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Posts
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Posts posted by olmo
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I attempted to convert his script to a multi-player one.. took too much time and kept getting stuck, went to shaun's
oke still this script is working as a charm :) thanks for the reply :)
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is there a way we could get this zombies to load instead of the shaun zombies
http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwoodthis script is based upon the shaun script but these zombies have way beter Brains :P
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How would I spawn at the same places just in the air so they can paradrop? i got them to spawn with the parachutes but when they pick a portal i want them in the air.
not entirly sure but i think you have to adjust the "0.1"in oure spawnpoints.sqf to youre desired height
_spawnpointsarray = [
[1745,2107,0.1],
would become something like this
_spawnpointsarray = [
[1745,2107,300],
i used just 1 line you have to adjust it in all the spawnpoitarray lines
not sure if 300 would do it dont know how long it would take to open youre parachute you should try this out
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here you go
if (isServer) then {
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4320.6104, 10408.36, 0.11163606], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir 58.647179;
_this setPos [4320.6104, 10408.36, 0.11163606];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4331.6958, 10406.189, 0.13957457], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir 151.03075;
_this setPos [4331.6958, 10406.189, 0.13957457];
};
_vehicle_5 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4345.4644, 10413.86, 0.1339186], [], 0, "CAN_COLLIDE"];
_vehicle_5 = _this;
_this setDir 151.03075;
_this setPos [4345.4644, 10413.86, 0.1339186];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4359.1563, 10421.455, 0.14523298], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir 151.03075;
_this setPos [4359.1563, 10421.455, 0.14523298];
};
_vehicle_23 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4316.1587, 10417.435, 0.091632344], [], 0, "CAN_COLLIDE"];
_vehicle_23 = _this;
_this setDir 59.505257;
_this setPos [4316.1587, 10417.435, 0.091632344];
};
_vehicle_25 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4310.4639, 10427.078, 0.12432308], [], 0, "CAN_COLLIDE"];
_vehicle_25 = _this;
_this setDir 59.505257;
_this setPos [4310.4639, 10427.078, 0.12432308];
};
_vehicle_31 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4304.5615, 10435.119, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_31 = _this;
_this setDir 58.647179;
_this setPos [4304.5615, 10435.119, -3.0517578e-005];
};
_vehicle_34 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4372.8838, 10428.938, 0.11286267], [], 0, "CAN_COLLIDE"];
_vehicle_34 = _this;
_this setDir 151.03075;
_this setPos [4372.8838, 10428.938, 0.11286267];
};
_vehicle_37 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4386.7881, 10436.556, 0.13451801], [], 0, "CAN_COLLIDE"];
_vehicle_37 = _this;
_this setDir 151.03075;
_this setPos [4386.7881, 10436.556, 0.13451801];
};
_vehicle_40 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4400.7139, 10444.177, 0.15759695], [], 0, "CAN_COLLIDE"];
_vehicle_40 = _this;
_this setDir 151.03075;
_this setPos [4400.7139, 10444.177, 0.15759695];
};
_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["Land_Scrap_MRAP_01_F", [4325.5933, 10408.854, 0.092828237], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setDir -185.05069;
_this setPos [4325.5933, 10408.854, 0.092828237];
};
_vehicle_45 = objNull;
if (true) then
{
_this = createVehicle ["Land_Device_disassembled_F", [4320.5864, 10413.094, 0.044690836], [], 0, "CAN_COLLIDE"];
_vehicle_45 = _this;
_this setDir -32.209599;
_this setPos [4320.5864, 10413.094, 0.044690836];
};
_vehicle_48 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4338.2949, 10417.396, 0.071694866], [], 0, "CAN_COLLIDE"];
_vehicle_48 = _this;
_this setDir 150.52103;
_this setPos [4338.2949, 10417.396, 0.071694866];
};
_vehicle_50 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4345.3115, 10421.225, 0.13173297], [], 0, "CAN_COLLIDE"];
_vehicle_50 = _this;
_this setDir 150.52103;
_this setPos [4345.3115, 10421.225, 0.13173297];
};
_vehicle_53 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4352.311, 10425.247, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_53 = _this;
_this setDir 150.52103;
_this setPos [4352.311, 10425.247, 3.0517578e-005];
};
_vehicle_56 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4359.6357, 10429.331, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_56 = _this;
