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ZeroK00L

Added new buildings causes players to spawn in "center" of new area!!

Question

Hey all,

 

 I really need someone to take a second look for me at my mission.sqm. I added new buildings to my Chernarus Epoch map in three areas. Devils Castle, Green Mountain and Skalitsy Island. The majority of the buildings are on Skalitsy Island. Here is the problem. I used the 3D editor to add the buildings. Converted to 2D. Copied the data over. Relabled the item numbers and total Items. Everything works fine and looks good EXCEPT, after every restart, myself and some other players spawn in at Skalitsy Island. No matter where they are on the map before restart, they will spawn there after. I have torn my hair out trying to figure this out. If I revert back to an old mission.sqm there's no problem, so I know it is with the new buildings that the issue lies. If anyone would be kind enough to help I would be ever grateful. Thank You!

 

P.s. Hosted with Dayz.St. Fully Updated. Additional Mods;

BloodBag

Tow/Lift

Halo Jump

Walking Zombies

Trader Safe Zones

Sarge AI

EMS

Drink from Water Sources

 

P.s.s Not sure if this helps but when the player spawns, he spawns on top of one of the buildings I added. The Building is class Item145. I've tried replacing this building with another one also to see if that affected it and it didn't.

version=11;
class Mission
{
	addOns[]=
	{
		"chernarus",
		"ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"jetskiyanahuiaddon"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"ca_modules_functions",
		"chernarus"
	};
	randomSeed=11171215;
	class Intel
	{
		briefingName="DayZ Epoch Chernarus";
		briefingDescription="DayZ Epoch Chernarus Private Server";
		startWeather=0.067362607;
		forecastWeather=0.52341133;
		year=2008;
		month=10;
		day=1;
		hour=12;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=234;
				class Item0
				{
					position[]={-7244.9355,365.97467,19534.543};
					azimut=-17.0839;
					id=11;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item1
				{
					position[]={-7245.2188,366.0018,19535.338};
					azimut=-17.0839;
					id=0;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item2
				{
					position[]={-7245.9844,365.8941,19534.902};
					azimut=-17.083944;
					id=5;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item3
				{
					position[]={-7245.7793,366.00299,19536.176};
					azimut=-17.083944;
					id=8;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item4
				{
					position[]={-7245.502,365.97186,19535.32};
					azimut=-17.083944;
					id=18;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item5
				{
					position[]={-7246.252,365.8396,19534.508};
					azimut=-17.083944;
					id=2;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item6
				{
					position[]={-7244.6816,366.02472,19534.941};
					azimut=-17.083937;
					id=9;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item7
				{
					position[]={-7244.1113,366.13486,19535.801};
					azimut=-17.083944;
					id=21;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item8
				{
					position[]={-7244.2207,366.02667,19534.379};
					azimut=-17.083944;
					id=13;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item9
				{
					position[]={-7245.584,365.92297,19534.734};
					azimut=-17.083944;
					id=7;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item10
				{
					position[]={-7245.6055,366.00577,19535.961};
					azimut=-17.0839;
					id=36;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item11
				{
					position[]={-7245.502,365.94348,19534.91};
					azimut=-17.083944;
					id=25;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item12
				{
					position[]={-7245.0488,365.9512,19534.359};
					azimut=-17.083944;
					id=43;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item13
				{
					position[]={-7244.2598,366.04828,19534.742};
					azimut=-17.083944;
					id=30;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item14
				{
					position[]={-7244.707,366.10901,19536.191};
					azimut=-17.083944;
					id=33;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item15
				{
					position[]={-7244.5215,366.08228,19535.566};
					azimut=-17.083944;
					id=1;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item16
				{
					position[]={-7246.1973,365.91577,19535.527};
					azimut=-17.083944;
					id=4;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item17
				{
					position[]={-7244.2754,366.13422,19536.004};
					azimut=-17.083944;
					id=3;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item18
				{
					position[]={-7245.7637,365.94586,19535.328};
					azimut=-17.083944;
					id=6;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item19
				{
					position[]={-7246.0234,365.91901,19535.32};
					azimut=-17.083944;
					id=10;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item20
				{
					position[]={-7244.6504,366.00073,19534.555};
					azimut=-17.083944;
					id=16;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item21
				{
					position[]={-7245.1016,366.05789,19535.977};
					azimut=-17.083944;
					id=19;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item22
				{
					position[]={-7244.3926,366.10901,19535.789};
					azimut=-17.083944;
					id=15;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item23
				{
					position[]={-7245.1055,365.97046,19534.719};
					azimut=-17.083944;
					id=23;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item24
				{
					position[]={-7243.9824,366.12967,19535.563};
					azimut=-17.083944;
					id=26;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item25
				{
