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redmarstrd

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Posts posted by redmarstrd

  1. Hello,

     

    We have started a server with the EpochMod. We are actively developing the server with new features regularly. We are customising it to make it a unique experience. We'll be starting on Altis for now.

    IP:  81.99.63.245:2442

    Features are:

    - Friendly Admins

    - Optional Starter kit

    - Custom zombies

    - Custom Spawn selection

    - Blackmarket Trader

    - Taxi's

    - AI Missions

    - Loadable cargo on vehicles

    - Capture points

    - Our own story line

    - Supply Drops

    - Heli crashes

    - AI Vehicle Patrols

     

    Come and join us and try to survive the enviroment and it's inhabitants!

    Cheers,

     

    Redd

    Link to forum -> Forum

    RULES:
    Very simple. It's a Player vs Enviroment server... Player vs Player is allowed as long as it has RolePlay in mind. Just mindlessly killing players (esspecially new spawns) is not tolerated. We like to keep it enjoyable. If you want to play solely mindless PvP you can find yourself a nice Call of Duty or Battlefield server elsewhere.

    Starting anew
    When you first join the server you will be introduced to the story of Epoch, why you are here and what you'll find on the island of Altis. When walking around in the clone area, you'll find infostands with a "hand" picture on it. These stands are used to find a suitable point of where you will "spawn" on the map. In order to use this function, look directly at the infostand. When a circular icon becomes visible, press *middle mousebutton* to activate the map menu. Double click on the name of the town you want to spawn at.


    Freshly spawned on the map
    First order of business is to find items which will help you to survive... Items like food and water, but also weapons and building materials are scattered everywhere. Usually loot lays around in closets, couches, beds and other furniture. 
    It's a dangerous place out there with roaming bandits, rebels, other players and ofcourse... zombies. 

    Zombies?!
    Zombies aren't very dangerous when they are alone, but when they start getting higher numbers out there, you might run out of bullets before you know it. Zombies will be difficult to kill when shooting their body, try aiming for the head... It'll greatly help you to conserve your ammunition. When it starts to get dark... that's when you'll have to keep attention. That's when the zombies become dangerous. So if you stay out in the cities at night, be sure to be fully prepared. They'll hunger for your flesh! There is however an upside for staying out at night. There will be more loot to scavenge inside buildings which are more of value.


    Ok, i got some loot... Now what?
    What you can do is get yourself some Krypto(currency)... You can do that by going to the traders. There are 3 traders out there that will always have stuff to buy and sell. They are marked with black dots. There are also black market traders which are scattered randomly all over the map. They usually hold the more valuable items. The black dotted traders also have a taxi service in case you want to go elsewhere and dont have a car. Make sure to pay the taxi afterwards though... He gets grumpy if you don't pay him.

    Money in the pocket!
    Krypto in the wallet is great, however there is always the danger of dying and losing what you had. To put the Krypto in a safe place, you can go to the various atm's on the map. The black dotted traders have ATM's for sure, but you can also use phonebooths in cities to wire your money out to the bank. Just look at a phonebooth up close and press 'I'. It'll open up an menu where you can deposit, transfer and withdraw your money. 

    Building a base
    To build a base, you'll need to have a frequncy jammer. You can either buy them at a trader or find them as loot in building area's. Once you built a jammer, you can now place walls, floors, stairs etc. in a 75 meter radius of the jammer.

    Capturepoints
    These areas are marked on the map as large green circles. The moment someone starts capturing such a point, the circle will turn purple. After 10 minutes of succesfully occupying a capture point, a reward will be spawned in. This reward can be either a truck, money or a crate full of weapons.

    Blow-out/Emission/EVR
    The blow-out or Emission is an effect from a unknown energy source. There are tales of KryoCorp experimenting with technology that surpasses the imagination. It's origin is still being researched, but its effect is certain. When a blow-out is approaching you'll have to find shelter in a building or base. This way you won't pass out from the effect. There are rumours that night-vision goggles also protect your brain against the passing out during a blowout.

    Server restarts
    There will be various textual warnings telling you that the server is about to restart. Make sure you log out well before it does, else you might loose your gear due to incomplete database saving. Also the last few minutes will be characterised as what they call a "blow-out" or "EVR". The effect is harmless, but when you see this occur, you'll know its time to logout.

  2. What I did was create a sensor covering the area. Switching a boolean variable "on" when entering the area and "off" when leaving. Then in playerspawncheck i added the check so that the zombies wouldn't spawn.
     
    In mission sqm add this sensor:
    class Item??                                     //Last Item number plus 1,  Dont forget to add 1 up to the items=
             {
                 position[]={16992.0,0.016,17596.1};                              //You'll have to edit this, i am not sure if this is the Center of Sector B 
                 activationBy="WEST";
                 repeating=1;
                 interruptable=1;
                 age="UNKNOWN";
                 name="SectorB";
                 expCond="(player distance SectorB) < 2000;";             //Radius of areacircle in meters
                 expActiv="TitleText[""SectorB Entered."",""PLAIN DOWN""];  zedshield = true;";
                 expDesactiv="TitleText["""",""PLAIN DOWN""];  zedshield = false;";
                 class Effects
                 {
                 };
    };
     
    In player_spawnCheck.sqf look for the following lines and add && !zedshield. You can find this file in: dayz_code\compile (You'll have to add/change references to this file in a custom compiles.sqf file as well)
    _nearby = _position nearObjects ["building",_radius];
    _nearbyCount = count _nearby;
    if (_nearbyCount < 1) exitwith
    {
    if ((dayz_spawnZombies < _maxWildZombies) && !_inVehicle && !zedshield)  then {
    [_position] call wild_spawnZombies;
    };
    };
    Same for this add && !zedshield
    // do not spawn zeds if player is moving faster then 10kmh
    if (!_onTheMove && !zedshield) then {
     
    To prevent errors add in variables.sqf somehwere near canbuild = true;
    zedshield = false;
     
    Now this is working on an overpoch installation. Not sure if origins does something different.
     
    Cheers,
     
    Red
  3. Anyone encountered the issue where sometimes you check wallet from a body and it says something about "scalar" and the the person's wallet amount becomes "any", allowing them to deposit unlimited amounts in to their banks. This issue happens for both zupa's & soul's HiveExt.dll versions. Kinda annoying to see players having billions overnight, but otherwise, awesome currency system :D

    This is an issue I am running into as well. People the deposit billions into their bank account, causing all bank accounts to revert to 1 due to overflow it seems.

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