flashback
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Posts posted by flashback
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Hello,
I have a weird failure, i install a Overpoch like the TuT 70 Steps etc pp.. :)
All works fine, but my Server are not Showing my GUID? Battleye is loaded but he dont show this or something.
I make 2 Pictures to show you
So, how to Fix this? and YES Battleye is loaded Server Side?
21:15:50 BattlEye Server: Initialized (v1.207) 21:15:50 Host-Identität erstellt. 21:15:50 BattlEye Server: RCon admin #0 (00.00.00.00:53281) logged in 21:16:19 Testuser benutzt modifizierte Daten-Datei 21:16:19 BattlEye Server: Player #0 Testuser (00.00.00.00:3004) connected 21:16:19 Spieler Testuser verbindet. 21:16:20 Mission DayZ Epoch Chernarus wird aus PBO geladen 21:16:20 Spieler Testuser verbunden (ID = 76561198255884457). 21:17:50 Rollen zugeteilt. 21:17:50 Lade Mission ... 21:17:53 Mission geladen. 21:18:19 Spiel gestartet.
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no one any idea?
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i use the server_monitor.sqf from this site
Server Files:UPDATED 6/25/2014
MD5 Hash: 3c1c801a32fe2017168ded424bd7aa4f
Server: Arma2 DayZ: Epoch 1.0.5.1 Server Files -
Hey Guys,
I have a fresh overpoch server ONLY plotmanagement i tried to add i got this error->
18:44:15 Error in expression <then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then > 18:44:15 Error position: <count (_worldspace select 1) == 3) then > 18:44:15 Error count: Type String, expected Array,Config entry 18:44:15 File z\addons\dayz_server\system\server_monitor.sqf, line 105
Dunno why.
here my server_monitor.sqf:private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"]; dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version"); dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion"); _hiveLoaded = false; waitUntil{initialized}; //means all the functions are now defined diag_log "HIVE: Starting"; waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configs if(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50; }; if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100; }; if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3; }; if(isnil "MaxMineVeins") then { MaxMineVeins = 50; }; // Custon Configs End if (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; }; allowConnection = true; sm_done = true; publicVariable "sm_done"; };
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Hello,
I Have a Problem with i trade normal with the Trader i get coins for items, but if i trade with Advanced Trading with Trader he get my Items but i get no coins any ideas?
my advanced Trading / init.sqf ->
disableSerialization; Z_traderData = (_this select 3); // gets the trader data ( menu_Functionary1 ) Z_Selling = true; Z_SellingFrom = 2; if( isNil "Z_traderData" || count (Z_traderData) == 0)exitWith{ cutText [format["There went something wrong."], "PLAIN DOWN"]; }; if(isNil "Z_AdvancedTradingInit")then{ // initiate the functions and variables for advanced trading -- easier for the people :) otherwise it would be in compiles or different file. Z_SellableArray = []; Z_SellArray = []; Z_BuyArray = []; Z_BuyingArray = []; Z_vehicle = objNull; Z_VehicleDistance = 30; Z_MoneyVariable = "headShots"; // Change this to whichever currency You are using. Z_NormalCurrency = false; // No effect yet. Not supported yet if(isNil 'CurrencyName')then{ CurrencyName = 'Coins'; }; Z_filleTradeTitle = { _text = _this select 0; ctrlSetText [7408, _text]; }; Z_clearLists = { lbClear 7401; lbClear 7402; }; Z_clearBuyList = { lbClear 7421; }; Z_clearBuyingList = { lbClear 7422; }; Z_getContainer = { _dialog = findDisplay 711197; (_dialog displayCtrl 7404) ctrlSetText format["Free Slots: 0 / 0 / 0"]; Z_clearBuyingList; Z_clearLists; Z_SellableArray = []; Z_SellArray = []; Z_BuyingArray = []; _lbIndex= _this select 0; if(Z_Selling)then{ switch (_lbIndex) do { case 0: { ["Selling from backpack."] call Z_filleTradeTitle; Z_SellingFrom = 0; call Z_getBackpackItems; }; case 1: { ["Selling