					position[]={-7243.9492,366.07623,19534.746};
					azimut=-17.083944;
					id=29;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item26
				{
					position[]={-7244.5723,366.02032,19534.738};
					azimut=-17.083944;
					id=31;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item27
				{
					position[]={-7244.7871,366.05829,19535.563};
					azimut=-17.083944;
					id=28;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item28
				{
					position[]={-7244.7051,366.05048,19535.344};
					azimut=-17.083944;
					id=35;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item29
				{
					position[]={-7244.0898,366.05066,19534.559};
					azimut=-17.083944;
					id=27;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item30
				{
					position[]={-7245.7246,365.89456,19534.529};
					azimut=-17.083937;
					id=34;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item31
				{
					position[]={-7244.4883,366.0018,19534.363};
					azimut=-17.083944;
					id=46;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item32
				{
					position[]={-7244.9922,366.08383,19536.193};
					azimut=-17.083944;
					id=38;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item33
				{
					position[]={-7244.5449,366.11032,19536.004};
					azimut=-17.083944;
					id=32;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item34
				{
					position[]={-7245.0957,366.02872,19535.547};
					azimut=-17.083944;
					id=47;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item35
				{
					position[]={-7245.9707,365.8685,19534.512};
					azimut=-17.083944;
					id=41;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item36
				{
					position[]={-7244.1563,366.15808,19536.195};
					azimut=-17.083944;
					id=40;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item37
				{
					position[]={-7245.5625,365.89777,19534.338};
					azimut=-17.083944;
					id=44;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item38
				{
					position[]={-7244.832,366.08411,19535.992};
					azimut=-17.083944;
					id=48;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item39
				{
					position[]={-7246.0391,365.97614,19536.168};
					azimut=-17.083944;
					id=39;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item40
				{
					position[]={-7243.9863,366.15912,19535.992};
					azimut=-17.083944;
					id=37;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item41
				{
					position[]={-7245.8613,365.89417,19534.723};
					azimut=-17.083944;
					id=45;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item42
				{
					position[]={-7246.5254,365.86578,19535.285};
					azimut=-17.0839;
					id=49;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item43
				{
					position[]={-7244.4004,366.02261,19534.551};
					azimut=-17.083944;
					id=42;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item44
				{
					position[]={-7245.1973,365.94858,19534.539};
					azimut=-17.083944;
					id=22;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item45
				{
					position[]={-7244.6719,366.08423,19535.789};
					azimut=-17.083944;
					id=12;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item46
				{
					position[]={-7244.5605,366.04813,19535.125};
					azimut=-17.083944;
					id=14;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item47
				{
					position[]={-7245.9102,365.94482,19535.527};
					azimut=-17.0839;
					id=24;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item48
				{
					position[]={-7245.6289,365.97433,19535.541};
					azimut=-17.083944;
					id=20;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item49
				{
					position[]={-7244.4277,366.07483,19535.34};
					azimut=-17.083944;
					id=17;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item50
				{
					position[]={-7244.9668,365.99765,19534.916};
					azimut=-17.0839;
					id=51;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item51
				{
					position[]={-7244.4414,366.13257,19536.191};
					azimut=-17.0839;
					id=52;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item52
				{
					position[]={-7246.166,365.94946,19535.969};
					azimut=-17.0839;
					id=55;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item53
				{
					position[]={-7246.4395,365.89023,19535.512};
					azimut=-17.0839;
					id=53;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item54
				{
					position[]={-7245.3574,366.0311,19535.965};
					azimut=-17.0839;
					id=54;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item55
				{
					position[]={-7246.125,365.86581,19534.699};
					azimut=-17.0839;
					id=70;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item56
				{
					position[]={-7246.3086,365.91998,19535.75};
					azimut=-17.0839;
					id=60;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item57
				{
					position[]={-7245.3652,365.94461,19534.727};
					azimut=-17.0839;
					id=68;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item58
				{
					position[]={-7246.1348,365.89316,19535.109};
					azimut=-17.0839;
					id=66;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item59
				{
					position[]={-7246.5098,365.81299,19534.5};
					azimut=-17.0839;
					id=61;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item60
				{
					position[]={-7245.7285,365.92142,19534.922};
					azimut=-17.0839;
					id=63;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item61
				{
					position[]={-7244.9961,366.02524,19535.352};
					azimut=-17.0839;
					id=72;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item62
				{
					position[]={-7245.3105,365.92368,19534.344};
					azimut=-17.0839;
					id=57;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item63
				{
