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Rusty

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Posts posted by Rusty

  1. Thank you for the mod.

    I do have snap_build plugin installed and so I am using that player_build.sqf

     

    Within this file I do not have some of the lines of code you said to replace.

     

    _tmpbuilt setVariable ["CharacterID",dayz_characterID,true]; 
    _tmpbuilt setVariable ["CharacterID",_combination,true];
    PVDZE_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],_classname];
    PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname];
     
     
    If someone could take a look at my player_build.sqf I'd appreciate it.
    Thank you!
     
     
    This is my RPT file.  Server loads near 100% but then stops.
     
    4:15:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    14:15:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    14:15:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    14:15:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    14:15:05 "DayZ Epoch: MPframework inited"
    14:15:07 Error in expression <t_removeNearby.sqf";
     
    player_tagfriendly.sqf = compile preprocessFileLineNumbe>
    14:15:07   Error position: <.sqf = compile preprocessFileLineNumbe>
    14:15:07   Error Missing ;
    14:15:07 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 33
    14:15:07 Error in expression <t_removeNearby.sqf";
     
    player_tagfriendly.sqf = compile preprocessFileLineNumbe>
    14:15:07   Error position: <.sqf = compile preprocessFileLineNumbe>
    14:15:07   Error Missing ;
    14:15:07 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 33
    14:15:07 "Res3tting B!S effects..."
    14:15:09 "Initiating SafeZones"

     

    ---------------------------------

    I followed the instructions to the letter and everything looks ok.   I need some help please :)

  2. While we're tossing around the dayz_server/compile/server_playersetup.sqf.

     

    I've got the zupa coin script running, and would like to merge the spawn selection into it.  Any help is greatly appreciated.  Excellent work on this and thank you so much for making it public!

    http://pastebin.com/NhBk1FQc

     

    I'm on 1.0.5.1

     

    **update**

    I believe I have a good server_playersetup.sqf but I am getting this error

    ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 40: .RscStructuredText: Member already defined.

  3. Excellent Mod.

    My problem is the same as a few others.  ( just a reminder - if you FIX a problem, please post what you did so others like myself don't have to repeat issues.)

    Dedicated server - Setup for Overpoch.   Copied your folders/files.   Then added Infistar and started the server.

     

    Everything works.  Trader shows coins.  ATM's in place.  But I cannot access the ATM's.  No mousewheel option.

    You mentioned to check the fn_selfactions.  I'm using yours and haven't modified it.  

     

    ** Update - Infistar was the problem.  I have just updated it to the latest release this week and now it functions fine.  What I find difficult is getting the "ATM BanK" option is a little tough as you need to be looking almost directly at the laptop.  Any slight deviance will cause the option to not show.  If you can widen this a bit, I think it would help.

  4. Thank you for the suggestion.. :P

    What I do is have a *WIP* folder that I use when the server is quiet late at night - so I can quickly upload my changes and test them - whilst having backups is easy as it's normally only one or two files I'm changing at a time.  

     

    I still can't get my npc menu to appear for the _servicePointClasses = ["INS_Worker2_DZ"];

    That npc classname isn't in use anywhere.  

    It's also not in the database.  ( I got the classname to use through infistar )

    The NPC's I entered into my mission.sqf file.  They do spawn at each of the coords I setup - and when I do an "info" on them in game - they are running as "INS_Worker2_DZ."  Although the skins are all different on these new npc's - the classnames are identical.

     

    I can provide you a file or two if needed,  any help is appreciated.  

    Thanks Axe Cop !  You sir are a Legend. :)

  5. I'll install the paa plugin into photoshop and give it a go.

     

    So basically I use either one or the other scripts you posted and put whichever one I want to use into "admin_start.sqf"

    From there - execute it through ALT+F11 in Infistar ( after logging in via #login mypassword ) 

     

    What happens from here?    

     

    If you are making it a permanent change, would it be easy for you to add in a selection, so I can choose which one of my textures to apply?

     

    Thanks for the script and all your help.  Much appreciated !

  6. Armored SUV does not work with this.

     

    And yes. if you pull in multiple skins for one class, it will break.

    You are one genius arnt you? would you take a minute to figure yourself, instead you prepare a question post which costs you at least 5 minutes.

     

    Thank you Mark,   - I like to be well documented.  

    The reason why I spent 5 minutes to prepare the post was for two reasons.

    One : To verify if in fact having the same classnames would break it.

    Two : If it didn't  Was there something else wrong.

    Third - I cannot start / stop my server when it's full to test it.

    And lastly - to get some input on the textures I was using.

    The jpg's and PNG.  Do they go into the dayz_server/custom folder - or the MPMissions/Dayz_epoch11.Chernarus/custom ?   

     

    Thank you for the mod Brockie !!

  7. Hello,  I believe everything is correct.  However I cannot get them to load.

     

    dayz_server\system\server_monitor.sqf

    http://pastebin.com/yPRRHMDb

     

    dayz_server\compile\server_publishVehicle2

    http://pastebin.com/um1p6kVp

     

    dayz_server\compile\server_publishVehicle3

    http://pastebin.com/b45QQtbU

     

    when I spawn the SUV_TK_CIV_EP1  I just get the standard SUV.  

    I realized that I derped and assigned all textures to the same vehicle class.  Would this be the cause?  Or should something still load?

     

    I am using the textures from your referrer 

    In his RAR file is a PNG amongst the jpg's.  I am not certain if that one should be excluded.

    Also - The images - do they go into the dayz_server/custom folder - or the MPMissions/Dayz_epoch11.Chernarus/custom ?   

     
    Any help is appreciated.   Thank you so much for your time - I realize it must have been a bit of work to create this mod, so much appreciated !
  8. Hi there,

    Great mod.  Thanks!

     

    Only admins can access the trader, for everyone else it immediately closes the trader window once clicked..

    I am assuming it is because I did not make that change to my AH.sqf. for Infistar.

    However I believe that your lines to change are outdated as I could not locate this line.

     

    if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))

     

    Also, is it possible for me to add overpoch skins into this system?  Would it work, or is it strictly for Epoch?

     

    Thanks for your help!

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