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Frostbane

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Posts posted by Frostbane

  1. Everyone isn't a solider though... 

    I know that not everyone is a soldier, but DayZ is build on russia, as appocalypse, and the way the game appears, everyone looks like they've been something from a military, , just my opinion :D

  2. Well... that's not true. Any system that creates something of value from nothing will be abused without monitoring from reliable admins. Back in the late 80's and early 90's I used to be on MUSHes, MUX, and MUDs and even worked as staff for many of them. I learned long ago that automated systems for complex things like this are far too easily abused. Your best bet is to have an admin responsible for the tracking and paying out of contracts with some means outside the game for players to contact them. Then if they notice one player tends to camp NWAF or Elektro/Cherno killing newspawns they can set up a bounty on that player and pay it out of "admin" funds. 

    Building a community is always better than automating some things.

    Thank you for the insight, the server i'am currently on, the admin staff is very reliable, and focused towards abusers, so if i in any way get a way to make this work, then they'll be paying attention.

    - But to be honest i don't know how to make a system like this, is this the right place to post something like this with the hopes that some may create it, or am i truly wrong in being here?

  3. So I get a couple friends to log in and alternate killing them until the bounty is high enough to buy whatever we want, then one of them kills me, collects the bounty, and we split it. This whole time we carefully tuck away any gear we don't want to lose before we are killed so we come out very far ahead. 

    This is the sort of thing you have to think about with any system, "How will the players abuse it?"

    That is exactly why i cannot figure it out alone :)! 

    - If more people tag in and help with it, it may become "almost perfect" Eventually, where it cannot be abused :)!

  4. The request is bounty hunting in Epoch.

    I have a couple of ideas how to take this out, but is there anyone around who can maybe make it happend, would benefit alot! :) 

    The whole system evolves around the players who kill others.
    For this to work what will be needed is a new trader, and maybe some new items.

    • Trader: You can talk with him, put a bounty on someones head, collect bounties, or buy bounty hunter items. 
      New items:
      Dog Tags: This is the first item that is needed. How this works is: If a player kills someone else, he will drop his dog-   tags, but if killed by a Zombie or an AI it wont drop.
      That makes dog tags able to tell who killed who, then if there is a bounty on a persons head, you can return that         persons dog tags to the bounty trader, and recieve your reward (the bounty amount that is on the head of the person)
      The person who killed the individual with the bounty can collect the reward, but if he himself is killed while on the       way to the bounty trader, the dog tags of the bountied person can be picked up, and returned by their "new owner" -   However, efter the person who holds the dog tags dies to a Zombie or an AI then the dog tags will dissapear and bounty remain on the head of the bountied player. 

      Item's at the trader: If you kill several bountied players (4-6), without killing an "innocent" you will be rewarded         access to the traders armory, (For cash of course) - Where low, medium, and very few high caliber can be bought for gold.

              

    You can either make a bounty on someones head, or it will come eventually if he kills enought people.
     

    • Putting a bounty on someone: If you put a bounty on someones head, you will need to pay the trader money, the bounty put on the player, is half of the amount payed to the trader.
      Paying the trader 10oz gold = Player 5oz gold bounty.
      BUT! If the person you want to put a bounty on is already wanted, then the bounty rises with the amount you put on him. 
      (Example. He already has a bounty of 5oz gold, you pay trader 10oz gold, and now his bounty has risen to 10oz gold, because he already had a bounty of a certain amount)
       
    • Naturally wanted: A naturally wanted person is a person wanted because he killed other players.
      After someone has killed 3 players, without dying to a another player, (as said, zombies and AI does not count!)
      - He recieves a bounty of 5oz gold, and will rise with 5 for every player he kills                                                         from here on and out, until bounty is collected! If a person while having 2 kills on his head, dies to another player, those two kills are erased!                                              
      BUT! - If the bounty is awarded on his head, it wont be removed until someone has collected his dogtags and taken them to the bounty trader!

     

    • I hope you liked the idea, and i hope someone can make this happend, i think the idea is great myself (but ya, don't we all when we come up with ideas?) - If you have ideas on how to improve please let me know. I would like to see the bounty system come online since it would enchance the way people think before killing someone, and actually give a worth to heroes, who normaly does not kill other players!

       
    • Best Wishes: Frostbane :)!

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