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ttkrickjames

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Posts posted by ttkrickjames

  1. Sorry who can share completed?

     

    I'm noob. I can not do it work.

     

     

     

    Who can help me?

     

    Please! Tell me what me wrong?

     

    https://dl.dropboxusercontent.com/u/90267497/DayZ%20Script/service_point.rar

     

     

     

     

    In  compiles.sqf

     

    http://pastebin.com/RLQaFE57

    It looks like you missed a square bracket on line 39 (["Air",[CurrencyName,_coinsRepairAir], / should be ["Air",[CurrencyName,_coinsRepairAir]], /

     

    Are you using the updated add/remove coins script from Zupa? If not try it.

     

    Here try my service_point.sqf:   http://pastebin.com/rHkN8VCn

  2. Hello, I am having trouble getting this to work correctly on our server. I cannot repair or rearm any vehicles if there is a cost for the action, but if i set the cost to 0 it works.What could be the problem?

     

    Here is my service_point.sqf :

    
    
    // refuel settings
    _refuel_enable = true; // enable or disable the refuel option
    _refuel_costs = [
    ["AllVehicles",[CurrencyName,_coinsRefuelVehicles]], 
    ["Air",[CurrencyName,_coinsRefuelAir]]]; // free for all vehicles (equal to [["AllVehicles",[]]])
    _refuel_updateInterval = 1; // update interval (in seconds)
    _refuel_amount = 0.05; // amount of fuel to add with every update (in percent)
     
    // repair settings
    _repair_enable = true; // enable or disable the repair option
    _repair_costs = [
    ["Air",[CurrencyName,_coinsRepairAir]], // 5 Gold for helicopters and planes
    ["AllVehicles",[CurrencyName,_coinsRepairVehicles]]]; // 2 Gold for all other vehicles
     
    _repair_repairTime = 2; // time needed to repair each damaged part (in seconds)
     
    // rearm settings
    _rearm_enable = true; // enable or disable the rearm option
    _rearm_costs = [
    ["ArmoredSUV_PMC_DZE",[CurrencyName,_coinsRearmSUV]], // special costs for a single vehicle type
    ["Air",[CurrencyName,_coinsRearmAir]], // 2 10oz Gold for helicopters and planes
    ["AllVehicles",[CurrencyName,_coinsRearmVehicles]]]; // 1 10oz Gold for all other vehicles
     
    _rearm_magazineCount = 3; // amount of magazines to be added to the vehicle weapon
     

     

    Here is the add/remove coins code in my compiles.sqf from Zupa:

     

    
    
    // usage
    // _removed = [player, 5000] call SC_fnc_removeCoins;
    // if(_removed = true)then{  GREAT SUCCES  }else{ IT FAILED, not enoguh money};
     
    SC_fnc_removeCoins=
    {
    private ["_player","_amount","_wealth","_newwealth", "_result"];
    _player =  _this select  0;
    _amount =  _this select  1;
    _result = false;
    _wealth = _player getVariable["headShots",0];
    if (_wealth < _amount) then { 
    _result = false;
    } else {
    _newwealth = _wealth - _amount;
    _player setVariable["headShots",_newwealth, true];
    _player setVariable ["moneychanged",1,true];
    _result = true;
    PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
    publicVariableServer "PVDZE_plr_Save";
    };
    _result
    };
     
    // usage
    // _added = [player, 5000] call SC_fnc_addCoins;
    // if(_added = true)then{ GREAT SUCCES }else{ IT FAILED, Something went wrong};
     
    SC_fnc_addCoins = 
    {
    private ["_player","_amount","_wealth","_newwealth", "_result"];
    _player =  _this select  0;
    _amount =  _this select  1;
    _result = false;
    _wealth = _player getVariable["headShots",0];
    _player setVariable["headShots",_wealth + _amount, true];
    PVDZE_plr_Save = [_player,(magazines _player),true,true] ;
    publicVariableServer "PVDZE_plr_Save";
    _player setVariable ["moneychanged",1,true];
    _newwealth = _player getVariable["headShots",0];
    if (_newwealth >= _wealth) then { _result = true; };
    _result
    };
     

     

    Thanks for any help I get and these great scripts. 

  3. Hey there guys.

     

    I have installed the coin system and it appears to be working mostly right.

    I am having two issues though. I have a Napf server running Overpoch. The traders don't show any currency to buy or sell items just the word "any" and the Overwatch lists are now all unorganized ( no rifles in rifle sections snipers in sidearm section etc...). I am also unable to access the bank laptops. (They are on the ground face down, probably because I haven't changed they're coordinates yet.)

     

    If anyone can point to me where I went wrong that would be greatly appreciated, thanks.

     

    __________________________________________________________________________

     

    EDIT:

    Solved Problem 1; I forgot to add the files numbersText.sqf and numbersDigits.sqf to the custom folder.

    The traders is something I will have to tweak I suppose.

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