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Posts posted by Joshi120
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Thanks
so as example i can set it like this ?
[ // AI GROUPS. Only options marked 'Def:' implemented. [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["BUILDINGS",[12848.7,16729.2,-0.059906],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"],[1,"LMG"] ], ["Explore",[6,6],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["BoxPatrol",[-6,-6],[0,0],[0] ]] ],
so the first group will go inside the tower if it is set like this ?
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Thanks a lot!
works perfect now :) i have one last thing to ask is it possible to set AI spawns with cords like buildings ?
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I am still not able to get it working properly
21:34:43 "-------------------------------------------------------------------------------------" 21:34:43 "---------------- Fulcrum Mission System -----------------" 21:34:43 "-------------------------------------------------------------------------------------" 21:34:43 "##ValidateMissionData: ERROR in Mission Data" 21:34:43 "Recommend verifying data in file \FuMS\Themes\SEM\militarybase on your server!" 21:34:43 " Mission militarybase in Theme SEM offline!" 21:34:43 "REASON: Building Data: should be array size 4 or 5. Found M3Editor" 21:34:43 "-------------------------------------------------------------------------------------" 21:34:43 "-------------------------------------------------------------------------------------"
Mission Theme
//BanditCamp.sqf // Horbin // 12/31/14 // Based upon drsubo Mission Scripts [ ["BanditCamp", 200, "LAND"], // Mission Title NOSPACES!, and encounter radius ["Bandit Camp","mil_objective", "ELLIPSE","ColorGreen","FDiagonal",200], // Map Markers ["MapText", "SHAPE", "COLOR", "FILL", size]; // type is "mil_objective" [ [// NOTIFICATION Messages and Map display Control. true, 1,0, true, // Notify players via global message true,// Show encounter area on the map 600, // Win delay: Time in seconds after a WIN before mission cleanup is performed 30 // Lose delay: Time in seconds after a lose before mission cleanup is performed //NOTE: the above delay must occur before the mission is considered 'complete' by the mission manager control loop. ], // Spawn Mission Message [ "Military Fort", "", "A bandit Fort has been located!" ], // Mission Success Message [ "Mission Success", "", "The Bandits have been terminated." ], // Mission Failure Message [ "Mission Failure!", "", "The Bandits have escaped!" ] ], [ // Loot Config: Refer to LootData.sqf for specifcs ["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission ["RANDOM" , [-5,0] ], // Win loot, offset location - spawns after mission success ["None" , [0,0] ] // Failure loot, offset location - spawns on mission failure ], ["M3Editor", [-1,-1], 777, 0, [ ["CinderWall_EPOCH",[12792.9,16635.2,-0.276062],36,[[0.587785,0.809017,0],[0,0,1]],false], ["CinderWall_EPOCH",[12799.9,16630.2,-0.0902634],36,[[0.587785,0.809017,0],[0,0,1]],false], ["CinderWall_EPOCH",[12794.7,16630.8,-0.446899],36,[[0.587785,0.809017,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12790.1,16721.9,0.00197601],64.2272,[[0.900525,0.434804,0],[-0.0470036,0.0973496,0.99414]],false], ["Land_HBarrier_Big_F",[12787.2,16729.3,-0.34919],74.4545,[[0.963418,0.268003,0],[-0.0214563,0.0771311,0.99679]],false], ["Land_HBarrier_Big_F",[12787.5,16737.3,-0.348129],107.182,[[0.955371,-0.295408,0],[0.0236504,0.0764869,0.99679]],false], ["Land_HBarrier_Big_F",[12809.9,16757.9,-0.262444],345.273,[0,0,1],true], ["Land_HBarrier_Big_F",[12832.4,16767.2,-0.247131],339.954,[0,0,1],true], ["Land_HBarrier_Big_F",[12901,16778.8,-0.220627],4.09082,[0,0,1],true], ["Land_HBarrier_Big_F",[12908.5,16778.2,-0.247131],12.2726,[0,0,1],true], ["Land_HBarrier_Big_F",[12927.6,16754.9,-0.247131],69.9545,[0,0,1],true], ["Land_HBarrier_Big_F",[12929.1,16751.2,-0.247131],253.636,[0,0,1],true], ["Land_HBarrier_Big_F",[12916.9,16732.5,-0.137398],311.727,[0,0,1],true], ["Land_HBarrier_Big_F",[12913,16727.4,-0.247131],300.273,[0,0,1],true], ["Land_HBarrier_Big_F",[12906.4,16704.4,-0.247131],278.591,[0,0,1],true], ["Land_HBarrier_Big_F",[12906.8,16696.4,-0.77948],254.455,[[-0.96342,-0.267995,0],[-0,0,1]],false], ["Land_HBarrier_Big_F",[12908.5,16689.1,-0.247131],261.818,[0,0,1],true], ["Land_HBarrier_Big_F",[12872.6,16687.6,-0.247131],33.1363,[0,0,1],true], ["Land_HBarrier_Big_F",[12876.2,16681.9,-0.247131],85.4999,[0,0,1],true], ["Land_HBarrier_Big_F",[12877,16674.5,-0.247131],84.6818,[0,0,1],true], ["Land_HBarrier_Big_F",[12880.5,16668.3,-0.247131],33.1363,[0,0,1],true], ["Land_HBarrier_Big_F",[12893.3,16663.9,-0.247131],4.90903,[0,0,1],true], ["Land_HBarrier_Big_F",[12887.2,16664.9,-0.247131],18.409,[0,0,1],true], ["Land_Cargo_HQ_V3_F",[12897.3,16728.8,-0.165665],17.9498,[[0.308184,0.951327,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12847.4,16773.9,-0.0492859],339.954,[0,0,1],true], ["Land_HBarrier_Big_F",[12855,16776.9,-0.137962],340.363,[0,0,1],true], ["Land_HBarrier_Big_F",[12862.3,16780,-0.137962],339.545,[0,0,1],true], ["Land_HBarrier_Big_F",[12869.3,16781.8,-0.137962],351.818,[0,0,1],true], ["Land_HBarrier_Big_F",[12876.9,16781.8,-0.137962],9.81809,[0,0,1],true], ["Land_HBarrierTower_F",[12903.2,16704.4,-0.832352],281.045,[[-0.981477,0.19158,0],[0,0,1]],false], ["Land_HBarrierTower_F",[12883.6,16777.5,-0.832352],194.318,[[-0.247304,-0.968938,0],[-0,0,1]],false], ["Land_HBarrierTower_F",[12827,16761.7,-0.382248],155.045,[[0.421906,-0.906639,0],[0,-0,1]],false], ["Land_HBarrierTower_F",[12784.5,16697.9,0.125473],118.636,[[0.877682,-0.479243,0],[0,-0,1]],false], ["Land_HBarrier_5_F",[12792.4,16639.7,0],308.864,[[-0.778642,0.627469,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12792.4,16643.1,0],224.591,[[-0.70204,-0.712138,0],[-0,0,1]],false], ["Land_HBarrier_5_F",[12824.2,16636.3,0],31.5,[[0.522499,0.85264,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12820.1,16638.3,0],17.1818,[[0.295406,0.955372,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12815,16637.3,0],88.7728,[[0.999771,0.021417,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12818.7,16636.8,0],103.091,[[0.974012,-0.226498,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12818.1,16633.6,0],95.3182,[[0.995695,-0.0926876,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12817.8,16630.4,0],97.3637,[[0.991753,-0.128166,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12817.1,16627.2,0],98.5909,[[0.98878,-0.149379,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12812.6,16636.3,0],358.364,[[-0.0285556,0.999592,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12809.3,16636.5,0],193.909,[[-0.240383,-0.970678,0],[-0,0,1]],false], ["Land_HBarrier_5_F",[12787.6,16645.6,0],186.954,[[-0.121081,-0.992643,0],[-0,0,1]],false], ["Land_HBarrier_5_F",[12798,16634.9,0],216.818,[[-0.599277,-0.800542,0],[-0,0,1]],false], ["Land_HBarrier_3_F",[12796.2,16641.2,0],193.909,[[-0.240383,-0.970678,0],[-0,0,1]],false], ["Land_HBarrier_3_F",[12805.9,16640.2,0],220.5,[[-0.649449,-0.760405,0],[-0,0,1]],false], ["Land_HBarrier_3_F",[12800.7,16642.6,0],193.909,[[-0.240383,-0.970678,0],[-0,0,1]],false], ["Land_HBarrier_Big_F",[12804.5,16632,0],306,[[-0.809017,0.587786,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12810.7,16636.9,0],337.909,[[-0.376076,0.926589,