bliskin
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Posts posted by bliskin
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I get battleye initialisation failed after I start the server. Throw me a bone pls
*** fixed it myself***
wget http://www.battleye.com/downloads/arma2oa/beserver.so -O expansion/battleye/beserver.so
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FIXED I call buildings from mission side
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Currency comes from traders so change all buy and sell prices to gold standard for example :D
You could run a sql command to modify traders_data tables trough phpmyadmin or just execute a bat file to run the command if the database is running locally.
qty,class,type on buy/sell confuses me so I cant share my modified restsock traders.sqf yet
it will break the database for sure but someone smarter will get some ideas.
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I run the buildings with [] execVM and they work in the same way as before with double door. I also went trough the balota barrack file 700 lines and found only four barracks so no duplicate entries there.
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I added the wrapper but players still reported the duplicated barrack doors very strange.
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My server_functions.sqf in rar wrapping
http://www.files.com/set/52cc0585570d8
Simply this is what I added at the bottom of server_functions.sqf
As far as I know there are no duplicate lines or files
//North West Airfield
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\nwaf.sqf";
//North East Airfield
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\neaf.sqf";
//Berezino Military Camp
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\berezino.sqf";
//Kamenka Addons
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\kamenka.sqf";
//Cherno Improved
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\cherno.sqf";
//Zelenogorsk Addons
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\zeleno.sqf";
//Cap G. Addons
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\capg.sqf";
//Abandoned camps
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\milicamps.sqf";
//Elektro Addons
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\elektro.sqf";
//Skalisty Military Refuge
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildings\skalistyrefuge.sqf";
//Balota Airfield Camp
call compile preProcessFileLineNumbers "z\addons\dayz_server\buildingsepo\epochbalota.sqf";
//West Kamenka Enhanced
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildingsepo\epochkamenka.sqf";
//Cherno Military Camp
call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildingsepo\epochcherno.sqf";
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I added custom buildings on my epoch server with some easy file package but barracks on balota spawn two times so there is two doors etc. How to fix this?
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I don't know if this is helpful or not but I moved files from dll folder to operation arrowhead folder also copied all files from configs to arrowhead folder.
I used navicat to install the default epoch database on xampp sql server.
Install DayZ Epoch 1.0.4 for Linux
in Epoch Linux Server
Posted
Everything is ok when I run epoch.sh (battleye initialized dedicated host created etc.) but when I run restarter.pl I get Can't found server binary!
My server path is correct?