					position[]={-7246.5078,365.84055,19534.895};
					azimut=-17.0839;
					id=58;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item64
				{
					position[]={-7245.5215,366.00006,19535.756};
					azimut=-17.0839;
					id=62;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item65
				{
					position[]={-7246.2598,365.86621,19534.902};
					azimut=-17.0839;
					id=75;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item66
				{
					position[]={-7246.3828,365.86755,19535.102};
					azimut=-17.0839;
					id=56;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item67
				{
					position[]={-7246.4238,365.92261,19535.957};
					azimut=-17.0839;
					id=73;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item68
				{
					position[]={-7243.9355,366.05197,19534.379};
					azimut=-17.0839;
					id=69;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item69
				{
					position[]={-7246.5176,365.89737,19535.73};
					azimut=-17.0839;
					id=67;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item70
				{
					position[]={-7244.7656,365.97693,19534.359};
					azimut=-17.0839;
					id=65;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item71
				{
					position[]={-7245.2012,365.97321,19534.898};
					azimut=-17.0839;
					id=74;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item72
				{
					position[]={-7245.625,365.94534,19535.117};
					azimut=-17.0839;
					id=71;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item73
				{
					position[]={-7244.8184,365.99875,19534.742};
					azimut=-17.0839;
					id=59;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item74
				{
					position[]={-7244.1191,366.07431,19534.938};
					azimut=-17.0839;
					id=64;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item75
				{
					position[]={-7244,366.09897,19535.141};
					azimut=-17.0839;
					id=81;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item76
				{
					position[]={-7244.4199,366.04663,19534.922};
					azimut=-17.0839;
					id=83;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item77
				{
					position[]={-7246.5293,365.92508,19536.148};
					azimut=-17.0839;
					id=82;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item78
				{
					position[]={-7245.5137,366.03052,19536.184};
					azimut=-17.0839;
					id=84;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item79
				{
					position[]={-7245.8438,365.86841,19534.326};
					azimut=-17.0839;
					id=85;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item80
				{
					position[]={-7245.8926,365.9769,19535.965};
					azimut=-17.0839;
					id=77;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item81
				{
					position[]={-7246.3965,365.83832,19534.699};
					azimut=-17.0839;
					id=78;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item82
				{
					position[]={-7246.084,365.84433,19534.33};
					azimut=-17.0839;
					id=79;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item83
				{
					position[]={-7245.4941,365.91776,19534.527};
					azimut=-17.0839;
					id=76;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item84
				{
					position[]={-7245.2324,366.02945,19535.758};
					azimut=-17.0839;
					id=80;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item85
				{
					position[]={-7245.3809,365.96979,19535.113};
					azimut=-17.0839;
					id=97;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item86
				{
					position[]={-7245.873,365.91943,19535.105};
					azimut=-17.0839;
					id=98;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item87
				{
					position[]={-7244.8418,366.02319,19535.125};
					azimut=-17.0839;
					id=99;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item88
				{
					position[]={-7244.1445,366.10074,19535.352};
					azimut=-17.0839;
					id=100;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item89
				{
					position[]={-7246.2871,365.89178,19535.313};
					azimut=-17.0839;
					id=96;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item90
				{
					position[]={-7246.3633,365.81516,19534.316};
					azimut=-17.0839;
					id=87;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item91
				{
					position[]={-7246.3027,365.94943,19536.168};
					azimut=-17.0839;
					id=92;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item92
				{
					position[]={-7245.7715,365.97437,19535.75};
					azimut=-17.0839;
					id=88;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item93
				{
					position[]={-7244.9824,366.05624,19535.781};
					azimut=-17.0839;
					id=89;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item94
				{
					position[]={-7244.2324,366.10815,19535.57};
					azimut=-17.0839;
					id=90;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item95
				{
					position[]={-7245.1289,365.99649,19535.129};
					azimut=-17.0839;
					id=86;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item96
				{
					position[]={-7245.248,366.05765,19536.188};
					azimut=-17.0839;
					id=93;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item97
				{
					position[]={-7245.3652,366.00076,19535.537};
					azimut=-17.0839;
					id=94;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item98
				{
					position[]={-7244.2832,366.07361,19535.137};
					azimut=-17.0839;
					id=91;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item99
				{
					position[]={-7246.0605,365.94415,19535.738};
					azimut=-17.0839;
					id=95;
					side="WEST";
					vehicle="Survivor1_DZ";
					player="PLAY CDG";
					skill=0.60000002;
					init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
				};
				class Item100
				{
					position[]={6886.5879,391.74487,11512.197};
					azimut=258.49063;
					id=97;
					side="EMPTY";