from vehicle."] call Z_filleTradeTitle; Z_SellingFrom = 1; call Z_getVehicleItems; }; case 2: { ["Selling from gear."] call Z_filleTradeTitle; Z_SellingFrom = 2; call Z_getGearItems; }; }; }else{ _ctrltext = format[" "]; ctrlSetText [7413, _ctrltext]; _ctrltext = format["These are all the items I'm selling!"]; ctrlSetText [7412, _ctrltext]; switch (_lbIndex) do { case 0: { Z_SellingFrom = 0; ["Buying in backpack."] call Z_filleTradeTitle; [0] call Z_calculateFreeSpace; }; case 1: { Z_SellingFrom = 1; ["Buying in vehicle."] call Z_filleTradeTitle; _canBuyInVehicle = call Z_CheckCloseVehicle; if(_canBuyInVehicle)then{ [1] call Z_calculateFreeSpace; }else{ systemChat format["Get in driver seat to be able to trade to your vehicle."]; (_dialog displayCtrl 7404) ctrlSetText format["Free Slots: %1 / %2 / %3",0,0,0]; }; }; case 2: { Z_SellingFrom = 2; ["Buying in gear."] call Z_filleTradeTitle; [2] call Z_calculateFreeSpace; }; }; }; }; Z_getBackpackItems = { call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _backpack = unitBackpack player; if (!isNil "_backpack") then { _mags = getMagazineCargo _backpack; _weaps = getWeaponCargo _backpack; _normalMags = []; _normalWeaps = []; _kinds = _mags select 0; _ammmounts = _mags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts select _forEachIndex)}do{ _normalMags set [count(_normalMags),_x]; _counter = _counter + 1; }; }forEach _kinds; _kinds2 = _weaps select 0; _ammmounts2 = _weaps select 1; { _counter = 0 ; while{ _counter < ( _ammmounts2 select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _kinds2; [_normalMags,_normalWeaps, typeOf _backpack] call Z_checkArrayInConfig; }else{ _ctrltext = format["I'm not stupid."]; ctrlSetText [7413, _ctrltext]; _ctrltext = format["You are not wearing a backpack."]; ctrlSetText [7412, _ctrltext]; }; }; Z_getVehicleItems = { Z_vehicle = objNull; call Z_clearLists; Z_SellableArray = []; Z_SellArray = []; _vehicle = objNull; _list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance]; { if(!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base"))then{ systemChat format["Selected %1",typeOf _x]; _vehicle = _x; }; }count _list; if(!isNull _vehicle)then{ Z_vehicle = _vehicle; _mags = getMagazineCargo _vehicle; _weaps = getWeaponCargo _vehicle; _normalMags = []; _normalWeaps = []; _kinds = _mags select 0; _ammmounts = _mags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts select _forEachIndex)}do{ _normalMags set [count(_normalMags),_x]; _counter = _counter + 1; }; }forEach _kinds; _kinds2 = _weaps select 0; _ammmounts2 = _weaps select 1; { _counter = 0 ; while{ _counter < ( _ammmounts2 select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _kinds2; [_normalWeaps,_normalMags, typeOf _vehicle] call Z_checkArrayInConfig; }else{ _ctrltext = format["Get in driver seat first!"]; ctrlSetText [7413, _ctrltext]; _ctrltext = format["I do not see any vehicle."]; ctrlSetText [7412, _ctrltext]; }; }; Z_getGearItems = { call Z_clearLists; Z_SellArray = []; Z_SellableArray = []; _mags = magazines player; _weaps = weapons player; [_weaps,_mags,"your gear"] call Z_checkArrayInConfig; }; Z_checkArrayInConfig = { _weaps = _this select 0; _mags = _this select 1; _extraText = _this select 2; _all = _weaps + _mags ; _total = count(_all); _arrayOfTraderCat = Z_traderData; _totalPrice = 0; if(_total > 0)then{ { _y = _x; { _cat = format["Category_%1",(_arrayOfTraderCat select _forEachIndex select 1)]; _excists = false; if(isClass(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y ))then{ _excists = isClass(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y ); }; if(_excists)exitWith{ _pic = ""; _text = ""; _type = getText(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y >> "type"); _sell = getArray(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y >> "sell"); switch (true) do { case (_type == "trade_items") : { _pic = getText (configFile >> 'CfgMagazines' >> _y >> 'picture'); _text = getText (configFile >> 'CfgMagazines' >> _y >> 'displayName'); }; case (_type == "trade_weapons") : { _pic = getText (configFile >> 'CfgWeapons' >> _y >> 'picture'); _text = getText (configFile >> 'CfgWeapons' >> _y >> 'displayName'); }; case (_type == "trade_backpacks") : { _pic = getText (configFile >> 'CfgVehicles' >> _y >> 'picture'); _text = getText (configFile >> 'CfgVehicles' >> _y >> 'displayName'); }; }; if( isNil '_text')then{_text = _y;}; Z_SellableArray set [count(Z_SellableArray) , [_y,_type,_sell select 0,_text,_pic]]; _totalPrice = _totalPrice + (_sell select 0); }; }forEach _arrayOfTraderCat; }count _all; _backUpText = _extraText; if(Z_SellingFrom != 2)then{ _extraText = getText (configFile >> 'CfgVehicles' >> _extraText >> 'displayName'); }; if (isNil '_extraText')then{_extraText = _backUpText;}; _ctrltext = format["I would offer %1 %2.", _totalPrice,CurrencyName]; ctrlSetText [7413, _ctrltext]; _ctrltext = format["I accept %1 items from %2.", count(Z_SellableArray) , _extraText]; ctrlSetText [7412, _ctrltext]; call Z_fillSellList; }; }; Z_calcPrice = { _sellPrice = 0; if(Z_Selling)then{ { _sellPrice = _sellPrice + (_x select 2); }count Z_SellArray; }else{ { _sellPrice = _sellPrice + ((_x select 2) * (_x select 5)); }count Z_BuyingArray; }; _ctrltext = format["%1 %2", _sellPrice , CurrencyName]; ctrlSetText [7410, _ctrltext]; }; Z_fillSellList = { { _index = lbAdd [7401, _x select 3]; lbSetPicture [7401, _index, _x select 4 ]; }count Z_SellableArray; }; Z_fillSellingList = { { _index = lbAdd [7402, _x select 3]; lbSetPicture [7402, _index, _x select 4]; }count Z_SellArray; }; Z_pushItemToList = { _index = _this select 0; if(!isNil"_index" && _index > -1)then { lbDelete [7401, _index]; _temp = Z_SellableArray select _index; //_item = [_temp select 0,_temp select 1 ,_temp select 2,_temp select 3, _temp select 4 ]; Z_SellArray set [count(Z_SellArray),_temp]; Z_SellableArray set [_index,"deleted"]; Z_SellableArray = Z_SellableArray - ["deleted"]; _index2 = lbAdd [7402, _temp select 3]; lbSetPicture [7402, _index2, _temp select 4]; call Z_calcPrice; }; }; Z_removeItemFromList = { _index = _this select 0; if(!isNil"_index" && _index > -1)then { lbDelete [7402, _index]; _temp = Z_SellArray select _index; _item = [_temp select 0,_temp select 1 ,_temp select 2,_temp select 3, _temp select 4 ]; Z_SellableArray set [count(Z_SellableArray),_item]; Z_SellArray set [_index,"deleted"]; Z_SellArray = Z_SellArray - ["deleted"]; _index2 = lbAdd [7401, _item select 3]; lbSetPicture [7401, _index2, _item select 4]; call Z_calcPrice; }; }; Z_pushAllToList = { Z_SellArray = Z_SellArray + Z_SellableArray; Z_SellableArray = []; call Z_clearLists; call Z_fillSellList; call Z_fillSellingList; call Z_calcPrice; }; Z_removeAllToList = { Z_SellableArray = Z_SellableArray + Z_SellArray; Z_SellArray = []; call Z_clearLists; call Z_fillSellList; call Z_fillSellingList; call Z_calcPrice; }; Z_SellItems = { _index = count (Z_SellArray) - 1; _tempArray = Z_SellArray; if(_index > -1)then{ systemChat "Selling items."; closeDialog 2; _outcome = []; _weaponsArray = []; _itemsArray = []; _bpArray = []; _bpCheckArray = []; _weaponsCheckArray = []; _itemsCheckArray = []; { _type = _x select 1; _name = _x select 0; switch (true) do { case (_type == "trade_items") : { _itemsArray set [count(_itemsArray),_name]; _itemsCheckArray set [count(_itemsCheckArray),_x select 2]; }; case (_type == "trade_weapons") : { _weaponsArray set [count(_weaponsArray),_name]; _weaponsCheckArray set [count(_weaponsCheckArray),_x select 2]; }; case (_type == "trade_backpacks") : { _bpArray set [count(_bpArray),_name]; _bpCheckArray set [count(_bpCheckArray),_x select 2]; }; }; }count Z_SellArray; // closeDialog 2; if(Z_SellingFrom == 0)then{ _outcome = [unitBackpack player,_itemsArray,_weaponsArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo; }; if(Z_SellingFrom == 1)then{ _outcome = [Z_vehicle,_itemsArray,_weaponsArray,_bpArray] call ZUPA_fnc_removeWeaponsAndMagazinesCargo; }; //gear if(Z_SellingFrom == 2)then{ _wA = []; _mA = []; { _localResult = [player,(_x select 0),1] call BIS_fnc_invRemove; if( _localResult != 1)then{ if(_x select 1 == "trade_items")then{ _mA set [count(_mA),0]; }else{ _wA set [count(_wA),0]; }; }else{ if(_x select 1 == "trade_items")then{ _mA set [count(_mA),1]; }else{ _wA set [count(_wA),1]; }; }; }count Z_SellArray; _outcome set [0,_mA]; _outcome set [1,_wA]; _outcome set [2,[]]; }; _money = 0; { _money = _money + ( ((_itemsCheckArray select _forEachIndex)) * _x) ; }forEach (_outcome select 0); { _money = _money + ( ((_weaponsCheckArray select _forEachIndex)) * _x) ; }forEach (_outcome select 1); { _money = _money + ( ( (_bpCheckArray select _forEachIndex) ) * _x) ; }forEach (_outcome select 2); if(typeName _money == "SCALAR")then{ [player,_money] call SC_fnc_addCoins; systemChat format["Received %1 %2", _money , CurrencyName]; }else{ systemChat format["Money is not a number. Something went wrong."]; }; }else{ systemChat format["No Items to Sell"]; }; }; Z_BuyItems = { _magazinesToBuy = 0; _weaponsToBuy = 0; _backpacksToBuy = 0; _priceToBuy = 0; { if( _x select 1 == "trade_weapons")then{ _weaponsToBuy = _weaponsToBuy + (_x select 5) ; _priceToBuy = _priceToBuy + ((_x select 5)*(_x select 2)); }; if( _x select 1 == "trade_items")then{ _magazinesToBuy = _magazinesToBuy + (_x select 5) ; _priceToBuy = _priceToBuy + ((_x select 2)*(_x select 5)); }; if( _x select 1 == "trade_backpacks")then{ _backpacksToBuy = _backpacksToBuy + (_x select 5) ; _priceToBuy = _priceToBuy + ((_x select 2)*(_x select 5)); }; } count Z_BuyingArray; //recheck if there is enough space -> not that some douche put extra stuff in. _canBuy = [_weaponsToBuy,_magazinesToBuy,_backpacksToBuy] call Z_allowBuying; _myMoney = player getVariable[Z_MoneyVariable,0]; if(_myMoney >= _priceToBuy)then{ if(_canBuy)then{ systemChat format["Start Buying for %1 %2",_priceToBuy,CurrencyName]; closeDialog 2; if(Z_SellingFrom == 0)then{//backpack systemChat format["Adding %1 Items in backpack",count (Z_BuyingArray)]; { if( _x select 1 == "trade_weapons")then{ (unitBackpack player) addWeaponCargoGlobal [_x select 0, _x select 5]; diag_log format ["%1 x %2 added", _x select 0, _x select 5]; }; if( _x select 1 == "trade_items")then{ (unitBackpack player) addMagazineCargoGlobal [_x select 0, _x select 5]; diag_log format ["%1 x %2 added", _x select 0, _x select 5]; }; } count Z_BuyingArray; }; if(Z_SellingFrom == 1)then{//vehicle { systemChat format["Adding %1 Items in %2",count (Z_BuyingArray), typeOf Z_vehicle]; if( _x select 1 == "trade_weapons")then{ Z_vehicle addWeaponCargoGlobal [_x select 0, _x select 5]; diag_log format ["%1 x %2 added", _x select 0, _x select 5]; }; if( _x select 1 == "trade_items")then{ Z_vehicle addMagazineCargoGlobal [_x select 0, _x select 5]; diag_log format ["%1 x %2 added", _x select 0, _x select 5]; }; if( _x select 1 == "trade_backpacks")then{ Z_vehicle addBackpackCargoGlobal [_x select 0, _x select 5]; diag_log format ["%1 x %2 added", _x select 0, _x select 5]; }; } count Z_BuyingArray; }; if(Z_SellingFrom == 2)then{//gear systemChat format["Adding %1 Items in gear",count (Z_BuyingArray)]; { if( _x select 1 == "trade_weapons")then{ _count = 0; while(_count < _x select 5)do{ player addWeapon (_x select 0); diag_log format ["%1 added", _x select 0]; _count = _count + 1; }; }; if( _x select 1 == "trade_items")then{ _count = 0; while{_count < _x select 5}do{ player addMagazine (_x select 0); diag_log format ["%1 added", _x select 0]; _count = _count + 1; }; }; } count Z_BuyingArray; }; systemChat format["removing %1 coins ",_priceToBuy]; [player,_priceToBuy] call SC_fnc_removeCoins; systemChat format["removed %1 coins ",_priceToBuy]; }; }else{ systemChat format["You need %1 %2 to buy all these items.",_priceToBuy,CurrencyName]; }; }; /* ---------------------------------------------------------------------------- Examples: _result = [_backpack, ["SmokeShell","M16_AMMO"],["M16","M16","M240"]] call ZUPA_fnc_removeWeaponsAndMagazinesCargo; _result == [[1,0,0,1,1,1,0],[1,0,0,1],[1,0]]; // 1 = success, 0 = fail ->( item was not in cargo) Author: Zupa 2014-09-30 ---------------------------------------------------------------------------- */ ZUPA_fnc_removeWeaponsAndMagazinesCargo = { private ["_unit", "_items","_weaps","_normalItems","_normalWeaps", "_count", "_i", "_unit_allItems", "_unit_allItems_types", "_unit_allItems_count", "_item_type", "_item_count", "__returnVar"]; _unit = _this select 0; _items = _this select 1; _weaps = _this select 2; _bags = []; if(count _this > 3)then{ _bags = _this select 3; }; _normalItems = []; _normalWeaps = []; _normalBags = []; _unit_allItems = getMagazineCargo _unit; // [[type1, typeN, ...],[count1, countN, ...]] _unit_allItems_types = _unit_allItems select 0; _unit_allItems_count = _unit_allItems select 1; _unit_allWeaps = getWeaponCargo _unit; _unit_allWeaps_types = _unit_allWeaps select 0; _unit_allWeaps_count = _unit_allWeaps select 1; _unit_allBags = getBackpackCargo _unit; _unit_allBags_types = _unit_allBags select 0; _unit_allBags_count = _unit_allBags select 1; clearMagazineCargoGlobal _unit; clearWeaponCargoGlobal _unit; if( count _bags > 0 )then{ clearBackpackCargoGlobal _unit; }; { _counter = 0 ; while{ _counter < ( _unit_allItems_count select _forEachIndex)}do{ _normalItems set [count(_normalItems),_x]; _counter = _counter + 1; }; }forEach _unit_allItems_types; { _counter = 0 ; while{ _counter < ( _unit_allWeaps_count select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _unit_allWeaps_types; { _counter = 0 ; while{ _counter < ( _unit_allBags_count select _forEachIndex)}do{ _normalBagss set [count(_normalBags),_x]; _counter = _counter + 1; }; }forEach _unit_allBags_types; _returnVar = []; _returnMag = []; _returnWeap = []; _returnBag = []; { _inCargo = _normalItems find _x; if(_inCargo > -1)then{ _normalItems set [_inCargo, "soldItem"]; _returnMag set [count(_returnMag),1]; }else{ _returnMag set [count(_returnMag),0]; }; }count _items; _normalItems = _normalItems - ["soldItem"]; { _unit addMagazineCargoGlobal [_x, 1]; }count _normalItems; { _inCargo = _normalWeaps find _x; if(_inCargo > -1)then{ _normalWeaps set [_inCargo, "soldItem"]; _returnWeap set [count(_returnWeap),1]; }else{ _returnWeap set [count(_returnWeap),0]; }; }count _weaps; _normalWeaps = _normalWeaps - ["soldItem"]; { _unit addWeaponCargoGlobal [_x, 1]; }count _normalWeaps; { _inCargo = _normalBags find _x; if(_inCargo > -1)then{ _normalBags set [_inCargo, "soldItem"]; _returnBag set [count(_returnBag),1]; }else{ _returnBag set [count(_returnBag),0]; }; }count _bags; _normalWeaps = _normalWeaps - ["soldItem"]; { _unit addBackpackCargoGlobal [_x, 1]; }count _normalBags; _returnVar set [0,_returnMag]; _returnVar set [1,_returnWeap]; _returnVar set [2,_returnBag]; _returnVar; }; Z_ChangeBuySell = { _dialog = findDisplay 711197; Z_Selling = !Z_Selling; if(Z_Selling)then{ (_dialog displayCtrl 7416) ctrlSetText "Buy"; (_dialog displayCtrl 7409) ctrlSetText "Selling"; {ctrlShow [_x,true];} forEach [7401,7402,7435,7430,7431,7432,7433]; // show {ctrlShow [_x,false];} forEach [7421,7422,7436,7440,7441,7442,7443,7404]; // hide }else{ (_dialog displayCtrl 7416) ctrlSetText "Sell"; (_dialog displayCtrl 7409) ctrlSetText "Buying"; {ctrlShow [_x,true];} forEach [7421,7422,7436,7440,7441,7442,7443,7404]; // show {ctrlShow [_x,false];} forEach [7401,7402,7435,7430,7431,7432,7433]; // hide call Z_fillBuyList; }; [2] call Z_getContainer; // default gear }; Z_removeAllFromBuyingList = { Z_clearBuyingList; Z_BuyingArray = []; }; Z_removeItemFromBuyingList = { _index = _this select 0; if(!isNil"_index" && _index > -1)then { lbDelete [7422, _index]; Z_BuyingArray set [_index,"deleted"]; Z_BuyingArray = Z_BuyingArray - ["deleted"]; call Z_calcPrice; }; }; Z_toBuyingList = { _index = _this select 0; _amount = parseNumber(_this select 1); if(!isNil"_index" && _index > -1 && (typeName _amount == "SCALAR") && _amount > 0 )then { _temp = Z_BuyArray select _index; _item = [_temp select 0,_temp select 1 ,_temp select 2,_temp select 3, _temp select 4, _amount ]; Z_BuyingArray set [count(Z_BuyingArray),_item]; _index2 = lbAdd [7422, format["%1x: %2",_item select 5,_item select 3]]; lbSetPicture [7422, _index2, _item select 4]; call Z_calcPrice; }; }; Z_fillBuyList = { call Z_clearBuyList; call Z_clearBuyingList; Z_BuyArray = []; Z_BuyingArray = []; _arrayOfTraderCat = Z_traderData; _counter = 0; { _cat = format["Category_%1",(_arrayOfTraderCat select _forEachIndex select 1)]; _cfgtraders = missionConfigFile >> "CfgTraderCategory" >> _cat; for "_i" from 0 to (count _cfgtraders)-1 do { _y = _cfgtraders select _i; if (isClass _y) then { _y = configName (_y ); _type = getText(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y >> "type"); _buy = getArray(missionConfigFile >> "CfgTraderCategory" >> _cat >> _y >> "buy"); _pic = ""; _text = ""; if(_type == "trade_items")then{ _pic = getText (configFile >> 'CfgMagazines' >> _y >> 'picture'); _text = getText (configFile >> 'CfgMagazines' >> _y >> 'displayName'); Z_BuyArray set [count(Z_BuyArray) , [_y,_type,_buy select 0,_text,_pic]]; _totalPrice = _totalPrice + (_buy select 0); }; if(_type == "trade_weapons")then{ _pic = getText (configFile >> 'CfgWeapons' >> _y >> 'picture'); _text = getText (configFile >> 'CfgWeapons' >> _y >> 'displayName'); Z_BuyArray set [count(Z_BuyArray) , [_y,_type,_buy select 0,_text,_pic]]; _totalPrice = _totalPrice + (_buy select 0); }; }; }; }forEach _arrayOfTraderCat; call Z_fillBuylList; call Z_calcPrice; }; Z_fillBuylList = { { _index = lbAdd [7421, _x select 3]; lbSetPicture [7421, _index, _x select 4 ]; }count Z_BuyArray; }; Z_fillBuyingList = { { _index = lbAdd [7422, _x select 3]; lbSetPicture [7422, _index, _x select 4]; }count Z_BuyingArray; }; Z_calculateFreeSpace = { _selection = _this select 0; _returnArray = [0,0,0]; if(_selection == 2) then{ //gear systemChat format["No advanced buying of weapons/backpacks currently into gear for security reasons!"]; _allowedMags = 20 - count(magazines player); _allowedWeapons = 0; _allowedBackpacks = 0; _returnArray = [_allowedMags,_allowedWeapons,_allowedBackpacks]; }; if(_selection == 1) then{ //vehicle _allowedMags = 0; _allowedWeapons = 0; _allowedBackpacks = 0; if (!isNull Z_vehicle) then { _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons'); _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines'); _allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportmaxbackpacks '); }; _returnArray = [_allowedMags,_allowedWeapons,_allowedBackpacks]; }; if(_selection == 0) then{ //backpack _allowedWeapons = 0; _allowedMags = 0; _allowedBackpacks = 0; _backpack = unitBackpack player; if (!isNil "_backpack") then { _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons'); _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines'); _allowedBackpacks = 0; }; _returnArray = [_allowedMags,_allowedWeapons,_allowedBackpacks]; }; _dialog = findDisplay 711197; (_dialog displayCtrl 7404) ctrlSetText format["Free Slots: %1 / %2 / %3",_returnArray select 1,_returnArray select 0,_returnArray select 2]; }; Z_CheckCloseVehicle = { Z_vehicle = objNull; _vehicle = objNull; _list = nearestObjects [(getPosATL player), ["AllVehicles"], Z_VehicleDistance]; { if(!isNull _x && local _x && !isPlayer _x && alive _x && !(_x isKindOf "zZombie_base"))then{ systemChat format["Selected %1",typeOf _x]; _vehicle = _x; }; }count _list; _result = false; if(!isNull _vehicle)then{ Z_vehicle = _vehicle; _result = true; [format["Buying in %1.", typeOf Z_vehicle]] call Z_filleTradeTitle; }; _result }; Z_allowBuying = { // Z_SellingFrom = 0 - backpack, 1 - car, 2 -gear _selection = Z_SellingFrom; _return = false; _toBuyWeaps = _this select 0; _toBuyMags = _this select 1; _toBuyBags = _this select 2; if(_selection == 2) then{ //gear systemChat format["Only 0 weapon / backpack allowed to buy at a time for security reasons!"]; _allowedMags = 20 - count(magazines player); _allowedWeapons = 0; _allowedBackpacks = 0; _check1 = false; _check2 = false; _check3 = false; if( _allowedWeapons >=_toBuyWeaps)then{ _check1 = true; }else{ systemChat format["You can only buy %1 weapons in your gear.",_allowedWeapons]; }; if( _allowedMags >= _toBuyMags)then{ _check2 = true; }else{ systemChat format["You can only buy %1 magazines in your gear.",_allowedMags]; }; if( _allowedBackpacks >= _toBuyBags)then{ _check3 = true; }else{ systemChat format["You can only buy %1 backpacks in your