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Posts posted by Akelorian
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I am just curious, why my side chat is choppy but direct/vehicle/group chat is working fine for voice. I have adjusted my bandwith and looked over all my settings, but sadly i can't seem to get it working properly with the new steam version. Do I need to do a fresh install and try it that way? Or is there some setting I don't have properly done. My Basic.cfg looks like this:
MinBandwidth=1097152;MaxBandwidth=1073741824;MaxMsgSend=1024;MaxSizeGuaranteed=512;MaxSizeNonguaranteed=128;MinErrorToSend=0.0049999999;MinErrorToSendNear=0.025;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;class sockets{maxPacketSize=1400;};everything else is running great, lag isn't really an issue as I am adjusting it on the fly, my config.cfg has these settings:vonCodecQuality = 30;disableVoN = 0;and my starup is this:start "arma2" /min "arma2oaserver1.exe" -noSound -cpuCount=2 -maxmem=2047 -exThreads=1 -noCB -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"Anyone have any idea why its not working properly? My dedi stats:Intel Core e3 1230v232 gb ram1gbit connectionssdany help would be awesome <3 -
btw insurrection has a modified version of zupa's coin system, and so do I, it works, don't see why you guys are all arma2net ect when this system works perfectly?
Edit #1:
p.s - Shogun should give credit to Zupa for the release, no where does he.
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If you need help, I would be willing to assist you, just need to know what you are looking for
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FYI to anyone using this!
One crate has the AS50 and M107 in them, another crate has severely OP rocketlaunchers!
A lot of those weapons can get players banned on a lot of servers that run antihacks!
Just an FYI, not condemning this guys work AT ALL!!!
LMAO Seriously? Just edit the sqf to remove the rocket launchers
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delete the rss folder in bec ;)
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I was having this issue as well, and after 3 days of waiting for them to respond I changed in the hive.ini time from static to custom and redid all my events and havn't had an issue with restarts since.
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I've been unable to update to 1.0.4.2 do to issues with Dayz.st & Epoch.
It seems to have something to do with the instaaction.sqf which causes the server to restart every few minutes by it self.
I've tried a few suggested solutions such as using the instaaction.sqf from version 1.0.3.1 for the 1.0.4.2 update. (This means losing my admin map/tool).
No solutions have worked for me.
Thanks for the reply.
Actually that is untrue, I was running epoch 1.0.4.2 on dayz.st and I never had an issue. The issue with the instaaction.sqf is because the host hasn't updated it for 1.0.4.2, also you will need to get the fix from here for 1.0.4.2a because your host is unreliable and lacks in any type of support. Reason why I left dayz.st.
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get a new host, Dayz.st doesn't seem to be ran by decent people, I'd suggest hfbservers, but I am starting to think I made a mistake with them, 72 hours and no response for an issue that I fixed myself.
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well, whoever edited it after I gave it to gregarious is the cause :) Like I said I havn't modified it at all and I can toggle it on and off :)
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This has been fixed as others have explained but there is a bug with the text:
If you turn it off it will say EnhancedESP ON because I forgot to change that part. The text is just wrong at the moment.
I have just fixed the text bug and it will be committed soon after I finish my current code update.
Just to make sure it is clear Enhanced ESP DOES turn off. The text hint that says on or off is incorrectly stuck at on.
the enhanced esp has always been toggleable, just the text has been broken for a long time, don't see why it wasn't turning off because I have yet to update to these admin tools as the ones I have been running have worked since 1.0.3.1
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Hmm, my west wholesaler looks great but the east doesn't have any buildings around him at all. Also, the buying/selling bicycles is broken, you can buy without the wheels, and if you do have the wheels they are not removed. Same for selling, you won't get wheels but the bike will vanish. Cool idea, hope I can get it working properly though :(
try doing this, just add _old behind the trade_any_bicycle and that should fix the problem ;)
INSERT INTO `traders_data` (`item`,`qty`,`buy`,`sell`,`order`,`tid`,`afile`) VALUES ('["Old_bike_TK_INS_EP1",3]','1','[2,"PartWheel",1]','[2,"PartWheel",1]','0','694','trade_any_bicycle_old');
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Great script, but has some bugs...
