snaivi
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Posts posted by snaivi
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Hello Axe Cop thanks so much for your awesome script, it works perfect. But i have a question. Can be possible, limit elevators for only, plot pole owner or tag as friendly by plot pole owner?
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Hello, i have install correctly WAI Mision system in my server, but it was designed with Vehicles wich are saved in db, and i need to change this,
i see that system use custom publishVehicle.sqf and mission vehicles have setVariable [ObjectID,1,true] and another commands that not appear in EMS per example.
Please someon can tell me how i can set that missions, for vehicles dont save in Data base?
thx and sorry for my bad english.
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can you explain me, how do you modify to avoid database save mission vehicles?
i read you put script which select, if WAIsavevehicles that variables where was initialized?
or give me link where you read that
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Anyone knows, how to do, mission's vehicles dessapear after restart?, i try deleting that lines
_veh setVariable ["ObjectID","1",true];
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_veh];and putting
_veh setVariable["MalSar",1,",true]
that variable is used by admin tools for tempvehicles dont blow up, in Antihack exceptions
any clue? for this?
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hey, i put it in my server, and i have #48 vehicle restriction kick :S. I just create sqf, with your code deleting Center, Group and unit. And i call this sqf with execVM in my init.sqf mission file.
What's wrong?
Elevator Script for Players and Vehicles [WIP/Prototype]
in A2: Epoch Mods (1.0.5.1)
Posted
Axe, i try that fix for glitchers who, swap , metal floor in metal floor preview to join in our base. I think we can use the same for limit, activate elevator to next stop and activate for prev stop. This code just, limit upgrade if you arnt plot pole owner, It can be done for my qestion right?.