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12814.8,16641.9,0],274.5,[[-0.996917,0.0784601,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12815.5,16650.8,0],278.182,[[-0.989821,0.142316,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12816.2,16659.6,0],275.318,[[-0.995695,0.0926874,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12817.2,16667.2,-0.22937],282.273,[[-0.977147,0.212566,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12818,16671.4,0],285.545,[[-0.963418,0.268003,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12823.3,16686,0],296.591,[[-0.894225,0.447618,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12827,16693.6,0],296.591,[[-0.894225,0.447618,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12831.9,16700,0],322.364,[[-0.610648,0.791902,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12809.3,16689.1,0],24.9546,[[0.4219,0.906642,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12817.3,16685.9,0],25.7727,[[0.434803,0.900526,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12803.4,16688.9,0],338.318,[[-0.369452,0.92925,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12782.3,16691.3,0],296.591,[[-0.894225,0.447618,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12780.4,16687.1,0],296.591,[[-0.894225,0.447618,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12809.9,16702.7,0],304.773,[[-0.821421,0.570323,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12811.4,16705.7,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12810.7,16704.2,0],297.818,[[-0.884433,0.466667,0],[0,0,1]],false], ["Land_CncWall4_F",[12812.5,16657.8,-0.0431061],6.54545,[[0.113991,0.993482,0],[0,0,1]],false], ["Land_CncWall4_F",[12807.2,16658.4,0.0742188],6.54544,[[0.113991,0.993482,0],[0,0,1]],false], ["Land_CncWall4_F",[12801.9,16659,0.0419922],6.54544,[[0.113991,0.993482,0],[0,0,1]],false], ["Land_CncWall4_F",[12796.6,16659.6,0.0400391],6.54544,[[0.113991,0.993482,0],[0,0,1]],false], ["Land_CncWall4_F",[12792.7,16661.4,0.0737228],44.5909,[[0.70204,0.712138,0],[0,0,1]],false], ["Land_CncWall4_F",[12784.8,16661.8,0.145103],262.227,[[-0.990812,-0.135244,0],[-0,0,1]],false], ["Land_CncWall4_F",[12784.1,16667.1,0.145103],262.227,[[-0.990812,-0.135244,0],[-0,0,1]],false], ["Land_CncWall4_F",[12783.4,16672.4,0.145103],262.227,[[-0.990812,-0.135244,0],[-0,0,1]],false], ["Land_CncWall4_F",[12782.6,16677.7,0.145103],262.227,[[-0.990812,-0.135244,0],[-0,0,1]],false], ["Land_CncWall4_F",[12781.9,16683,0.145103],262.227,[[-0.990812,-0.135244,0],[-0,0,1]],false], ["Land_CncWall4_F",[12782.2,16688.3,-0.106865],281.045,[[-0.981476,0.191587,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12789.8,16664.6,-0.0531235],42.9545,[[0.681417,0.731895,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12788.3,16672.2,0],351,[[-0.156432,0.987689,0],[0,0,1]],false], ["Land_BagBunker_Small_F",[12796,16653.4,-0.0177231],336.273,[[-0.402383,0.915471,0],[0,0,1]],false], ["Land_BagBunker_Small_F",[12811,16651.9,0],35.5909,[[0.581994,0.813193,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12808.1,16653,0],5.31825,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12806.3,16653.2,0],5.31824,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12804.5,16653.3,0],5.31824,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12802.6,16653.5,0],5.31824,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12800.8,16653.7,0],5.31824,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12799,16653.8,0],5.31824,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncBarrierMedium_F",[12813.7,16651.3,0],5.31825,[[0.0926875,0.995695,0],[0,0,1]],false], ["Land_CncWall4_F",[12815.5,16654.6,1.14806],92.0454,[[0.999363,-0.0356916,0],[0,-0,1]],false], ["Land_CncWall4_F",[12815.3,16649.3,1.30521],92.0454,[[0.999363,-0.0356916,0],[0,-0,1]],false], ["Land_CncWall4_F",[12815.1,16643.9,1.47592],92.0454,[[0.999363,-0.0356916,0],[0,-0,1]],false], ["Land_CncWall4_F",[12814.9,16638.5,1.50271],92.0454,[[0.999363,-0.0356916,0],[0,-0,1]],false], ["Land_CncWall4_F",[12816,16659.8,1.14806],98.9999,[[0.987688,-0.156434,0],[0,-0,1]],false], ["Land_CncWall4_F",[12816.8,16664.9,1.14806],98.9999,[[0.987688,-0.156434,0],[0,-0,1]],false], ["Land_CncWall4_F",[12817.6,16670,1.14806],98.9999,[[0.987688,-0.156434,0],[0,-0,1]],false], ["Land_CncWall4_F",[12818.9,16674.9,0.909805],109.636,[[0.941845,-0.336049,0],[0,-0,1]],false], ["Land_CncWall4_F",[12820.6,16679.8,1.10487],109.636,[[0.941845,-0.336049,0],[0,-0,1]],false], ["Land_CncWall4_F",[12822.4,16684.6,1.74322],109.636,[[0.941845,-0.336049,0],[0,-0,1]],false], ["Land_CncWall4_F",[12824.6,16689.2,1.91101],119.454,[[0.870746,-0.491732,0],[0,-0,1]],false], ["Land_CncWall4_F",[12827.2,16693.9,1.91101],119.454,[[0.870746,-0.491732,0],[0,-0,1]],false], ["Land_CncWall4_F",[12830.3,16697.9,1.33253],136.636,[[0.686627,-0.72701,0],[0,-0,1]],false], ["Land_CncWall4_F",[12834.4,16700.9,1.33253],150.545,[[0.491734,-0.870745,0],[0,-0,1]],false], ["Land_CncWall4_F",[12839.1,16702,1.17682],179.182,[[0.0142802,-0.999898,0],[0,-0,1]],false], ["Land_CncWall4_F",[12844.5,16702.1,1.17682],179.182,[[0.0142802,-0.999898,0],[0,-0,1]],false], ["Land_CncWall4_F",[12849.2,16702.2,1.25632],179.182,[[0.0142802,-0.999898,0],[0,-0,1]],false], ["Land_BagBunker_Large_F",[12807.1,16671.9,0],97.3636,[[0.991753,-0.128166,0],[0,-0,1]],false], ["Land_CncWall4_F",[12811.8,16671.2,-1.46048],189.409,[[-0.163481,-0.986546,0],[-0,0,1]],false], ["Land_CncWall4_F",[12815.7,16670.5,-1.60062],189.409,[[-0.163481,-0.986546,0],[-0,0,1]],false], ["Land_HBarrier_Big_F",[12798.2,16672.8,0],9.81833,[[0.170525,0.985353,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12793.5,16673,0],359.182,[[-0.0142782,0.999898,0],[0,0,1]],false], ["Land_BagBunker_Small_F",[12795.8,16681.4,0.0686188],262.636,[[-0.991753,-0.128166,0],[-0,0,1]],false], ["Land_HBarrier_5_F",[12797.6,16676.8,0],274.091,[[-0.997452,0.0713386,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12811.1,16677.6,0.0845566],99.4091,[[0.986546,-0.163484,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12813.2,16684.7,0],116.182,[[0.897398,-0.441222,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12808.9,16684.6,0],100.227,[0,0,1],true], ["Land_HBarrier_3_F",[12808.4,16681.2,-0.0556107],98.5909,[0,0,1],true], ["Land_HBarrier_3_F",[12802.6,16686.9,-0.0502319],71.1818,[0,0,1],true], ["Land_HBarrier_3_F",[12803.6,16678.5,0.0198975],98.5909,[[0.98878,-0.149379,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12806.2,16693.7,0.0262222],108.818,[[0.946547,-0.322567,0],[0,-0,1]],false], ["Land_BagBunker_Small_F",[12823.5,16703.2,0.0686188],35.1818,[[0.576173,0.817328,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12815.2,16705.4,-0.0378723],29.4546,[[0.491734,0.870746,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12819.3,16703.4,-0.0482559],23.7273,[[0.402384,0.915471,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12817.2,16704.3,-0.108253],25.3637,[[0.428362,0.903607,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12811.1,16698.8,0.0252991],84.2728,[[0.995008,0.0997927,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12812.6,16692.9,0.105423],71.591,[[0.948826,0.315799,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12815.2,16696.9,0.00812531],75.6818,[[0.968937,0.247306,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12838.5,16706.7,0],90.8182,[0,0,1],true], ["Land_HBarrier_Big_F",[12838.6,16715.3,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