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andret

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Posts posted by andret

  1. I don't think it would increase. Without access to file = no custom antihack, or other tools that can help administrators do their job. And seriously, one of the main reason Epoch is so popular is the variety on servers. And why would a big community go all in with a server they can't customize slightly to reflect their communities style? 

     

    While I see some positive things in this approach in the short run, I personally think an extended time with limited hosting access would kill the interest. 

     

    Again, we can only embrace it, so I am not going to fuzz any more about it for now :P

  2. The problem is that DayZ Commanders highest version is 103718 (If it has not suddenly changed the last two days). Updating your server higher then that would be unwise, since the majority of dayz players use it to handle everything for them. I do want some of the new updates myself though, and which we could move ahead soon. Many new nice features in the later builds. 

  3. Are you starting the game using the .exe in the Expansion/beta/ folder, or the one in the root folder? 

     

    If you copy the beta patch from your computer to the server, you usually only have to copy over the /Expansion folder (Or only the /extension/beta folder). Then launch the server .exe in /expansion/beta/

  4. Honestly in the past I was always against it, but now I'd much rather see them keep server files closed ala Origins. I was a HUGE fan of Epoch, played off and on since April/May of last year, before base building was implemented. But what I was not a fan of was the metric shitton of servers with: self bloodbagging, trader safezones (I dislike this one the most), roaming AI, tanks, and all the other bullshit that was added later by people other than the Epoch team. I only played on the Vanilla or "official" servers, until BMRF shut down. 2 weeks ago I reinstalled Arma2 thinking I would just play on one of the many vanilla servers only to find that no such thing exists any more, and that makes me sad. Whatever they decide to do, I seriously can't wait until A3 Epoch to be released.

    They may not do it for the money, but it sure would be nice to see them win the MakeArmaNotWar competition.

     

    The beauty of the Arma series was NEVER its original content, it was the ability to add and create the type of scenario you and or your community wanted to play. By creating addons that do not allow customization, you end up building up under Arma's cons, instead of building on its pros. 

     

    Origins was fun for exactly one week, but when every server is the same, the replayness of the mod simply do not exsists beyond its original features. Same with DayZ Mod. If it was not for the dedication of those creating the private hives, and thus opening up the possibility to create alternate interpretations of the mod, which Epoch is a fine example of, DayZ would have been long dead.

     

    One of the reasons so many of us builds on the very fine framework which Epoch is, is that we want to create something unique for our servers, which enables us to keep players, and thus continue to grow our community. Why would any community continue to host a server that is just as same as 1000 others? Why spend money on something that may or may not end up having players?

     

    Some people have more experience with Arma/DayZ then others, and thus very fast get an advantage over the other players. This is normally fair, but the effect is that everyone not part of that group end up leaving, and thus leaves a barren server. By adding Safezone to traider, you give the first group of players time to buy their equipment without being killed by a fully equipped sniper on every turn. 

     

    Adding AI missions (and or roaming ai's)  takes the strain of new players unfinished bases, by giving an alternative for action, and focusing PVP action elsewhere.

     

    This lets the server build up a decent amount of bases, and thus balances the forces on the server as to not leave one group totally in control.

     

    While we do have Self Bloodbag, I do agree with you, but, since Epoch is more about bases and vehicles then a pure survival it is ok depending on the type of gameplay your server is aiming for, and BloodBag fits into the gameplay we are aiming for.

     

    Same with tanks, I do not , at all, understand why anyone would want it on their server, but as with the bloodbag, it caters to a specific gameplay style, and thus I think it is fine that other servers have it. The same can be said about any additions you add to your server. They all cater to a specific need. 

     

    The problem comes when a server owner adds everything that looks fancy, but never stops to consider the impact each feature have on gameplay and server economy. 

     

    All has its price, and balance is the key.

  5. This happens from time to time at our server aswell. I notice it mainly when the object table reaches past 12000 objects. That is, its more to do with low serverfps then the number of objects.

     

    Its like the server don't have enough time to run trough its whole pending list before the restart or something. We are considering kicking everyone of the server 2 mins before restart, and then locking the server to give it time to sort everything out. 

  6. I like that you guys copied my supply crate, even down to the text. Much props :D

     

    Ahaha. Yes it is true :P We did use your crate as inspiration. A few months ago we heavily researched rules and "supply crates" used by other communities when we updated our server profile.

     

    I am surprised that the text was copied directly though, I never asked or looked for that when my team updated the information :P - If you want I can change it? If not, thanks for being one our inspirations :D (Thanks for that in any case!)

  7. If you have the money, I highly recommend Xenforo. It is quickly growing to be the best and most used forum for new communities, and is extremely simply to administrate, and got a really great addon community. 

     

    OurGaming.net have used invision powerboard and vBulletin in the past, but even being so new as Xenforo is, it is by far the fastest and best of the bunch.

  8. I must honestly say that I belive most of the members registered here would like to test Arma 3 Epoch as early as possible :P

     

    That said, I Am, By far. the most qualified of all here! The other people are just minions, and I am blahdibah. 

     

    Nah. It would be nice to test it, helping out with squasing bugs, mainly because  less bugs will make an easier transition when we can launch our first Arma 3 Epoch server of our own someday in the, hopefully not to far away, future. 

  9. It says that the Schedular file is not validating. However, I run the code above trough an xml validator and it check out. You should go trough all job ids and make sure there is not two of one.

     

    Also remove spaces after each line if any (None in the one above). And <?xml should be at first line. If its on the 3rd, then thats the problem. 

     

    If this don't work, send me the file, and I will make sure it works trough my devserver :)

  10. Does it start at all, or only restarting rapidly after start? Does the error log contain any clues as to what happens at startup?

     

    You can also try to start bec with --dsc

     

    This turns of some functionality, but should at least help you verify if it starts without plugins etc.

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