Project has been discontinued
If you still want this mod, it will (and should) work with any beta or Epoch release, however I highly suggest using
Very simple script that lets you right click ItemEmerald and spawn various interior items, using Epoch building system.
I will assume you know your way around with scripts and have custom extra_rc, fn_selfActions.sqf and variables.sqf in your mission file, if not, ask below.
Credits:
Rocket
DayZ Epoch Team for player_build.sqf
Maca for extra_rc
PetuniaEpoch for modified
Rythron FIX for playerID tied to plotpole script, replace your http://epochmod.com/forum/index.php?/topic/10665-release-emerald-interior-designer/?p=77638 with his.
UPDATE LOG v1.1.1:
*Increased distance of objects to prevent people from dying, please refer to _offset in spawn.sqf
*Fixed issue with object height distance while using ALT+PgUP/PgDown
UPDATE LOG v1.1:
*Added huge list of external objects
*Added Toggle-able plotpole requirement for spawn
*Added Ability to remove items
*Can't spawn or remove items if not owner or tagged friendly of nearby plotpole
interior\dialogs.hpp (Do not use with newest Infistar AH):
interior\dialogs.hpp (Only for people with newest Infistar Antihack):
interior\items.sqf (Updated V1.1):
interior\spawn.sqf (Updated v1.1.1):
_plotReq = true; // can't build without nearby plotpole
_plotReq = false; //can build without plotpole or near owned plotpole only
_offset = [0,3.5,0]; //This is distance of object from player XYZ.. increase Y if you want an object to spawn further away from player
interior\remove.sqf (NEW):
custom\fn_selfActions.sqf (Updated V1.1.1)
Add to the very bottom of the file: