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aircode

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Posts posted by aircode

  1. these two are not needed for this script, but im assuming ppl already know how to configure anthacks ...

     

     

     

    im not sure exactly sure what you mean by this?

     

    /* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */

    >>true, i needed this only for my IgiLoad and it is not needed!

    /* Revert MouseWheel */ _RMW = false; /* true or false */ /* recommended: true Removes custom MouseWheelbins and sets back the default ones */

    >>after choose "HALO spawn" i was only able to scroll again to open the chute, so i keep an eye into my log and see i was blocked by Infinistar (again) with the revert option.

    and btw. thank you for this nice Work. I know you had a lot of work and your time must be rare. But if maybe you have an Idea where i can get a "Sahrani.h" to choose spawnpoints, or should i build my own one?

  2. for everybody who run into problems with "infinistar", should have a look into his "run.sqf" @line 167,168,169 and 179
    and take care to set them from "true" to "false" otherwhile you cant see a menu!

     

    /* Remove Actions Plr */ _OAP = false; /* true or false */ /* Remove ALL Actions on Player Object: (mousewheel actions) needs to be false for AltisLife for e.g. gathering */



    /* Remove Actions Objs */ _OAO = false; /* true or false */ /* Remove ALL Actions on Objects near Player: (mousewheel actions) needs to be false when using e.g. IgiLoad */

    /* Check Attached Objs */ _CAO = false; /* true or false */ /* needs to be false when using e.g. IgiLoad */

    /* Revert MouseWheel */ _RMW = false; /* true or false */ /* recommended: true Removes custom MouseWheelbins and sets back the default ones */

  3. Ok, back to the topic. Why the skin start to disappear after the server or mission.pbo are modified? I know myself that this started happening after some time, but with that,came some rollbacks and such...

     

    tomorrow afternoon we work out what changes we done to fix mission .pbo;

     

    -Vault Gear (safe to DB but did not load before)

    -Skins (same ^^)

     

    (if it help u can get our files, is not to much additional inside)

    inside atm Lift&Tow, Cargo, Refuel, SAR_AI, Infinistar, and two custom missions, everything is working.

     

    exception; flanking in SAR drops me an error.....

    23:24:37 Error in expression <=0 && {_i != _grpid} &&  {format ["%1", _x] != "[0,0]"}) then {
    _dist1 = [_x,_fl>
    23:24:37   Error position: <_x] != "[0,0]"}) then {
    _dist1 = [_x,_fl>
    23:24:37   Error Undefined variable in expression: _x
    23:24:37 File mpmissions\__cur_mp.chernarus\addons\UPSMON\scripts\upsmon.sqf, line 1483
    23:24:37 Error in expression <"%1", _x] != "[0,0]"}) then {
    _dist1 = [_x,_flankPos] call KRON_distancePosSqr;
    >
    23:24:37   Error position: <_x,_flankPos] call KRON_distancePosSqr;
    >
    23:24:37   Error Undefined variable in expression: _x
    23:24:37 File mpmissions\__cur_mp.chernarus\addons\UPSMON\scripts\upsmon.sqf, line 1484
    
  4. i think u symlinked "libsteam_api.so" already to /usr/lib32. The error u get seem to be a bug, i get it too on arma3server with steamcmd. I read a lot and try`d to fix it but most say it is a bug & ignore..

     

    arma3server.dump look like;

    19:19:01 BattlEye Server: Initialized (v1.190)
    19:19:01 Host identity created.
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 107410
    19:19:01 Game Port: 2315, Steam Query Port: 2316
    Initializing Steam server - Game Port: 2315, Steam Query Port: 2316
    Arma 3 Console version 1.22 : port 2315
    Connected to Steam servers
    
    

    arma2server dump look like;

    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    
    19:42:20 Dedicated host created.
    19:42:21 BattlEye Server: Initialized (v1.193)
    19:42:21 Host identity created.
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 33935
    
  5. Since we used 1.63xxx with the latest infinistar files, we did not have this problem anymore.

    In Version 1.62xxx i recnorized players get somtimes kicked for "remotecontrol" (but they swear they did not do)

     

    ..however get the latest files from him, think that ll solve this problem.

     

    And dont forget to use actual BE filters for epoch attached on his files, or skip battleye filter completely.

    (Battleye dont like my player name "aircode" it kicks me because of the "code" inside my name, for real no joke!)

  6. #a short explain what we have changed;

    1. We set up a new mission & server .pbo (from epochmod.com v=1.0.5.1)

    2. we load our gear (i mean the inventory on startup as a new player) from mission file ..

    3. as we start loading startup gear from mission file, i edited inside writer.pl the cache section like;

        CACHE_DIR => $ENV{'PWD'}.'/cache/',
        # Start inventory of player
        INVENTORY => '[[],[]]',
        BACKPACK  => '["",[],[]]',
        MODEL     => '"Survivor2_DZ"'
    

    4. i edited inside /cache/players "default-char.sqf" and "default.sqf" like;

     

    default-char.sqf

    ["PASS",[],[0,0,0,0],[],[],2500,"1"]
    

    default.sqf

    ["PASS",false,"1",[],[[],[]],["",[],[]],[0,0,0],"Survivor2_DZ",0.96]
    

    thats all, i ll ask my buddy later, what kind of stuff he changed in the mission & server .pbo

    sorry about this small piece of information, but i hang out the office before.

  7. I've uploaded my generated traders folder to the github that may sort it.

    also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely 

    If you would like I can upload in a seperate folder the filters I use on my production server

     

    the *.sqf are generated after adding the (traders) folder & yes i killed all BE_Filter for now :) (off now watching GER-FRA)

     

    -character selection works for me (tested 2 times)

    -Trader is working now (just simple added a folder "traders")

     

    misc problems;

    weapon trader Klen, has no shotguns (it show the subm. Guns)

    copper & silver is back ? (can see it in trader menu)

  8. Is there anything on the dump.log when you use the trader

    14:36:12 "LOAD TRADER: \cache\traders\529.sqf"
    14:36:12 Warning Message: Script cache\traders\529.sqf not found
    14:36:12 "TRADER NOT FOUND"
    (and so on... for all traders)
    

    was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log)

    i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later)

    hint() iam adding an empty folder for traders and i think the only matter is there where created no folder...

  9. Data would be saved to DB, but did not load Worldspace & Item Data after relog. I ll take a look in the evening...

    Everything else to seem running nice.

     

    for testing, i symlinked "any" to "\cache\players\1"

     

    Gear & Worldspace saved in /cache/players but it loads the default.sqf everytime  

    Save player: /home/steam/arma2/cherno15/cache/players/1/235536390.sqf
    11:49:22 "LOAD PLAYER: \cache\players\any\235536390.sqf"
    11:49:22 "PLAYER CACHE: ["PASS",false,"12",[],[["ItemFlashlight","ItemMap","ItemGPS","MeleeCrowbar"],["ItemBandage","ItemPainkiller","ItemSodaPepsi","ItemSodaCoke","FoodbeefCooked"]],["DZ_Patrol_Pack_EP1",[],[]],[0,0,0],"Survivor2_DZ",0.96]"
    11:49:22 "CHILD:11:any:"
    Argument "any" isn't numeric in int at ./writer.pl line 251, <STDIN> line 2397.
    11:49:22 Error in expression <ey = format["\cache\players\%1\%2.sqf", MyPlayerCounter, _playerID];
    diag_log (">
    11:49:22   Error position: <MyPlayerCounter, _playerID];
    diag_log (">
    11:49:22   Error Undefined variable in expression: myplayercounter
    11:49:22 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 41
    11:49:22 Server: Object 3:95 not found (message 94)
    11:49:22 "CHILD:102:12:"
    11:49:22 "LOAD CHARACTER: \cache\players\any\235536390-char.sqf"
    
    
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