gear.",_allowedBackpacks]; }; if(_check1 && _check2 && _check3)then{ _return = true; }; }; if(_selection == 1) then{ //vehicle _allowedMags = 0; _allowedWeapons = 0; _allowedBackpacks = 0; if ( !isNull Z_vehicle) then { _mags = getMagazineCargo Z_vehicle; _weaps = getWeaponCargo Z_vehicle; _bags = getBackpackCargo Z_vehicle; _normalMags = []; _normalWeaps = []; _normalBags = []; _kinds = _mags select 0; _ammmounts = _mags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts select _forEachIndex)}do{ _normalMags set [count(_normalMags),_x]; _counter = _counter + 1; }; }forEach _kinds; _kinds2 = _weaps select 0; _ammmounts2 = _weaps select 1; { _counter = 0 ; while{ _counter < ( _ammmounts2 select _forEachIndex)}do{ _normalWeaps set [count(_normalWeaps),_x]; _counter = _counter + 1; }; }forEach _kinds2; _kinds3 = _bags select 0; _ammmounts3 = _bags select 1; { _counter = 0 ; while{ _counter < ( _ammmounts3 select _forEachIndex)}do{ _normalBags set [count(_normalBags),_x]; _counter = _counter + 1; }; }forEach _kinds3; _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxWeapons') - count(_normalWeaps); _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportMaxMagazines') - count(_normalMags); _allowedBackpacks = getNumber (configFile >> 'CfgVehicles' >> (typeOf Z_vehicle) >> 'transportmaxbackpacks ') - count(_normalBags); }else{ systemChat format["%1", typeName "Z_vehicle"]; }; _check1 = false; _check2 = false; _check3 = false; if( _allowedWeapons >= _toBuyWeaps)then{ _check1 = true; }else{ systemChat format["You can only buy %1 weapons in your vehicle.",_allowedWeapons]; }; if( _allowedMags >= _toBuyMags)then{ _check2 = true; }else{ systemChat format["You can only buy %1 magazines in your vehicle.",_allowedMags]; }; if( _allowedBackpacks >= _toBuyBags)then{ _check3 = true; }else{ systemChat format["You can only buy %1 backpacks in your vehicle.",_allowedBackpacks]; }; if(_check1 && _check2 && _check3)then{ _return = true; }; }; if(_selection == 0) then{ //backpack _allowedWeapons = 0; _allowedMags = 0; _allowedBackpacks = 0; _backpack = unitBackpack player; if (!isNil "_backpack") then { _allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons'); _allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines'); _allowedBackpacks = 0; }; _check1 = false; _check2 = false; _check3 = false; _check4 = false; if( _allowedWeapons >= _toBuyWeaps)then{ _check1 = true; }; if( _allowedMags >= _toBuyMags)then{ _check2 = true; }; if( _allowedBackpacks >= _toBuyBags)then{ _check3 = true; }; if(_check1 && _check2 && _check3 && _check4)then{ _return = true; }; systemChat format["Buying to backpack is currently disabled for security reasons"]; }; _return }; Z_AdvancedTradingInit = true; }; createDialog "AdvancedTrading"; _dialog = findDisplay 711197; (_dialog displayCtrl 7432) ctrlSetText " < "; (_dialog displayCtrl 7433) ctrlSetText " << "; (_dialog displayCtrl 7442) ctrlSetText " < "; (_dialog displayCtrl 7443) ctrlSetText " << "; {ctrlShow [_x,false];} forEach [7441,7436,7404,7422,7421,7436,7440,7442,7443,7404]; // hide - double hide ( first one didn't work it seems. call Z_getGearItems;
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i have Advanced Trading from Zupa, i change in init.sqf to Z_MoneyVariable = "headShots"; // Change this to whichever currency You are using.
but when i sell the items, items are gone, but no coins for me.
Any ideas?
no rpt errors
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Hello
I wanted to ask if anyone has a clean version overpoch get it with the Coin and banking system with plot 4 Life and Plot Management , if not I would even pay money if someone would give me one, I sit for 3 days at the code and just not where the problem lies . The log files say nothing
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i installed the latest 1.0.4.2 Epoch version and your script, but when i try to connect i become " This Server is running an incorrect Version of the Server Side Application. You cannot Play on this Server . If you are the Server admin contact Dayz Epoch Staff" or something. What to do'?
