bronwaterg
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Posts posted by bronwaterg
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Oh yes im using epoch mod 1.0.4.1
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hellow i tried to put this on my server i used ems 0.2.6
i get stuck on the last loading screen i can hear the sound from ingame but stuck ont he loader
this is my init that is located in /mine ip/MPMissions/DayZ_Epoch_11.Chernarus
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//anti Hack
//Lights
//[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
// Mission System Markers
If (!isnil ("Ccoords")) then {
[] execVM "debug\addmarkers.sqf";
};
If (!isnil ("MCoords")) then {
[] execVM "debug\addmarkers75.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
this is my server_cleanup.fsm
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*//*%FSM<HEAD>*//*item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"};item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"};item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"};item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"};item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"};item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"};item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"};item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""};item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""};item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""};item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""};item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"};item12[] = {"__s_update__obje",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"5s" \n "update " \n "objects"};item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"};item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"};item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"};item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"};item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"};item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"};item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"};item21[] = {"group_cleanup",2,4346,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"};item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"};link0[] = {0,2};link1[] = {1,3};link2[] = {2,1};link3[] = {3,4};link4[] = {4,9};link5[] = {4,11};link6[] = {4,12};link7[] = {4,13};link8[] = {4,14};link9[] = {4,15};link10[] = {4,16};link11[] = {5,6};link12[] = {6,7};link13[] = {7,8};link14[] = {8,3};link15[] = {9,10};link16[] = {10,5};link17[] = {11,21};link18[] = {12,22};link19[] = {13,20};link20[] = {14,19};link21[] = {15,18};link22[] = {16,17};link23[] = {17,5};link24[] = {18,5};link25[] = {19,5};link26[] = {20,5};link27[] = {21,5};link28[] = {22,5};globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1};window[] = {2,-1,-1,-1,-1,1089,222,1514,277,3,1062};*//*%FSM</HEAD>*/class FSM{fsmName = "DayZ Server Cleanup";class States{/*%FSM<STATE "init">*/class init{name = "init";init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "initialized">*/class initialized{priority = 0.000000;to="prepare";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "prepare">*/class prepare{name = "prepare";init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n"" \n"_lastUpdate = diag_tickTime;" \n"_lastNeedUpdate = diag_tickTime;" \n"_lastCleanupVehicles = diag_tickTime;" \n"_lastCleanupGroups = diag_tickTime;" \n"_lastCleanupNull = diag_tickTime;" \n"" \n"_lastCleanup900 = diag_tickTime;" \n"" \n""/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="waiting";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "waiting">*/class waiting{name = "waiting";init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n""/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "__5_min__loop">*/class __5_min__loop{priority = 6.000000;to="cleanup_animals";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "__0_min__loop">*/class __0_min__loop{priority = 5.000000;to="cleanup_dead";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "___min_loop">*/class ___min_loop{priority = 4.000000;to="sync_time";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "___min__loop">*/class ___min__loop{priority = 3.000000;to="cleanup_loot";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "__s_update__obje">*/class __s_update__obje{priority = 2.000000;to="update_objects";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "___second_loop">*/class ___second_loop{priority = 1.000000;to="group_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;};/*%FSM</LINK>*//*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "general_cleanup">*/class general_cleanup{name = "general_cleanup";init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n""/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="waiting";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "cleanup_animals">*/class cleanup_animals{name = "cleanup_animals";init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n"[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "cleanup_dead">*/class cleanup_dead{name = "cleanup_dead";init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "sync_time">*/class sync_time{name = "sync_time";init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n" call dze_diag_fps;" \n"};" \n"call server_timeSync;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "cleanup_loot">*/class cleanup_loot{name = "cleanup_loot";init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n" call dze_diag_fps;" \n"};" \n"" \n"[] spawn server_spawnCleanLoot;" \n"" \n"// set player save time based on server performance" \n"PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n"publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "group_cleanup">*/class group_cleanup{name = "group_cleanup";init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n"[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*//*%FSM<STATE "update_objects">*/class update_objects{name = "update_objects";init = /*%FSM<STATEINIT""">*/"{" \n" needUpdate_objects = needUpdate_objects - [_x];" \n" [_x,""damage"",true] call server_updateObject;" \n"} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;class Links{/*%FSM<LINK "true">*/class true{priority = 0.000000;to="general_cleanup";precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;};/*%FSM</LINK>*/};};/*%FSM</STATE>*/};initState="init";finalStates[] ={};};/*%FSM</COMPILE>*/and this is my server_functions[] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};waituntil {!isnil "bis_fnc_init"};BIS_MPF_remoteExecutionServer = {if ((_this select 1) select 2 == "JIPrequest") then {[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;};};/* Skaronator - secured better remoteExecServerBIS_MPF_remoteExecutionServer = {if ((_this select 1) select 2 == "JIPrequest") then {_playerObj = (_this select 1) select 0;remExField = [nil, nil, format ["";if !(isServer) then {[] execVM "ca\Modules\Functions\init.sqf";};""]];(owner _playerObj) publicVariableClient "remExField";};};*/BIS_Effects_Burn = {};server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";fnc_hTime = compile preprocessFile "\z\addons\dayz_server\EMS\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time/* PVS/PVC - Skaronator */server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";//onPlayerConnected {[_uid,_name] call server_onPlayerConnect;};onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};server_updateNearbyObjects = {private["_pos"];_pos = _this select 0;{[_x, "gear"] call server_updateObject;} forEach nearestObjects [_pos, dayz_updateObjects, 10];};server_handleZedSpawn = {private["_zed"];_zed = _this select 0;_zed enableSimulation false;};zombie_findOwner = {private["_unit"];_unit = _this select 0;#ifdef DZE_SERVER_DEBUGdiag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );#endifdeleteVehicle _unit;};vehicle_handleInteract = {private["_object"];_object = _this select 0;needUpdate_objects = needUpdate_objects - [_object];[_object, "all"] call server_updateObject;};array_reduceSizeReverse = {private["_array","_count","_num","_newarray","_startnum","_index"];_array = _this select 0;_newarray = [];_count = _this select 1;_num = count _array;if (_num > _count) then {_startnum = _num - 1;_index = _count - 1;for "_i" from 0 to _index do {_newarray set [(_index-_i),_array select (_startnum - _i)];};_array = _newarray;};_array};array_reduceSize = {private ["_array1","_array","_count","_num"];_array1 = _this select 0;_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];_count = _this select 1;_num = count _array;if (_num > _count) then {_array resize _count;};_array};object_handleServerKilled = {private["_unit","_objectID","_objectUID","_killer"];_unit = _this select 0;_killer = _this select 1;_objectID = _unit getVariable ["ObjectID","0"];_objectUID = _unit getVariable ["ObjectUID","0"];[_objectID,_objectUID,_killer] call server_deleteObj;_unit removeAllMPEventHandlers "MPKilled";_unit removeAllEventHandlers "Killed";_unit removeAllEventHandlers "HandleDamage";_unit removeAllEventHandlers "GetIn";_unit removeAllEventHandlers "GetOut";};check_publishobject = {private["_allowed","_object","_playername"];_object = _this select 0;_playername = _this select 1;_allowed = false;if ((typeOf _object) in dayz_allowedObjects) then {//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];_allowed = true;};_allowed};//event Handlerseh_localCleanup = {private ["_object"];_object = _this select 0;_object addEventHandler ["local", {if(_this select 1) then {private["_type","_unit"];_unit = _this select 0;_type = typeOf _unit;_myGroupUnit = group _unit;_unit removeAllMPEventHandlers "mpkilled";_unit removeAllMPEventHandlers "mphit";_unit removeAllMPEventHandlers "mprespawn";_unit removeAllEventHandlers "FiredNear";_unit removeAllEventHandlers "HandleDamage";_unit removeAllEventHandlers "Killed";_unit removeAllEventHandlers "Fired";_unit removeAllEventHandlers "GetOut";_unit removeAllEventHandlers "GetIn";_unit removeAllEventHandlers "Local";clearVehicleInit _unit;deleteVehicle _unit;deleteGroup _myGroupUnit;//_unit = nil;diag_log ("CLEANUP: DELETED A " + str(_type) );};}];};server_hiveWrite = {private["_data"];_data = "HiveExt" callExtension _this;};server_hiveReadWrite = {private["_key","_resultArray","_data"];_key = _this;_data = "HiveExt" callExtension _key;_resultArray = call compile format ["%1",_data];_resultArray};server_hiveReadWriteLarge = {private["_key","_resultArray","_data"];_key = _this;_data = "HiveExt" callExtension _key;_resultArray = call compile _data;_resultArray};server_checkIfTowed = {private ["_vehicle","_player","_attached"];if (DZE_HeliLift) then {_vehicle = _this select 0;_player = _this select 2;_attached = _vehicle getVariable["attached",false];if ((typeName _attached == "OBJECT")) then {_player action ["eject", _vehicle];detach _vehicle;_vehicle setVariable["attached",false,true];_attached setVariable["hasAttached",false,true];};};};server_characterSync = {private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];_characterID = _this select 0;_playerPos = _this select 1;_playerGear = _this select 2;_playerBackp = _this select 3;_medical = _this select 4;_currentState = _this select 5;_currentModel = _this select 6;_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];_key call server_hiveWrite;};if(isnil "dayz_MapArea") then {dayz_MapArea = 10000;};if(isnil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};// Get all buildings and roads only once TODO: set variables to nil after done if nessicaryMarkerPosition = getMarkerPos "center";RoadList = MarkerPosition nearRoads DynamicVehicleArea;// Very taxing !!! but only on first startupBuildingList = [];{if (DZE_MissionLootTable) then {if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then{BuildingList set [count BuildingList,_x];};} else {if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then{BuildingList set [count BuildingList,_x];};};} forEach (MarkerPosition nearObjects ["building",DynamicVehicleArea]);spawn_vehicles = {private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];if (!isDedicated) exitWith { }; //Be sure the run thiswhile {count AllowedVehiclesList > 0} do {// BIS_fnc_selectRandom replaced because the index may be needed to remove the element_index = floor random count AllowedVehiclesList;_random = AllowedVehiclesList select _index;_vehicle = _random select 0;_velimit = _random select 1;_qty = {_x == _vehicle} count serverVehicleCounter;// If under limit allow to proceedif (_qty <= _velimit) exitWith {};// vehicle limit reached, remove vehicle from list// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)_lastIndex = (count AllowedVehiclesList) - 1;if (_lastIndex != _index) then {AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];};AllowedVehiclesList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_log("DEBUG: unable to find suitable vehicle to spawn");} else {// add vehicle to counter for next passserverVehicleCounter set [count serverVehicleCounter,_vehicle];// Find Vehicle Type to better control spawns_isAir = _vehicle isKindOf "Air";_isShip = _vehicle isKindOf "Ship";if(_isShip || _isAir) then {if(_isShip) then {// Spawn anywhere on coast on waterwaitUntil{!isNil "BIS_fnc_findSafePos"};_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning boat near coast " + str(_position));} else {// Spawn air anywhere that is flatwaitUntil{!isNil "BIS_fnc_findSafePos"};_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning air anywhere flat " + str(_position));};} else {// Spawn around buildings and 50% near roadsif((random 1) > 0.5) then {waitUntil{!isNil "BIS_fnc_selectRandom"};_position = RoadList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning near road " + str(_position));} else {waitUntil{!isNil "BIS_fnc_selectRandom"};_position = BuildingList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;//diag_log("DEBUG: spawning around buildings " + str(_position));};};// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in airif ((count _position) == 2) then {_dir = round(random 180);_istoomany = _position nearObjects ["AllVehicles",50];if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };//place vehicle_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];_veh setdir _dir;_veh setpos _position;if(DZEdebug) then {_marker = createMarker [str(_position) , _position];_marker setMarkerShape "ICON";_marker setMarkerType "DOT";_marker setMarkerText _vehicle;};// Get position with ground_objPosition = getPosATL _veh;clearWeaponCargoGlobal _veh;clearMagazineCargoGlobal _veh;// _veh setVehicleAmmo DZE_vehicleAmmo;// Add 0-3 loots to vehicle using random cfgloots_num = floor(random 4);_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];for "_x" from 1 to _num do {_iClass = _allCfgLoots call BIS_fnc_selectRandom;_itemTypes = [];if (DZE_MissionLootTable) then {_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);} else {_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);};_index = dayz_CLBase find _iClass;_weights = dayz_CLChances select _index;_cntWeights = count _weights;_index = floor(random _cntWeights);_index = _weights select _index;_itemType = _itemTypes select _index;_veh addMagazineCargoGlobal [_itemType,1];//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));};[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;};};};spawn_ammosupply = {private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];if (isDedicated) then {_WreckList = ["Supply_Crate_DZE"];waitUntil{!isNil "BIS_fnc_selectRandom"};_position = RoadList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;if ((count _position) == 2) then {_istoomany = _position nearObjects ["All",5];if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };_spawnveh = _WreckList call BIS_fnc_selectRandom;if(DZEdebug) then {_marker = createMarker [str(_position) , _position];_marker setMarkerShape "ICON";_marker setMarkerType "DOT";_marker setMarkerText str(_spawnveh);};_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];_veh enableSimulation false;_veh setDir round(random 360);_veh setpos _position;_veh setVariable ["ObjectID","1",true];};};};DZE_LocalRoadBlocks = [];spawn_roadblocks = {private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];waitUntil{!isNil "BIS_fnc_selectRandom"};if (isDedicated) then {_position = RoadList call BIS_fnc_selectRandom;_position = _position modelToWorld [0,0,0];waitUntil{!isNil "BIS_fnc_findSafePos"};_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;if ((count _position) == 2) then {// Get position with ground_istoomany = _position nearObjects ["All",5];if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };waitUntil{!isNil "BIS_fnc_selectRandom"};_spawnveh = _WreckList call BIS_fnc_selectRandom;if(DZEdebug) then {_marker = createMarker [str(_position) , _position];_marker setMarkerShape "ICON";_marker setMarkerType "DOT";_marker setMarkerText str(_spawnveh);};_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];_veh enableSimulation false;_veh setDir round(random 360); // Randomize placement a bit_veh setpos _position;_veh setVariable ["ObjectID","1",true];};};};spawn_mineveins = {private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];if (isDedicated) then {_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;if ((count _position) == 2) then {_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];_position = (_positions call BIS_fnc_selectRandom) select 0;// Get position with ground_istoomany = _position nearObjects ["All",10];if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;if(DZEdebug) then {_marker = createMarker [str(_position) , _position];_marker setMarkerShape "ICON";_marker setMarkerType "DOT";_marker setMarkerText str(_spawnveh);};//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];_veh enableSimulation false;// Randomize placement a bit_veh setDir round(random 360);_veh setpos _position;_veh setVariable ["ObjectID","1",true];};};};if(isnil "DynamicVehicleDamageLow") then {DynamicVehicleDamageLow = 0;};if(isnil "DynamicVehicleDamageHigh") then {DynamicVehicleDamageHigh = 100;};if(isnil "DynamicVehicleFuelLow") then {DynamicVehicleFuelLow = 0;};if(isnil "DynamicVehicleFuelHigh") then {DynamicVehicleFuelHigh = 100;};if(isnil "DZE_DiagFpsSlow") then {DZE_DiagFpsSlow = false;};if(isnil "DZE_DiagFpsFast") then {DZE_DiagFpsFast = false;};if(isnil "DZE_DiagVerbose") then {DZE_DiagVerbose = false;};dze_diag_fps = {if(DZE_DiagVerbose) then {diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];} else {diag_log format["DEBUG FPS : %1", diag_fps];};};// Damage generator functiongenerate_new_damage = {private ["_damage"];_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;_damage;};// Damage generator fuctiongenerate_exp_damage = {private ["_damage"];_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;// limit this to 85% since vehicle would blow up otherwise.