Rusty
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Posts posted by Rusty
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Thanks! will test this tonight!
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Great addition, but the download link is dead.
Could someone please post the DL link?
Thanks!
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Thank you for the mod.
I do have snap_build plugin installed and so I am using that player_build.sqf
Within this file I do not have some of the lines of code you said to replace.
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];_tmpbuilt setVariable ["CharacterID",_combination,true];PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];If someone could take a look at my player_build.sqf I'd appreciate it.Thank you!This is my RPT file. Server loads near 100% but then stops.4:15:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon14:15:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl14:15:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 85214:15:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"14:15:05 "DayZ Epoch: MPframework inited"14:15:07 Error in expression <t_removeNearby.sqf";player_tagfriendly.sqf = compile preprocessFileLineNumbe>14:15:07 Error position: <.sqf = compile preprocessFileLineNumbe>14:15:07 Error Missing ;14:15:07 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 3314:15:07 Error in expression <t_removeNearby.sqf";player_tagfriendly.sqf = compile preprocessFileLineNumbe>14:15:07 Error position: <.sqf = compile preprocessFileLineNumbe>14:15:07 Error Missing ;14:15:07 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 3314:15:07 "Res3tting B!S effects..."14:15:09 "Initiating SafeZones"---------------------------------
I followed the instructions to the letter and everything looks ok. I need some help please :)
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Combine defines.hpp and RscDisplaySpawnSelecter.hpp
Would you be able to do this for me? I'm getting parse errors. Not the best at coding.
I'd really appreciate it !
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CAn someone tell me how to move the Zupa debug information down about 10 inches? It's exactly where my infistar debug monitor is. :/
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While we're tossing around the dayz_server/compile/server_playersetup.sqf.
I've got the zupa coin script running, and would like to merge the spawn selection into it. Any help is greatly appreciated. Excellent work on this and thank you so much for making it public!
I'm on 1.0.5.1
**update**
I believe I have a good server_playersetup.sqf but I am getting this error
ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 40: .RscStructuredText: Member already defined.
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Excellent Mod.
My problem is the same as a few others. ( just a reminder - if you FIX a problem, please post what you did so others like myself don't have to repeat issues.)
Dedicated server - Setup for Overpoch. Copied your folders/files. Then added Infistar and started the server.
Everything works. Trader shows coins. ATM's in place. But I cannot access the ATM's. No mousewheel option.
You mentioned to check the fn_selfactions. I'm using yours and haven't modified it.
** Update - Infistar was the problem. I have just updated it to the latest release this week and now it functions fine. What I find difficult is getting the "ATM BanK" option is a little tough as you need to be looking almost directly at the laptop. Any slight deviance will cause the option to not show. If you can widen this a bit, I think it would help.
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Help
So I have this for my service point I want to add all fuel tanks help????
_servicepoint = dayz_fuelpumparray; // service point classes (can be house, vehicle and unit classes)
In the server it's only at fuel stations I want it too be at all fuel tanks plus the fuel stations??????
Look at the the 5th post in this thread.
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I'll switch it over to a trader in stary to see if I can get that to work for now. If that works, then it'll take some testing to see why the other npc won't work.
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"UPDATE" : I got it to work by using one of the classnames from another functioning trader.
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Thank you for the suggestion.. :P
What I do is have a *WIP* folder that I use when the server is quiet late at night - so I can quickly upload my changes and test them - whilst having backups is easy as it's normally only one or two files I'm changing at a time.
I still can't get my npc menu to appear for the _servicePointClasses = ["INS_Worker2_DZ"];
That npc classname isn't in use anywhere.
It's also not in the database. ( I got the classname to use through infistar )
The NPC's I entered into my mission.sqf file. They do spawn at each of the coords I setup - and when I do an "info" on them in game - they are running as "INS_Worker2_DZ." Although the skins are all different on these new npc's - the classnames are identical.
I can provide you a file or two if needed, any help is appreciated.
Thanks Axe Cop ! You sir are a Legend. :)
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I have my NPC's within my refuel stations. I have them all using the same skin which isn't used anywhere else on the server.
I don't have a test server to test the functionality of the script with the NPC's.