_this setDir 150.52103;
_this setPos [4359.6357, 10429.331, -6.1035156e-005];
};
_vehicle_66 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetB_NATO", [4325.8203, 10406.544, 0.055957396], [], 0, "CAN_COLLIDE"];
_vehicle_66 = _this;
_this setDir 192.52626;
_this setPos [4325.8203, 10406.544, 0.055957396];
};
_vehicle_67 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetVar_NATO", [4371.3589, 10435.264, 0.89474422], [], 0, "CAN_COLLIDE"];
_vehicle_67 = _this;
_this setDir -29.358599;
_this setPos [4371.3589, 10435.264, 0.89474422];
};
_vehicle_68 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4367.5977, 10432.713, -0.03201694], [], 0, "CAN_COLLIDE"];
_vehicle_68 = _this;
_this setDir -140.6209;
_this setPos [4367.5977, 10432.713, -0.03201694];
};
_vehicle_70 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4374.8501, 10433.697], [], 0, "CAN_COLLIDE"];
_vehicle_70 = _this;
_this setDir -140.6209;
_this setPos [4374.8501, 10433.697];
};
_vehicle_73 = objNull;
if (true) then
{
_this = createVehicle ["Land_Pallet_MilBoxes_F", [4370.4492, 10432.262], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this;
_this setPos [4370.4492, 10432.262];
};
_vehicle_75 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap", [4354.0791, 10430.187], [], 0, "CAN_COLLIDE"];
_vehicle_75 = _this;
_this setPos [4354.0791, 10430.187];
};
_vehicle_94 = objNull;
if (true) then
{
_this = createVehicle ["MASH_EP1", [4381.5669, 10439.227, -0.044930488], [], 0, "CAN_COLLIDE"];
_vehicle_94 = _this;
_this setDir -27.818281;
_this setPos [4381.5669, 10439.227, -0.044930488];
};
_vehicle_95 = objNull;
if (true) then
{
_this = createVehicle ["PowGen_Big", [4387.4595, 10443.391, -0.021245215], [], 0, "CAN_COLLIDE"];
_vehicle_95 = _this;
_this setDir 138.51909;
_this setPos [4387.4595, 10443.391, -0.021245215];
};
_vehicle_96 = objNull;
if (true) then
{
_this = createVehicle ["Land_Pallet_MilBoxes_F", [4384.6992, 10441.508, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_96 = _this;
_this setPos [4384.6992, 10441.508, 9.1552734e-005];
};
_vehicle_98 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4395.3081, 10448.151, -0.021433929], [], 0, "CAN_COLLIDE"];
_vehicle_98 = _this;
_this setDir 152.96896;
_this setPos [4395.3081, 10448.151, -0.021433929];
};
_vehicle_100 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4308.1685, 10445.253], [], 0, "CAN_COLLIDE"];
_vehicle_100 = _this;
_this setDir 151.03075;
_this setPos [4308.1685, 10445.253];
};
_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4321.8867, 10452.785, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir 151.03075;
_this setPos [4321.8867, 10452.785, 3.0517578e-005];
};
_vehicle_105 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4335.6196, 10460.298], [], 0, "CAN_COLLIDE"];
_vehicle_105 = _this;
_this setDir 151.03075;
_this setPos [4335.6196, 10460.298];
};
_vehicle_107 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4349.3657, 10467.856, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_107 = _this;
_this setDir 151.03075;
_this setPos [4349.3657, 10467.856, 3.0517578e-005];
};
_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4363.0605, 10475.396, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir 151.03075;
_this setPos [4363.0605, 10475.396, -3.0517578e-005];
};
_vehicle_111 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4376.7622, 10482.978], [], 0, "CAN_COLLIDE"];
_vehicle_111 = _this;
_this setDir 151.03075;
_this setPos [4376.7622, 10482.978];
};
_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4387.5225, 10479.266, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setDir 58.647179;
_this setPos [4387.5225, 10479.266, 6.1035156e-005];
};
_vehicle_116 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4402.6563, 10454.899, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_116 = _this;
_this setDir 58.647179;
_this setPos [4402.6563, 10454.899, -3.0517578e-005];
};
_vehicle_119 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4396.397, 10462.883, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_119 = _this;
_this setDir 239.37007;
_this setPos [4396.397, 10462.883, -3.0517578e-005];
};
_vehicle_122 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4391.6929, 10470.148, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_122 = _this;
_this setDir 239.37007;
_this setPos [4391.6929, 10470.148, -6.1035156e-005];
};
_vehicle_131 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBHeavyFactory_Base_EP1", [4415.1323, 10429.412, -0.29331827], [], 0, "CAN_COLLIDE"];
_vehicle_131 = _this;
_this setDir -123.19088;
_this setPos [4415.1323, 10429.412, -0.29331827];
};
