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Posts posted by Switch

  1. Guys,

    Please upload your server and client RPT files (please use something like pastbin or spoiler tags) and I will have a scan through.

     

    Mission init.sqf

    /*

    For DayZ Epoch

    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

    */

    startLoadingScreen ["","RscDisplayLoadCustom"];

    cutText ["","BLACK OUT"];

    enableSaving [false, false];

    //REALLY IMPORTANT VALUES

    dayZ_instance = 11; //The instance

    dayzHiveRequest = [];

    initialized = false;

    dayz_previousID = 0;

    DZE_APlotforLife = true;

    DZE_modularBuild = true;

    //disable greeting menu

    player setVariable ["BIS_noCoreConversations", true];

    //disable radio messages to be heard and shown in the left lower corner of the screen

    enableRadio false;

    // May prevent "how are you civillian?" messages from NPC

    enableSentences false;

    // DayZ Epoch config

    spawnShoremode = 1; // Default = 1 (on shore)

    spawnArea= 1500; // Default = 1500

    MaxVehicleLimit = 400; // Default = 50

    MaxDynamicDebris = 300; // Default = 100

    dayz_MapArea = 16000; // Default = 10000

    dayz_maxLocalZombies = 30; // Default = 30

    dayz_paraSpawn = false;

    dayz_minpos = -1;

    dayz_maxpos = 16000;

    dayz_sellDistance_vehicle = 20;

    dayz_sellDistance_boat = 30;

    dayz_sellDistance_air = 50;

    dayz_maxAnimals = 2; // Default: 8

    dayz_tameDogs = true;

    DynamicVehicleDamageLow = 0; // Default: 0

    DynamicVehicleDamageHigh = 100; // Default: 100

    DZE_BuildOnRoads = false; // Default: False

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

    dayz_fullMoonNights = true;

    //Load in compiled functions

    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

    progressLoadingScreen 0.1;

    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\publicEH.sqf"; //Initilize the publicVariable event handlers

    progressLoadingScreen 0.2;

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

    progressLoadingScreen 0.4;

    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf"; //Compile regular functions

    progressLoadingScreen 0.5;

    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {

    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";

    //Compile vehicle configs

    // Add trader citys

    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";

    _serverMonitor = [] execVM "custom\system\server_monitor.sqf";

    };

    if (!isDedicated) then {

    //Conduct map operations

    0 fadeSound 0;

    waitUntil {!isNil "dayz_loadScreenMsg"};

    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    //Run the player monitor

    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    //anti Hack

    //Lights

    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

    };

    //Start Dynamic Weather

    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

     

    description.ext

    respawn = "BASE";

    respawndelay = 5;

    onLoadMission= "DayZ Epoch Chernarus";

    OnLoadIntro = "Welcome to DayZ Epoch Chernarus";

    OnLoadIntroTime = False;

    OnLoadMissionTime = False;

    disabledAI = true;

    disableChannels[]={0,2,6};

    enableItemsDropping = 0;

    briefing = 0;

    debriefing = 0;

    onPauseScript = "";

    loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

    class Header

    {

    gameType = COOP; //DM, Team, Coop, ...

    minPlayers = 1; //min # of players the mission supports

    maxPlayers = 100; //Max # of players the mission supports

    };

    aiKills = 1;

    diagRadio = 1;

    diagHit = 1;

    class RscText

    {

    type = 0;

    idc = -1;

    x = 0;

    y = 0;

    h = 0.037;

    w = 0.3;

    style = 0x100;

    font = Zeppelin32;

    SizeEx = 0.03921;

    colorText[] = {1,1,1,1};

    colorBackground[] = {0, 0, 0, 0};

    linespacing = 1;

    };

    class RscPicture

    {

    access=0;

    type=0;

    idc=-1;

    style=48;

    colorBackground[]={0,0,0,0};

    colorText[]={1,1,1,1};

    font="TahomaB";

    sizeEx=0;

    lineSpacing=0;

    text="";

    };

    class RscLoadingText : RscText

    {

    style = 2;

    x = 0.323532;

    y = 0.666672;

    w = 0.352944;

    h = 0.039216;

    sizeEx = 0.03921;

    colorText[] = {0.543,0.5742,0.4102,1.0};

    };

    class RscProgress

    {

    x = 0.344;

    y = 0.619;

    w = 0.313726;

    h = 0.0261438;

    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";

    colorFrame[] = {0,0,0,0};

    colorBar[] = {1,1,1,1};

    };

    class RscProgressNotFreeze

    {

    idc = -1;

    type = 45;

    style = 0;

    x = 0.022059;

    y = 0.911772;

    w = 0.029412;

    h = 0.039216;

    texture = "#(argb,8,8,3)color(0,0,0,0)";

    };

    //

    // the loading screen itself

    //

    class DayZ_loadingScreen

    {

    idd = -1;

    duration = 10e10;

    fadein = 0;

    fadeout = 0;

    name = "loading screen";

    class controlsBackground

    {

    class blackBG : RscText

    {

    x = safezoneX;

    y = safezoneY;

    w = safezoneW;

    h = safezoneH;

    text = "";

    colorText[] = {0,0,0,0};

    colorBackground[] = {0,0,0,1};

    };

    /*

    class nicePic : RscPicture

    {

    style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO

    x = safezoneX + safezoneW/2 - 0.25;

    y = safezoneY + safezoneH/2 - 0.2;

    w = 0.5;

    h = 0.4;

    text = "img\nicePic.paa";

    };

    */

    };

    class controls

    {

    class Title1 : RscLoadingText

    {

    text = "$STR_LOADING"; // "Loading" text in the middle of the screen

    };

    class CA_Progress : RscProgress // progress bar, has to have idc 104

    {

    idc = 104;

    type = 8; // CT_PROGRESS

    style = 0; // ST_SINGLE

    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";

    };

    class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse

    {

    idc = 103;

    };

    class Name2: RscText // the text on the top-left

    {

    idc = 101;

    x = 0.05;

    y = 0.029412;

    w = 0.9;

    h = 0.04902;

    text = "";

    sizeEx = 0.05;

    colorText[] = {0.543,0.5742,0.4102,1.0};

    };

    };

    };

    class RscTitles {

    }

    #include "custom\snap_pro\snappoints.hpp"

     

    is that what you meen ?  :unsure:

     

    is there away i can give you your pass and username for you to look in server iv made an subadmin account for you.

    like on steam or xfire

  2. I have just put up a new readme on GitHub which had the install instructions for a new server.  Please take a look and make sure you have completed the install following all of those instructions.

     

    Thanks to F3cuk who put them in to 

     

     

     

    Thank You and F3cuk for taking the time to help us newbies ;) 

    your instructions are not the problem they are very clear iv put a few pics together for you to take a look at when you get the chance,

     

    New install of server

     

    https://www.dropbox.com/sh/loth59uggfwvb25/AAANBslPvUJ99skFNdcYVCOfa?dl=0

  3. I get the same as above, iv spent many hours trying to install this, even took all my mods out and started from scratch, the thing is the (server_monitor.sqf). if i use the default (server_monitor.sqf)  the server will start and i don't lose my plot pole until the server restarts,

     

    I did read back in the posts and someone did say its where you put the "call compile preprocessFileLineNumbers" but iv put them every dam where. it does not work, Please Help ..........

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