darksoon
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Posts posted by darksoon
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nice update, but i found one bug. to lock spawned vehicles i need the exapmle vkc_Price = "ItemSilverBar"; and not the vkc_claimingPrice = "ItemGoldBar10oz";.
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works fine on our 1.0.4.2 napf server :)
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hm i replace the code with my debug but when i join the server, there is no debug monitor :(
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fnc_debug = { j0k3r5_stats = true; while {j0k3r5_stats} do { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); _nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750]; _textCity = "Wilderness"; if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)}; if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; _timeleft= _combattimeout-time; _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _posii = (getPosASL player); hintSilent parseText format [ " <t size='1.3' font='Bitstream' align='center' color='#DDDDDD'>c4n DayZ Epoch</t> <br/> <t size='1.05' font='Bitstream' align='center' color='#DDDDDD'>%9 Players Online</t> <br/> <br/> <t size='1.10' font='Bitstream' color='#5882FA'>%14</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>Location: %11</t> <br/> <br/> <t size='1' font='Bitstream' align='left'>Zombies Killed: </t> <t size='1' font='Bitstream' align='right'>%5</t><br/> <t size='1' font='Bitstream' align='left'>Headshots: </t> <t size='1' font='Bitstream' align='right'>%6</t><br/> <t size='1' font='Bitstream' align='left'>Murders: </t> <t size='1' font='Bitstream' align='right'>%3</t><br/> <t size='1' font='Bitstream' align='left'>Bandits Killed: </t> <t size='1' font='Bitstream' align='right'>%4</t><br/> <t size='1' font='Bitstream' align='left'>Zeds Alive/Total: </t> <t size='1' font='Bitstream' align='right'>%13/%12</t><br/> <br/> <t size='1.05' font='Bitstream' align='left'>Humanity: </t> <t size='1.05' font='Bitstream' align='right'>%2</t><br/> <t size='1.05' font='Bitstream' align='left' color='#C70000'>Blood: </t> <t size='1.05' font='Bitstream' align='right' color='#C70000'>%1</t><br/> <br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>www.c4-network.de</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>TS3: ts.c4-network.de</t><br/> <t size='1'font='Bitstream'align='center'>%14</t><br/>" <br/> ", r_player_blood, //1 round _humanity, //2 _killsH, //3 _killsB, //4 _kills, //5 _headShots, //6 (dayz_Survived), //7 (239-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts (count playableUnits), //9 Player Online _pic, //10 _textCity, //11 count entities "zZombie_Base", //12 {alive _x} count entities "zZombie_Base", //13 dayz_playerName, //14 _posii //15 ]; sleep 5; }; }; [] spawn fnc_debug;
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ok when i used that my debug monitor is broken and doesent work anymore
<t size='1'font='Bitstream'align='center'>%14</t><br/>" _gpsposi = (getPosASL player); //14 || or _gpsposi = (mapGridPosition getPos player) //14 || - same with no working debug monitor
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hey guys,
i search a solution to find out a easy system to add AI or bus routes waypoints. is it possible to show my player ingame world coords in the debug monitor so i can use it in the scripts?
greets
darks
p.s.: i use the napf map
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well yeah kinda, my config variable _servicePointClasses is a list ob object names, maybe read the topic or learn basic ArmA scripting first if you wanna modify some code :D
it should look like:
_servicePointClasses = ["Land_A_FuelStation_Feed", "other object name", "etc"];
the default value "dayz_fuelpumparray" is a reference to the Epoch array define din the variables.sqf :)
ok i test it but it wont work with the ingame object names... :(
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ok ^^ do you mean this?
_servicePointClasses = Land_A_FuelStation_Feed;
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no i dont know, i try to add the map_stations in the script maybe it works then
or you join our server :D (ip in my signature)
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Hey,
Your Script works perfect on our Chernarus Server. But now we have start a Napf Server and on this Map doesent work the Script. The Script has the same setting as on the other server.
Here the init.sqf settings:
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell","Land_A_FuelStation_Feed"]; dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell","Land_A_FuelStation_Feed"];
//service point execVM "service_point\service_point.sqf";
[Release] Walk Amongst The Dead - (Hide from zombies like "The Walking Dead")
in A2: Epoch Mods (1.0.5.1)
Posted
hey,
i have infistar and as admin works this fine. but when a player use the camo they will be kicked with reason: player_zombieAttack. I have the "s_player_cleanguts" inside the ah config but it doesent work.
anyone have a solution?