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Posts posted by aircode
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for everybody who run into problems with "infinistar", should have a look into his "run.sqf" @line 167,168,169 and 179
and take care to set them from "true" to "false" otherwhile you cant see a menu!/* Remove Actions Plr */ _OAP = false; /* true or false */ /* Remove ALL Actions on Player Object: (mousewheel actions) needs to be false for AltisLife for e.g. gathering */
/* Remove Actions Objs */ _OAO = false; /* true or false */ /* Remove ALL Actions on Objects near Player: (mousewheel actions) needs to be false when using e.g. IgiLoad */
/* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */
/* Revert MouseWheel */ _RMW = false; /* true or false */ /* recommended: true Removes custom MouseWheelbins and sets back the default ones */ -
Not so massive Dean, i recognized a huge dsync for all players when i start (Infinistar) "show all vehicles on map"
after i edited "basic.cfg" it works better for me... (but iam not really happy with it)
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Ok, back to the topic. Why the skin start to disappear after the server or mission.pbo are modified? I know myself that this started happening after some time, but with that,came some rollbacks and such...
tomorrow afternoon we work out what changes we done to fix mission .pbo;
-Vault Gear (safe to DB but did not load before)
-Skins (same ^^)
(if it help u can get our files, is not to much additional inside)
inside atm Lift&Tow, Cargo, Refuel, SAR_AI, Infinistar, and two custom missions, everything is working.
exception; flanking in SAR drops me an error.....
23:24:37 Error in expression <=0 && {_i != _grpid} && {format ["%1", _x] != "[0,0]"}) then { _dist1 = [_x,_fl> 23:24:37 Error position: <_x] != "[0,0]"}) then { _dist1 = [_x,_fl> 23:24:37 Error Undefined variable in expression: _x 23:24:37 File mpmissions\__cur_mp.chernarus\addons\UPSMON\scripts\upsmon.sqf, line 1483 23:24:37 Error in expression <"%1", _x] != "[0,0]"}) then { _dist1 = [_x,_flankPos] call KRON_distancePosSqr; > 23:24:37 Error position: <_x,_flankPos] call KRON_distancePosSqr; > 23:24:37 Error Undefined variable in expression: _x 23:24:37 File mpmissions\__cur_mp.chernarus\addons\UPSMON\scripts\upsmon.sqf, line 1484
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i think u symlinked "libsteam_api.so" already to /usr/lib32. The error u get seem to be a bug, i get it too on arma3server with steamcmd. I read a lot and try`d to fix it but most say it is a bug & ignore..
arma3server.dump look like;
19:19:01 BattlEye Server: Initialized (v1.190) 19:19:01 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 19:19:01 Game Port: 2315, Steam Query Port: 2316 Initializing Steam server - Game Port: 2315, Steam Query Port: 2316 Arma 3 Console version 1.22 : port 2315 Connected to Steam servers
arma2server dump look like;
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. 19:42:20 Dedicated host created. 19:42:21 BattlEye Server: Initialized (v1.193) 19:42:21 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 33935
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Since we used 1.63xxx with the latest infinistar files, we did not have this problem anymore.
In Version 1.62xxx i recnorized players get somtimes kicked for "remotecontrol" (but they swear they did not do)
..however get the latest files from him, think that ll solve this problem.
And dont forget to use actual BE filters for epoch attached on his files, or skip battleye filter completely.
(Battleye dont like my player name "aircode" it kicks me because of the "code" inside my name, for real no joke!)
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#a short explain what we have changed;
1. We set up a new mission & server .pbo (from epochmod.com v=1.0.5.1)
2. we load our gear (i mean the inventory on startup as a new player) from mission file ..
3. as we start loading startup gear from mission file, i edited inside writer.pl the cache section like;
CACHE_DIR => $ENV{'PWD'}.'/cache/', # Start inventory of player INVENTORY => '[[],[]]', BACKPACK => '["",[],[]]', MODEL => '"Survivor2_DZ"'
4. i edited inside /cache/players "default-char.sqf" and "default.sqf" like;
default-char.sqf
["PASS",[],[0,0,0,0],[],[],2500,"1"]
default.sqf
["PASS",false,"1",[],[[],[]],["",[],[]],[0,0,0],"Survivor2_DZ",0.96]
thats all, i ll ask my buddy later, what kind of stuff he changed in the mission & server .pbo
sorry about this small piece of information, but i hang out the office before.