_vehicle_132 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBAircraftFactory_Base_EP1", [4334.8584, 10387.361, -0.4018499], [], 0, "CAN_COLLIDE"];
_vehicle_132 = _this;
_this setDir 59.253025;
_this setPos [4334.8584, 10387.361, -0.4018499];
};
_vehicle_133 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBContructionSite1_Base_EP1", [4340.978, 10405.256], [], 0, "CAN_COLLIDE"];
_vehicle_133 = _this;
_this setPos [4340.978, 10405.256];
};
_vehicle_134 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4345.2358, 10407.79, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_134 = _this;
_this setPos [4345.2358, 10407.79, 3.0517578e-005];
};
_vehicle_135 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBContructionSite_Base_EP1", [4349.3188, 10410.225], [], 0, "CAN_COLLIDE"];
_vehicle_135 = _this;
_this setPos [4349.3188, 10410.225];
};
_vehicle_139 = objNull;
if (true) then
{
_this = createVehicle ["BMP2_HQ_TK_unfolded_Base_EP1", [4307.9346, 10440.145, -0.25662521], [], 0, "CAN_COLLIDE"];
_vehicle_139 = _this;
_this setDir 202.82048;
_this setPos [4307.9346, 10440.145, -0.25662521];
};
_vehicle_141 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBUAVterminal_Base_EP1", [4333.3276, 10453.999, -0.059470713], [], 0, "CAN_COLLIDE"];
_vehicle_141 = _this;
_this setDir 68.57119;
_this setPos [4333.3276, 10453.999, -0.059470713];
};
_vehicle_142 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBVehicleServicePoint_Base_EP1", [4341.6074, 10459.392, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_142 = _this;
_this setDir 236.80724;
_this setPos [4341.6074, 10459.392, -3.0517578e-005];
};
_vehicle_143 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Tower_F", [4302.2275, 10448.593, -0.032129295], [], 0, "CAN_COLLIDE"];
_vehicle_143 = _this;
_this setDir 60.616371;
_this setPos [4302.2275, 10448.593, -0.032129295];
};
_vehicle_145 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Tower_F", [4376.6558, 10489.134], [], 0, "CAN_COLLIDE"];
_vehicle_145 = _this;
_this setDir 242.10262;
_this setPos [4376.6558, 10489.134];
};
_vehicle_149 = objNull;
if (true) then
{
_this = createVehicle ["Land_ScrapHeap_1_F", [4329.7827, 10407.998, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_149 = _this;
_this setDir -125.44678;
_this setPos [4329.7827, 10407.998, 6.1035156e-005];
};
_vehicle_151 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBLightFactory_base_EP1", [4328.3213, 10465.598, -0.26695374], [], 0, "CAN_COLLIDE"];
_vehicle_151 = _this;
_this setDir 63.9524;
_this setPos [4328.3213, 10465.598, -0.26695374];
};
_vehicle_156 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4328.021, 10435.009, 0.052149158], [], 0, "CAN_COLLIDE"];
_vehicle_156 = _this;
_this setDir 329.14981;
_this setPos [4328.021, 10435.009, 0.052149158];
};
_vehicle_161 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4334.999, 10439.341, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_161 = _this;
_this setDir 329.57181;
_this setPos [4334.999, 10439.341, 3.0517578e-005];
};
_vehicle_164 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4341.8726, 10443.113, 0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_164 = _this;
_this setDir 329.57181;
_this setPos [4341.8726, 10443.113, 0.00018310547];
};
_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4349.4819, 10447.475, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setDir 329.19135;
_this setPos [4349.4819, 10447.475, -3.0517578e-005];
};
_vehicle_172 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4378.9673, 10478.4, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_172 = _this;
_this setDir 329.84189;
_this setPos [4378.9673, 10478.4, -3.0517578e-005];
};
_vehicle_175 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4367.3003, 10471.462], [], 0, "CAN_COLLIDE"];
_vehicle_175 = _this;
_this setDir 329.84189;
_this setPos [4367.3003, 10471.462];
};
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4355.3867, 10464.897], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setDir 329.84189;
_this setPos [4355.3867, 10464.897];
};
_vehicle_201 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4374.71, 10422.172, 0.0051281946], [], 0, "CAN_COLLIDE"];
_vehicle_201 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4374.71, 10422.172, 0.0051281946];
};
_vehicle_209 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4373.6563, 10421.591], [], 0, "CAN_COLLIDE"];
_vehicle_209 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4373.6563, 10421.591];
};
_vehicle_212 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.749, 10421.084], [], 0, "CAN_COLLIDE"];
_vehicle_212 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.749, 10421.084];
};
_vehicle_217 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.0015, 10420.781], [], 0, "CAN_COLLIDE"];