					vehicle="USMC_WarfareBVehicleServicePoint";
					skill=0.60000002;
					text="AdminServicePoint";
				};
				class Item101
				{
					position[]={6895.0684, -0.00018310547, 11365.721};
					azimut=-153.8362;
					id=101;
					side="EMPTY";
					vehicle="Land_Misc_Well_C_EP1";
					skill=0.60000002;
				};
				class Item102
				{
					position[]={6905.3936, -0.00015258789, 11359.01};
					azimut=-165.207;
					id=102;
					side="EMPTY";
					vehicle="Land_Market_stalls_01_EP1";
					skill=0.60000002;
				};
				class Item103
				{
					position[]={6925.7515, 6.1035156e-005, 11374.011};
					azimut=127.436;
					id=103;
					side="EMPTY";
					vehicle="Land_radar_EP1";
					skill=0.60000002;
				};
				class Item104
				{
					position[]={6935.3145, 6.1035156e-005, 11486.408};
					azimut=59.89942;
					id=104;
					side="EMPTY";
					vehicle="Land_radar_EP1";
					skill=0.60000002;
				};
				class Item105
				{
					position[]={6882.8179, 0.11995415, 11532.358};
					azimut=-16.01274;
					id=105;
					side="EMPTY";
					vehicle="Land_radar_EP1";
					skill=0.60000002;
				};
				class Item106
				{
					position[]={6834.6758, 3.0517578e-005, 11484.788};
					azimut=-60.50680;
					id=106;
					side="EMPTY";
					vehicle="Land_radar_EP1";
					skill=0.60000002;
				};
				class Item107
				{
					position[]={6871.9414, 0.13147889, 11474.528};
					azimut=-100.1833;
					id=107;
					side="EMPTY";
					vehicle="MAP_tent_east";
					skill=0.60000002;
				};
				class Item108
				{
					position[]={6870.2437, 0.52428418, 11630.222};
					azimut=-2.241759;
					id=108;
					side="EMPTY";
					vehicle="MAP_SS_hangar";
					skill=0.60000002;
				};
				class Item109
				{
					position[]={6863.6582, 9.1552734e-005, 11570.771};
					azimut=0;
					id=109;
					side="EMPTY";
					vehicle="MAP_runway_poj_L_2_end";
					skill=0.60000002;
				};
				class Item110
				{
					position[]={6902.7622,0, 11570.771};
					azimut=179.2396;
					id=110;
					side="EMPTY";
					vehicle="MAP_runway_poj_L_2";
					skill=0.60000002;
				};
				class Item111
				{
					position[]={6884.0713, 0.00039672852, 11567.006};
					azimut=0;
					id=111;
					side="EMPTY";
					vehicle="HeliHCivil";
					skill=0.60000002;
				};
				class Item112
				{
					position[]={6855.8564, -0.39840478, 11483.01};
					azimut=30.63800;
					id=112;
					side="EMPTY";
					vehicle="MAP_Camo_Box";
					skill=0.60000002;
				};
				class Item113
				{
					position[]={6877.6733, 0.18212435, 11508.347};
					azimut=39.50818;
					id=113;
					side="EMPTY";
					vehicle="MAP_tent_east";
					skill=0.60000002;
				};
				class Item114
				{
					position[]={6843.7808, 3.0517578e-005, 11466.98};
					azimut=-264.3643;
					id=114;
					side="EMPTY";
					vehicle="MAP_MASH";
					skill=0.60000002;
				};
				class Item115
				{
					position[]={6843.8379, 0.096425317, 11460.921};
					azimut=-270.7640;
					id=115;
					side="EMPTY";
					vehicle="MAP_MASH";
					skill=0.60000002;
				};
				class Item116
				{
					position[]={6840.9609, -9.1552734e-005, 11564.622};
					azimut=179.3698;
					id=116;
					side="EMPTY";
					vehicle="USMC_WarfareBVehicleServicePoint";
					skill=0.60000002;
				};
				class Item117
				{
					position[]={6852.7578, 0.10687574, 11534.111};
					azimut=-241.5841;
					id=117;
					side="EMPTY";
					vehicle="USMC_WarfareBAircraftFactory";
					skill=0.60000002;
				};
				class Item118
				{
					position[]={3717.094,0, 5969.9771};
					azimut=-173.7225;
					id=118;
					side="EMPTY";
					vehicle="MAP_Mil_Barracks_i";
					skill=0.60000002;
				};
				class Item119
				{
					position[]={3720.6687,0, 5996.1494};
					azimut=55.14784;
					id=119;
					side="EMPTY";
					vehicle="MAP_vez";
					skill=0.60000002;
				};
				class Item120
				{
					position[]={3701.0293,0, 6018.437};
					azimut=42.97276;
					id=120;
					side="EMPTY";
					vehicle="MAP_vez";
					skill=0.60000002;
				};
				class Item121
				{
					position[]={3723.8225, 6.1035156e-005, 5959.5371};
					azimut=101.3621;
					id=121;
					side="EMPTY";
					vehicle="MAP_vez";
					skill=0.60000002;
				};
				class Item122
				{
					position[]={3692.7239,0, 5950.2139};
					azimut=-149.6918;
					id=122;
					side="EMPTY";
					vehicle="MAP_vez";
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				};
				class Item123
				{
					position[]={3683.302, -3.0517578e-005, 5961.8726};
					azimut=-114.7395;
					id=123;
					side="EMPTY";
					vehicle="OutHouse_DZ";
					skill=0.60000002;
				};
				class Item124
				{
					position[]={3696.4324,0, 5962.4287};
					azimut=227.2777;
					id=124;
					side="EMPTY";
					vehicle="Barrack2";
					skill=0.60000002;
				};
				class Item125
				{
					position[]={3699.6709, -0.11337494, 6002.2588};
					azimut=-44.43958;
					id=125;
					side="EMPTY";
					vehicle="Misc_Cargo1Bo_military";
					skill=0.60000002;
				};
				class Item126
				{
					position[]={3696.6404, 3.0517578e-005, 5966.2119};
					azimut=0;
					id=126;
					side="EMPTY";
					vehicle="Land_Barrel_water";
					skill=0.60000002;
				};
				class Item127
				{
					position[]={3699.1726, 3.0517578e-005, 5998.7319};
					azimut=-14.4297;
					id=127;
					side="EMPTY";
					vehicle="Land_transport_crates_EP1";
					skill=0.60000002;
				};
				class Item128
				{
					position[]={3694.7852, -0.05692967, 6013.8032};
					azimut=-111.6319;
					id=128;
					side="EMPTY";
					vehicle="Mass_grave_DZ";
					skill=0.60000002;
				};
				class Item129
				{
					position[]={3703.3999, 6.1035156e-005, 6000.6284};
					azimut=0;
					id=129;
					side="EMPTY";
					vehicle="Hanged_MD";
					skill=0.60000002;
				};
				class Item130
				{
