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AI recruitment for epoch

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My players don't get the full command menu, such as being able to select targets through the menu as apposed to right clicking on a target.

 

Maybe infistar is blocking it?

 

Anyone else have this problem?

 

 

Thank you.

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ok, I have a question about adding this to my server. I have done the steps shown to add, but it errors out before the server fires up with some kind of text error. When I add the class item 2, do I eliminate a couple of the ); down to just one in between the first class item and second? I have installed it leaving the three ); and that is when it kicks it before it starts. Hope this makes sense.

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ok, I have a question about adding this to my server. I have done the steps shown to add, but it errors out before the server fires up with some kind of text error. When I add the class item 2, do I eliminate a couple of the ); down to just one in between the first class item and second? I have installed it leaving the three ); and that is when it kicks it before it starts. Hope this makes sense.

your mission should look similar to this

 

class Item1
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={-143.93861,0.52647489,2319.5012};
id=50;
side="LOGIC";
vehicle="FunctionsManager";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={7254.48, .001, 3336.56}; //skin trader
azimut=65;
special="NONE";
id=101;
side="GUER";
vehicle="FR_Rodriguez";
leader=1;
skill=0.60000002;
init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Men Clothing"",""Skin_Trader\open_dialog.sqf""];this addAction [""Women Clothing"",""Skin_Trader\open_dialog2.sqf""]";
};
};
};
};

 

a txt error sounds more like description.ext error (conflicting .hpp files)

 

you should post your servers rpt file

it usually shows error at the bottom ...

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My players are having a problem with commanding the AI recently after updating infistar.

After commanding the AI a couple times they get booted to lobby.

This doesn't happen to me as admin so I'm pretty sure it must be infistar doing it.

Anyone here have this problem?

 

Thank you.

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Could somebody tell me how I would give the units for this script more health points as the units die to quickly it seems.

And as well it would be very cool if HEAL THAT MAN commant was added to the command list so the ai could heal there ai team mates.

How are they dying so quickly?

You have to command them properly so they just run around and get shot or glitch in some way into a building or vehicle and get killed...

You can heal them using a med tent or med vod or any ambulance. Just select the unit and "action" in the menu.

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I know this is an old thread but this script is still available so I thought I'd ask...

I'm not seeing any text on the Close or recruit buttons in the menu.

Also, I'm not seeing the AI icons on lower left of screen.

I did add the stringtable.csv to my mission root.

Any ideas what is wrong?

Thank you.

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13 hours ago, Hux said:

I know this is an old thread but this script is still available so I thought I'd ask...

I'm not seeing any text on the Close or recruit buttons in the menu.

Also, I'm not seeing the AI icons on lower left of screen.

I did add the stringtable.csv to my mission root.

Any ideas what is wrong?

Thank you.

 

add this block to your stringtable.xml file

	<Package name="recuitSoldiers">
		<Key ID="STR_NO_MONEY">
			<English>Not enough gold</English>
			<Russian>Need,Недостаточно золота.Нужно</Russian>
		</Key>
		<Key ID="STR_FUll_GROUP">
			<English>You can not hire more survivors..</English>
			<Russian>Вы не можете нанять больше выживших.</Russian>
		</Key>
		<Key ID="STR_QUEUE">
			<English>Survivors queued:</English>
			<Russian>Очередь выживших:</Russian>
		</Key>
		<Key ID="STR_ADD_QUEUE">
			<English>added to queue.</English>
			<Russian>добавлен в очередь</Russian>
		</Key>
		<Key ID="STR_UNIT_PROCESING">
			<English>Processing your</English>
			<Russian>Ожидаем</Russian>
		</Key>
		<Key ID="STR_UNIT_ARRIVED">
			<English>has arrived.</English>
			<Russian>прибыл</Russian>
		</Key>
		<Key ID="STR_MENU_CLOSE">
			<English>Close</English>
			<Russian>Закрыть</Russian>
		</Key>
		<Key ID="STR_MENU_RECRUIT">
			<English>Recruit</English>
			<Russian>Нанять</Russian>
		</Key>
		<Key ID="STR_MENU_TITLE">
			<English>Survival Recruitment</English>
			<Russian>Нанять выживших</Russian>
		</Key>
		<Key ID="STR_DISMISS">
			<English>has been dismissed</English>
			<Russian>был уволен</Russian>
		</Key>
		<Key ID="STR_SA_AI">
			<English>Dismiss</English>
			<Russian>Уволить</Russian>
		</Key>
		<Key ID="STR_PAY">
			<English>You gave</English>
			<Russian>Вы отдали</Russian>
		</Key>
	</Package>

 

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