_vehicle_217 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.0015, 10420.781];
};
_vehicle_218 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4370.9478, 10420.2, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_218 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4370.9478, 10420.2, -0.0051269531];
};
_vehicle_219 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4370.0405, 10419.691, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_219 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4370.0405, 10419.691, -0.0051269531];
};
_vehicle_223 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.2524, 10419.273, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_223 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.2524, 10419.273, -6.1035156e-005];
};
_vehicle_224 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4368.1987, 10418.692, -0.0051879883], [], 0, "CAN_COLLIDE"];
_vehicle_224 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4368.1987, 10418.692, -0.0051879883];
};
_vehicle_225 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4367.2915, 10418.186, -0.0051879883], [], 0, "CAN_COLLIDE"];
_vehicle_225 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4367.2915, 10418.186, -0.0051879883];
};
_vehicle_235 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4371.0156, 10416.742], [], 0, "CAN_COLLIDE"];
_vehicle_235 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4371.0156, 10416.742];
};
_vehicle_236 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.9619, 10416.16, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_236 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.9619, 10416.16, -0.0051269531];
};
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.0547, 10415.653, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.0547, 10415.653, -0.0051269531];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4373.6978, 10418.105], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4373.6978, 10418.105];
};
_vehicle_242 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.644, 10417.525, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_242 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.644, 10417.525, -0.0051269531];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4371.7368, 10417.019, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4371.7368, 10417.019, -0.0051269531];
};
_vehicle_247 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4376.5239, 10419.499, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_247 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4376.5239, 10419.499, -3.0517578e-005];
};
_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4375.4702, 10418.918, -0.0051574707], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4375.4702, 10418.918, -0.0051574707];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4374.563, 10418.411, -0.0051574707], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4374.563, 10418.411, -0.0051574707];
};
}; -
Are you running an AI script? I think I noticed it first start to happen after adding the AI to my server.
jep im running the SIMPLE mission script
-
Is thee anybody That had a working base for pbo for chernarus so ï could try That one ï cant get mine to spawn in and ï dont know why if anybody could help me out
-
Even when i press left shift its shooting up.
Having edited prior to this, its always been rotate object.
Tried:
LftShift Then press mouse
Mouse then press LftShift,
Both shoot upwards.
Very frustrating, any ideas what i can check please?
Thanks
the solution i had to this problem was pressing lshift+ z at the same time now you can still bring youre camera up and down using the scrollwheel and you can turn youre building
-
i got the same problem and im not spawning in the FIRSTAIDKIT only the FAK and im still getting the issue though if they connect the 1st time they sometimes get a kick and the 2 time it all works ?
-
so im hosting my server at gtxgaming to and today I posted a ticket to them telling them the problem probably came from them using the folder @AiATerrainPack
the response I got was as follow
"We can confirm that this is not the cause of the problem..
Best Regards"
is it sure that the problem is coming from the mod folder name ?
-
If you are using Lootspawner you will need to add those buildings you used to LSLootBuildings.SQF
else the building want spawn in ?
-
he guys been watching this treath for a while now i finaly got the change and guts to try this out myself heheh
i used the a3_epoch_server_building.pbo provided in the first post and created my own base on nwaf (chernarus) in the hiden editor inside arma 3
now after a couple of tries i still did not manage to get the base inside my server to spawn what am i doing wrong?