Would this work?
_servicePointClasses = ["INS_Worker2_DZ"];
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haha - well - I guess I should. I'm so busy scripting and fixing / helping everyone I rarely get a chance to play.
I honestly never knew that npc's are in fuel stations. I don't remember seeing their icons on the map ..
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I don't know vanilla Overpoch has no refuel options, as far as I know you have to talk to the NPC inside of the gas station and get a really nice menu to refuel and repair!? :)
Do you mean, we can put NPC's inside of fuel stations, and? Really ? Now that would be cool.
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My apologies if this has already been addressed. My topic searches came up empty.
The script works fine, however I need to remove the vanilla "refuel" option. Atm, I have two.
Running Overpoch.
Thank you.
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Hi Jossy,
system chat shouldn't affect it. But I used your init, recopied my lists, left everything else alone ( I added in one system chat to tell me it was loaded ) and it works.
Thank you for your help!
btw will this work for any vehicle?
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I'll install the paa plugin into photoshop and give it a go.
So basically I use either one or the other scripts you posted and put whichever one I want to use into "admin_start.sqf"
From there - execute it through ALT+F11 in Infistar ( after logging in via #login mypassword )
What happens from here?
If you are making it a permanent change, would it be easy for you to add in a selection, so I can choose which one of my textures to apply?
Thanks for the script and all your help. Much appreciated !
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That would be fantastic Bow. I really appreciate the offer.
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I do it on the fly, I set the texture of the vehicle using cursorTarget
Oh nice. You wouldn't have a link to a quick tutorial on that. Also is it a permanent set, or just temp?
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i changed the first post, the way to fix it has changed.
Excellent. Thank you. I've got it now. I'll run a test at the next restart and repost if I am still having problems.
Thank you for the fast reply! :)
** Update - It works perfectly. Thanks again!
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Armored SUV does not work with this.
And yes. if you pull in multiple skins for one class, it will break.
You are one genius arnt you? would you take a minute to figure yourself, instead you prepare a question post which costs you at least 5 minutes.
Thank you Mark, - I like to be well documented.
The reason why I spent 5 minutes to prepare the post was for two reasons.
One : To verify if in fact having the same classnames would break it.
Two : If it didn't Was there something else wrong.
Third - I cannot start / stop my server when it's full to test it.
And lastly - to get some input on the textures I was using.
The jpg's and PNG. Do they go into the dayz_server/custom folder - or the MPMissions/Dayz_epoch11.Chernarus/custom ?
Thank you for the mod Brockie !!
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My Init for the mod
My server init.
Still cannot get the trader's menu to appear for this option.
Thank you for the suggestions above. I have corrected the previous mistakes as seen in the pastebin's.
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Hello, I believe everything is correct. However I cannot get them to load.
dayz_server\system\server_monitor.sqf
dayz_server\compile\server_publishVehicle2
dayz_server\compile\server_publishVehicle3
when I spawn the SUV_TK_CIV_EP1 I just get the standard SUV.
I realized that I derped and assigned all textures to the same vehicle class. Would this be the cause? Or should something still load?
I am using the textures from your referrer
In his RAR file is a PNG amongst the jpg's. I am not certain if that one should be excluded.
Also - The images - do they go into the dayz_server/custom folder - or the MPMissions/Dayz_epoch11.Chernarus/custom ?
Any help is appreciated. Thank you so much for your time - I realize it must have been a bit of work to create this mod, so much appreciated ! -
With Brockies Tutorial, I cannot get them to load up.
I realized that I also made an error of putting all 8 textures to the same vehicle. But not sure if that would cause it to not show at all ?
Also - should I include the PNG ?
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Hi there,
Great mod. Thanks!
Only admins can access the trader, for everyone else it immediately closes the trader window once clicked..
I am assuming it is because I did not make that change to my AH.sqf. for Infistar.
However I believe that your lines to change are outdated as I could not locate this line.
if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))
Also, is it possible for me to add overpoch skins into this system? Would it work, or is it strictly for Epoch?
Thanks for your help!
1.0.5.1 Is Smelting Orr Gone?
in General Discussion.
Posted
Thank you for posting this. I really appreciate it!