Koolkingkarl
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Posts posted by Koolkingkarl
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Hello,
i get no error in the RPT but player who aren't admins in the config with their id cant connect. they all get stuck in the missions screen at "reading missions files".
i think maybe its the part:
if (!((getPlayerUID player) in EAT_adminModList)) then
{
call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
};
i put in:
if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
//Enables Plant lib fixes
// Epoch Admin Tools
if (!((getPlayerUID player) in EAT_adminModList)) then
{
call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
};
};
cause there was my antihack statement and in the install readme it says to replace this line.
did i the install it correct?
Greetings and thanks in advanced. -
Hello,
could someone point me in the direction to activate the fuel stations? i want to use the ones that are in the cities all over the map.
hope the question isnt to stupid :) -
1. Server Name
[TwB] thewalkingbread.de
2 Your in-game name
David
3. What you were doing at the time that you got Admin Autobanned
Running from Pyrgosspawn back to my Base after i died of fallingdamage. a woodenfloor liftet me very high and i couldn't get down so i press 2 to close the buildingmode and just smashed into the ground.
Edit: Was revived a few minutes bevor my falling down death and hasn't a revive or respawn option after the second death from falling down. maybe this is importent to.
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I think i found it. Have to test it later. but i think its
5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic"
cause in the log
16.04.2014 11:21:20: xxx (xxx.xxx.xxx.xxx) xxxxx - #2 "{ _axeBusDriver = driver _x; _axeBusDriver stop true; axeBusLogic action ["useWeapon",_x,_axeBusDriver,0]; sleep .2; axeBusLogi"
need to add !"axeBusLogic"
edit: works!
Next is new routes and second or third bus. :D
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1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];"
1 HelicopterExplo !"_expl=createVehicle \[\"HelicopterExploSmall\",\(getPosATL _v\),\[\],0,\"CAN_COLLIDE\"\];"
5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic"
5 "FunctionsManager"
5 BattleFieldClearance
these are my first 5 lines in scripts.txt
is it correct if i add
1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];" !"busroute\player_axeBus.sqf"
or
1 "addBackpackCargoGlobal" !"_holder addbackpackcargoGlobal \[_x,\(_objWpnQty select _countr\)\];" !"_axeBusDriver = driver _x;" !"_axeBusDriver stop true;"
sorry. i did not understand the filtersystem quite as i should to run a server :D
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Hi,
installed it. Following your instructions.
added
5 addWaypoint !"\"addWaypoint\"," !"units\add_unit.sqf" !"busroute\bus_driver.sqf"
at the bottom of my scripts.txt
Arma version 103718
Running Day Z Epoch version 1.0.4.2(a)
Using Sarge AI
First i get stucked by joining with the "waiting for create character" screen.
Try some fixes from here.
Like:
comment out the side block
and set _axeBusGroup = createGroup WEST;
also add _axeBus setVariable ["Sarge",1,true];
after the _axeBus = "Ikarus_TK_CIV_EP1" createVehicle _axeBuspawnpos; line.
Now i get kicked off by script restriction #2
_this addbackpackCargoGlobal ["DZ_Backpack_EP1",2];
_this setVariable ["permaLoot"
08.04.2014 13:27:24: Player (127.1.1.0:12345) 1fe3f350d6a83e95732d14435bccb47b - #2 "{
_axeBusDriver = driver _x;
_axeBusDriver stop true;
any ideas?
[RELEASE] WAI 2.2.6
in A2: Epoch Mods
Posted · Edited by Koolkingkarl
Hello,
is there an easy way to anonymise the missionsmarker? color and text? Could you please point me to the function where the script loads the marker with the data from the missionsfile? ich think if i set this to static values like one color an the missionname = "mission". is the marker created in find_position.sqf?
I dont want the players to cherrypick missions. :)
EDIT:
Found it. if some of you search for it, too. the markers are created in the mission_winorfail.sqf
Thanks and greets