collumjiggas
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Posts posted by collumjiggas
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My users will love this! It will have to be added asap. I'll post back when I do.
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Hmmm, something's still not right. My extrarc file is broken, I'm sure my syntax sucks.
class Kobalt5 { text = "Spawn OP AH6J"; script = "["AH6J_EP1"] execVM ""custom\admindeploy\opheli.sqf"";"; };
16:42:46 File mpmissions\dayz_Epoch_24.Napf\custom\extra_rc.hpp, line 38: '/ExtraRc/EvKobalt/Kobalt5.script': Missing ';' at the end of line
16:42:46 Error context ] execVM ""custom\admindeploy\opheli.sqf"";";
ErrorMessage: File mpmissions\dayz_Epoch_24.Napf\custom\extra_rc.hpp, line 38: '/ExtraRc/EvKobalt/Kobalt5.AH6J_EP1': '"' encountered instead of '='If I ever get this working I'll happily polish it up and post it here, you know, for science.
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Sorry if it's been answered, I read the whole thread and can't find it. Can I override the mission run time for a single mission?
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Thank you so much!
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First of all this forum is great, I've learned so much just by reading. I'm a noob, so please go easy on me. I'm trying to reduce the number of duplicate scripts I have to get the mission file size down. Yes, apparently there's still scripting noobs out there, I feel like I should have taken this up years ago it's so much fun.
I have an extra_rc class set up like this
class EvKobalt { class Kobalt5 { text = "Spawn OP AH6J"; script = "execVM 'custom\admindeploy\opah6j.sqf'"; }; };
and opah6j.sqf looks like this:
_itemsPlayer = items player; if (dayz_combat == 1) then { cutText [format["You are in Combat and cannot build an AH6J."], "PLAIN DOWN"]; } else { player playActionNow "Medic"; r_interrupt = false; _dis=10; sleep 6; _object = "AH6J_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; _object setVariable ["MalSar",1,true]; _object addWeapon "GAU8"; _object addMagazine "1350Rnd_30mmAP_A10"; _object addWeapon "HellfireLauncher"; _object addMagazine "8Rnd_Hellfire"; _object addWeapon "SidewinderLaucher_F35"; _object addMagazine "2Rnd_Sidewinder_F35"; _object addWeapon "BombLauncherF35"; _object addMagazine "2Rnd_GBU12"; _object attachto [player,[0.0,5.0,2]]; _object setfuel 0.5; sleep 3; detach _object; player reveal _object; cutText [format["You've made a AH6J!"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned AH6Js DO NOT SAVE after server restart!"], "PLAIN DOWN"]; };
What? Don't judge me. I pay the rent on the server, and if I decide I was a little bird with a Gau-8, helfire, and GBU-12s then I'mma spawn it!
What I'd like to do is convert this script so I can pass a vehicle classname to it in the extra rc file, but I'm not clear on how this works. I think what I need to do is something like this, but I can't get the syntax right.
script = [bAF_Apache_AH1_D] "execVM 'custom\admindeploy\opah6j.sqf'";
then
_itemsPlayer = items player; if (dayz_combat == 1) then { cutText [format["You are in Combat and cannot build an AH6J."], "PLAIN DOWN"]; } else { player playActionNow "Medic"; r_interrupt = false; _dis=10; sleep 6; _object = %1 createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; _object setVariable ["MalSar",1,true]; _object addWeapon "GAU8"; _object addMagazine "1350Rnd_30mmAP_A10"; _object addWeapon "HellfireLauncher"; _object addMagazine "8Rnd_Hellfire"; _object addWeapon "SidewinderLaucher_F35"; _object addMagazine "2Rnd_Sidewinder_F35"; _object addWeapon "BombLauncherF35"; _object addMagazine "2Rnd_GBU12"; _object attachto [player,[0.0,5.0,2]]; _object setfuel 0.5; sleep 3; detach _object; player reveal _object; cutText [format["You've made a AH6J!"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned AH6Js DO NOT SAVE after server restart!"], "PLAIN DOWN"]; };
But that doesn't work. Am I supposed to declare a private variable like this
private ["_spawnveh"]
and then
_spawnveh = %1
and then
_object = _spawnveh createVehicle (position player);
Or maybe I'm supposed to use the (to me) strange
_spawnveh = _this select 0
Another question I have is is it ok to move this script to server side? Is there any reason it woudln't work if I called it with
/z/dayz_server/script.sqf
Any guidance is appreciated. Thank you all.
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Does the above method cause choppy clouds like the methods mentioned earlier in this thread?
[TUTORIAL] How to use Public Variables
in A2: Epoch Mods (1.0.5.1)
Posted
[popcorn]
this is very helpful. awaiting the completion of this tutorial so I can pester you with obnoxiously obvious questions since I'm a total noob.