the only file i adjusted is the "mainbase.sqf"
here is my code in the mainbase.sqf
if (isServer) then {
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4320.6104, 10408.36, 0.11163606], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir 58.647179;
_this setPos [4320.6104, 10408.36, 0.11163606];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4331.6958, 10406.189, 0.13957457], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir 151.03075;
_this setPos [4331.6958, 10406.189, 0.13957457];
};
_vehicle_5 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4345.4644, 10413.86, 0.1339186], [], 0, "CAN_COLLIDE"];
_vehicle_5 = _this;
_this setDir 151.03075;
_this setPos [4345.4644, 10413.86, 0.1339186];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4359.1563, 10421.455, 0.14523298], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir 151.03075;
_this setPos [4359.1563, 10421.455, 0.14523298];
};
_vehicle_23 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4316.1587, 10417.435, 0.091632344], [], 0, "CAN_COLLIDE"];
_vehicle_23 = _this;
_this setDir 59.505257;
_this setPos [4316.1587, 10417.435, 0.091632344];
};
_vehicle_25 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4310.4639, 10427.078, 0.12432308], [], 0, "CAN_COLLIDE"];
_vehicle_25 = _this;
_this setDir 59.505257;
_this setPos [4310.4639, 10427.078, 0.12432308];
};
_vehicle_31 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4304.5615, 10435.119, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_31 = _this;
_this setDir 58.647179;
_this setPos [4304.5615, 10435.119, -3.0517578e-005];
};
_vehicle_34 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4372.8838, 10428.938, 0.11286267], [], 0, "CAN_COLLIDE"];
_vehicle_34 = _this;
_this setDir 151.03075;
_this setPos [4372.8838, 10428.938, 0.11286267];
};
_vehicle_37 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4386.7881, 10436.556, 0.13451801], [], 0, "CAN_COLLIDE"];
_vehicle_37 = _this;
_this setDir 151.03075;
_this setPos [4386.7881, 10436.556, 0.13451801];
};
_vehicle_40 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4400.7139, 10444.177, 0.15759695], [], 0, "CAN_COLLIDE"];
_vehicle_40 = _this;
_this setDir 151.03075;
_this setPos [4400.7139, 10444.177, 0.15759695];
};
_vehicle_44 = objNull;
if (true) then
{
_this = createVehicle ["Land_Scrap_MRAP_01_F", [4325.5933, 10408.854, 0.092828237], [], 0, "CAN_COLLIDE"];
_vehicle_44 = _this;
_this setDir -185.05069;
_this setPos [4325.5933, 10408.854, 0.092828237];
};
_vehicle_45 = objNull;
if (true) then
{
_this = createVehicle ["Land_Device_disassembled_F", [4320.5864, 10413.094, 0.044690836], [], 0, "CAN_COLLIDE"];
_vehicle_45 = _this;
_this setDir -32.209599;
_this setPos [4320.5864, 10413.094, 0.044690836];
};
_vehicle_48 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4338.2949, 10417.396, 0.071694866], [], 0, "CAN_COLLIDE"];
_vehicle_48 = _this;
_this setDir 150.52103;
_this setPos [4338.2949, 10417.396, 0.071694866];
};
_vehicle_50 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4345.3115, 10421.225, 0.13173297], [], 0, "CAN_COLLIDE"];
_vehicle_50 = _this;
_this setDir 150.52103;
_this setPos [4345.3115, 10421.225, 0.13173297];
};
_vehicle_53 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4352.311, 10425.247, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_53 = _this;
_this setDir 150.52103;
_this setPos [4352.311, 10425.247, 3.0517578e-005];
};
_vehicle_56 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4359.6357, 10429.331, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_56 = _this;
_this setDir 150.52103;
_this setPos [4359.6357, 10429.331, -6.1035156e-005];
};
_vehicle_66 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetB_NATO", [4325.8203, 10406.544, 0.055957396], [], 0, "CAN_COLLIDE"];
_vehicle_66 = _this;
_this setDir 192.52626;
_this setPos [4325.8203, 10406.544, 0.055957396];
};
_vehicle_67 = objNull;
if (true) then
{
_this = createVehicle ["Land_CamoNetVar_NATO", [4371.3589, 10435.264, 0.89474422], [], 0, "CAN_COLLIDE"];
_vehicle_67 = _this;
_this setDir -29.358599;
_this setPos [4371.3589, 10435.264, 0.89474422];
};
_vehicle_68 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4367.5977, 10432.713, -0.03201694], [], 0, "CAN_COLLIDE"];
_vehicle_68 = _this;
_this setDir -140.6209;
_this setPos [4367.5977, 10432.713, -0.03201694];
};
_vehicle_70 = objNull;
if (true) then
{
_this = createVehicle ["Misc_cargo_cont_net2", [4374.8501, 10433.697], [], 0, "CAN_COLLIDE"];
_vehicle_70 = _this;
_this setDir -140.6209;
_this setPos [4374.8501, 10433.697];
};
_vehicle_73 = objNull;
if (true) then
{
_this = createVehicle ["Land_Pallet_MilBoxes_F", [4370.4492, 10432.262], [], 0, "CAN_COLLIDE"];