12838.8,16723.8,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12838.9,16732.3,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839,16740.8,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839.1,16749.4,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839.3,16757.9,0],90.8182,[0,0,1],true], ["Land_HBarrier_Big_F",[12842.4,16762.6,-0.0158539],155.045,[0,0,1],true], ["Land_HBarrier_Big_F",[12849.8,16765.8,-0.0801773],156.682,[0,0,1],true], ["Land_HBarrier_Big_F",[12857.2,16769.5,-0.0958405],152.182,[0,0,1],true], ["Land_HBarrier_Big_F",[12859,16770.4,-0.0317001],150.954,[0,0,1],true], ["Land_HBarrier_Big_F",[12863.1,16773,-0.0113602],146.045,[0,0,1],true], ["Land_Dome_Small_F",[12871.3,16737,-0.00263977],109.636,[0,0,1],true], ["Land_HBarrier_Big_F",[12854.9,16746.5,0.0171738],203.318,[0,0,1],true], ["Land_HBarrier_Big_F",[12847.9,16749.5,0.0155945],203.283,[0,0,1],true], ["Land_HBarrier_Big_F",[12842.3,16751.9,0.0193176],203.042,[0,0,1],true], ["Land_HBarrier_Big_F",[12868.2,16718.5,0.0155945],289.227,[0,0,1],true], ["Land_HBarrier_Big_F",[12865.6,16710.5,0.0210571],289.227,[0,0,1],true], ["Land_HBarrier_Big_F",[12862.5,16702.7,0.0210571],296.591,[0,0,1],true], ["Land_CncShelter_F",[12875.8,16731.6,-0.00130463],295.773,[0,0,1],true], ["Land_CncShelter_F",[12878.9,16738.7,0.00343323],287.591,[0,0,1],true], ["Land_CncWall4_F",[12878,16734.9,0],292.5,[0,0,1],true], ["Land_HBarrier_5_F",[12882.8,16740.3,0],0,[[0,1,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12876.4,16726.3,0],60.1364,[[0.867213,0.497937,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12875.8,16727.7,0],67.9091,[[0.926589,0.376077,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12870.5,16733.1,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12869.3,16738.8,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12874.2,16740.5,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12863.8,16736.4,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12867.2,16744.1,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12889.9,16735.3,0.0210571],16.7728,[0,0,1],true], ["Land_HBarrierTower_F",[12831.6,16744.6,0],0,[[0,1,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12832.5,16709.7,0.104675],0,[0,0,1],true], ["Land_HBarrier_5_F",[12825.3,16708,0.11908],345.682,[0,0,1],true], ["Land_HBarrier_5_F",[12819.2,16704.8,0.11908],293.318,[0,0,1],true], ["Land_HBarrier_5_F",[12821.3,16709.9,0.11908],278.591,[0,0,1],true], ["Land_HBarrier_5_F",[12822.1,16715.3,0.11908],265.5,[0,0,1],true], ["Land_HBarrier_5_F",[12821.5,16720.9,0.11908],262.636,[0,0,1],true], ["Land_HBarrier_5_F",[12820.5,16732.4,0.11908],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.7,16738,-0.276695],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.8,16743.4,-0.032135],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.9,16748.7,-0.0816498],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12821.6,16754.6,-0.0199356],303.136,[0,0,1],true], ["Land_HBarrier_3_F",[12830.9,16714.4,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12826.4,16718.3,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12834.7,16720.5,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12829.8,16724.4,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12825.5,16730.6,0.0367203],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12833.8,16731.1,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12872.9,16769.3,-0.0408554],34.7726,[0,0,1],true], ["Land_HBarrier_Big_F",[12888.6,16771.7,-0.0408554],51.9545,[0,0,1],true], ["Land_HBarrier_Big_F",[12893.1,16764.5,-0.0408554],67.4999,[0,0,1],true], ["Land_HBarrier_Big_F",[12897,16748.1,-0.0408554],83.4545,[0,0,1],true], ["Land_HBarrier_Big_F",[12898.9,16740.5,-0.318459],73.6363,[0,0,1],true], ["Land_HBarrier_Big_F",[12903.9,16734.4,-0.270836],20.8635,[0,0,1],true], ["Land_HBarrier_Big_F",[12910.9,16732.2,-0.217827],20.8635,[0,0,1],true], ["Land_HBarrier_Big_F",[12895.3,16756.7,0.00313568],79.3635,[0,0,1],true], ["Land_HBarrier_Big_F",[12887.5,16727.5,0.0370407],16.7728,[0,0,1],true], ["Land_HBarrier_Big_F",[12877.5,16763.1,0.0293732],70.7726,[0,0,1],true], ["Land_HBarrier_Big_F",[12879.9,16755.2,0.0293732],76.0908,[0,0,1],true], ["Land_HBarrier_Big_F",[12883,16748,0.0293732],57.6817,[0,0,1],true], ["Land_HBarrierTower_F",[12889.7,16750.4,0],163.227,[[0.288575,-0.957457,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12876.5,16768.9,0.0063858],307.227,[0,0,1],true], ["Land_HBarrier_3_F",[12879.2,16773.9,0.120285],298.636,[0,0,1],true], ["Land_HBarrier_3_F",[12880.5,16768.7,0.120285],331.363,[0,0,1],true], ["Land_HBarrier_3_F",[12879.3,16762.8,0.120285],337.091,[0,0,1],true], ["Land_HBarrier_3_F",[12887.7,16767.1,0.120285],330.954,[0,0,1],true], ["Land_HBarrier_3_F",[12853.3,16739.3,0.0132065],8.99973,[0,0,1],true], ["Land_HBarrier_3_F",[12845.3,16737.4,-0.118408],5.3179,[0,0,1],true], ["Land_HBarrier_3_F",[12853.7,16732.4,-0.0256805],349.772,[0,0,1],true], ["Land_HBarrier_3_F",[12848.7,16729.2,-0.059906],6.54521,[0,0,1],true], ["Land_HBarrier_3_F",[12842.8,16725.3,0.0404282],341.182,[0,0,1],true], ["Land_HBarrier_3_F",[12853.9,16724,-0.0377502],8.59067,[0,0,1],true], ["Land_HBarrier_3_F",[12850.3,16706.9,-0.0239182],0.408801,[0,0,1],true] ] ], [ // AI GROUPS. Only options marked 'Def:' implemented. [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Sniper"] ], ["Explore",[6,-6],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"],[1,"LMG"] ], ["Explore",[6,6],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["BoxPatrol",[-6,-6],[0,0],[0] ]] ], // Vehicles [ ], // Triggers and Event control. [ // NOTE: side RESISTANCE for groups == side GUER for Triggers. [ //WIN Triggers and Controls //["LowUnitCount", "GUER", 0, 0, [0,0]], // all enemies are dead: side options "EAST","WEST","GUER","CIV","LOGIC","ANY" ["ProxPlayer", [0,0], 100, 1], // 1 player is within 100 meters of encounter center. ["BodyCount", 7], ["Reinforce", 25, "Random"], ["AllDeadorGone"] ], [ //LOSE Triggers and Controls // ["HighUnitCount", "GUER",10,40,[0,0]] // 10 enemies get within 40m's of encounter center // ["TIMER", 15000] // Encounter fails after 1500 seconds (250 minutes) ], [ //Phase01 Triggers and Controls // ["Detected",0,0] //Launch mission if any group or vehicle detects a player ], [ //Phase02 Triggers and Controls ], [ //Phase03 Triggers and Controls ], [ // NO TRIGGERS: Uncomment the line below to simply have this mission execute. Mission triggers from a mission that // launched this mission will continue to be observed. // Uncommenting this line will ignore all triggers defined above, and mission will pass neither a WIN or LOSE result. // ["NO TRIGGERS"] ] ], [ // "TestPhase1", //Phase01 // "TestPhase2", //Phase02 // "TestPhase3" //Phase03 ] ];
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woops my bad
thats the right one
3:46:15 "##ValidateMissionData: ERROR in Mission Data" 3:46:15 "Recommend verifying data in file \FuMS\Themes\SEM\militarybase on your server!" 3:46:15 " Mission militarybase in Theme SEM offline!" 3:46:15 "REASON: Building Data: should be array size 4 or 5. Found M3Editor"
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Thanks :)
i changed it now to
["M3Editor", [-1,-1], 777, 0, ["Land_HBarrier_Big_F",[12790.1,16721.9,0.00197601],64.2272,[[0.900525,0.434804,0],[-0.0470036,0.0973496,0.99414]],false],
i still get the same message and what is the red marked numer ?