//if(_damage >= 0.85) then {// _damage = 0.85;//};_damage;};server_getDiff = {private["_variable","_object","_vNew","_vOld","_result"];_variable = _this select 0;_object = _this select 1;_vNew = _object getVariable[_variable,0];_vOld = _object getVariable[(_variable + "_CHK"),_vNew];_result = 0;if (_vNew < _vOld) then {//JIP issues_vNew = _vNew + _vOld;_object getVariable[(_variable + "_CHK"),_vNew];} else {_result = _vNew - _vOld;_object setVariable[(_variable + "_CHK"),_vNew];};_result};server_getDiff2 = {private["_variable","_object","_vNew","_vOld","_result"];_variable = _this select 0;_object = _this select 1;_vNew = _object getVariable[_variable,0];_vOld = _object getVariable[(_variable + "_CHK"),_vNew];_result = _vNew - _vOld;_object setVariable[(_variable + "_CHK"),_vNew];_result};dayz_objectUID = {private["_position","_dir","_key","_object"];_object = _this;_position = getPosATL _object;_dir = direction _object;_key = [_dir,_position] call dayz_objectUID2;_key};dayz_objectUID2 = {private["_position","_dir","_key"];_dir = _this select 0;_key = "";_position = _this select 1;{_x = _x * 10;if ( _x < 0 ) then { _x = _x * -10 };_key = _key + str(round(_x));} forEach _position;_key = _key + str(round(_dir));_key};dayz_objectUID3 = {private["_position","_dir","_key"];_dir = _this select 0;_key = "";_position = _this select 1;{_x = _x * 10;if ( _x < 0 ) then { _x = _x * -10 };_key = _key + str(round(_x));} forEach _position;_key = _key + str(round(_dir + time));_key};dayz_recordLogin = {private["_key"];_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];_key call server_hiveWrite;};//----------InitMissions--------//MissionGo = 0;MissionGoMinor = 0;if (isServer) then {SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];[] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; //Starts major mission systemSMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];[] execVM "\z\addons\dayz_server\EMS\minor\SMfinder.sqf"; //Starts minor mission system};//---------EndInitMissions------//dayz_perform_purge = {if(!isNull(_this)) then {_this removeAllMPEventHandlers "mpkilled";_this removeAllMPEventHandlers "mphit";_this removeAllMPEventHandlers "mprespawn";_this removeAllEventHandlers "FiredNear";_this removeAllEventHandlers "HandleDamage";_this removeAllEventHandlers "Killed";_this removeAllEventHandlers "Fired";_this removeAllEventHandlers "GetOut";_this removeAllEventHandlers "GetIn";_this removeAllEventHandlers "Local";clearVehicleInit _this;deleteVehicle _this;deleteGroup (group _this);};};dayz_perform_purge_player = {private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];diag_log ("Purging player: " + str(_this));if(!isNull(_this)) then {_location = getPosATL _this;_dir = getDir _this;_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];_holder setDir _dir;_holder setPosATL _location;_holder enableSimulation false;_weapons = weapons _this;_magazines = magazines _this;// find backpackif(!(isNull unitBackpack _this)) then {_backpack = unitBackpack _this;_backpackType = typeOf _backpack;_backpackWpn = getWeaponCargo _backpack;_backpackMag = getMagazineCargo _backpack;_holder addBackpackCargoGlobal [_backpackType,1];// add items from backpack_objWpnTypes = _backpackWpn select 0;_objWpnQty = _backpackWpn select 1;_countr = 0;{_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];_countr = _countr + 1;} forEach _objWpnTypes;// add backpack magazine items_objWpnTypes = _backpackMag select 0;_objWpnQty = _backpackMag select 1;_countr = 0;{_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];_countr = _countr + 1;} forEach _objWpnTypes;};};// add weapons{_holder addWeaponCargoGlobal [_x, 1];} forEach _weapons;// add mags{_holder addMagazineCargoGlobal [_x, 1];} forEach _magazines;_this removeAllMPEventHandlers "mpkilled";_this removeAllMPEventHandlers "mphit";_this removeAllMPEventHandlers "mprespawn";_this removeAllEventHandlers "FiredNear";_this removeAllEventHandlers "HandleDamage";_this removeAllEventHandlers "Killed";_this removeAllEventHandlers "Fired";_this removeAllEventHandlers "GetOut";_this removeAllEventHandlers "GetIn";_this removeAllEventHandlers "Local";clearVehicleInit _this;deleteVehicle _this;deleteGroup (group _this);// _this = nil;};dayz_removePlayerOnDisconnect = {if(!isNull(_this)) then {_this removeAllMPEventHandlers "mphit";deleteVehicle _this;deleteGroup (group _this);};};server_timeSync = {//Send requestprivate ["_hour","_minute","_date","_key","_result","_outcome"];_key = "CHILD:307:";_result = _key call server_hiveReadWrite;_outcome = _result select 0;if(_outcome == "PASS") then {_date = _result select 1;if(dayz_fullMoonNights) then {_hour = _date select 3;_minute = _date select 4;//Force full moon nights_date = [2013,8,3,_hour,_minute];};setDate _date;PVDZE_plr_SetDate = _date;publicVariable "PVDZE_plr_SetDate";diag_log ("TIME SYNC: Local Time set to " + str(_date));};};// must spawn theseserver_spawncleanDead = {private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];_allDead = allDead;_delQtyZ = 0;_delQtyP = 0;{if (local _x) then {if (_x isKindOf "zZombie_Base") then{_x call dayz_perform_purge;sleep 0.05;_delQtyZ = _delQtyZ + 1;} else {if (_x isKindOf "CAManBase") then {_deathTime = _x getVariable ["processedDeath", diag_tickTime];if (diag_tickTime - _deathTime > 1800) then {_x call dayz_perform_purge_player;sleep 0.025;_delQtyP = _delQtyP + 1;};};};};sleep 0.025;} forEach _allDead;if (_delQtyZ > 0 or _delQtyP > 0) then {_qty = count _allDead;diag_log (format["CLEANUP: Deleted %1 players and %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);};};server_cleanupGroups = {if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};DZE_DYN_GroupCleanup = true;{if (count units _x == 0) then {deleteGroup _x;};sleep 0.001;} forEach allGroups;DZE_DYN_GroupCleanup = nil;};server_checkHackers = {if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};DZE_DYN_HackerCheck = true;{if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable ["Sarge",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \ndiag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));(vehicle _x) setDamage 1;_x setDamage 1;sleep 0.25;};sleep 0.001;} forEach allUnits;DZE_DYN_HackerCheck = nil;};server_spawnCleanFire = {private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];_missionFires = allMissionObjects "Land_Fire_DZ";_delQtyFP = 0;{if (local _x) then {deleteVehicle _x;sleep 0.025;_delQtyFP = _delQtyFP + 1;};sleep 0.001;} forEach _missionFires;if (_delQtyFP > 0) then {_qty = count _missionFires;diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);};};server_spawnCleanLoot = {private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};DZE_DYN_cleanLoot = true;_missionObjs = allMissionObjects "ReammoBox";_delQty = 0;_dateNow = (DateToNumber date);{_keep = _x getVariable ["permaLoot",false];if (!_keep) then {_created = _x getVariable ["created",-0.1];if (_created == -0.1) then {_x setVariable ["created",_dateNow,false];_created = _dateNow;} else {_age = (_dateNow - _created) * 525948;if (_age > 20) then {_nearby = {(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase","AllVehicles"], 130]);if (_nearby==0) then {deleteVehicle _x;sleep 0.025;_delQty = _delQty + 1;};};};};sleep 0.001;} forEach _missionObjs;if (_delQty > 0) then {_qty = count _missionObjs;diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);};DZE_DYN_cleanLoot = nil;};server_spawnCleanAnimals = {private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];_missonAnimals = entities "CAAnimalBase";_delQtyAnimal = 0;{if (local _x) then {_x call dayz_perform_purge;sleep 0.05;_delQtyAnimal = _delQtyAnimal + 1;} else {if (!alive _x) then {_pos = getPosATL _x;if (count _pos > 0) then {_nearby = {(isPlayer _x) and (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);if (_nearby==0) then {_x call dayz_perform_purge;sleep 0.05;_delQtyAnimal = _delQtyAnimal + 1;};};};};sleep 0.001;} forEach _missonAnimals;if (_delQtyAnimal > 0) then {_qty = count _missonAnimals;diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);};};server_getLocalObjVars = {private ["_player","_obj","_objectID","_objectUID","_weapons","_magazines","_backpacks"];_player = _this select 0;_obj = _this select 1;_objectID = _obj getVariable["ObjectID","0"];_objectUID = _obj getVariable["ObjectUID","0"];_weapons = _obj getVariable ["WeaponCargo", false];_magazines = _obj getVariable ["MagazineCargo", false];_backpacks = _obj getVariable ["BackpackCargo", false];PVDZE_localVarsResult = [_weapons,_magazines,_backpacks];(owner _player) publicVariableClient "PVDZE_localVarsResult";diag_log format["SAFE UNLOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];};server_setLocalObjVars = {private ["_obj","_holder","_weapons","_magazines","_backpacks","_player","_objectID","_objectUID"];_obj = _this select 0;_holder = _this select 1;_player = _this select 2;_objectID = _obj getVariable["ObjectID","0"];_objectUID = _obj getVariable["ObjectUID","0"];_weapons = getWeaponCargo _obj;_magazines = getMagazineCargo _obj;_backpacks = getBackpackCargo _obj;deleteVehicle _obj;_holder setVariable ["WeaponCargo", _weapons];_holder setVariable ["MagazineCargo", _magazines];_holder setVariable ["BackpackCargo", _backpacks];diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)];};im sorry for posting it like this but i dont know how else :D -
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I cant seem to get this to work
i use this on a 1.0.4.1 server
i placed the custom folder in
serverip/mpmissions/sayz_epoch_11.chernarus
changed the sqf there
putted the line into infistar
server work try to place a wall doesnt snap
[RELEASE] Bexs Bunker Trader
in A2: Custom Bases (1.0.5.1)
Posted
I dont get this to working right the bunker is there but its buggy cant enter dont see the thingy to enter it
i think i made a fault at step 1 but i dont know it
il add my mission.sqm here
would appreciate that you can fix my mission if there is something wrong :D
http://www.megafileupload.com/en/file/539384/mission-rar.html