					position[]={3718.8757, 5.4183507, 5992.3389};
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					id=130;
					side="EMPTY";
					vehicle="Hanged";
					skill=0.60000002;
				};
				class Item131
				{
					position[]={3692.6509, 9.1552734e-005, 5996.2212};
					azimut=-217.1162;
					id=131;
					side="EMPTY";
					vehicle="MASH_EP1";
					skill=0.60000002;
				};
				class Item132
				{
					position[]={3700.7148, 3.0517578e-005, 6001.7236};
					azimut=-44.09418;
					id=132;
					side="EMPTY";
					vehicle="GERBasicWeapons_EP1";
					skill=0.60000002;
				};
				class Item133
				{
					position[]={3698.6797, 0.091105372, 6003.9517};
					azimut=-55.3227;
					id=133;
					side="EMPTY";
					vehicle="TKBasicWeapons_EP1";
					skill=0.60000002;
				};
				class Item134
				{
					position[]={3699.8071, 0.10245539, 6001.4683};
					azimut=0;
					id=134;
					side="EMPTY";
					vehicle="GuerillaCacheBox_EP1";
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				};
				class Item135
				{
					position[]={3714.4817,0, 6006.5767};
					azimut=140.4777;
					id=135;
					side="EMPTY";
					vehicle="FlagCarrierTKMilitia_EP1";
					skill=0.60000002;
				};
				class Item136
				{
					position[]={3729.3635, 0, 6001.627};
					azimut=0;
					id=136;
					side="EMPTY";
					vehicle="Body2";
					skill=0.60000002;
				};
				class Item137
				{
					position[]={3731.4961, 0, 5999.0151};
					azimut=0;
					id=137;
					side="EMPTY";
					vehicle="HMMWVWreck";
					skill=0.60000002;
				};
				class Item138
				{
					position[]={3733.6091, 3.0517578e-005, 5999.5801};
					azimut=0;
					id=138;
					side="EMPTY";
					vehicle="Body1";
					skill=0.60000002;
				};
				class Item139
				{
					position[]={3710.5242,0, 5974.3398};
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					id=139;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item140
				{
					position[]={3688.5862, 3.0517578e-005, 5991.6167};
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					id=140;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item141
				{
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					id=141;
					side="EMPTY";
					vehicle="MAP_Mil_ControlTower";
					skill=0.60000002;
				};
				class Item142
				{
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					id=142;
					side="EMPTY";
					vehicle="MAP_Mil_Barracks_i";
					skill=0.60000002;
				};
				class Item143
				{
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					id=143;
					side="EMPTY";
					vehicle="MAP_Mil_Barracks_i";
					skill=0.60000002;
				};
				class Item144
				{
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					id=144;
					side="EMPTY";
					vehicle="MAP_bouda2_vnitrek";
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				};
				class Item145
				{
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					id=145;
					side="EMPTY";
					vehicle="MAP_dum_istan3_pumpa";
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				};
				class Item146
				{
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					id=146;
					side="EMPTY";
					vehicle="MAP_dum_istan3_pumpa";
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				};
				class Item147
				{
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					side="EMPTY";
					vehicle="dum_rasovna";
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				};
				class Item148
				{
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					side="EMPTY";
					vehicle="CinderWall_DZ";
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				};
				class Item149
				{
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					side="EMPTY";
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				};
				class Item150
				{
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					side="EMPTY";
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				};
				class Item151
				{
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					side="EMPTY";
					vehicle="CinderWall_DZ";
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				};
				class Item152
				{
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					side="EMPTY";
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				};
				class Item153
				{
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					id=153;
					side="EMPTY";
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				};
				class Item154
				{
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					side="EMPTY";
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				};
				class Item155
				{
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				};
				class Item156
				{
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				};
				class Item157
				{
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				};
				class Item158
				{
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					side="EMPTY";
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				};
				class Item159
				{
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				};
				class Item160
				{
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				};
				class Item161
				{
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				};
				class Item162
				{
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				};
				class Item163
				{
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				};
				class Item164
				{
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				};
				class Item165
				{
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				};
				class Item166
				{
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				};
				class Item167
				{
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				};
