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Koolkingkarl

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Posts posted by Koolkingkarl

  1. Hello,

    is there an easy way to anonymise the missionsmarker? color and text? Could you please point me to the function where the script loads the marker with the data from the missionsfile? ich think if i set this to static values like one color an the missionname = "mission". is the marker created in find_position.sqf?

    I dont want the players to cherrypick missions. :)

    EDIT:

    Found it. if some of you search for it, too. the markers are created in the mission_winorfail.sqf

    Thanks and greets

  2. Hello,

    i get no error in the RPT but player who aren't admins in the config with their id cant connect. they all get stuck in the missions screen at "reading missions files".

    i think maybe its the part:

    if (!((getPlayerUID player) in EAT_adminModList)) then
    {
    call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
    };

    i put in:

    if (!isDedicated) then {
    if (dayz_antiWallHack != 0) then {
    //Enables Map Plug items
    execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
    //Enables Plant lib fixes
    // Epoch Admin Tools
    if (!((getPlayerUID player) in EAT_adminModList)) then
    {
    call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
    };
    };

    cause there was my antihack statement and in the install readme it says to replace this line.

    did i the install it correct?

    Greetings and thanks in advanced.

  3. 1. Server Name

    [TwB] thewalkingbread.de

    2 Your in-game name

    David

    3. What you were doing at the time that you got Admin Autobanned

    Running from Pyrgosspawn back to my Base after i died of fallingdamage. a woodenfloor liftet me very high and i couldn't get down so i press 2 to close the buildingmode and just smashed into the ground.

     

    Edit: Was revived a few minutes bevor my falling down death and hasn't a revive or respawn option after the second death from falling down. maybe this is importent to.

  4. I think i found it. Have to test it later. but i think its

     

    5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic"

     

    cause in the log

     

    16.04.2014 11:21:20: xxx (xxx.xxx.xxx.xxx) xxxxx - #2 "{ _axeBusDriver = driver _x; _axeBusDriver stop true; axeBusLogic action ["useWeapon",_x,_axeBusDriver,0]; sleep .2; axeBusLogi"

     

    need to add !"axeBusLogic"

    edit: works!

    Next is new routes and second or third bus. :D

  5. 1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];"

    1 HelicopterExplo !"_expl=createVehicle \[\"HelicopterExploSmall\",\(getPosATL _v\),\[\],0,\"CAN_COLLIDE\"\];"

    5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic"

    5 "FunctionsManager"

    5 BattleFieldClearance

     

    these are my first 5 lines in scripts.txt

     

    is it correct if i add

     

    1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];" !"busroute\player_axeBus.sqf"

     

    or

     

    1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];" !"_axeBusDriver = driver _x;" !"_axeBusDriver stop true;"

     

    sorry. i did not understand the filtersystem quite as i should to run a server :D

  6. Hi,

     

    installed it. Following your instructions.

    added

    5 addWaypoint !"\"addWaypoint\"," !"units\add_unit.sqf" !"busroute\bus_driver.sqf"
    at the bottom of my scripts.txt

     

    Arma version 103718

    Running Day Z Epoch version 1.0.4.2(a)

    Using Sarge AI

     

    First i get stucked by joining with the "waiting for create character" screen.

     

    Try some fixes from here.

     

    Like:

     

    comment out the side block

    and set _axeBusGroup = createGroup WEST;

    also add _axeBus setVariable ["Sarge",1,true];

    after the _axeBus = "Ikarus_TK_CIV_EP1" createVehicle _axeBuspawnpos; line.

     

    Now i get kicked off by script restriction #2

    _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2];

    _this setVariable ["permaLoot"

    08.04.2014 13:27:24: Player (127.1.1.0:12345) 1fe3f350d6a83e95732d14435bccb47b - #2 "{

    _axeBusDriver = driver _x;

    _axeBusDriver stop true;

    any ideas?

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