_vehicle_73 = _this;
_this setPos [4370.4492, 10432.262];
};
_vehicle_75 = objNull;
if (true) then
{
_this = createVehicle ["Misc_Backpackheap", [4354.0791, 10430.187], [], 0, "CAN_COLLIDE"];
_vehicle_75 = _this;
_this setPos [4354.0791, 10430.187];
};
_vehicle_94 = objNull;
if (true) then
{
_this = createVehicle ["MASH_EP1", [4381.5669, 10439.227, -0.044930488], [], 0, "CAN_COLLIDE"];
_vehicle_94 = _this;
_this setDir -27.818281;
_this setPos [4381.5669, 10439.227, -0.044930488];
};
_vehicle_95 = objNull;
if (true) then
{
_this = createVehicle ["PowGen_Big", [4387.4595, 10443.391, -0.021245215], [], 0, "CAN_COLLIDE"];
_vehicle_95 = _this;
_this setDir 138.51909;
_this setPos [4387.4595, 10443.391, -0.021245215];
};
_vehicle_96 = objNull;
if (true) then
{
_this = createVehicle ["Land_Pallet_MilBoxes_F", [4384.6992, 10441.508, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
_vehicle_96 = _this;
_this setPos [4384.6992, 10441.508, 9.1552734e-005];
};
_vehicle_98 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4395.3081, 10448.151, -0.021433929], [], 0, "CAN_COLLIDE"];
_vehicle_98 = _this;
_this setDir 152.96896;
_this setPos [4395.3081, 10448.151, -0.021433929];
};
_vehicle_100 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4308.1685, 10445.253], [], 0, "CAN_COLLIDE"];
_vehicle_100 = _this;
_this setDir 151.03075;
_this setPos [4308.1685, 10445.253];
};
_vehicle_102 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4321.8867, 10452.785, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_102 = _this;
_this setDir 151.03075;
_this setPos [4321.8867, 10452.785, 3.0517578e-005];
};
_vehicle_105 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4335.6196, 10460.298], [], 0, "CAN_COLLIDE"];
_vehicle_105 = _this;
_this setDir 151.03075;
_this setPos [4335.6196, 10460.298];
};
_vehicle_107 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4349.3657, 10467.856, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_107 = _this;
_this setDir 151.03075;
_this setPos [4349.3657, 10467.856, 3.0517578e-005];
};
_vehicle_109 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4363.0605, 10475.396, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_109 = _this;
_this setDir 151.03075;
_this setPos [4363.0605, 10475.396, -3.0517578e-005];
};
_vehicle_111 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4376.7622, 10482.978], [], 0, "CAN_COLLIDE"];
_vehicle_111 = _this;
_this setDir 151.03075;
_this setPos [4376.7622, 10482.978];
};
_vehicle_114 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4387.5225, 10479.266, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_114 = _this;
_this setDir 58.647179;
_this setPos [4387.5225, 10479.266, 6.1035156e-005];
};
_vehicle_116 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10x", [4402.6563, 10454.899, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_116 = _this;
_this setDir 58.647179;
_this setPos [4402.6563, 10454.899, -3.0517578e-005];
};
_vehicle_119 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4396.397, 10462.883, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_119 = _this;
_this setDir 239.37007;
_this setPos [4396.397, 10462.883, -3.0517578e-005];
};
_vehicle_122 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Small_F", [4391.6929, 10470.148, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_122 = _this;
_this setDir 239.37007;
_this setPos [4391.6929, 10470.148, -6.1035156e-005];
};
_vehicle_131 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBHeavyFactory_Base_EP1", [4415.1323, 10429.412, -0.29331827], [], 0, "CAN_COLLIDE"];
_vehicle_131 = _this;
_this setDir -123.19088;
_this setPos [4415.1323, 10429.412, -0.29331827];
};
_vehicle_132 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBAircraftFactory_Base_EP1", [4334.8584, 10387.361, -0.4018499], [], 0, "CAN_COLLIDE"];
_vehicle_132 = _this;
_this setDir 59.253025;
_this setPos [4334.8584, 10387.361, -0.4018499];
};
_vehicle_133 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBContructionSite1_Base_EP1", [4340.978, 10405.256], [], 0, "CAN_COLLIDE"];
_vehicle_133 = _this;
_this setPos [4340.978, 10405.256];
};
_vehicle_134 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4345.2358, 10407.79, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_134 = _this;
_this setPos [4345.2358, 10407.79, 3.0517578e-005];
};
_vehicle_135 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBContructionSite_Base_EP1", [4349.3188, 10410.225], [], 0, "CAN_COLLIDE"];
_vehicle_135 = _this;
_this setPos [4349.3188, 10410.225];
};
_vehicle_139 = objNull;
if (true) then
{
_this = createVehicle ["BMP2_HQ_TK_unfolded_Base_EP1", [4307.9346, 10440.145, -0.25662521], [], 0, "CAN_COLLIDE"];
