Jump to content

collumjiggas

Member
  • Posts

    7
  • Joined

  • Last visited

Posts posted by collumjiggas

  1. Hmmm, something's still not right. My extrarc file is broken, I'm sure my syntax sucks.

    		class Kobalt5 {
    		text = "Spawn OP AH6J";
    		script = "["AH6J_EP1"] execVM ""custom\admindeploy\opheli.sqf"";";
                    };
    

    16:42:46 File mpmissions\dayz_Epoch_24.Napf\custom\extra_rc.hpp, line 38: '/ExtraRc/EvKobalt/Kobalt5.script': Missing ';' at the end of line
    16:42:46 Error context ] execVM ""custom\admindeploy\opheli.sqf"";";
    ErrorMessage: File mpmissions\dayz_Epoch_24.Napf\custom\extra_rc.hpp, line 38: '/ExtraRc/EvKobalt/Kobalt5.AH6J_EP1': '"' encountered instead of '='

     

    If I ever get this working I'll happily polish it up and post it here, you know, for science.

  2. First of all this forum is great, I've learned so much just by reading. I'm a noob, so please go easy on me. I'm trying to reduce the number of duplicate scripts I have to get the mission file size down. Yes, apparently there's still scripting noobs out there, I feel like I should have taken this up years ago it's so much fun.

     

    I have an extra_rc class set up like this

            class EvKobalt {
    		class Kobalt5 {
    		text = "Spawn OP AH6J";
    		script = "execVM 'custom\admindeploy\opah6j.sqf'";
                    };
    	};
    

    and opah6j.sqf looks like this:

    _itemsPlayer = items player;
    if (dayz_combat == 1) then { 
        cutText [format["You are in Combat and cannot build an AH6J."], "PLAIN DOWN"];
    } else {
    
    	player playActionNow "Medic";
    	r_interrupt = false;
    	_dis=10;	
    	sleep 6;
    	
    	_object = "AH6J_EP1" createVehicle (position player);
    	_object setVariable ["ObjectID", "1", true];
    	_object setVariable ["ObjectUID", "1", true];
    	_object setVariable ["MalSar",1,true];
    	_object addWeapon "GAU8";
    	_object addMagazine "1350Rnd_30mmAP_A10";
    	_object addWeapon "HellfireLauncher";
    	_object addMagazine "8Rnd_Hellfire";
    	_object addWeapon "SidewinderLaucher_F35";
    	_object addMagazine "2Rnd_Sidewinder_F35";
    	_object addWeapon "BombLauncherF35";
    	_object addMagazine "2Rnd_GBU12";
    	
    	_object attachto [player,[0.0,5.0,2]];
    	_object setfuel 0.5;
    	sleep 3;
    	detach _object;
    	player reveal _object;
    
    	cutText [format["You've made a AH6J!"], "PLAIN DOWN"];
    	
    	r_interrupt = false;
    	player switchMove "";
    	player playActionNow "stop";
    	
    	sleep 10;
    	
    	cutText [format["Warning: Spawned AH6Js DO NOT SAVE after server restart!"], "PLAIN DOWN"];
    	
    };
    

    What? Don't judge me. I pay the rent on the server, and if I decide I was a little bird with a Gau-8, helfire, and GBU-12s then I'mma spawn it!

     

    What I'd like to do is convert this script so I can pass a vehicle classname to it in the extra rc file, but I'm not clear on how this works. I think what I need to do is something like this, but I can't get the syntax right.

     

    script = [bAF_Apache_AH1_D] "execVM 'custom\admindeploy\opah6j.sqf'";

     

    then

    _itemsPlayer = items player;
    if (dayz_combat == 1) then { 
        cutText [format["You are in Combat and cannot build an AH6J."], "PLAIN DOWN"];
    } else {
    
    	player playActionNow "Medic";
    	r_interrupt = false;
    	_dis=10;	
    	sleep 6;
    	
    	_object = %1 createVehicle (position player);
    	_object setVariable ["ObjectID", "1", true];
    	_object setVariable ["ObjectUID", "1", true];
    	_object setVariable ["MalSar",1,true];
    	_object addWeapon "GAU8";
    	_object addMagazine "1350Rnd_30mmAP_A10";
    	_object addWeapon "HellfireLauncher";
    	_object addMagazine "8Rnd_Hellfire";
    	_object addWeapon "SidewinderLaucher_F35";
    	_object addMagazine "2Rnd_Sidewinder_F35";
    	_object addWeapon "BombLauncherF35";
    	_object addMagazine "2Rnd_GBU12";
    	
    	_object attachto [player,[0.0,5.0,2]];
    	_object setfuel 0.5;
    	sleep 3;
    	detach _object;
    	player reveal _object;
    
    	cutText [format["You've made a AH6J!"], "PLAIN DOWN"];
    	
    	r_interrupt = false;
    	player switchMove "";
    	player playActionNow "stop";
    	
    	sleep 10;
    	
    	cutText [format["Warning: Spawned AH6Js DO NOT SAVE after server restart!"], "PLAIN DOWN"];
    	
    };
    

    But that doesn't work. Am I supposed to declare a private variable like this

     

    private ["_spawnveh"]

     

    and then

     

    _spawnveh = %1

     

    and then

     

    _object = _spawnveh createVehicle (position player);

     

    Or maybe I'm supposed to use the (to me) strange

     

    _spawnveh = _this select 0

     

    Another question I have is is it ok to move this script to server side? Is there any reason it woudln't work if I called it with

     

    /z/dayz_server/script.sqf

     

    Any guidance is appreciated. Thank you all.

     

×
×
  • Create New...