Fyz1kz
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Posts posted by Fyz1kz
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Hey Vampire,
Loving your VEMF and so does my player base, keep up the greatly appreciated work!
One question about a setting that id like to change but not sure if i should or not. VEMFGroupCnt = 3; if i increase this will it actually take effect and add more ai groups to mission or is it for future builds?
I'd rather not break something that works fine ;) but i would like to add more in there as my players team up well and its becoming a little too easy for them all grouped as they do.
Thanks for your time
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Yes someone already made a report post about this, which im also reporting
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Yes
Actually yesterday my moderator went to remove a shelve unit froma players small base, as he removed it, it killed the player and him AND destroyed the Altis map building that the base was built in..
Tried it at a distance and yes u can avoid being damaged,but if there are parts or vehicles near,they will be damaged or destroyed in some cases,.. noticed when you do delete you can see a little puff of dust on the area that you are selecting..
This will cause more issues than it fixes im afraid, hopefully it can be seen and fixed soon ;)
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Hey all..
Has anyone noticed that the Delete option for admins (F5) now damages players and anything close to the removal part..? only damages when removing build parts,not on vehicles or items.
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Hey Vampire!
Keep up the great work! I've seen this also maybe twice for the few days that this script has been running on my server, most of the time no errors at all.. tbh i saw this same error with loot spawner before i added your mission btw, probably related to the same weapon as you described above.
Ai move and work really well, my guys love this and so do i, cant wait for future updates or changes
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I have this running with:
- Igiload
- Single AI mission
- messages/music/lootspawner
No problems so far, Ai move about really well in this, first crate i checked however only had a "Pilots Helmet" in it.(wip i know)
Great Job Vampire! ;)
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Hey E-Devs, hope this helps ;)
Server= SSR EPOCH|PVE (official files)
Arma build: 1.36-128579
Epoch: 0.2.5.2
Actions: Just playing as normal
Repeatable: No it isnt player driven, These issues randomly happen
ISSUES: I have witnessed most of this on my own server and some other public servers running Official Files the issues ive noticed are the following--
## Vehicles/Buildables/Items in storage (Vehicles or shelves etc) Vanishing randomly sometimes after a restart.
## Maintenance pole asks for same amount several times,then Parts vanish next restart.
## Witnessed few random vics hovering in air after restart,sometimes max 100m above their position, then suddenly fall.
## More often than not, corpse does NOT have Krypto phone.
## Vehicles seem to move position by database, arma loads them into coords,then adjusts position/direction sometimes blowing up or damaging themselves in the process.
## I had a garage that i made, placed a hunter inside,later it vanished,i got another Suv parked it in garage, Restart, First to enter, Suv was on top of previously vanished Hunter=BOOM dead..
## General loss of items/shelves/walls and vehicles with no reason,seems database related (some sort of sync issue with arma?) seen on many host servers.
I have noticed more issues than what i have listed here which i will compile if i get a decent /informative reply of sorts.
Thanks for your time Devs! Keep up the Amazing work, even tho i see a lot of issues the mod has Much 'Promise' :)
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I can make it have both options, which I would have probably done in the end to make everyone happy.
Looks like for the first version they will use loot table weapons, which is how I wanted to do it anyways. ;)
Cannot wait, keep up the great work as its very much appreciated ;) All the best in the New Year!
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13:54:42 Error position: <_owner in _players)) then {
_ownerOnline>3:54:42 Error Undefined variable in expression: _owner
13:54:42 File q\addons\custom_server\AIMission\AI1.sqf, line 40
13:54:42 Error in expression < + [_x];
} foreach playableunits;
if (!(_owner in _players)) then {
_ownerOnline>
This is the result i get on rpt, any ideas? -
Hey guys,
nice to see that I'm not alone on struggling with this crappy steam update.
Since Vilayer configured my server from GameSpy to Steam or what ever they did, I cannot join it anymore.
Before they changed it, I had Epoch 1.0.5.1 with Beta 112555 installed and still have.
When trying to join my server via OA multiplayer menue I loose instantly connection with this error:
Registration failed: Couldn't resolve host name (Could not resolve host: register; no data record of requested type)
Well, thanks for this helpful information...
I cannot find my server in the server list only when I type in the IP directly.
Dunno what to do about it, any help?
I had the same problem except i was running 103718 and 1.0.4.2 prior to Vilayers 'switch'. I fixed it by going to ACP/addon manager/ uninstalled Epoch mod(not the db) and re-installed it again/ then upgraded to Epoch 1.0.5/then upgraded to Epoch 1.0.5.1/ As far as i could see all the steam ports etc were already added to config..so it was good to start up.
Then do Jgalla's steps above to make sure 'you' as a client are up to date with arma and obviously make sure your epoch is up to date, and i got in and my server has been accessable since AND showing on Arma MP List..
Hope this helps someone.
Players are dying when trying to enter/exit boats v.0.3.0.1
in Bug Reports
Posted
Also had this issue when fully stopped next to beach and container,got out of police boat first time and insta death (cannot recover body/items).returned in a rubber dinghy and this time i was ejected 20m into the air and obviously died,returned to test for last time with a jetski. insta-death.. it did not affect the admins of this server when they tried similar.