Mr. G Posted October 20, 2014 Report Share Posted October 20, 2014 Either 2 hour day 2 hour night or 3 day and 1 night. Link to comment Share on other sites More sharing options...
MGT Posted October 20, 2014 Report Share Posted October 20, 2014 If i recall right , using Accel time will cause a "Spike" when performed, Could cause problems when the player is doing something delicate at that time, Altho i must add Epoch requires night time imo. Time acceleration in Arma 3 is smooth and linear with no jerking. In Arma 2 it is jerky because it skips time instead of speeding it up. Uro 1 Link to comment Share on other sites More sharing options...
Tobias Solem Posted October 20, 2014 Report Share Posted October 20, 2014 Link to comment Share on other sites More sharing options...
Suppe Posted October 20, 2014 Report Share Posted October 20, 2014 i like 3 hours day and 1 hour night :D Link to comment Share on other sites More sharing options...
squirmyj Posted October 20, 2014 Report Share Posted October 20, 2014 I like 3 hours day and 1 hours night Link to comment Share on other sites More sharing options...
Shadow Moses Posted October 20, 2014 Report Share Posted October 20, 2014 I say 50/50 12 hours of Day and 12 Hours of night. Link to comment Share on other sites More sharing options...
OkayPanic Posted October 21, 2014 Report Share Posted October 21, 2014 I like the accelerated day/night - start off pre dawn, end after sunset Link to comment Share on other sites More sharing options...
Defent Posted October 21, 2014 Report Share Posted October 21, 2014 Personally, I prefer the dawn and dusk modes. Complete darkness gets abit boring if you don't have NVGs. Although, my arma 2 dayz epoch servers run on ~gmt+3 with a 24h day/night cycle which seems to work fine. Sun goes down at around 11pm and goes up at around 8-9am. Link to comment Share on other sites More sharing options...
Tobias Solem Posted October 22, 2014 Report Share Posted October 22, 2014 Link to comment Share on other sites More sharing options...
Tobias Solem Posted October 22, 2014 Report Share Posted October 22, 2014 Seems like from the few respondents we have, the accelerated time option is the prefered one. That's good though because (for example) meddling with the day/night schedule by other means could have some issues (eg. 50% night, 50% day). Link to comment Share on other sites More sharing options...
GasT Posted October 22, 2014 Report Share Posted October 22, 2014 Hope you put restarts so they are as close to/at Primetime as possible so there are fights over vehicle´s rather then one or two group get´s to fly around, sell all the vehicle´s and kill the trader in peace. This is also a reason to why I would like 3h restarts. Now you have to get in a 19.45-20.00 at the restart to have a chance for a vehicle. Feels like it´s setup for those that are in school or home and let out on those that work. Link to comment Share on other sites More sharing options...
GungZA Posted October 22, 2014 Report Share Posted October 22, 2014 can't believe so few people respond, but wait until you change it they will come here swearing and demanding shit lulz. rips 1 Link to comment Share on other sites More sharing options...
boaby Posted October 22, 2014 Report Share Posted October 22, 2014 I do like a day/night cycle , adds immersion and a flow of time rather than an abrupt bang heres nighttime/daylight... if I could make one suggestion is that night time is fine until you enter a vehicle then suddenly it gets much darker , soon as you jump out the vehicle its back to normal. a slightly accelerated time would be fine if you can balance the speed with the light changes , it kills the immersion for me when the light sources change like a switch was turned off. if this could be tweaked so it was a steady progression istead of instant I think it would be much better. Link to comment Share on other sites More sharing options...
Uro Posted October 22, 2014 Report Share Posted October 22, 2014 I do like a day/night cycle , adds immersion and a flow of time rather than an abrupt bang heres nighttime/daylight... if I could make one suggestion is that night time is fine until you enter a vehicle then suddenly it gets much darker , soon as you jump out the vehicle its back to normal. a slightly accelerated time would be fine if you can balance the speed with the light changes , it kills the immersion for me when the light sources change like a switch was turned off. if this could be tweaked so it was a steady progression istead of instant I think it would be much better. Arma 3 handles this differently to Arma 2. In Arma 2 you had to skip time to accelerate it. So when it changes from day > night you get the lightswitch effect and the over-brightness effect on your screen. In Arma 3 we speed up time to accelerate it. When the time is accelerate this way the transitions are smooth, as all we're doing is making the time speed up and not skipping to a different time of day like in Arma 2. Of course with everything there's a fine line before the immersion breaks, and this is why we're getting this figured out now, so everyone's Day/Night experience is smooth and in keeping with the gameplay :D Link to comment Share on other sites More sharing options...
rips Posted October 22, 2014 Report Share Posted October 22, 2014 3 HOUR Day and 1 Hour Night would make things interesting and also level the playing field a little. Apart from against the guys who are super geared up of course. Link to comment Share on other sites More sharing options...
2w4y Posted October 22, 2014 Report Share Posted October 22, 2014 i prefer 3h day 1h night or 50/50 split Link to comment Share on other sites More sharing options...
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