Oblicure
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Posts posted by Oblicure
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Been searching around for an Handcuff player script & I have found some but the downloads have been removed. Could somebody help me out?
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Stronghold is not saving gear when locking/unlocking, all other houses work fine except strongholds.
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Hello guys, everytime I got to put gear inside a stronghold then lock it/unlock it the loot inside disappears. If someone could point me in the direction of fixing this it would be much appreciated!
Note 1: All over Houses save the gear, except from the stronghold.
Note 2: No errors inside RPT.
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Hello everybody, I am looking for the DayZ Origins Building System files, If anybody has them could they please share/send them to me in a private message as I am going to need them for a new project that I am creating.
Thank you.
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If you are talking about spawning boxes from infistar/or whatever admin menu you have, go to ah.sqf and look for the class-names that include 'medb0x' and change them to 'USOrdnanceBox'. [Should fix your problem.]
Sorry in advanced if the classnames are wrong, haven't worked on Arma 2 in awhile.
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3:46:28 Error in expression <then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then > 3:46:28 Error position: <count (_worldspace select 1) == 3) then > 3:46:28 Error count: Type String, expected Array,Config entry 3:46:28 File z\addons\dayz_server\system\server_monitor.sqf, line 141
Could someone possibly help me?
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Unlocking/Locking Origin Buildables are slightly laggy, could someone help? PM.
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Does anyone have the DayZ Origins Building Files they could share with me?
Oblicure.
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Was wondering if there was anyway on how to remove all the cargo containers of the map?
Thanks.
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_unit_145 = objNull; if (true) then { _this = createAgent ["Reynolds_PMC", [23446.7, 5305.17, 6.75475], [], 0, "CAN_COLLIDE"]; _unit_144 = _this; _this setDir -271.142; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; };
I've changed it but nothing had happened to the trader, stayed in the same place.
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Thank you very much!
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Anyway of setting the height of a trader is placed, for example I want the trader to spawn on top of a cargo container but how would I do this?
Help?
Thanks.
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Anyone still have the files? Thank you in advanced.
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Hello, I was wondering if there was anyway of having a 'Welcome Back' message popup when you log back into the server.
Something like this - https://gyazo.com/5b7ba37499ec4023f409dc0ee3e869e3
If so how would I be able to do this.
Thank you.
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Does anyone have the DayZ Epoch Origins Building system?
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I'm with Vilayer at the moment, is there any point of changing these settings?
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Anyone have the Taviana files instead of cherno
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Bump, Anyone got the files?
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Anyone have a spawn list for DayZ Epoch Origins?
Thank you.
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Anyone else know how to add the bandit houses?
Cheers.
Edit: I am a complete donut. LOL
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Just started scripting DayZ Epoch Origins, Anyone know how to add in the Bandit Houses?
Thank you.
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Anyone have a step by step guide installing this script, As I don't want to use the pbo's.
Very Stupid Question Probably
in A2: Epoch Mods (1.0.5.1)
Posted
just change 'regular' to 'veteran'