Edit: ok no color then lol i mean the 777
Edit2: ok new message inside the hc log
1:19:35 Error in expression <_action_deverrouiller_valide"]; }; if (_fonctionnalites select 1) then { _objet> 1:19:35 Error position: <_fonctionnalites select 1) then { _objet> 1:19:35 Error Undefined variable in expression: _fonctionnalites
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Hello
I have a little problem again >.>
i built a custom Static mission with the SEM part but it won't pop upHC RPT 23:41:19 Error in ReloadMagazine - unable to locate target weapon srifle_LRR_F 23:41:44 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:42:46 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:42:47 "<FuMS> VehStuck: R Alpha 4-1:6 being teleported to nearest road segment because it was stuck!" 23:43:48 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:44:51 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 1c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 2c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 3c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 4c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 5c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found 23:45:40 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Convex component number 3. not found 23:45:53 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:46:52 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_stop2lean 23:46:52 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 1)! MoveName: hen_lean2stop 23:46:56 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:47:58 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:49:00 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file." 23:49:21 "<FuMS> VehStuck: R Alpha 4-1:6 being teleported to nearest road segment because it was stuck!" 23:49:36 "<FuMS> VehStuck: R Alpha 4-1:9 being teleported to nearest road segment because it was stuck!" 23:50:03 "##ControlLoop: Theme: ["SEM",-1] : HC:1 skipped mission militarybase check your Server .rpt file."
Server RPT 23:42:33 "[blckeagls] Starting BLUE mission SM1" 23:43:21 "[blckeagls] Starting RED mission SM1" 23:43:43 "A3EAI Monitor: Uptime: 0:6:36. FPS: 46.7836. Active AI Groups: 1. Respawn Queue: 0 groups. HC Connected: false." 23:43:43 "A3EAI Monitor: Static Spawns: 1. Dynamic Spawns: 0. Random Spawns: 13. Air Patrols: 0. Land Patrols: 0." 23:44:10 "[blckeagls] Starting GREEN mission SM1" 23:44:32 "DEBUG: _event PlantSpawner" 23:44:32 x\addons\a3_epoch_assets_3\vegetation\models\pumpkin.p3d: No geometry and no visual shape 23:44:32 x\addons\a3_epoch_assets_3\vegetation\models\pumpkin.p3d: No geometry and no visual shape 23:45:14 "[blckeagls] Starting ORANGE mission SM1" 23:45:28 "<infiSTAR.de FNC_AH1151_KICKLOGSPAWN> ["y0fpwcxq45peudoil",["Lykai","76561198004388126","ALOG",[84,101,108,101,112,111,114,116,32,116,111,32,91,49,56,50,56,48,46,57,44,49,54,51,50,48,46,52,44,48,93,40,71,80,83,58,32,49,56,50,49,54,51,41]]]" 23:45:28 "<infiSTAR.de>AdminLog| 0h 08min | Lykai(76561198004388126) | Teleport to [18280.9,16320.4,0](GPS: 182163) (v0159)" 23:45:28 "[major\sm1.sqf] temporary items are [7822b7f0# 1816959: pallets_f.p3d,78574000# 1816960: empty.p3d]" 23:45:28 Cannot load surface info ca\data\Penetration\rubber.bisurf 23:45:39 "<infiSTAR.de FNC_AH1151_KICKLOGSPAWN> ["y0fpwcxq45peudoil",["Lykai","76561198004388126","ALOG",[84,101,108,101,112,111,114,116,32,116,111,32,91,57,48,56,56,46,48,49,44,49,56,48,51,53,46,57,44,48,93,40,71,80,83,58,32,48,57,48,49,56,48,41]]]" 23:45:40 "<infiSTAR.de>AdminLog| 0h 08min | Lykai(76561198004388126) | Teleport to [9088.01,18035.9,0](GPS: 090180) (v0159)" 23:45:40 "[major2\sm1.sqf] temporary items are [7976eca0# 1817018: wreck_car2_f.p3d,78574a90# 1817019: empty.p3d]" 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 1c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 2c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 3c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 4c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 5c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found 23:45:40 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found 23:45:40 Wrong geometry convex component mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Convex component number 3. not found 23:45:48 "<infiSTAR.de FNC_AH1151_KICKLOGSPAWN> ["y0fpwcxq45peudoil",["Lykai","76561198004388126","ALOG",[105,110,102,105,83,84,65,82,32,77,97,112,73,99,111,110,115,32,45,32,49]]]" 23:45:48 "<infiSTAR.de>AdminLog| 0h 08min | Lykai(76561198004388126) | infiSTAR MapIcons - 1 (v0159)" 23:45:57 "<infiSTAR.de FNC_AH1151_KICKLOGSPAWN> ["y0fpwcxq45peudoil",["Lykai","76561198004388126","ALOG",[84,101,108,101,112,111,114,116,32,116,111,32,91,49,50,52,52,50,46,55,44,55,50,53,55,46,55,53,44,48,93,40,71,80,83,58,32,49,50,52,48,55,50,41]]]" 23:45:57 "<infiSTAR.de>AdminLog| 0h 08min | Lykai(76561198004388126) | Teleport to [12442.7,7257.75,0](GPS: 124072) (v0159)" 23:45:57 "[minor2\sm1.sqf] temporary items are [797486b0# 1817163: wreck_offroad2_f.p3d,7a3657f0# 1817164: empty.p3d]" 23:46:17 "<infiSTAR.de FNC_AH1151_KICKLOGSPAWN> ["y0fpwcxq45peudoil",["Lykai","76561198004388126","ALOG",[84,101,108,101,112,111,114,116,32,116,111,32,91,49,50,56,48,54,46,51,44,49,54,54,53,52,46,49,44,48,93,40,71,80,83,58,32,49,50,56,49,54,54,41]]]" 23:46:17 "<infiSTAR.de>AdminLog| 0h 09min | Lykai(76561198004388126) | Teleport to [12806.3,16654.1,0](GPS: 128166) (v0159)" 23:46:52 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_stop2lean 23:46:52 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 1)! MoveName: hen_lean2stop 23:48:43 "A3EAI Monitor: Uptime: 0:11:37. FPS: 18.5615. Active AI Groups: 2. Respawn Queue: 1 groups. HC Connected: false." 23:48:43 "A3EAI Monitor: Static Spawns: 1. Dynamic Spawns: 0. Random Spawns: 12. Air Patrols: 0. Land Patrols: 0." 23:49:00 "<infiSTAR.de>ConnectLog| ---Disconnected: Lykai(76561198004388126) - time: 629.663 - serverTime: 687.297 (v0159)" 23:49:00 Client: Remote object 4:1 not found 23:49:33 "DEBUG: _event PlantSpawner" 23:49:33 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape 23:49:33 x\addons\a3_epoch_assets_3\vegetation\models\goldenseal.p3d: No geometry and no visual shape