				class Item168
				{
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				};
				class Item169
				{
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				};
				class Item170
				{
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				};
				class Item171
				{
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				};
				class Item172
				{
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				};
				class Item173
				{
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				};
				class Item174
				{
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				};
				class Item175
				{
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				};
				class Item176
				{
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				};
				class Item177
				{
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				};
				class Item178
				{
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				};
				class Item179
				{
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					side="EMPTY";
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					skill=0.60000002;
				};
				class Item180
				{
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					id=180;
					side="EMPTY";
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					skill=0.60000002;
				};
				class Item181
				{
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					side="EMPTY";
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					skill=0.60000002;
				};
				class Item182
				{
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					id=182;
					side="EMPTY";
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					skill=0.60000002;
				};
				class Item183
				{
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					id=183;
					side="EMPTY";
					vehicle="CinderWall_DZ";
					skill=0.60000002;
				};
				class Item184
				{
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					skill=0.60000002;
				};
				class Item185
				{
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					id=185;
					side="EMPTY";
					vehicle="CinderWall_DZ";
					skill=0.60000002;
				};
				class Item186
				{
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					id=186;
					side="EMPTY";
					vehicle="CinderWall_DZ";
					skill=0.60000002;
				};
				class Item187
				{
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					id=187;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item188
				{
					position[]={13382.694, 0.00014162064, 2793.6643};
					azimut=-155.0508;
					id=188;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item189
				{
					position[]={13340.332, 4.196167e-005, 2776.5852};
					azimut=-234.0939;
					id=189;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item190
				{
					position[]={13359.46, 0.0001449585, 2740.3613};
					azimut=0;
					id=190;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item191
				{
					position[]={13394.345, -0.00021696091, 2751.0715};
					azimut=0;
					id=191;
					side="EMPTY";
					vehicle="LightPole_DZ";
					skill=0.60000002;
				};
				class Item192
				{
					position[]={13369.022, 3.0517578e-005, 2767.4326};
					azimut=-41.28372;
					id=192;
					side="EMPTY";
					vehicle="FlagCarrierTakistanKingdom_EP1";
					skill=0.60000002;
				};
				class Item193
				{
					position[]={13377.229, 0.00020885468, 2774.7075};
					azimut=0;
					id=193;
					side="EMPTY";
					vehicle="HeliH";
					skill=0.60000002;
				};
				class Item194
				{
					position[]={13369.108, -0.016578276, 2777.4802};
					azimut=-155.2141;
					id=194;
					side="EMPTY";
					vehicle="TKSpecialWeapons_EP1";
					skill=0.60000002;
				};
				class Item195
				{
					position[]={13366.903, 0.082956113, 2781.0178};
					azimut=-92.22764;
					id=195;
					side="EMPTY";
					vehicle="RUSpecialWeaponsBox";
					skill=0.60000002;
				};
				class Item196
				{
					position[]={13368.349, -0.010178732, 2784.4775};
					azimut=0;
					id=196;
					side="EMPTY";
					vehicle="FoodBox1";
					skill=0.60000002;
				};
				class Item197
				{
					position[]={13367.948, 0.10777126, 2783.0879};
					azimut=0;
					id=197;
					side="EMPTY";
					vehicle="MedBox0";
					skill=0.60000002;
				};
				class Item198
				{
					position[]={13370.342, 0.037287835, 2784.0151};
					azimut=0;
					id=198;
					side="EMPTY";
					vehicle="TKLaunchers_EP1";
					skill=0.60000002;
				};
				class Item199
				{
					position[]={13370.828, -0.0072660409, 2782.3237};
					azimut=0;
					id=199;
					side="EMPTY";
					vehicle="TKOrdnanceBox_EP1";
					skill=0.60000002;
				};
				class Item200
				{
					position[]={13371.483, -0.035621881, 2780.7153};
					azimut=0;
					id=200;
					side="EMPTY";
					vehicle="TKBasicWeapons_EP1";
					skill=0.60000002;
				};
				class Item201
				{
					position[]={13366.282, 0.05151169, 2778.4629};
					azimut=0;
					id=201;
					side="EMPTY";
					vehicle="SpecialWeaponsBox";
					skill=0.60000002;
				};
				class Item202
				{
					position[]={13366.412, -0.042613808, 2782.8125};
					azimut=0;
					id=202;
					side="EMPTY";
					vehicle="GuerillaCacheBox";
					skill=0.60000002;
				};
				class Item203
				{
					position[]={13374.494, -0.15536371, 2766.0291};
					azimut=0;
					id=203;
					side="EMPTY";
					vehicle="M2StaticMG";
					skill=0.60000002;
				};
				class Item204
				{
					position[]={13413.369, -0.10023659, 2825.7297};
					azimut=0;
					id=204;
					side="EMPTY";
					vehicle="DSHKM_TK_INS_EP1";
					skill=0.60000002;
				};
				class Item205
				{
					position[]={13374.387, -0.14759715, 2784.302};
					azimut=0;
					id=205;
					side="EMPTY";
					vehicle="Stinger_Pod_US_EP1";
					skill=0.60000002;
