fckface
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Posts posted by fckface
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Hi guysHow to make the bots could wear simple weapons and secondary RPG and how it can be done.
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How the system works spawn loot in missions
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For mission AI open up "WAI/compiles/spawn_group.sqf".
Around line 135 look for:
if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; };
and change it to:
/* if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; }; */
For static AI open up "WAI/compiles/spawn_static.sqf".
Around line 161 look for:
if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; };
and change it to:
/* if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; }; */
That will prevent AI from spawning with NVG's.
Lol just could do so . Thank you. Not all of that will come below also stop working.I did like this
This file on_kill.sqf. It was like this
if(_unit hasWeapon "NVGoggles" && floor(random 100) < 20) then {_unit removeWeapon "NVGoggles";};Do thisif(ai_clear_nvg) then {_unit removeWeapon "NVGoggles";};and added to the config that'sai_clear_nvg = true; -
For mission AI open up "WAI/compiles/spawn_group.sqf".
Around line 135 look for:
if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; };
and change it to:
/* if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; }; */
For static AI open up "WAI/compiles/spawn_static.sqf".
Around line 161 look for:
if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; };
and change it to:
/* if (sunOrMoon != 1) then { _unit addweapon "NVGoggles"; }; */
That will prevent AI from spawning with NVG's.
Lol just could do so. Thank you
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Hi guys. How to make a bot to have removed NVGoggles
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Thank you guys
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Hi guys. I decided to try to make an Overpoch Taviana server. But faced the problem. When I connect to the server i get this output.
Bat fail
@echo offstart "arma2" /min "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@Taviana;@DayZ_Epoch;@DayZ_Epoch_Server;"What to do -
Vampire and M2 can be added to the mission
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
Hi guys. Help pliz. Are not removed from the shells M136 how to fix it.