MoorZ
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Posts posted by MoorZ
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can you see any problems with where I have the excu command in my server_functions.sqf?
server_logUnlockLockEvent = {private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];_player = _this select 0;_obj = _this select 1;_status = _this select 2;if (!isNull(_obj)) then {_objectID = _obj getVariable["ObjectID", "0"];_objectUID = _obj getVariable["ObjectUID", "0"];_statusText = "UNLOCKED";if (_status) then {[_obj, "gear"] call server_updateObject;_statusText = "LOCKED";};diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];};};//*------------------------------------------------------------------------------------*/// ***** Custom Map addons *****call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_GrassCutter.sqf";//call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_ChernoBlocks.sqf";call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_ChernoHill.sqf";call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_NEAF.sqf";call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_Medvedskoye.sqf";call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_Skalisty.sqf";// call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_Gvodzno_Petrovka_Road.sqf";call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_NWAF.sqf";// call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\Chernarus\dk_SolnichniyFactory.sqf";execVM "\z\addons\dayz_server\maps\Chernarus\checkpoints.sqf";execVM "\z\addons\dayz_server\maps\Chernarus\BALOTA.sqf";execVM "\z\addons\dayz_server\maps\Chernarus\KAMENKA.sqf";//*------------------------------------------------------------------------------------*/// ***** WAI Missions *****//ExecVM "\z\addons\dayz_server\WAI\init.sqf";//*------------------------------------------------------------------------------------*/// ***** Added for Group Management Script *****execVM "\z\addons\dayz_server\init\broadcaster.sqf";//*----------------------------------------------------------- -
for some reason adding this and my players cant tag each other friendly? to confirm this wasnt issue in the original WAI mission script, any fix for this?
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I feel like I'm making this more complicated than if should be, I had to disable BTC Logistics to get the server to get pasted "Wait for Host" any idea how to have both in there? Putting the BTC code into a .hpp file didn't work.
I have the same problem how did you fix it? I select player then its stuch in wait for host!
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Really cool Idea , it should be easier than single currency because all you doing is storing gold against playID - taxation...
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Anyone has any ideas how to do this ?
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whats best app to use to convert image to .paa?
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let me know if you want me to go further back but here is where i think it started today:
14:26:21 [DZMS]: Starting DayZ Mission System.14:26:21 [DZMS]: WickedAI Found! Using WickedAI's Relations!14:26:21 [DZMS]: Currently Running Version: RC1.114:26:21 [DZMS]: Mission and Extended Configuration Loaded!14:26:21 [DZMS]: napf Detected. Map Specific Settings Adjusted!14:26:21 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!14:26:21 [DZMS]: Loading ExecVM Functions.14:26:21 [DZMS]: Loading Compiled Functions.14:26:21 [DZMS]: Loading All Other Functions.14:26:21 [DZMS]: Mission Functions Script Loaded!14:26:21 [DZMS]: Major Mission Clock Starting!14:26:21 [DZMS]: Minor Mission Clock Starting!14:26:21 [DZMS]: Mission Marker Loop for JIPs Starting!14:26:25 Server: Object 3:51 not found (message 70)14:26:25 Server: Object 3:50 not found (message 70)14:26:25 Server: Object 3:56 not found (message 94)14:26:25 Server: Object 3:60 not found (message 70)14:26:25 Server: Object 3:59 not found (message 70)14:26:25 Server: Object 3:58 not found (message 70)14:26:25 Server: Object 3:57 not found (message 70)14:26:25 Server: Object 3:53 not found (message 70)14:26:25 Server: Object 3:54 not found (message 70)14:26:25 Server: Object 3:55 not found (message 70)14:26:25 Server: Object 3:61 not found (message 70)14:26:25 Server: Object 3:65 not found (message 94)14:26:25 Server: Object 3:62 not found (message 94)14:26:25 Server: Object 3:63 not found (message 94)14:26:25 Server: Object 3:64 not found (message 94)14:27:21 "0 Active ground units"14:27:21 "0 Active emplacement units"14:27:21 "0 Active chopper patrol units (Crew)"14:27:21 "0 Active vehicle patrol units (Crew)"14:27:27 [DZMS]: Running Major Mission SM3.14:27:27 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 3 units in mission.14:27:32 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 6 units in mission.14:27:37 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 9 units in mission.14:27:42 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 12 units in mission.14:27:42 [DZMS]: (DZMSUnitsMajor) Waiting for 6/12 Units or Less to be Alive and a Player to be Near the Objective.14:28:41 "CLEANUP: INITIALIZING CLEANUP SCRIPT"14:30:03 "RUNNING EVENT: crash_spawner on [2014,5,28,9,30]"14:32:30 [DZMS]: Running Minor Mission SM6.14:32:30 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.14:32:31 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.14:32:32 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission.14:32:33 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 12 units in mission.14:32:34 [DZMS]: (DZMSUnitsMinor) Waiting for 6/12 Units or Less to be Alive and a Player to be Near the Objective.14:33:41 "TIME SYNC: Local Time set to [2013,8,3,9,33]"14:35:23 "WAI: Starting Mission weapon_cache"14:35:23 "WAI: Mission Weapon Cache Started At [14825.5,12487.7]"14:35:23 "WAI: Spawned a group of 7 Bandits at [14825.5,12487.7,0]"14:35:23 "WAI: Spawned a group of 4 Bandits at [14825.5,12487.7,0]"14:35:23 "WAI: Sapwned in 2 M2StaticMG"14:37:22 "11 Active ground units"14:37:22 "2 Active emplacement units"14:37:22 "0 Active chopper patrol units (Crew)"14:37:22 "0 Active vehicle patrol units (Crew)"14:38:09 "get: STRING (150741382), sent: STRING (150741382)"14:38:09 "DISCONNECT: Mo Lester (150741382) Object: B 1-1-B:1 (Mo Lester) REMOTE, _characterID: 4 at loc [14893.8,16285.4,0.20079]"14:38:09 Client: Remote object 3:6 not found14:38:11 Warning: Cleanup player - person 3:5 not found -
sure its pretty big file I can email it to you?