Enhanced esp gives errors:
Error in expression < ParamsVeh=[MarkerVeh,pos]; MarkerVeh = createMarkerLocal ParamsVeh; MarkerVeh s> Error position: <createMarkerLocal ParamsVeh; MarkerVeh s> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 168 Error in expression <ramsTent=[MarkerTent,pos]; MarkerTent = createMarkerLocal ParamsTent; MarkerTent> Error position: <createMarkerLocal ParamsTent; MarkerTent> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 189 Error in expression <sCrash=[MarkerCrash,pos]; MarkerCrash = createMarkerLocal ParamsCrash; MarkerCra> Error position: <createMarkerLocal ParamsCrash; MarkerCra> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 209
What did you edit in them? I've been using the enhanced esp since 1.0.3.1 and I have yet to get any rpt errors from it. (yes I read my rpt log religiously)
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Yes they are, that is why I made it configurable. I do want to get it to the point that they are bought only and only come online when the player does. This first release is about a weeks worth of coding and testing to see if was possible to do in Epoch. I don't know if it cause any BE kicks though since I run a passworded server with the BE pretty much neutered.
This works great on 1.0.4.2, though they don't seem to get into vehicles when you do. Also I get no Kicks from BE while they are in use ;)
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that hasn't been fixed yet according to the dayz.st website for 1.0.4.2 Father
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feel free to hit me up on skype if needed: zeta_maggy
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yea without that line mine despawn too, lol
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gregarious it does work, as I have that on my server and temp vehicles do not dissapear, thats the reason why I suggested people do that :)
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Very well done Sandbird, that looks amazing and works great!
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I dont know if you understand my bad english right :)
I have implementet it that every player on the server can see if a Admin or Moderator (or what ever) is using a script. I think you will also know the reproch that the admin is hacking or not playing fair. So my intention is that if every player get a message when an admin is using it, the player will trust the admin more
I understand what you are saying, but if you can't trust the admins you have, then why give them the ingame ability to have these tools? They are not there to give us an advantage, if I want to play on a server, I play on a different one. If I need to help someone in game I will jump on my server and help them out. No one needs to know what I am doing to help someone with an issue, and I can honestly tell you I don't use the tools for my own advantage. Most admins won't play on their own server and if they do, they will not use them to give themselves an advantage.
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11:51:23 "HIVE: WRITE: "CHILD:308:11:HMMWV__M1151_M2_CZ_DES_EP1:0:11909:[150,[13647.5,2907.5,0.0107918]]:[]:[]:1:136475290750466:"" 11:51:24 "HIVE: WRITE: "CHILD:388:136475290750466:"" 11:51:24 "CUSTOM: Selected "652"" 11:51:24 Cannot create non-ai vehicle HMMWV__M1151_M2_CZ_DES_EP1, 11:51:24 "PUBLISH: B 1-1-B:1 (Deepsniper) REMOTE Bought HMMWV__M1151_M2_CZ_DES_EP1 with ID "136475290750466""
Same thing is happening why wont the it create on the 4th line here?
Btw you guys work fast! I love it!
HMMWV__M1151_M2_CZ_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1
one too many _.. was that me or was that you? :p
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So I try spawning in a hero car and get this in the RPT. But the regular vehicles work.
11:23:53 "get: STRING (zzzzzzzz), sent: STRING (zzzzzzzz)" 11:23:53 "DISCONNECT: Deepsniper (zzzzzzzz) Object: B 1-1-B:1 (Deepsniper) REMOTE, _characterID: 8 at loc [13677.4,2909.49,0.00135803]" 11:23:53 Client: Remote object 3:12 not found 11:25:29 "PUBLISH: Attempt 3882d600# 1058432: arrow_down_large_ep1.p3d REMOTE" 11:25:29 "HIVE: WRITE: "CHILD:308:11:HMMWV__M1151_M@_CZ_DES_EP1:0:8494:[316,[13681.8,2914.59,0.00164413]]:[]:[]:1:136818291460494:"" 11:25:30 "HIVE: WRITE: "CHILD:388:136818291460494:"" 11:25:30 "CUSTOM: Selected "648"" 11:25:30 Cannot create non-ai vehicle HMMWV__M1151_M@_CZ_DES_EP1, 11:25:30 "PUBLISH: B 1-1-C:1 (Deepsniper) REMOTE Bought HMMWV__M1151_M@_CZ_DES_EP1 with ID "136818291460494""
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yes regular taviana server some stuff works but the cars blow up
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what line in server monitor would I change to stop temp vehicles from blowing up for my taviana server ??
and what would I change it too ??
{Request} Vehicle Garage
in A2: Epoch Mods (1.0.5.1)
Posted
Hey GZA I get this in my rpt log when I try to remove a vehicle from the garage, the vehicle does come out but it spawns in the middle of the map, any ideas?