				};
				class Item206
				{
					position[]={13405.117, 9.0122223e-005, 2752.623};
					azimut=-381.1401;
					id=206;
					side="EMPTY";
					vehicle="Land_GuardShed";
					skill=0.60000002;
				};
				class Item207
				{
					position[]={13493.994, -0.95670134, 2796.177};
					azimut=-27.87477;
					id=207;
					side="EMPTY";
					vehicle="MAP_repair_center";
					skill=0.60000002;
				};
				class Item208
				{
					position[]={13485.559, -0.00024032593, 2797.7622};
					azimut=-302.2289;
					id=208;
					side="EMPTY";
					vehicle="FuelPump_DZ";
					skill=0.60000002;
				};
				class Item209
				{
					position[]={13487.729, -0.00018596649, 2794.6194};
					azimut=62.74020;
					id=209;
					side="EMPTY";
					vehicle="FuelPump_DZ";
					skill=0.60000002;
				};
				class Item210
				{
					position[]={13441.745, -0.14917304, 2779.436};
					azimut=0;
					id=210;
					side="EMPTY";
					vehicle="M2StaticMG";
					skill=0.60000002;
				};
				class Item211
				{
					position[]={13400.608, -2.1457672e-006, 2812.063};
					azimut=-92.65141;
					id=211;
					side="EMPTY";
					vehicle="Land_Misc_Cargo2E_EP1";
					skill=0.60000002;
				};
				class Item212
				{
					position[]={13397.955, 2.9563904e-005, 2819.8384};
					azimut=86.33209;
					id=212;
					side="EMPTY";
					vehicle="Land_Misc_Cargo1Eo_EP1";
					skill=0.60000002;
				};
				class Item213
				{
					position[]={13403.184, 0.017929677, 2814.3457};
					azimut=0;
					id=213;
					side="EMPTY";
					vehicle="WeaponHolder_PartEngine";
					skill=0.60000002;
				};
				class Item214
				{
					position[]={13402.561, -0.0034213401, 2816.7744};
					azimut=0;
					id=214;
					side="EMPTY";
					vehicle="WeaponHolder_PartFueltank";
					skill=0.60000002;
				};
				class Item215
				{
					position[]={13401.759, 0.019914567, 2816.2803};
					azimut=0;
					id=215;
					side="EMPTY";
					vehicle="WeaponHolder_ItemJerrycan";
					skill=0.60000002;
				};
				class Item216
				{
					position[]={13402.173, 0.094244145, 2814.532};
					azimut=0;
					id=216;
					side="EMPTY";
					vehicle="WeaponHolder_PartVRotor";
					skill=0.60000002;
				};
				class Item217
				{
					position[]={13404.39, 0.015903238, 2814.4556};
					azimut=0;
					id=217;
					side="EMPTY";
					vehicle="WeaponHolder_PartGeneric";
					skill=0.60000002;
				};
				class Item218
				{
					position[]={13402.616, 0.012136959, 2815.7434};
					azimut=0;
					id=218;
					side="EMPTY";
					vehicle="WeaponHolder_ItemToolbox";
					skill=0.60000002;
				};
				class Item219
				{
					position[]={13400.78, 0.074434295, 2815.2952};
					azimut=0;
					id=219;
					side="EMPTY";
					vehicle="WeaponHolder_PartGlass";
					skill=0.60000002;
				};
				class Item220
				{
					position[]={13474, 8.159049, 2809.2849};
					azimut=0;
					id=220;
					side="EMPTY";
					vehicle="SearchLight_US_EP1";
					skill=0.60000002;
				};
				class Item221
				{
					position[]={13406.611, 0.91112065, 2824.4238};
					azimut=0;
					id=221;
					side="EMPTY";
					vehicle="SearchLight_US_EP1";
					skill=0.60000002;
				};
				class Item222
				{
					position[]={13430.563, -7.724762e-005, 2772.5042};
					azimut=-36.63836;
					id=222;
					side="EMPTY";
					vehicle="Land_transport_kiosk_EP1";
					skill=0.60000002;
				};
				class Item223
				{
					position[]={13426.163, -4.4345856e-005, 2777.7974};
					azimut=-52.75362;
					id=223;
					side="EMPTY";
					vehicle="Land_stand_meat_EP1";
					skill=0.60000002;
				};
				class Item224
				{
					position[]={13428.048, 1.2874603e-005, 2776.1257};
					azimut=-132.1284;
					id=224;
					side="EMPTY";
					vehicle="Land_stand_small_EP1";
					skill=0.60000002;
				};
				class Item225
				{
					position[]={13429.188, 4.8160553e-005, 2774.3274};
					azimut=-124.0260;
					id=225;
					side="EMPTY";
					vehicle="Land_stand_waterl_EP1";
					skill=0.60000002;
				};
				class Item226
				{
					position[]={13369.036, 5.4359436e-005, 2779.6848};
					azimut=-65.30392;
					id=226;
					side="EMPTY";
					vehicle="Land_transport_crates_EP1";
					skill=0.60000002;
				};
				class Item227
				{
					position[]={13368.541, 0.00010490417, 2782.2466};
					azimut=-39.68527;
					id=227;
					side="EMPTY";
					vehicle="Fort_Crate_wood";
					skill=0.60000002;
				};
				class Item228
				{
					position[]={13368.779, 0.00019454956, 2780.4849};
					azimut=0;
					id=228;
					side="EMPTY";
					vehicle="Sr_border";
					skill=0.60000002;
				};
				class Item229
				{
					position[]={13376.422, 8.2969666e-005, 2789.9731};
					azimut=-27.69068;
					id=229;
					side="EMPTY";
					vehicle="MAP_posed";
					skill=0.60000002;
				};
				class Item230
				{
					position[]={13394.052, 1.7642975e-005, 2775.5886};
					azimut=53.84797;
					id=230;
					side="EMPTY";
					vehicle="MAP_posed";
					skill=0.60000002;
				};
				class Item231
				{
					position[]={13403.119, 0.0002951622, 2756.6621};
					azimut=-202.3729;
					id=231;
					side="EMPTY";
					vehicle="MAP_posed";
					skill=0.60000002;
				};
				class Item232
				{
					position[]={13362.248, -6.4849854e-005, 2742.0686};
					azimut=-200.4317;
					id=232;
					side="EMPTY";
					vehicle="MAP_posed";
					skill=0.60000002;
				};
				class Item233
				{
					position[]={13342.94, -9.5367432e-006, 2776.9983};
					azimut=-25.45635;
					id=233;
					side="EMPTY";
					vehicle="MAP_posed";
					skill=0.60000002;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={-143.93861,0.52647489,2319.5012};
					id=50;
					side="LOGIC";
					vehicle="FunctionsManager";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
				};
			};
		};
	};
	class Markers
	{
		items=20;
