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silvan78

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Posts posted by silvan78

  1. First of all let me express the disgust about the trolling and ad persona attacks against spinphd. You kids really have no input here and generally waste this planet's resources. While reading your posts I'm all for antedated birth control.

     

     

    Ad issue...


    And WHAT ABOUT THE DEER?

     

    Long list short (based on Lemnos wildlife):

    • hen, goats and sheep (no cows)
    • feral cats and dogs (perfectly eatible, check the American colonists' diaries)
    • seal and deer
    • hare, rat, mice, hedgehog
    • some birds
    • snakes (inc. whip snake)... model is present in Arma3, need only way to use it.
    • frogs (but i would not risk eating it)
    • fishes (hey, it's an island)
       

    Some of the list above, including already present in Epoch3 animals should also spawn in packs instead of lonely chicken crossing the road.These are gregarious animals.

     

    As for hen. I disagree with hen population spread as there should be few feral predators (esp. cats). The Fallow deer would be bit more widespread (as the feral dogs would have to form wolf-like packs to hunt one). However to model any of these populations realistically you would need estimation of surviving human pop. as it would have the biggest influence on the ecology.

    Some hundreds  humans will clean the forest in 2 years, if no additional food source is provided. Quick estimation (100g of beef gives 160-315 kcal. (ave 250kcal.)), you need like 2000kcal. for a day == 800g of beef. A deer should give you 10-40kg (ave 25kg) of meat, which should be enough for 24days days for a person. So to feed one human you need 15 deers. Population of 500 people would require 7500 deers per year. I am aware that no deer-only diet is possible, also we may change the values of meat one deer can provide, but the whole purpose of this estimation is to show up the amount of food that small human pop. consumes. In a year without agriculture and animal husbandry, this would be wasteland. Unfortunately there's no way to introduce agriculture and animal husbandry to make this more realistic survival game; for many many reasons.

     

    Provided, some people survived 2033y. catastrophe, the wildlife population should be sparse. In Epoch 0.2.5.1 it's not modelled perfectly, as there are some significant food sources missing (deer, fish, dog, cat, snake), but it gives some realism of hunting for food.

     

    The only things I would correct are: add deers+seals+fishes, the number of legs and a skin I can get from animal and the the deer/sheep/goats/hen in packs.

     

    Correct me if I'm wrong, but the Epoch rolling changelog stated something about plant food source. So We're going in right direction, if the goal is hunters-gatherers society :)

  2. Provided i could get my hands on epoch files, how can i setup the server with a Zeus, and how to protect Zeus position with password?

     

    Zeus is great addon for PVE servers, in PVP players hardly have time for storylines and dynamic tasks unless they give them tactical advantage. On PVE, it's another level to Wicked AI static missions. I would really like to try this. If only Zeus data would save. That would save lotta time on setting up the whole thing at server restart.

  3. Has anyone tried installing Wicked AI mission system with Server Side mod Zeus AI (http://forums.bistudio.com/showthread.php?89970-Zeus-AI-Combat-Skills)?

     

    Zeus AI also improves AI behaviour and tactics. If it's installed only server-side, no modifications to client is required. The client-side scripts are only required for a player to be able to command his AIs better. For Epoch this is not the case.

     

    I was thinking on installing it to make Wicked AI even more challenging and using even more of the infantry tactics. Does anyone have some experience using these 2?

  4. Has anyone tried installing Wicked AI mission system with Server Side mod Zeus AI (http://forums.bistudio.com/showthread.php?89970-Zeus-AI-Combat-Skills)?

     

    Zeus AI also improves AI behaviour and tactics. If it's installed only server-side, no modifications to client is required. The client-side scripts are only required for a player to be able to command his AIs better. For Epoch this is not the case.

     

    I was thinking on installing it to make Wicked AI even more challenging and using even more of the infantry tactics. Does anyone have some experience using these 2?

  5. I find it time consumin, both for me and for server system to record every instance of object (ie. Wood Pile) beeing transfered from backpack to shed. Could there be a shortcut, which allows to transfer all objects for one side of inventory list to another. Like Ctrl + LBM clicked on the "arrow" in inventory would transfer all items of such type into container. Optionally excesive number of items would not be transfered, or spill from container.

  6. My 2 cents, as i have stumbled at this problem while furnisinh finished wilderness base with fuel pump on helipad.

     

    The easy and realistic solution would be to ALLOW placing fuel pump anythere withing 30m distance of plot pole, but veryfying, if there's a power AND tank/tanker withing 30m distance when you choose "Fill vechicle" option. If there's no tank/tanker, the command would silmpy fail. As the "Fill vechicle" command is not used so often, the verification for tanker would no cost much of the server time.

     

    Fuel pump represent infrastructure to transport fuel from a tank with fuel to a vechicle; we do not place pipes, we assume that they're there as long as it's within 30m distance. There's no difference in connecting to stationary tank, or to a tank on wheels. Current solution artificially enforces the refuell infrastructure to be connected only to immobile tanks. There's no justification for such limitation.

     

    The scripting for substracting fuel from the tank/tanker; and possible refilling would add another level or realism for refuelling issuse. I'm all hands for them, but the require more work. Adding buidable tank would be also good solution, but would require way more effort. For no, quick and easy solution would be just to verify wihile "Filling vechicle" if there's a tank OR tanker nearby.

     

    Previously proposed solution using tankers in wilderness bases as refilling source are no-go for helipads, as the high placed platform ar not accessible by vechicles. Running around with 210l barrels it timely and tiring solution, as long as you have a vehicles (other then tanker) with 210l fuel tank, to be able to siphon from it. The fuel pump + tanker + portable generator would ne a nice/good solution.

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