_vehicle_139 = _this;
_this setDir 202.82048;
_this setPos [4307.9346, 10440.145, -0.25662521];
};
_vehicle_141 = objNull;
if (true) then
{
_this = createVehicle ["TK_GUE_WarfareBUAVterminal_Base_EP1", [4333.3276, 10453.999, -0.059470713], [], 0, "CAN_COLLIDE"];
_vehicle_141 = _this;
_this setDir 68.57119;
_this setPos [4333.3276, 10453.999, -0.059470713];
};
_vehicle_142 = objNull;
if (true) then
{
_this = createVehicle ["US_WarfareBVehicleServicePoint_Base_EP1", [4341.6074, 10459.392, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_142 = _this;
_this setDir 236.80724;
_this setPos [4341.6074, 10459.392, -3.0517578e-005];
};
_vehicle_143 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Tower_F", [4302.2275, 10448.593, -0.032129295], [], 0, "CAN_COLLIDE"];
_vehicle_143 = _this;
_this setDir 60.616371;
_this setPos [4302.2275, 10448.593, -0.032129295];
};
_vehicle_145 = objNull;
if (true) then
{
_this = createVehicle ["Land_BagBunker_Tower_F", [4376.6558, 10489.134], [], 0, "CAN_COLLIDE"];
_vehicle_145 = _this;
_this setDir 242.10262;
_this setPos [4376.6558, 10489.134];
};
_vehicle_149 = objNull;
if (true) then
{
_this = createVehicle ["Land_ScrapHeap_1_F", [4329.7827, 10407.998, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_149 = _this;
_this setDir -125.44678;
_this setPos [4329.7827, 10407.998, 6.1035156e-005];
};
_vehicle_151 = objNull;
if (true) then
{
_this = createVehicle ["TK_WarfareBLightFactory_base_EP1", [4328.3213, 10465.598, -0.26695374], [], 0, "CAN_COLLIDE"];
_vehicle_151 = _this;
_this setDir 63.9524;
_this setPos [4328.3213, 10465.598, -0.26695374];
};
_vehicle_156 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4328.021, 10435.009, 0.052149158], [], 0, "CAN_COLLIDE"];
_vehicle_156 = _this;
_this setDir 329.14981;
_this setPos [4328.021, 10435.009, 0.052149158];
};
_vehicle_161 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4334.999, 10439.341, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_161 = _this;
_this setDir 329.57181;
_this setPos [4334.999, 10439.341, 3.0517578e-005];
};
_vehicle_164 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4341.8726, 10443.113, 0.00018310547], [], 0, "CAN_COLLIDE"];
_vehicle_164 = _this;
_this setDir 329.57181;
_this setPos [4341.8726, 10443.113, 0.00018310547];
};
_vehicle_166 = objNull;
if (true) then
{
_this = createVehicle ["Barrack2", [4349.4819, 10447.475, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_166 = _this;
_this setDir 329.19135;
_this setPos [4349.4819, 10447.475, -3.0517578e-005];
};
_vehicle_172 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4378.9673, 10478.4, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_172 = _this;
_this setDir 329.84189;
_this setPos [4378.9673, 10478.4, -3.0517578e-005];
};
_vehicle_175 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4367.3003, 10471.462], [], 0, "CAN_COLLIDE"];
_vehicle_175 = _this;
_this setDir 329.84189;
_this setPos [4367.3003, 10471.462];
};
_vehicle_178 = objNull;
if (true) then
{
_this = createVehicle ["CampEast_EP1", [4355.3867, 10464.897], [], 0, "CAN_COLLIDE"];
_vehicle_178 = _this;
_this setDir 329.84189;
_this setPos [4355.3867, 10464.897];
};
_vehicle_201 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4374.71, 10422.172, 0.0051281946], [], 0, "CAN_COLLIDE"];
_vehicle_201 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4374.71, 10422.172, 0.0051281946];
};
_vehicle_209 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4373.6563, 10421.591], [], 0, "CAN_COLLIDE"];
_vehicle_209 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4373.6563, 10421.591];
};
_vehicle_212 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.749, 10421.084], [], 0, "CAN_COLLIDE"];
_vehicle_212 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.749, 10421.084];
};
_vehicle_217 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.0015, 10420.781], [], 0, "CAN_COLLIDE"];
_vehicle_217 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.0015, 10420.781];
};
_vehicle_218 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4370.9478, 10420.2, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_218 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4370.9478, 10420.2, -0.0051269531];
};
_vehicle_219 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4370.0405, 10419.691, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_219 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4370.0405, 10419.691, -0.0051269531];
};
_vehicle_223 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.2524, 10419.273, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_223 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.2524, 10419.273, -6.1035156e-005];
};
