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loliggelol

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Posts posted by loliggelol

  1. Hello I have some trouble installing addons on my server.
    Well to say some trouble isn't right, Because all the addons I have installed failed.
    As you could probaly see because all the recent posts are me asking how to install some addons ^^
    So is anyone willing to completly explain the way how this server thing works?
    Thanks and goodbye 
    Skype: pallaman4
  2. Hey,

    I recently installed admin tools.

    everything seemed to work perfectly untill I spawned in a Temporary Vehicle It blew up.

    And I can only spawn one car each life/Login.

    If somebody knows the awnser that would be great.

    Skype: pallaman1

  3. =====================================================================
    == S:\dayz\epoch\Expansion\beta\arma2oaserver.exe
    == "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
    =====================================================================
    Exe timestamp: 2014/06/20 21:36:44
    Current time:  2014/06/26 00:14:07
     
    Version 1.63.112555
    Item STR_EPOCH_BULK_DESC_MP5SD listed twice
    Item STR_ACTIONS_BUILD listed twice
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscPicture->RscPicture, by z\addons\dayz_code\config.bin/RscTitles/DeathScreen/DeathScreen/
    Updating base class RscPicture->RscPicture, by z\addons\dayz_code\config.bin/RscTitles/TitleScreen/TitleScreen/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
     0:14:52 Server error: Player without identity nF Toxxic (id 98546258)
     0:15:03 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
     0:15:03 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
     0:15:03 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
     0:15:03 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
     0:15:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     0:15:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     0:15:11 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
     0:15:11 "DayZ Epoch: MPframework inited"
     0:15:30 "Res3tting B!S effects..."
     0:15:30 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     0:15:33 Error in expression <ivate.sqf"
    if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
     0:15:33   Error position: <AdminList || (getPlayerUID player) in Mo>
     0:15:33   Error Undefined variable in expression: adminlist
     0:15:33 File mpmissions\DayZ_Epoch_11.Chernarus\admintools\Activate.sqf, line 1
     0:15:33 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
     0:15:33 "[AGN] Starting Trader City Safezone Commander!"
     0:15:33 "Error: Attempting to start AGN products on a server where it should not be!"
     0:15:33 Cannot create non-ai vehicle CamoNet_DZ,
     0:15:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck
     0:15:34 Cannot create non-ai vehicle CamoNet_DZ,
     0:15:34 Cannot create non-ai vehicle StashSmall,
     0:15:34 *** Player identity cannot be applied on person 2:390 (B 1-1-B:1 (Miguel Self)) - player 2 not found
     0:15:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    aif_arma1buildings
     0:15:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    mbg_killhouses
     0:15:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    mbg_killhouses
     0:15:34 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    glt_bh_wreck
     0:15:34 "HIVE: Starting"
     0:15:34 "server_monitor.sqf execution count = 1"
     0:15:34 "HIVE: trying to get objects"
     0:15:34 "HIVE: found 1163 objects"
     0:15:34 "HIVE: Commence Object Streaming..."
     0:15:34 "HIVE: got 218 Epoch Objects and 945 Vehicles"
     0:15:38 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
     0:15:38 UH1Y_DZE: ObsGun - unknown animation source ObsGun
     0:15:41 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
     0:15:41 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
     0:15:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:46 350z_pink: ABSwitch - unknown animation source ABSwitch
     0:15:46 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:46 350z_gold: ABSwitch - unknown animation source ABSwitch
     0:15:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:47 350z_city: ABSwitch - unknown animation source ABSwitch
     0:15:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:48 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
     0:15:48 UH1Y_DZ: ObsGun - unknown animation source ObsGun
     0:15:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:48 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 350z_silver: ABSwitch - unknown animation source ABSwitch
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 350z: ABSwitch - unknown animation source ABSwitch
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 350z_blue: ABSwitch - unknown animation source ABSwitch
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:49 350z_white: ABSwitch - unknown animation source ABSwitch
     0:15:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:50 350z_green: ABSwitch - unknown animation source ABSwitch
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:50 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 350z_v: ABSwitch - unknown animation source ABSwitch
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 350z_red: ABSwitch - unknown animation source ABSwitch
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 350z_yellow: ABSwitch - unknown animation source ABSwitch
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 350z_black: ABSwitch - unknown animation source ABSwitch
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:51 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:51 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:52 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:53 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    monaro
     0:15:53 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:53 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
     0:15:53 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    nissan_350z
     0:15:54 "HIVE: Vehicle Spawn limit reached!"
     0:15:54 "HIVE: Spawning # of Debris: 500"
     0:15:54 "HIVE: Spawning # of Ammo Boxes: 3"
     0:15:54 "HIVE: Spawning # of Veins: 50"
     0:15:54 "Total Number of spawn locations 5"
     0:16:12 "DEBUG: Too many at [8067.62,11395.7]"
     0:16:16 "EPOCH EVENTS INIT"
     0:16:18 "DEBUG: Too many at [4395.07,4677.63]"
     0:16:19 "DEBUG: Too many at [10677.1,7940.04]"
     0:16:19 "DEBUG: Too many at [2045.56,7274.78]"
     0:16:19 "DEBUG: Too many at [10931,2880.14]"
     0:16:20 "Res3tting B!S effects..."
     0:17:16 [DZMS]: Starting DayZ Mission System.
     0:17:16 [DZMS]: Relations not found! Using DZMS Relations.
     0:17:16 [DZMS]: Currently Running Version: 1.1FIN
     0:17:16 [DZMS]: Mission and Extended Configuration Loaded!
     0:17:16 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
     0:17:16 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
     0:17:16 [DZMS]: Loading ExecVM Functions.
     0:17:16 [DZMS]: Loading Compiled Functions.
     0:17:16 [DZMS]: Loading All Other Functions.
     0:17:16 [DZMS]: Mission Functions Script Loaded!
     0:17:16 [DZMS]: Major Mission Clock Starting!
     0:17:16 [DZMS]: Minor Mission Clock Starting!
     0:17:16 [DZMS]: Mission Marker Loop for JIPs Starting!
     
