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Nazguleye

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Posts posted by Nazguleye

  1. Yeah sorry guys was not really reading previous posts about the ID.

    I suppose its the same problem as the page before. After restart its wasted.

     

    But at least you can set it for 1 Brief... once at restart. So its working mainly. Just not properly.

     

    No i have not edited myself yet, and considering vbwaol will look at it - im a noob towards these guys)))

  2. After death cant call my heli =(

    Epoch 1.0.4.2

     

    Add to the variables.sqf in JAEM folder of your mission which has to contain only 1 line:  dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];

     

    Add to init.sqf:

    Under THIS: call compile preprocessFileLineNumbers "custom\variables.sqf";  

     

    PASTE THIS: call compile preprocessFileLineNumbers "(your mission path)\JAEM\variables.sqf";

     

     

    EDIT: OMG, it worked till restart, i mean the after death call.... and stopped. I HAVE NO IDEA WHAT I DID...

    EDIT2: Seems to me that admins cant use it after death... but it works for players... lol

  3. ohh well i did it.... i dont know why but had to merge 2 different scripts so both of the spawn point work

     

        //bunker
        if(_typeOfCursorTarget == "Infostand_1_EP1") then {
            if (s_player_bunker < 0) then {
                s_player_bunker = player addAction ["Go into the bunker", "bunker\bunkerin.sqf",[], 0, false, true, "",""];
            };    
        } else {
            player removeAction s_player_bunker;
            s_player_bunker = -1;
        };    
        

        //outbunker
        if ( cursorTarget isKindOf "Infostand_2_EP1" && (player distance cursorTarget) < 2 ) then {
            if (s_player_bunkero < 0) then {
            s_player_bunkero = player addaction[("<t color="#0000ff"">" + ("Let me out!") +"</t>"),"bunker\bunkerout.sqf","",5,false,true,"", "];
        };
            } else {
            player removeAction s_player_bunkero;
            s_player_bunkero = -1;
        };

  4. So im first answering... About infistar and AHconfig. My bunker works on cherno. You do not have to remove anything from infis AHconfig. Just set

     

    this:  _BCM = false;  _CSA = false;

    Here add the commands that SadPanda wrote: _dayzActions = ...s_player_bunkero,s_player_bunker...

     

    and delete the line in mission/init containing some "antihack". For me it worked....

     

    But i need help aswell cause my problem is weird. So Bunker works BUT i can TP out of the bunker easily, but no option to TP in the bunker... what can it be?*  !!!RESOLVED!!!

     

    and i did not add any traders - just in case**

  5. Hello everyone, so it worked for me well in a script pack. Not really this one, but pretty similar. So after i have updated infiSTAR admin tool (week ago) it started giving me a BE restriction. I know that the problem has to be somwhere in BE files on the server, so there must be an exception command to add... and where to add... any ideas?

     

    Cause i dont really want to write in BE filters an exeption for an exact player doing that stuff... for each one ofc... and thats a lot.

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