_vehicle_224 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4368.1987, 10418.692, -0.0051879883], [], 0, "CAN_COLLIDE"];
_vehicle_224 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4368.1987, 10418.692, -0.0051879883];
};
_vehicle_225 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4367.2915, 10418.186, -0.0051879883], [], 0, "CAN_COLLIDE"];
_vehicle_225 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4367.2915, 10418.186, -0.0051879883];
};
_vehicle_235 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4371.0156, 10416.742], [], 0, "CAN_COLLIDE"];
_vehicle_235 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4371.0156, 10416.742];
};
_vehicle_236 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.9619, 10416.16, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_236 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.9619, 10416.16, -0.0051269531];
};
_vehicle_237 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4369.0547, 10415.653, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_237 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4369.0547, 10415.653, -0.0051269531];
};
_vehicle_241 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4373.6978, 10418.105], [], 0, "CAN_COLLIDE"];
_vehicle_241 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4373.6978, 10418.105];
};
_vehicle_242 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4372.644, 10417.525, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_242 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4372.644, 10417.525, -0.0051269531];
};
_vehicle_243 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4371.7368, 10417.019, -0.0051269531], [], 0, "CAN_COLLIDE"];
_vehicle_243 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4371.7368, 10417.019, -0.0051269531];
};
_vehicle_247 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4376.5239, 10419.499, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_247 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4376.5239, 10419.499, -3.0517578e-005];
};
_vehicle_248 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4375.4702, 10418.918, -0.0051574707], [], 0, "CAN_COLLIDE"];
_vehicle_248 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4375.4702, 10418.918, -0.0051574707];
};
_vehicle_249 = objNull;
if (true) then
{
_this = createVehicle ["GraveCrossHelmet", [4374.563, 10418.411, -0.0051574707], [], 0, "CAN_COLLIDE"];
_vehicle_249 = _this;
_this setDir -18.374401;
_this setVehicleAmmo 0.89999998;
_this setPos [4374.563, 10418.411, -0.0051574707];
};
};would apreciate the help
-
the loostlist from zed is missing some " , " 2 if im correct thats why you probably wont find any loot using that list because its not complete
-
My question is if I am not using @mas and the loot is setup for only Epoch items/weapons do I still need @mas installed. My logic is I do not as I am not calling anything from that addon so I should not need it but like others I am not seeing any loot on the ground but still looking around.
no you don't need at mass if youre lootlist is setup for epoch
im also not using mass at the moment
-
I'm just wondering why you had to do a BE exception when I didn't. Did you set it up server side or client side?
let me check that real quick
edit :
this is my init.sqf
if (isServer) then {
fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
execVM "LSpawner\Lootspawner.sqf";
};
so that's serverside right ?
-
thanks to youre guys tips I got it working for noswadm here is my line 21 (the only line I adjusted)
7 exec !="<execute expression=" !="compile preProcessFileLineNumbers "LSpawner\LSdeleter\.sqf"" !="execVM "LSpawner\Lootspawner\.sqf";" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
thanks everybody
-
I have the same problem that's mentioned above
search the forums and found some information how to edit the be rules / restriction's but don't know exactly what I have to edit out
[WIP] Building custom bases
in Bases
Posted
sorry for the late response was kinda busy
but as i understand from youre post youre saying im using a arma 2 syntax to place the building and i should use the same syntax as provided in the first post so i went to investigate this
to clarify it a bit im using arma 3 build in hidden 3d editor that works with the .BIEDI files i then save it so it gave me the code i provided earlier
when checking the code form de mainbase.sqf from the original post its like this
and MY mainbase.sqf looks like this
i dont realy see the difference between the original code syntax and mine could be me mistaking but still can anybody ellaborate ?
EDIT : Just for youre information might be important dont know im building on the map chernarus using AIATERAINPACK