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S3M4J

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Posts posted by S3M4J

  1. Within my init.sqf i have

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";  

    my server works fine but when i change it to

    call compile preprocessFileLineNumbers "custom\variables.sqf";	
    

    my server dont load and yes the file is there

     

  2. hello i am trying to do a lingor overpoch server but i keep getting this error in my rpt

    21:13:26 Missing addons detected:
    21:13:26   brg_africa
    21:13:26   ibr_plants
    21:13:26   ibr_hangars
    21:13:26   ibr_airports
    21:13:26   ibr_lingor
    21:13:26   ibr_lcivilian_patch
    21:13:26   chn_crocodile
    21:13:26 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.brg_africa, ibr_plants, ibr_hangars, ibr_airports, ibr_lingor, ibr_lcivilian_patch, chn_crocodile
    

    Here is my addons from my missions.sqm

    class Mission
    {
        addOns[]=
        {
            "brg_africa",
            "CABuildings",
            "CABuildings2",
            "CAMisc",
            "CAMisc2",
            "CARocks2",
            "CAStructures",
            "mbg_buildings_2",
            "CAStructures",
            "ibr_plants",
            "ibr_hangars",
            "ibr_airports",
            "ca_modules_animals",
            "dayz_anim",
            "dayz_code",
            "dayz_communityassets",
            "dayz_weapons",
            "dayz_equip",
            "dayz_epoch",
            "dayz_vehicles",
            "cacharacters_pmc",
            "ca_modules_functions",
            "ibr_lingor",
            "ibr_lcivilian_patch",
            "chn_crocodile",
            "warfarebuildings",
            "glt_m300t",
            "pook_h13",
            "csj_gyroac",
            "map_eu",
            "jetskiyanahuiaddon",
    "mbg_buildings_3",
    "mbg_killhouses",
    "aif_arma1buildings",
    "mbg_african_buildings",
    "gms_k98",
    "RH_m14",
    "FHQ_Remington",
    "FHQ_Remington_ammo",
    "FHQ_Remington_msr",
    "FHQ_Remington_xm2010",
    "FHQ_Remington_acr",
    "FHQ_Remington_rsass",
    "VILAS_WWP",
    "VILAS_RW_Forces",
    "VILAS_WWP_CO",
    "VILAS_RW_Forces_CO",
    "ddopp_taserpack",
    "smk_anims_lite",
    "MicroAirVehicles",
    "oz_is_objects",
    "monaro",
    "gsc_units_stalker_patch",
    "american_law_enforcement",
    "CYBP_Camels_Config",
    "nissan_350z",
    "ussr_cheytac",
    "bb_mercenary",
    "goosuksf",
    "frb"        
        };
        addOnsAuto[]=
        {
            "dayz_weapons",
            "ca_modules_functions",
            "ibr_lingor"
        };
    

    this is my command line manager (batch file)

    -cpuCount=4 -name=instance_7_Lingor_OverPoch "-profiles=instance_7_Lingor_OverPoch" "-cfg=instance_7_Lingor_OverPoch\basic.cfg" "-config=instance_7_Lingor_OverPoch\config.cfg" "-mod=@DayZOverwatch;@lingor;@DayZ_Epoch;@DayZ_Overwatch_Server" -ip=81.19.216.151 -port=2360 
    

    All the files are in my Lingor folder can anyone help am lost on what to do now

  3. i am doing this mod but its asking to add

    class CfgSounds
    {
        sounds[] = {};
        class NoSound
        {
        name = "NoSound";
        sound[] = {"", 0, 1};
        titles[] = {};
    };
    #include "Train\sounds.hpp"
    };
    

    But i have this

    class CfgSounds
    {
        sounds[] =
        {
        fox
        };
        class fox
        {
        name="fox";
        sound[]={fox.ogg,0.9,1};
        titles[] = {};
        };
    };
    

    How do i combine the to

  4. please help

     

    i have added the oil rig to my server but it requires the key file witch i never got does anyone have it or able to tell me where i can get it, really need it as the server cant be played on till i get this key

  5. Hello dutchy no that i can think of

     

    Deploy Boke / Self Bloodbag / Auto Refuel/Rearm/Repair / AI Missions / Supply Drops / Dance around the camp fire / Remove Clothes From Bodies / Trader Safezones / Epoch Admin Tools / Lift & Tow / Animated Helicrashes / Custom Starting Gear / Custom Loading Screen / Snap Build.

     

    thats the default loadout

     

    DefaultMagazines = ["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemBloodbag","FoodbeefCooked","FoodbeefCooked","ItemSodaR4z0r","ItemSodaR4z0r"];
    DefaultWeapons = ["ItemHatchet_DZE","MakarovSD","M4SPR","ItemCrowbar","ItemEtool","ItemGPS","ItemKnife","ItemMatchbox_DZE","ItemToolbox"];
    DefaultBackpack = "DZ_TerminalPack_EP1";
    DefaultBackpackWeapon = "";

     

    as you can see there is no map but you can still view it in game

  6. Well, depending on different options you have enabled in the config, i't can determine quite a bit - or nothing at all. If you don't have friendly AI or humanity gain/loss on, there is no difference. With both on, the AI will only shoot at players with above/below the humanity requirement set in the config, and players will gain/lose the set humanity for the AI type they kill.  You can also choose to use one without the other. I prefer AI that shoot everyone (no friendly AI) so players can't exploit missions and humanity gain/loss on.

    how do i set it up so that ai react on hero based, so hero ai dont shoot hero players and bandits dont shoot bandit players

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