//BanditCamp.sqf // Horbin // 12/31/14 // Based upon drsubo Mission Scripts [ ["BanditCamp", 200, "LAND"], // Mission Title NOSPACES!, and encounter radius ["Bandit Camp","mil_objective", "ELLIPSE","ColorGreen","FDiagonal",200], // Map Markers ["MapText", "SHAPE", "COLOR", "FILL", size]; // type is "mil_objective" [ [// NOTIFICATION Messages and Map display Control. true, 1,0, true, // Notify players via global message true,// Show encounter area on the map 600, // Win delay: Time in seconds after a WIN before mission cleanup is performed 30 // Lose delay: Time in seconds after a lose before mission cleanup is performed //NOTE: the above delay must occur before the mission is considered 'complete' by the mission manager control loop. ], // Spawn Mission Message [ "Military Fort", "", "A bandit Fort has been located!" ], // Mission Success Message [ "Mission Success", "", "The Bandits have been terminated." ], // Mission Failure Message [ "Mission Failure!", "", "The Bandits have escaped!" ] ], [ // Loot Config: Refer to LootData.sqf for specifcs ["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission ["RANDOM" , [-5,0] ], // Win loot, offset location - spawns after mission success ["None" , [0,0] ] // Failure loot, offset location - spawns on mission failure ], [//BUILDINGS: persist = 0: building deleted at event completion, 1= building remains until server reset. ["Land_HBarrier_Big_F",[12790.1,16721.9,0.00197601],64.2272,[[0.900525,0.434804,0],[-0.0470036,0.0973496,0.99414]],false], ["Land_HBarrier_Big_F",[12787.2,16729.3,-0.34919],74.4545,[[0.963418,0.268003,0],[-0.0214563,0.0771311,0.99679]],false], ["Land_HBarrier_Big_F",[12787.5,16737.3,-0.348129],107.182,[[0.955371,-0.295408,0],[0.0236504,0.0764869,0.99679]],false], ["Land_HBarrier_Big_F",[12809.9,16757.9,-0.262444],345.273,[0,0,1],true], ["Land_HBarrier_Big_F",[12832.4,16767.2,-0.247131],339.954,[0,0,1],true], ["Land_HBarrier_Big_F",[12901,16778.8,-0.220627],4.09082,[0,0,1],true], ["Land_HBarrier_Big_F",[12908.5,16778.2,-0.247131],12.2726,[0,0,1],true], ["Land_HBarrier_Big_F",[12927.6,16754.9,-0.247131],69.9545,[0,0,1],true], ["Land_HBarrier_Big_F",[12929.1,16751.2,-0.247131],253.636,[0,0,1],true], ["Land_HBarrier_Big_F",[12916.9,16732.5,-0.137398],311.727,[0,0,1],true], ["Land_HBarrier_Big_F",[12913,16727.4,-0.247131],300.273,[0,0,1],true], 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["Land_HBarrier_Big_F",[12838.8,16723.8,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12838.9,16732.3,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839,16740.8,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839.1,16749.4,0],90.8182,[[0.999898,-0.0142794,0],[0,-0,1]],false], ["Land_HBarrier_Big_F",[12839.3,16757.9,0],90.8182,[0,0,1],true], ["Land_HBarrier_Big_F",[12842.4,16762.6,-0.0158539],155.045,[0,0,1],true], ["Land_HBarrier_Big_F",[12849.8,16765.8,-0.0801773],156.682,[0,0,1],true], ["Land_HBarrier_Big_F",[12857.2,16769.5,-0.0958405],152.182,[0,0,1],true], ["Land_HBarrier_Big_F",[12859,16770.4,-0.0317001],150.954,[0,0,1],true], ["Land_HBarrier_Big_F",[12863.1,16773,-0.0113602],146.045,[0,0,1],true], ["Land_Dome_Small_F",[12871.3,16737,-0.00263977],109.636,[0,0,1],true], ["Land_HBarrier_Big_F",[12854.9,16746.5,0.0171738],203.318,[0,0,1],true], ["Land_HBarrier_Big_F",[12847.9,16749.5,0.0155945],203.283,[0,0,1],true], ["Land_HBarrier_Big_F",[12842.3,16751.9,0.0193176],203.042,[0,0,1],true], ["Land_HBarrier_Big_F",[12868.2,16718.5,0.0155945],289.227,[0,0,1],true], ["Land_HBarrier_Big_F",[12865.6,16710.5,0.0210571],289.227,[0,0,1],true], ["Land_HBarrier_Big_F",[12862.5,16702.7,0.0210571],296.591,[0,0,1],true], ["Land_CncShelter_F",[12875.8,16731.6,-0.00130463],295.773,[0,0,1],true], ["Land_CncShelter_F",[12878.9,16738.7,0.00343323],287.591,[0,0,1],true], ["Land_CncWall4_F",[12878,16734.9,0],292.5,[0,0,1],true], ["Land_HBarrier_5_F",[12882.8,16740.3,0],0,[[0,1,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12876.4,16726.3,0],60.1364,[[0.867213,0.497937,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12875.8,16727.7,0],67.9091,[[0.926589,0.376077,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12870.5,16733.1,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12869.3,16738.8,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12874.2,16740.5,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12863.8,16736.4,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12867.2,16744.1,0],294.136,[[-0.912575,0.40891,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12889.9,16735.3,0.0210571],16.7728,[0,0,1],true], ["Land_HBarrierTower_F",[12831.6,16744.6,0],0,[[0,1,0],[0,0,1]],false], ["Land_HBarrier_5_F",[12832.5,16709.7,0.104675],0,[0,0,1],true], ["Land_HBarrier_5_F",[12825.3,16708,0.11908],345.682,[0,0,1],true], ["Land_HBarrier_5_F",[12819.2,16704.8,0.11908],293.318,[0,0,1],true], ["Land_HBarrier_5_F",[12821.3,16709.9,0.11908],278.591,[0,0,1],true], ["Land_HBarrier_5_F",[12822.1,16715.3,0.11908],265.5,[0,0,1],true], ["Land_HBarrier_5_F",[12821.5,16720.9,0.11908],262.636,[0,0,1],true], ["Land_HBarrier_5_F",[12820.5,16732.4,0.11908],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.7,16738,-0.276695],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.8,16743.4,-0.032135],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12820.9,16748.7,-0.0816498],270.818,[0,0,1],true], ["Land_HBarrier_5_F",[12821.6,16754.6,-0.0199356],303.136,[0,0,1],true], ["Land_HBarrier_3_F",[12830.9,16714.4,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12826.4,16718.3,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12834.7,16720.5,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12829.8,16724.4,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12825.5,16730.6,0.0367203],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_3_F",[12833.8,16731.1,0.00812531],357.136,[[-0.0499592,0.998751,0],[0,0,1]],false], ["Land_HBarrier_Big_F",[12872.9,16769.3,-0.0408554],34.7726,[0,0,1],true], ["Land_HBarrier_Big_F",[12888.6,16771.7,-0.0408554],51.9545,[0,0,1],true], ["Land_HBarrier_Big_F",[12893.1,16764.5,-0.0408554],67.4999,[0,0,1],true], ["Land_HBarrier_Big_F",[12897,16748.1,-0.0408554],83.4545,[0,0,1],true], ["Land_HBarrier_Big_F",[12898.9,16740.5,-0.318459],73.6363,[0,0,1],true], ["Land_HBarrier_Big_F",[12903.9,16734.4,-0.270836],20.8635,[0,0,1],true], ["Land_HBarrier_Big_F",[12910.9,16732.2,-0.217827],20.8635,[0,0,1],true], ["Land_HBarrier_Big_F",[12895.3,16756.7,0.00313568],79.3635,[0,0,1],true], ["Land_HBarrier_Big_F",[12887.5,16727.5,0.0370407],16.7728,[0,0,1],true], ["Land_HBarrier_Big_F",[12877.5,16763.1,0.0293732],70.7726,[0,0,1],true], ["Land_HBarrier_Big_F",[12879.9,16755.2,0.0293732],76.0908,[0,0,1],true], ["Land_HBarrier_Big_F",[12883,16748,0.0293732],57.6817,[0,0,1],true], ["Land_HBarrierTower_F",[12889.7,16750.4,0],163.227,[[0.288575,-0.957457,0],[0,-0,1]],false], ["Land_HBarrier_3_F",[12876.5,16768.9,0.0063858],307.227,[0,0,1],true], ["Land_HBarrier_3_F",[12879.2,16773.9,0.120285],298.636,[0,0,1],true], ["Land_HBarrier_3_F",[12880.5,16768.7,0.120285],331.363,[0,0,1],true], ["Land_HBarrier_3_F",[12879.3,16762.8,0.120285],337.091,[0,0,1],true], ["Land_HBarrier_3_F",[12887.7,16767.1,0.120285],330.954,[0,0,1],true], ["Land_HBarrier_3_F",[12853.3,16739.3,0.0132065],8.99973,[0,0,1],true], ["Land_HBarrier_3_F",[12845.3,16737.4,-0.118408],5.3179,[0,0,1],true], ["Land_HBarrier_3_F",[12853.7,16732.4,-0.0256805],349.772,[0,0,1],true], ["Land_HBarrier_3_F",[12848.7,16729.2,-0.059906],6.54521,[0,0,1],true], ["Land_HBarrier_3_F",[12842.8,16725.3,0.0404282],341.182,[0,0,1],true], ["Land_HBarrier_3_F",[12853.9,16724,-0.0377502],8.59067,[0,0,1],true], ["Land_HBarrier_3_F",[12850.3,16706.9,-0.0239182],0.408801,[0,0,1],true] ], [ // AI GROUPS. Only options marked 'Def:' implemented. [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Sniper"] ], ["Explore",[6,-6],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"],[1,"LMG"] ], ["Explore",[6,6],[0,0],[0] ]], [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["BoxPatrol",[-6,-6],[0,0],[0] ]] ], // Vehicles [ ], // Triggers and Event control. [ // NOTE: side RESISTANCE for groups == side GUER for Triggers. [ //WIN Triggers and Controls //["LowUnitCount", "GUER", 0, 0, [0,0]], // all enemies are dead: side options "EAST","WEST","GUER","CIV","LOGIC","ANY" ["ProxPlayer", [0,0], 100, 1], // 1 player is within 100 meters of encounter center. ["BodyCount", 7], ["Reinforce", 25, "Random"], ["AllDeadorGone"] ], [ //LOSE Triggers and Controls // ["HighUnitCount", "GUER",10,40,[0,0]] // 10 enemies get within 40m's of encounter center // ["TIMER", 15000] // Encounter fails after 1500 seconds (250 minutes) ], [ //Phase01 Triggers and Controls // ["Detected",0,0] //Launch mission if any group or vehicle detects a player ], [ //Phase02 Triggers and Controls ], [ //Phase03 Triggers and Controls ], [ // NO TRIGGERS: Uncomment the line below to simply have this mission execute. Mission triggers from a mission that // launched this mission will continue to be observed. // Uncommenting this line will ignore all triggers defined above, and mission will pass neither a WIN or LOSE result. // ["NO TRIGGERS"] ] ], [ // "TestPhase1", //Phase01 // "TestPhase2", //Phase02 // "TestPhase3" //Phase03 ] ];
//ThemeData.sqf // Horbin // 1/10/15 // Inputs: Theme index into which to store this data. // Outputs: none // Options , Mission List, Points List _themeData = [ [ "SEM", // Needs to match the folder name! 3, //Mission Selection: 1=Random, 2=In order, 3=Random, once only until all missions run 60, // Respawn delay in seconds true, // global loot true, // global soldier data true // autostart ], [ // The below missions MUST be in the same folder as this file! //see Test Theme ThemeData.sqf for other options ["militarybase",[12795.4,16631.3]] ], [ // List of Encounter locations to be used if Global random locations are not desired ], [ [ // AI Radio Chatter configuration 1, // radio channel used by AI - "ALL"= messages heard w/o radio false, // silent Check-in =true: AI squads will NOT check-in with BaseOps when they spawn. true, // AI death messages enabled. 1500, // Radio Range (for AI. BaseOps's high power radio has unlimited range) "Sudo", // AI callsign, groups will be numbered..ie Bear01, Bear02 "Kiwi" // BaseOps call sign ], [ // AI to Base Chatter ["CheckIn", "We are <DIST> meters <DIR> from <MSNNAME>."], ["Position", "Currently at <POS>."], ["Detected", "Clones nearbye <MSNNAME>."], ["Less50", "We are taking heavy casualties!"], ["SitRep", "On station. <#ALIVE> souls, <#DEAD> dead. <STATUS>"], ["Done", "Roger Out."], ["Death", "We are under attack!"], ["DetHostileAI", "Human Mercenaries have been spotted in the area."] ], [ // Base to AI chatter ["CheckIn", "Copy, return to base ASAP"], ["Position", "Say your current position."], ["Detected", "Roger. Weapons Free. All clones hostile."], ["Less50", "We have you Lima Charlie. Stand bye!"], ["SitRep", "99 <CALLSIGN> pass SITREP."], ["HELP", "Support is on its way!."], ["Death", ""], // no response. ["DetHostileAI", "Roger. Weapons Free, Capture as many as you can."] ] ] ]; FuMS_THEMEDATA set [_this select 0, _themeData];
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Thanks @DirtySanchez ^^
you may know whats wrong i have no idea whats wrong
//NukeDevice.sqf // Horbin // 1/11/15 // Based upon drsubo Mission Scripts [ ["Zombies", 200], // Mission Title NOSPACES!, and encounter radius ["Zombies","mil_objective","ELLIPSE","Colorblack","FDiagonal",200], // Map Markers ["MapText", "SHAPE", "COLOR", "FILL", size]; // type is "mil_objective" [ [// NOTIFICATION Messages and Map display Control. false, "ALL",0, // Notify players via Radio Message, radio channel, range from encounter center (0=unlimited. false, // Notify players via global message false,// Show encounter area on the map 0, // Win delay: Time in seconds after a WIN before mission cleanup is performed 0 // Lose delay: Time in seconds after a lose before mission cleanup is performed //NOTE: the above delay must occur before the mission is considered 'complete' by the mission manager control loop. ], // Spawn Mission Message ["Mission", "", "" ], // Mission Success Message ["Mission Success", "", "" ], // Mission Failure Message ["Mission Failure!", "", "" ] ], [ // Loot Config: Refer to LootData.sqf for specifcs ["None" , [18,-9] ], //[static loot, offset location] - spawns with the mission ["None" , [5,5] ], // Win loot, offset location - spawns after mission success ["None" , [0,0] ] // Failure loot, offset location - spawns on mission failure ], [//BUILDINGS: persist = 0: building deleted at event completion, 1= building remains until server reset. // ["Land_Device_disassembled_F",[0,0],0,0] //type, offset, rotation, presist flag ], [ // AI GROUPS. Only options marked 'Def:' implemented. // [["RESISTANCE","COMBAT","RED","COLUMN"], [ [1,"Sniper"],[2,"Rifleman"],[2,"Hunter"] ], ["BoxPatrol",[0,75],[0,0],[0] ]], // [["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["Guard",[-20,10],[0,0],[70] ]], [["ZOMBIE","COMBAT","RED","LINE"], [ [5,"Zombie"] ], ["Zombie",[50,-50],[50,-50],[] ]], [["ZOMBIE","COMBAT","RED","LINE"], [ [5,"Zombie"] ], ["Zombie",[50,50],[50,50],[] ]], [["ZOMBIE","COMBAT","RED","LINE"], [ [5,"Zombie"] ], ["Zombie",[-50,-50],[-50,-50],[] ]], [["ZOMBIE","COMBAT","RED","LINE"], [ [5,"Zombie"] ], ["Zombie",[-50,50],[-50,50],[] ]] //[["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"],[1,"LMG"] ], ["Explore",[6,6],[0,0],[150] ]], //[["RESISTANCE","COMBAT","RED","LINE"], [ [3,"Rifleman"] ], ["BoxPatrol",[-6,-6],[0,0],[0] ]] ], //Example: PatrolBehavior: ["BoxPatrol", [100,0], [0,0],0 ] // AI will spawn 100m east of encounter center, a 4 point patrol will be set up at 80% encounter radius. AI will move to this and start patrolling. // spawnoffsetloc: [x,y] where x and y are offsets in meters from the encounter center.Sets the spawn location for the group. // patroloffsetloc:[x,y] where x and y are offsets in meters from encounter center. Sets the center of the group's patrol zone, // or where it should travel too before starting its patrol pattern. // radius: in meters - used in establishing patrol geometry. If zero, then 80% of encounter radius will be used. //###Patrol Options### //Def: "Perimeter", spawnloc, patrolloc, radius: - 12 waypoints set at radius from loc, group goes from point to point //Def: "BoxPatrol", spawnloc, patrolloc, radius: - 4 waypoints set at radius from loc, group goes from point to point //Def: "Explore", spawnloc, patrolloc, radius: - 12 waypoints set up at radius from loc, group moves randomly from point to point //Def: "Guard", spawnloc, patrolloc, radius: - group patrols inside of buildings found within radius of loc. //Def: "Sentry", spawnloc, patrolloc radius: - group moves to nearest building and takes up station in highest points within the building // NOTE: if no buildings are located within 'radius' both Guard and Sentry will locate nearest buildings to the encounter and move there! // "Loiter", loc, radius: - group just hangs out, in an unaware mode in vicinity of loc-radius. // "Convoy", loc, data: group follows roads from startloc to stoploc, then loops back. // "XCountry", loc, data: group goes from startloc to stoploc, then loops back. // Vehicles [ ], // Triggers and Event control. // There are 3 general states for a mission. Win, Lose, or Phase Change. // In order to establish a WIN or LOSE, all Trigger specified below must be met within their specified grouping. // Same evaluation is done with checking for Phase changes. // Phase Change Detail: // When a 'phase change occurs the appropriate additional mission will be launched. // Win/Lose logic for this encounter will suspend when phase change is launched. // Triggers from a launched phase change will override triggers defined here. // If triggers in this mission are still desired, uncomment the "NO TRIGGERS" comment IN THE MISSION being launched by this mission" // index 0:win, 1:lose, 2:phase1, 3:phase2, 4:phase3, 5:ignore triggers [ // NOTE: side RESISTANCE for groups == side GUER for Triggers. [ //WIN Triggers and Controls ["LowUnitCount", "EAST", 0, 0, [0,0]] // all enemies are dead: side options "EAST","WEST","GUER","CIV","LOGIC","ANY" // ["ProxPlayer", [0,0], 20, 1] // 1 player is within 20 meters of encounter center. // ["Reinforce", 100, "Random"] // %chance when requested, Mission to run ], [ //LOSE Triggers and Controls // ["HighUnitCount", "GUER",10,40,[0,0]] // 10 enemies get within 40m's of encounter center ], [ //Phase01 Triggers and Controls // ["Detected",0,0] //Launch mission if any group or vehicle detects a player // ["TIMER", 1500] // Encounter fails after 1500 seconds (25 minutes) ], [ //Phase02 Triggers and Controls ], [ //Phase03 Triggers and Controls ], [ // NO TRIGGERS: Uncomment the line below to simply have this mission execute. Mission triggers from a mission that // launched this mission will continue to be observed. // Uncommenting this line will ignore all triggers defined above, and mission will pass neither a WIN or LOSE result. // ["NO TRIGGERS"] ] ], /*Trigger and Control options //Triggers 'Def' indicates trigger currently implemented! Def: ["ProxPlayer",range,offset, numPlayers] : TRUE when '#' players gets within 'range' of the position offset from encounter center Def: ["LowUnitCount", side, numAI, radius, offset]: TRUE when AI of 'side' drops below numAI inside 'radius' from 'offset' of encounter center Def: ["HighUnitCount",side, numAI, radius, offset]: TRUE when AI of 'side' go above numAI inside 'radius' from 'offset' of encounter center High and Low count: If radius is zero, radius defaults to encounter radius +100m. Def: ["Detected", groups, vehicles]; TRUE when player is detected by encounter AI. 'groups' and 'vehicles' are group and vehicle numbers that will conduct the detection. A value of zero will permit all groups. A value of -1 will be none. ["Detected",0,2] This would trigger if any 'AI group' or vehicle group #2 detect a player. */ // Phased Missions. // Chaininig of missions is unlimited. // Above triggers will 'suspend' when below phase starts. Phase launched will use its own triggers as specified in its mission script. // If it is desired to continue to use the above Triggers instead of the 'launched mission's' triggers do the following: // uncomment the "NO TRIGGERS' line from the mission being launched. // The below specified missions will be precompiled into the specified 'calls' when this script runs. // The file needs to be located in the same folder as this mission launching them. [ // "TestPhase1", //Phase01 // "TestPhase2", //Phase02 // "TestPhase3" //Phase03 ] ];
It is amazing What you can do with FuMS i only got the convoy up the way i like and still have a lot to do :D
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The Convoy and Control Point missions are 'Demo' missions.
You need to building something appropriate to the needs of your server. You can use those two missions as a rough template.
Of note, that building structure that comes with the 'control point' mission is also a DEMO of the M3Editor capability.
Basically that CTF mission is a 'testing' mission. Admins, over to you guys to tweak what you want for your server :)
FuMS behavior is to clean up all vehicles that are not 'claimed' by players upon a mission ending.
To claim a vehicle a player must get into it.
If the delay after mission completion is too short for your liking, you can modify that in the top portion of each mission file. This will give players 'more time' to get to vehicles, if this is what you want for your server.
o hehe yea found that too also test mode was still on but one last thing are All just demos? because the zombie missions seems broken they just stand around ^^
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Hello :)
I have some problems with a Clean install of this
1) Convoys just disapear after you kill all of them and the missions fails
2) The Capture points are on top of each and look realy broken
Server rpthttps://www.dropbox.com/s/0vp1l0k2m5u2x0u/server%20log.txt?dl=0
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you need to add the stringtables.xml to your mission root or no text is shown ...