And yes before i installed the Script, the server works :)
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Hello,
I test totday PrivateHiveTools, but the Tools are not added the Vehicles / Helicopters to the Database, but INGAME, they are buyable. but i cant find in the Database?
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Yes, the server needs after a restart 15-20 seconds to kill all connections.
so if you restart your server 30 seconds after you killed it, you dont have the object_data problem.
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I know and i post it but there is nothing wrong.
In my SAR_setup_AI_patrol.sqf it looks like so:
_this = _group createunit [_riflemenlist call SAR_fnc_selectRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
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Hello Guys,
I got a few RPT Errors in my RPT for SARGE, can anyone help me without that?
10:12:22 "SAR_AI: Static Spawning for Helicopter patrols finished"
10:12:22 "SAR_AI: Static Spawning for infantry patrols started"
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 Error in expression <er_group, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_leader>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_leader>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 92
10:12:22 Error in expression <ctRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error position: <select 1, 0], [], 0.5, "NONE"];
_soldie>
10:12:22 Error Nullteiler
10:12:22 File mpmissions\DayZ_Epoch_11.Chernarus\addons\SARGE\SAR_setup_AI_patrol.sqf, line 183
10:12:22 "SAR_AI: Static Spawning for infantry patrols finished"In my SAR_setup_AI_patrol.sqf it looks like so:
_this = _group createunit [_riflemenlist call SAR_fnc_selectRandom, [(_rndpos select 0) , _rndpos select 1, 0], [], 0.5, "NONE"];
any idea?
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EDIT:
I got the standart cfg but the missons spawns to fast or?
21:33:17 "[DZMS]: Running Major Mission SM1."
21:39:29 "[DZMS]: Running Minor Mission SM3."
21:39:34 "[DZMS]: Running Major Mission SM6."21:42:19 "[DZMS]: Running Minor Mission SM5."
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it works, sorry ^^
Nice Work :)
EDIT:
I got the standart cfg but the missons spawns to fast or?
21:33:17 "[DZMS]: Running Major Mission SM1."
21:39:29 "[DZMS]: Running Minor Mission SM3."
21:39:34 "[DZMS]: Running Major Mission SM6."21:42:19 "[DZMS]: Running Minor Mission SM5."
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Hello,
I use DZMS with SARGE and on my Map i dont found any "marks" on the Map
serverlog
20:53:57 "[DZMS]: Starting DayZ Mission System."
20:53:57 "[DZMS]: SargeAI Found! Using SargeAI's Relations!"
20:53:57 "[DZMS]: Mission and Extended Configuration Loaded!"
20:53:57 "[DZMS]: chernarus Detected. Map Specific Settings Adjusted!"
20:53:57 "[DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!"
20:53:57 "[DZMS]: Mission Functions Script Loaded!"
20:53:57 "[DZMS]: Major Mission Clock Starting!"
20:53:57 "[DZMS]: Minor Mission Clock Starting!"
20:53:57 "[DZMS]: Mission Marker Loop for JIPs Starting!"but i dont found anything on the Server.
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i got the exact same issue, after a restart all is fine.
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curios after a restart and take the 1.0.4.2 test server down, all basebuild opjects are back?
I dont understand this
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ok i dont understand? im running 1.0.4.1 actually. not 1.0.4.2
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Hello my Friends,
All my Player Epoch Buidlings on my Server are gone? Why this?
I see all Buildings in my Database but no on my Server? After 7-14 Days are all gone.
My HiveExt.ini
Table = Object_DATA
CleanupPlacedAfterDays = -1so why the complete buildings disapper? Objects from Yesterday are also gone.
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How long you mods need, to release Patch 1.0.4.1 with 1.0.4 we have a lot of bugs.
greetings
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hmmm, we have a Problem with 1.0.4b if we put a Empty Backpack on the Ground the backpack dont disappear, if we put anything into the backpack and drop it on the Ground, the Backpack will despawn directly. Any ideas?
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no one have a idea? How to change this?
[Release] 2.1 Plot Management - UPDATED Object Counter
in A2: Epoch Mods (1.0.5.1)
Posted · Edited by flashback
Hi, got a weird error.
I can remove the Plot, remove the Firebarell, but i CANT remove the Cinderwalls. i can downgrade a cinderdoor, but not remove a wall. why? Oo
Scripts:
plotmanagement with snapbuild pro and vector <- works all fine, but remove dont work
any one a idea? i got this errors @ client side
Line 263 to 299