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Snowfake

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Posts posted by Snowfake

  1. Not a fan of 3rd person in any FPS game let alone a realistic one. But I have it enabled on my server for one reason alone and that is for building. As I am sure you guys know its a pain in the arse at the best of times to try and a line objects and having that different camera angle can be a god send. So Make 3rd person enable for vehicles and building only? 

  2. If you have an DAYZ.ST server and you havnt already done this. You need to go into your server PBO and at the top of your server_monitor.sqf  comment out 

    []execVM "\z\addons\dayz_server\system\instaaction.sqf";

     
    You will no longer be able to use their browser admin map tools though. They did try to fix this once already but failed :/  I have decided to move server at the end of the week.
  3. I have been using dayz_paraSpawn = true; on my Panthera 1.0.4.2 server for the past month and everything has been working fine, then since suddenly since this morning all new spawns and player are being placed on the ground and given the choice to select gender. I have not made any changes to my PBO recently and it has me really stumped. Had anyone else had this problem? 

  4. I have this working fine but the problems I am having on my server is that one of items I have set to what I thought was 1% seem to be spawning all over the place. Here is a quick look at how I have my sniper rifles set out.

     

    sniperrifles[] = {
    {
    "AK_107_PSO",
    "M4SPR",
    "M40A3",
    "SVD_CAMO",
    "SVD_des_EP1",
    "SVD",
    "huntingrifle",
    "M24_des_EP1",
    "M24",
    "BAF_LRR_scoped",
    "M107_DZ",
    "KSVK_DZE",
    "VSS_vintorez",
    "SCAR_H_LNG_Sniper_SD",
    "M14_EP1",
    "DMR",
    "M110_NVG_EP1",
    "SCAR_H_STD_EGLM_Spect"
    },
    {
    0.07,
    0.09,
    0.09,
    0.07,
    0.07,
    0.08,
    0.09,
    0.08,
    0.07,
    0.07,
    0.05,
    0.05,
    0.04,
    0.03,
    0.02,
    0.01,
    0.01,
    0.005
  5. I was messing about testing the damage of satchel charges on my server and found that it is taking me 2-3 charges to destroy a wall section. went on to play around with it further and made a 2 by 2 wall out of the large wall sections. I found that usually the wall section above the lower ones would be destroyed first.

     

    Is there usually how it works in Epoch? 

     

    I am using snapping and the the first method of this script  but only have cinder block walls set to indestructible both of witch scripts are working fine.

     

    So was wondering if the wood walls are normally like that or have I altered something,

  6. I thought it would be a good idea to hide my plot pole in my server inside a wall. But I cant access it so I need to delete it in case I die and cant build on my plot.

     

    I have tried looking through the database for the item to delete it but cant seem to find it.

     

    How do I remove the damn thing :P?

  7. Hi guys, I have been wanting to make my loot spawn in faster so when driving from town to town on my Epoch panthera server so a player dose not have to wait for the loot to spawn in.

     

    I have made a custom Variables.sqf to play with a few settings to see what they do, but there is a few things that I am not sure of.

    Instead of putting the whole Variables.sqf into my missions PBO I have just made a file and redefined the variables I want to change... not sure if this will even work.

    Also I was unsure which variables.sqf I should be using as the @DAYZ.dayz_code.pbo is differnt from the @DAYZepouch.dayz_code.pbo, both of which are not commented too well so I am unsure what each variable dose. 

     

    This is what I have copied over so far.

     

    //Survival Variables

    SleepFood = 1600; //minutes (48 hours)2160
    //SleepWater = 1440; //minutes (24 hours)
    //SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
    dayz_spawnDelay = 60;
    //dayz_spawnWait = -120;
     
    //dayz_spawnWait = -120;
    dayz_lootDelay = 2;
    dayz_lootWait = -150;
    dayz_spawnArea = 250;
    dayz_maxMaxWeaponHolders = 130;
     
    Would really be awesome if someone could explain which ones I should be looking for and what they do.
     
    Thanks.
  8. Having trouble getting this to work. When I log into my panthera server I get stuck on the splash screen.

    I am using the 3 files above and have everything in the right place (checked enough times).

     

    I checked my RPT and was given this error.

     

    1:34:47 Error in expression <rea= 1500; 
    DZE_MissionLootTable = true
    MaxVehicleLimit = 300; 
    MaxDynamicDebris>
     1:34:47   Error position: <MaxVehicleLimit = 300; 
    MaxDynamicDebris>
     1:34:47   Error Missing ;
     1:34:47 File mpmissions\__cur_mp.panthera2\init.sqf, line 29
     
    Any ideas?
  9. I have been trying to get this to work for my 1.0.4.2 panthera server but keep en counting problems. 

     

    The sqf files from the PBO do they have to be the original dayz files or should I be getting them from epoch or epoch panthera? When I tried the dayz files I would get stuck at the splash screen when logging into my server even though I could hear myself moving about.

     

    When I used the Epoch files everything seemed ok but when I clicked on use blood bag it would say could not find custom\transfusionSelf.sqf  I checked over the code several times for mistakes but could not find any, 

     

    Any help would be greatly appreciated as I am pulling my hair out here, by the way I am new to this all and could be missing simple.

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