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Posts posted by Nazguleye
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Well guys i got the script working on 1051 cool and no probs i can see atm.
Only thing im now testing is the landing pad disappearing on restart or not.
Everything else works~!
THX MUCH OTTER!)
P.S. Yes everything works untill restart comes and the helipad gets deleted.(((
Is it the 1051 or its me somwhere f**** up??
Anyone has this problem?
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If you have infistar - just add this so the key works
add here:_cMenu =
This:
"#USER:_keyMenu"
in AHconfig.
For some who didnt get the info at 1st page.
gratz
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After death cant call my heli =(
Epoch 1.0.4.2
Add to the variables.sqf in JAEM folder of your mission which has to contain only 1 line: dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];
Add to init.sqf:
Under THIS: call compile preprocessFileLineNumbers "custom\variables.sqf";
PASTE THIS: call compile preprocessFileLineNumbers "(your mission path)\JAEM\variables.sqf";
EDIT: OMG, it worked till restart, i mean the after death call.... and stopped. I HAVE NO IDEA WHAT I DID...
EDIT2: Seems to me that admins cant use it after death... but it works for players... lol
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ohh well i did it.... i dont know why but had to merge 2 different scripts so both of the spawn point work
//bunker
if(_typeOfCursorTarget == "Infostand_1_EP1") then {
if (s_player_bunker < 0) then {
s_player_bunker = player addAction ["Go into the bunker", "bunker\bunkerin.sqf",[], 0, false, true, "",""];
};
} else {
player removeAction s_player_bunker;
s_player_bunker = -1;
};
//outbunker
if ( cursorTarget isKindOf "Infostand_2_EP1" && (player distance cursorTarget) < 2 ) then {
if (s_player_bunkero < 0) then {
s_player_bunkero = player addaction[("<t color="#0000ff"">" + ("Let me out!") +"</t>"),"bunker\bunkerout.sqf","",5,false,true,"", "];
};
} else {
player removeAction s_player_bunkero;
s_player_bunkero = -1;
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So im first answering... About infistar and AHconfig. My bunker works on cherno. You do not have to remove anything from infis AHconfig. Just set
this: _BCM = false; _CSA = false;
Here add the commands that SadPanda wrote: _dayzActions = ...s_player_bunkero,s_player_bunker...
and delete the line in mission/init containing some "antihack". For me it worked....
But i need help aswell cause my problem is weird. So Bunker works BUT i can TP out of the bunker easily, but no option to TP in the bunker... what can it be?* !!!RESOLVED!!!
and i did not add any traders - just in case**
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Hello everyone, so it worked for me well in a script pack. Not really this one, but pretty similar. So after i have updated infiSTAR admin tool (week ago) it started giving me a BE restriction. I know that the problem has to be somwhere in BE files on the server, so there must be an exception command to add... and where to add... any ideas?
Cause i dont really want to write in BE filters an exeption for an exact player doing that stuff... for each one ofc... and thats a lot.
[OLD] JAEM - Just another Evac-Chopper Mod v1.4 (Updated 06/14/2014) ** OUT OF DATE **
in A2: Epoch Mods (1.0.5.1)
Posted
Yeah sorry guys was not really reading previous posts about the ID.
I suppose its the same problem as the page before. After restart its wasted.
But at least you can set it for 1 Brief... once at restart. So its working mainly. Just not properly.
No i have not edited myself yet, and considering vbwaol will look at it - im a noob towards these guys)))