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ignore that, it works fine, only little issue is that if you accidently use only 1 zombie part it tells you you need to use another , but when you try to use another it says you already have zombie parts on you.
I guess for now players have to remember it takes two zombie parts to be fully camo.
thanks
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ok i have done it but the zombies are not ignoring me! they still attacking me as normal!
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and the error message i am getting is this:
Line 197 /RscTitles/zCamoStatusGUI/controls.zCamolcon: undefined base class 'RscpictureGUI'
any ideas?
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any ideas?
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Step 5 isnt working for me
I have class RscTitles already for my watermark logo, how do i added the code to it I tried this and it didnt work:
// DayZ Watermarkclass RscTitles {class wm_disp {idd = -1;onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";fadein = 0;fadeout = 0;duration = 10e10;controlsBackground[] = {};objects[] = {};class controls {class wm_text2 {idc = 1;x = safeZoneX+0.027;//safeZoneW*0.01;y = safeZoneY+safeZoneH-0.16;w = 0.151*safeZoneH;h = 0.057*safeZoneH;shadow = 2;class Attributes{font = "EtelkaNarrowMediumPro";color = "#24FFFFFF";align = "left"; // put "center" here if you want some backgroundvalign = "middle";shadow = 2;};colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a backgroundfont = "EtelkaNarrowMediumPro";size = 0.06*safeZoneH;type = 13;style = 0;text="";};};};class zCamoStatusGUI {idd = -1;fadeout=0;fadein=0;onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";duration = 10e10;name= "zCamoGui";controlsBackground[] = {};objects[] = {};class controls {class zCamoIcon:RscPictureGUI {idc = 1;text="custom\walkamongstthedead\zombie.paa";x="0.958313 * safezoneW + safezoneX";y="0.43 * safezoneH + safezoneY";w=0.059999999;h=0.079999998;colorText[]={1,1,1,1};};};};}; -
When the lootbox despawns the marker does as well. Wehn you "complete" Hostage Rescue, the loot box spawns and stays up for about 15 mins.
You can set a static loc by setting a static coord.
my question is how to do it?
this is the location of my character where i abored : [64,[4627,16680.1,0.002]]
Do I just change this :
// This sets the global position coords the mission needs to run, do not change._position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,20,0] call BIS_fnc_findSafePos;_loot_pos = [_position,0,(_markerRadius - 100),10,0,20,0] call BIS_fnc_findSafePos;to this:_position = [64,[4627,16680.1,0.002]];_loot_pos = [_position,0,(_markerRadius - 100),10,0,20,0] call BIS_fnc_findSafePos;Thanks in advance -
sure I will help you I have just set up a test server of overpoch myself. do you have a ts?
if not message me your skype ID and i will add you skype
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has anyone tried this on NAPF? I have had couple of problems with it on my test server, one i noticed one mission spawned in the middle of water over 400 meter either side of land with the main building and crate unreachable under water and all AI swimming.
the second problem was when i completed the mission and while in middle of looting the gear from the crate the mission started over in the same location causing a new batch of AI to spawn around me and immediately killing me.
anyone had these issues and fixed them?
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couple of questions:
why does the mission marker stays on when completing the hostage mission?
and my second question is can I make one mission static in one location or does it have to be random?
thanks
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Yea was going to do something there when I had my NAPF server up. But server wasn't getting any traffic. So after a month I changed it to Epoch Panthera And then server started to get some population. There isn't really any place good to build a city on Panthera so I just made the North West Island An AI Island with Weapon , Building & Lottery Crates with a Ton of AI.
Would you be able to quickly tell me how to make this change for NAPF, either on the south airfield like suggested above or the very north eastern island.
Also I have WAI mission running on my server will it work along side this static WAI?
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has anyone got this to work with anfistar? also how can I change the code so that you can play view a friendly player only if both have itemRadio in their toolbelt item?
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I am trying to get the Survivor one to work and i am gettng this error when i connect
Global StatisticLatest 10 new SurvivorsConnect Error (2003)
Can't connect to MySQL server on '62.210.178.173' (111) # Date NameMy game is hosted with xstreamgaming, any ideas what it can be?
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dakadoo would you mind sharing the mission file please? I would like to have a look at that my email is : [email protected]
thanks
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Hi
Does anyone have WAI or DZMS set up to to protect specific areas in Napf map?
I Would like to spawn AI and crate on a number of islands and preferably have heli patrolling the area too, but I only need it to spawn crate, no vehicles required.
I want it to be there either at specific time or at server restart, without mission markers, so the players go and find them.
would appreciate it if anyone can help me with this?
thanks
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is there a read me file? anything?
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TheVampire
Can you please help me, I have got this mission running static on an island on Napf, how do I restrict it to say 3 or 4 major missions that spawn same time once a server restart ?
I want to fill up the island with AI, but then i don't want it to spawn with cars, maybe one chopper and crates for the other missions. also I want to disable the marker and mission start text, as I dont want it to show same as general mission.
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
sorry ignore // I commented out after the tag friendly didnt work for me