  4. Hey I recently made a post on asking how to get custom buildings in my server,

    I got linked to this tutorial: 

    Followed it and started up the server. When joining it stops at Retrying to Autenticate and then it just keeps counting up,

    So I put in my backup of my PBO and Refollowed the tutorial, and the same thing happens.

    Does anyone know how to fix this?

    Bye,

     

  5. Hi all,

    I've just starded a DayZ Epoch server and I'm trying to install some custom scripts but I just can't do it for some reason,
    The only ones I've managed to install by now are admin tools and Build snapping, the rest I failed to install.

    So if someone wants to give me a push in the right direction that would be great :)

    Skype: pallaman4
     

    Bye,

     

    [sOLVED]

  6. Hi all,

     

    I'm searching for a good admin tool to use for my server

    it's just to help people out when like their car got exploded in their base (Which is not allowed on my server)

    and then just want to spawn a car in for them :) or if they lost some items by some kind of glitch

    so which admin tool do you guys recommand me to use (I'm not willing to pay for an admin tool yet because I first wanna make sure I'm not doing this server for nothing and like paying alot for it while nobody is playing on it ^^)

     

    Cheers, 

     

    nF Toxiic

  7. Hi all this is my second post and again asking for help haha

     

    I followed a tutorial from: 

    I did everything right but still I seem to get this message ''You have an outdated version of 'dayz_anim' please download the correct version''

    And it's annoying the crap out of me. I wanna get this server kinda done before friday (: so if anyone knows a fix would be awesome

     

    Cheers,

     

    loliggelol

     

    Skype: loliggelol1

     

     

    post-10062-0-32688700-1390942522_thumb.j

    post-10062-0-10339500-1390942526_thumb.j

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