WeskeRo
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Posts posted by WeskeRo
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Hello Everyone,
HiveExt.ini provides option to use separate database connection for objects. Have anyone tried this? Does it improve anything?
Hypothetical configuration could look that way:
Server A - Running Epoch Server itself.
Server B - MySQL (Objects)
Server C - MySQL (rest of stuff)
All three servers are completely independent machines. -
Hello Everyone.
This may be stupid question, but i have problem with that.
Players started complaining that there are no traders at markers. So i investigated that, and came to the conclusion that about 5 of 10 markers ware without trader. I also noticed that after restart trader apeared in the point that was marked before restart, but now marker was gone.
Is this normal? is this some sort of db problem?
All information regarding this topic will be much appreciated.
Chris <WeskeR> -
Aloha Everyone.
Im not quite sure if the problem im dealing with is caused by vectors but it tod not happened when we had no vectors installed, so its worth a try.
Problem concerns metal floors. It is impossible to drive a vehicle on them. As soon as i get wheels on metal floor car starts to jump.
Anyone had such a problem? -
For now i have cut of the decimal part of the number from MDC's convert function. Anyway this function only converts numbers to strings for the purpose of single coins... and single coins shouldnt have decimal part because cash money field in database is int type. Even if there is a wrong value of cash on player on runtime it anyway should be cutoff when passing to db. I see it that way.
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Aloha Everyone.
I have repeating problem of negative values in cashmoney.
HiveExt.log revealed this:2015-02-24 05:37:59 HiveExt: [information] Method: 201 Params: 3902:[265,[15508.4,13228,0.001]]:[[itemFlashlightRed,ItemMap,ItemRadio,ItemKnife,NVGoggles,M9SD,M4A1_AIM_SD_camo],[itemBandage,ItemBandage,ItemMorphine,ItemPainkiller,ItemWaterbottleBoiled,FoodSteakCooked,FoodCanBakedBeans,FoodCanSardines,ItemBandage,15Rnd_9x19_M9SD,15Rnd_9x19_M9SD,15Rnd_9x19_M9SD,15Rnd_9x19_M9SD,15Rnd_9x19_M9SD,30Rnd_556x45_StanagSD,30Rnd_556x45_StanagSD,vil_10Rnd_SVDK,FHQ_rem_30Rnd_680x43_ACR,FHQ_rem_30Rnd_680x43_ACR_SD]]:[DZ_Backpack_EP1,[[],[]],[[FHQ_rem_5Rnd_300Win_XM2010_NT,gms_k98_mag,RH_20Rnd_9x19_M93,vil_20Rnd_762x51_G3,RH_13Rnd_9x19_bhp,RH_20Rnd_762x51_SD_hk417,FHQ_rem_7Rnd_338Lapua_MSR_NT_SD,20Rnd_762x51_DMR,30Rnd_556x45_Stanag,100Rnd_762x51_M240],[1,1,1,1,1,1,1,1,1,1]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[698.766,684.367]]:false:false:0:0:0:1:[,ainvpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon,42,[]]:0:0::0:14962.5:
2015-02-24 05:37:59 HiveExt: [Error] Error executing |CHILD:201:3902:[265,[15508.4,13228,0.00136375]]:[["ItemFlashlightRed","ItemMap","ItemRadio","ItemKnife","NVGoggles","M9SD","M4A1_AIM_SD_camo"],["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","vil_10Rnd_SVDK","FHQ_rem_30Rnd_680x43_ACR","FHQ_rem_30Rnd_680x43_ACR_SD"]]:["DZ_Backpack_EP1",[[],[]],[["FHQ_rem_5Rnd_300Win_XM2010_NT","gms_k98_mag","RH_20Rnd_9x19_M93","vil_20Rnd_762x51_G3","RH_13Rnd_9x19_bhp","RH_20Rnd_762x51_SD_hk417","FHQ_rem_7Rnd_338Lapua_MSR_NT_SD","20Rnd_762x51_DMR","30Rnd_556x45_Stanag","100Rnd_762x51_M240"],[1,1,1,1,1,1,1,1,1,1]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[698.766,684.367]]:false:false:0:0:0:1:["","ainvpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon",42,[]]:0:0::0:14962.500000:|We are using SC2.0 + 999 hive
Question is, how did that decimal value got there, on the cashmoney param.?
To be honest i haven't had problem of negative values since i aplied MDC's conversion function...
Strangely, issue considers only one player at the moment, is it possible that he is using "fake" compiles sqf somehow?
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Has anyone got this working on a overpoch server. I got a server with GTXgaming and tried installing this and no missions popped up. If you have figured it out can you please help me out.
S/F
Sgt Cruz
We are also using gtx server. Installed acording to manual and works from first time. Overpoch Napf map.
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Hello.
We have prepared a cave, made of rocks and wanted to place some AI's inside of it. Problem is that AIs dont spawn inside of the cave but on top of its rocky roof.
This is how i call a group of AI's
Anny help would be apreciated.
[ [18623.3,5830.89,0.001], 5, "extreme", "Random", 5, "Random", "Random", "Random", "Bandit" ] call spawn_group;
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Hello Everyone,
After installing Zupa's 1.1 Single Coin i tried to instal Soul's 2.0 upgrade with no luck. On HUD i see "ANY" value for player and bank.
Big thanks in advance for any help in this matter.WeskeR
Ok. this resolved the problem. -
Icons are shown... but for example i shoot, than combat indicator turns red and all icons freezes. they are still visible but are not refreshed.
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Hello everyone. I have succesfully installed PP4L with AdvSnap, but it appears that something is bugging HUD icons, they don't refresh and players start to die cuz of hunger or thirst that doesnt show in HUD. WeskeR
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i dont think U need default editor, i succesfully added AIs with dayz version.
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Hello. Sorry to dig up old topic but i have question:
What can be seen in loot tables is that, in many places overal chances of spawning do not exceed 1, for example:trash[] = {{"TrashTinCan",0.5},{"TrashJackDaniels",0.05},{"ItemSodaEmpty",0.25},{"ItemTrashToiletpaper",0.1},{"ItemTrashRazor",0.1}};
Is it confirmed that exceeding 100% chcances of spawning doesnt result in some unforseen consequences? As i have checked it cant be the matter of luck that in so many places sum of chances is equal to 1. What will happen if i put 1 in every item? eg:
{"TrashTinCan",1},
{"TrashJackDaniels",1},{"ItemSodaEmpty",1},
which one will spawn? as they all have 100% chances of spawning. Ofc, it can be calculated (100/(sum) ) * value = chances for spawn - is it done that way?
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I confirm, before last infistar update everything was ok. At the first sight i was thinking that Ais ware spawning not on the mission, but yesterday i checked it corectly and it revealed that AIs aren't despawning after mission timeout.
we are using gtx provided infistar. -
My radiation zone appears propperly, particles fall from the sky, but i cant hear any sirens and there is no explosion. Has any one, who had same issues managed to solve it somehow?
Hiring someone to build or fix server.
in General Discussion.
Posted
good question :)