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We manage to fix it! Skin would be able to load now. The error seem to depend on mission & server file. My buddy set up both files clean from scratch as while iam to be on vacation.
Server is on Devd's 1.0.5.1 Version
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raise hand. i got this Problem too.
But mine seem not depend on json, i loose the skin model after restart and iam not able to find a special cause..
(devd`s actual Version)
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I've uploaded my generated traders folder to the github that may sort it.
also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely
If you would like I can upload in a seperate folder the filters I use on my production server
the *.sqf are generated after adding the (traders) folder & yes i killed all BE_Filter for now :) (off now watching GER-FRA)
-character selection works for me (tested 2 times)
-Trader is working now (just simple added a folder "traders")
misc problems;
weapon trader Klen, has no shotguns (it show the subm. Guns)
copper & silver is back ? (can see it in trader menu)
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Is there anything on the dump.log when you use the trader
14:36:12 "LOAD TRADER: \cache\traders\529.sqf" 14:36:12 Warning Message: Script cache\traders\529.sqf not found 14:36:12 "TRADER NOT FOUND" (and so on... for all traders)
was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log)
i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later)
hint() iam adding an empty folder for traders and i think the only matter is there where created no folder...
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ok here we go, first thank you Dean. The most of things seem working!
-Worldspace & Gear is now loading correct
trader test:
-Airplane Trader is not working for me... (in "cache" is no "traders" Folder)(i create it by hand & try~)
i got a little time for testing now, more i ll do later!
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Data would be saved to DB, but did not load Worldspace & Item Data after relog. I ll take a look in the evening...
Everything else to seem running nice.
for testing, i symlinked "any" to "\cache\players\1"
Gear & Worldspace saved in /cache/players but it loads the default.sqf everytime
Save player: /home/steam/arma2/cherno15/cache/players/1/235536390.sqf 11:49:22 "LOAD PLAYER: \cache\players\any\235536390.sqf" 11:49:22 "PLAYER CACHE: ["PASS",false,"12",[],[["ItemFlashlight","ItemMap","ItemGPS","MeleeCrowbar"],["ItemBandage","ItemPainkiller","ItemSodaPepsi","ItemSodaCoke","FoodbeefCooked"]],["DZ_Patrol_Pack_EP1",[],[]],[0,0,0],"Survivor2_DZ",0.96]" 11:49:22 "CHILD:11:any:" Argument "any" isn't numeric in int at ./writer.pl line 251, <STDIN> line 2397. 11:49:22 Error in expression <ey = format["\cache\players\%1\%2.sqf", MyPlayerCounter, _playerID]; diag_log ("> 11:49:22 Error position: <MyPlayerCounter, _playerID]; diag_log ("> 11:49:22 Error Undefined variable in expression: myplayercounter 11:49:22 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 41 11:49:22 Server: Object 3:95 not found (message 94) 11:49:22 "CHILD:102:12:" 11:49:22 "LOAD CHARACTER: \cache\players\any\235536390-char.sqf"
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wrong post (Thread)
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commited it works () got this testing now for some time and bump some player on it...
-old server file & battleye.so should be changed to actual ones
(if someone like to test as player 176.9.59.15:2303) (server is Vanilla!)
Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
in Scripts
Posted
/* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */
>>true, i needed this only for my IgiLoad and it is not needed!
/* Revert MouseWheel */ _RMW = false; /* true or false */ /* recommended: true Removes custom MouseWheelbins and sets back the default ones */
>>after choose "HALO spawn" i was only able to scroll again to open the chute, so i keep an eye into my log and see i was blocked by Infinistar (again) with the revert option.
and btw. thank you for this nice Work. I know you had a lot of work and your time must be rare. But if maybe you have an Idea where i can get a "Sahrani.h" to choose spawnpoints, or should i build my own one?