Thanks this worked i had the old one for the spawn menu :D but for some reason craft chopper no longer works
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Hello i have a problem too The traders are there and i can open up the Menu but there is a lot of text missing
The init file:
if(hasInterface)then{ [] ExecVM "ScarCode\sMenuInit.sqf"; execVM "semClient.sqf"; }; [] execVM "addons\messages\init.sqf"; execVM "R3F_LOG\init.sqf"; [] execVM "addons\halv_spawn\init.sqf"; [] execVM "HC\Init.sqf"; #include "A3EAI_Client\A3EAI_initclient.sqf"; ////////////////////////////////////////////////////////////////////////// //cmEARPLUGS CODE START call compile preProcessFileLineNumbers "cmEarplugs\config.sqf"; //cmEARPLUGS CODE END ////////////////////////////////////////////////////////////////////////// waitUntil{!isNull (uiNameSpace getVariable ["EPOCH_loadingScreen", displayNull])}; waitUntil{isNull (uiNameSpace getVariable "EPOCH_loadingScreen")}; sleep 5; Deployaction = player addaction [("<t color=""#00CF11"">" + ("Craft chopper") +"</t>"),"scripts\bike.sqf","",-97,false,false,"",""]; [] execVM "trader\init.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf";
The Descr
#include "infiSTAR_AdminMenu.hpp" #include "trader\tradedialog.hpp" #include "trader\CfgPricing.hpp" #include "ScarCode\sMenuCommon.hpp" #include "ScarCode\sMenuRsc.hpp" #include "addons\halv_spawn\spawndialog.hpp" #include "R3F_LOG\desc_include.h" author = "Epoch Mod Team"; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Mod"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 0; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {}; class CfgEpochClient { buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 1; // 1 = to allow building without a jammer buildingCountLimit = 2000; // how many objects can be built within range of a jammer buildingJammerRange = 250; // jammer range in meters EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; class Altis { blockedArea[] = { //[POS],radius { { 16085, 16997, 0 }, 250 }, //South Telos { { 12844, 16714, 0 }, 120 }, //Soldner Base { { 3085, 13184, 0 }, 300 }, //Kavalar Carstel { { 13493, 12013, 0 }, 450 }, //Makrynisi (Island) { { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military { { 20084, 6728, 0 }, 55 }, //West of Selakano { { 25303, 21807, 0 }, 100 } //Sofia }; }; class Chernarus { blockedArea[] = { { { 10203, 1886, 0 }, 430 }, //South Electro { { 6822, 2498, 0 }, 600 }, //Cherno { { 4612, 9670, 0 }, 140 }, //NWAF south barack { { 4907, 10117, 0 }, 250 }, //NWAF NE hangas { { 4707, 10384, 0 }, 200 }, //NWAF north barack { { 4069, 10778, 0 }, 75 }, //NWAF west hangas { { 4553, 10722, 0 }, 150 }, //NWAF NW hangas { { 12279, 9505, 0 }, 350 }, //Berenzino Mid { { 12816, 9816, 0 }, 400 }, //Berenzino SE { { 12991, 10147, 0 }, 375 }, //Berenzino Docs { { 2693, 5138, 0 }, 200 }, //Zeleno { { 11467, 7508, 0 }, 150 }, //Polana Factory { { 13092, 7096, 0 }, 140 } //Solnichniy Factory }; }; }; //===================================================================================================================== #include "ZHB\ZHudBuilder.hpp" class RscTitles { #include "ZHB\ZHud.hpp" class radioChatterBar { idd = -1; onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]"; onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]"; onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]"; fadein = 0; fadeout = 10; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1010; x = safezoneX; y = safezoneY; // upper left hand corner //x = safezoneX + safezoneW - 1.5; //y = safezoneY + safezoneH - 0.4; //H w = 1; h = 0.3; //hopefully makes it 10 lines tall shadow = 2; colorBackground[] = { 1, 0.3, 0, 0.0 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.03; type = 13;// CT_TYPES = CT_STRUCTURED_TEXT style = 1; text="Loading server info..."; class Attributes { align="left"; color = "#FFFFFF"; //"#00FF09";BrightGreen //#FF8700 }; }; }; }; }; //===================================================================================================================== class CfgFunctions { #include "ZHB\ZHB_Functions.hpp" }; //===================================================================================================================== class CfgSounds { sounds[] = {geiger,siren}; class geiger { name = "geiger_sound"; sound[] = {\sounds\geiger.ogg,1.8,1}; titles[] = {""}; }; class siren { // how the sound is referred to in the editor (e.g. trigger effects) name = "siren"; // filename, volume, pitch sound[] = {\sounds\siren.ogg,1.5,1}; titles[] = {""}; }; class rscann { name = "rscann"; sound[] = {"\HC\Zombies\sounds\police_scanner.ogg", 1, 1}; titles[] = {}; }; class zhorde { name = "zombie_horde"; sound[] = {"\HC\Zombies\sounds\horde1.ogg", 1, 1}; titles[] = {}; }; class zhurt1 { name = "zombie_hurt1"; sound[] = {"\HC\Zombies\sounds\hurt1.ogg", 1, 1}; titles[] = {}; }; class zhurt2 { name = "zombie_hurt2"; sound[] = {"\HC\Zombies\sounds\hurt2.ogg", 1, 1}; titles[] = {}; }; class zhurt3 { name = "zombie_hurt3"; sound[] = {"\HC\Zombies\sounds\hurt3.ogg", 1, 1}; titles[] = {}; }; class zpunch1 { name = "zombie_punch1"; sound[] = {"\HC\Zombies\sounds\punch1.ogg", 1, 1}; titles[] = {}; }; class zpunch2 { name = "zombie_punch2"; sound[] = {"\HC\Zombies\sounds\punch2.ogg", 1, 1}; titles[] = {}; }; class zpunch3 { name = "zombie_punch3"; sound[] = {"\HC\Zombies\sounds\punch3.ogg", 1, 1.0}; titles[] = {}; }; class zpunch4 { name = "zombie_punch4"; sound[] = {"\HC\Zombies\sounds\punch4.ogg", 1, 1}; titles[] = {}; }; class zidle1 { name = "zombie_idle1"; sound[] = {"\HC\Zombies\sounds\idle1.ogg", 1, 1}; titles[] = {}; }; class zidle2 { name = "zombie_idle2"; sound[] = {"\HC\Zombies\sounds\idle2.ogg", 1, 1}; titles[] = {}; }; class zidle3 name = "zombie_idle3"; { sound[] = {"\HC\Zombies\sounds\idle3.ogg", 1, 1}; titles[] = {}; }; class zidle4 { name = "zombie_idle4"; sound[] = {"\HC\Zombies\sounds\idle4.ogg", 1, 1.0}; titles[] = {}; }; class zidle5 { name = "zombie_idle5"; sound[] = {"\HC\Zombies\sounds\idle5.ogg", 1, 1}; titles[] = {}; }; }; class CfgEpochSapper { detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4 groanTrig = 16; //Percentage chance of a groan. Min value = 4 sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150. smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8. }; class CfgEpochUAV { UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8. UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400. UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height ! }; class CfgEpochAirDrop { AirDropFreq = 200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120. AirDropChance = 1; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable. };
And the log attached i am sure i did something simple wrong :D
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Hello first off Thanks for this :)
I have a weird problem after i include the Trader prices i can't chop down trees ?
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I have the same problem now i try to run one instance of redis and 2 Epoch server with different DB number and instance name but only one server can reach the database
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Hey :) thanks for Releasing this but i have one question ^^ is it possible to let the users chose Skins ? i have some custom skins for my suv's as example
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hehe you want to change tank keys :D in your VehicleKeyChanger_init.sqf search for this line around 65
if ((_cursorTarget isKindOf "Motorcycle"
you can replace it with mine
if ((_cursorTarget isKindOf "Motorcycle" || _cursorTarget isKindOf "Car" || _cursorTarget isKindOf "Tank" || _cursorTarget isKindOf "Air" || _cursorTarget isKindOf "Ship")) then {
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i sent AsRemix a PM about the Tutorial but never got a answer :/ i hope anyone repost it or release a new one.
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uhm it is in the zip you downloaded ^^
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awwwww why did you remove the tutorial ? can you send it me via PM please ?
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Hey PryMary
thanks for helping :) but i still have the same problem ... ^^
can you send me your missions file so i can test it ?
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Yea i used it whit the old snaping script but i will try it
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Hello
i try now since Hours to build custom stuff like a Sandbag Watch Tower i use the right click menu whit the following script
class ExtraRc { class ItemEmerald { class PicFrame { text = "Picture Frame"; script = "createDialog ""WGT_INTERIOR1"";"; }; class Chairs { text = "Chair"; script = "createDialog ""WGT_INTERIOR2"";"; }; class Beds { text = "Bed"; script = "createDialog ""WGT_INTERIOR3"";"; }; class Bath { text = "Bathroom"; script = "createDialog ""WGT_INTERIOR4"";"; }; class Shelf { text = "Shelf"; script = "createDialog ""WGT_INTERIOR5"";"; }; class Misce { text = "Misc"; script = "createDialog ""WGT_INTERIOR6"";"; }; class Tablz { text = "Table"; script = "createDialog ""WGT_INTERIOR7"";"; }; class extr { text = "Exterior"; script = "createDialog ""WGT_INTERIOR8"";"; }; }; class ItemKiloHemp { class smokeweed { text = "Smoke the shit"; script = "execVM 'custom\smokeshit.sqf'"; }; }; class ItemBriefcase100oz { class carepackage { text = "Call carepackage"; script = "execVM 'custom\carepackage.sqf'"; }; }; class bulk_ItemSandbag { class sandWatchTower { text = "Sandbag Watch Tower"; script = "[""Land_Fort_Watchtower"",[""ItemToolbox"",""ItemEtool"",""ItemHatchet_DZE""],[[""PartPlankPack"", 1],[""bulk_ItemSandbag"", 1],[""forest_net_kit"", 1]],[0,6.5,2.5]] execVM ""custom\snap_pro\player_build.sqf"";"; }; };
when i use it now in game i get stuck in a building already in progress loop the sandbag tower isn't visible
Spawn Room Debug Box
in Suggestions
Posted
And how do you remove it :o ?
didn't found a solution