		class Item0
		{
			position[]={7839.6055,381.33774,8414.7324};
			name="center";
			type="Empty";
		};
		class Item1
		{
			position[]={-7245.377,365.98782,19535.367};
			name="respawn_west";
			type="Empty";
		};
		class Item2
		{
			position[]={4932.3345,0.39950246,1989.1094};
			name="spawn0";
			type="Empty";
		};
		class Item3
		{
			position[]={2236.0391,0.63119155,1923.3735};
			name="spawn1";
			type="Empty";
		};
		class Item4
		{
			position[]={8738.1328,0.45720705,2122.1082};
			name="spawn2";
			type="Empty";
		};
		class Item5
		{
			position[]={10909.267,0.57597214,2422.3096};
			name="spawn3";
			type="Empty";
		};
		class Item6
		{
			position[]={13510.764,0.44504455,5249.3027};
			name="spawn4";
			type="Empty";
		};
		class Item7
		{
			position[]={6326.4805,304.99265,7809.4888};
			name="Tradercitystary";
			text="Trader City Stary";
			type="mil_circle";
			colorName="ColorBlack";
		};
		class Item8
		{
			position[]={4361.4937,3,2259.9526};
			name="wholesaleSouth";
			text="Wholesaler";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item9
		{
			position[]={13532.614,3.0083523,6355.9497};
			name="boatTraderEast";
			text="Wholesaler";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item10
		{
			position[]={7989.3354,0.30462033,2900.9946};
			name="BoatDealerSouth";
			text="Boat Dealer";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item11
		{
			position[]={12060.471,158.85699,12638.533};
			name="AirVehicles";
			text="Aircraft Dealer";
			type="mil_dot";
			colorName="ColorGreen";
		};
		class Item12
		{
			position[]={1606.6443,289.70795,7803.5156};
			name="BanditDen";
			text="Bandit Camp";
			type="mil_dot";
			colorName="ColorRed";
		};
		class Item13
		{
			position[]={11447.91,317.27109,11364.536};
			name="Klen";
			text="Trader City Klen";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item14
		{
			position[]={13441.16,1.1406164,5429.3013};
			name="BoatDealerEast";
			text="Boat Dealer";
			type="mil_dot";
			colorName="ColorBlack";
		};
		class Item15
		{
			position[]={4064.2258,365.13501,11665.938};
			name="TradercityBash";
			text="Trader City Bash";
			type="mil_circle";
			colorName="ColorBlack";
		};
		class Item16
		{
			position[]={12944.227,210.19823,12766.889};
			name="HeroTrader";
			text="Hero Camp";
			type="mil_dot";
			colorName="ColorBlue";
		};
		class Item17
		{
			position[]={6885.2974,394.06415,11437.457};
			name="adminbase";
			text=" Restricted Area! Authorized Personnel Only!";
			type="HQ";
			colorName="ColorRed";
		};
		class Item18
		{
			position[]={3714.3308,402,5973.5898};
			name="radiosignal";
			text="Mysterious Radio Signal...";
			type="mil_dot";
			colorName="ColorYellow";
		};
		class Item19
		{
			position[]={13419.915,4.4543633,2800.3765};
			name="bandithq";
			text="Bandit HQ";
			type="HQ";
			colorName="ColorRed";
		};
	};
	class Sensors
	{
		items=8;
		class Item0
		{
			position[]={6325.6772,304.99033,7807.7412};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inSafeZone = true;";
			expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; insafezone = false;";
			class Effects
			{
				soundDet="arabian_market_4";
			};
		};
		class Item1
		{
			position[]={4063.4226,365.00577,11664.19};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inSafeZone = true;";
			expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; insafezone = false;";
			class Effects
			{
				soundDet="arabian_market_4";
			};
		};
		class Item2
		{
			position[]={11447.472,317.26886,11364.504};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inSafeZone = true;";
			expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; insafezone = false;";
			class Effects
			{
				soundDet="arabian_market_4";
			};
		};
		class Item3
		{
			position[]={1606.6443,289.70795,7803.5156};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="canbuild = false; insafezone = true;";
			expDesactiv="canbuild = true; insafezone = false;";
			class Effects
			{
				soundDet="arabian_market_1";
			};
		};
		class Item4
		{
			position[]={12944.227,210.19823,12766.889};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="canbuild = false; insafezone = true;";
			expDesactiv="canbuild = true; insafezone = false;";
			class Effects
			{
			};
		};
		class Item5
		{
			position[]={6860.6509,392.53223,11447.436};
			a=150;
			b=150;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="dome";
			expCond="(vehicle player) in thislist;";
			expActiv="dome = [] execVM ""dome.sqf"";";
			expDesactiv="terminate dome; titleText [""Exiting restricted area!"", ""PLAIN DOWN"", 3];";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={3707.8984,434.21466,5979.9517};
			a=200;
			b=200;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="banditradio";
			expCond="(player distance banditradio) < 200;";
			expActiv="TitleText[""The Radio Signal Is Getting Stronger!"",""PLAIN DOWN""];";
			expDesactiv="TitleText[""The Radio Signal Is Getting Weaker!"",""PLAIN DOWN""];";
			class Effects
			{
				soundDet="Muslim_prayer1";
			};
		};
		class Item7
		{
			position[]={13425.835,5.1528473,2792.9233};
			a=200;
			b=200;
			activationBy="WEST";
			interruptable=1;
			age="UNKNOWN";
			name="banditisland";
			expCond="(player distance banditisland) < 200;";
			expActiv="TitleText[""You Have Tripped A Silent Alarm!"",""PLAIN DOWN""];";
			expDesactiv="TitleText[""Bandit Reinforcements Inbound!"",""PLAIN DOWN""];";
			class Effects
			{
				soundDet="arabian_market_2";
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=6913869;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4081731;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=4975929;
	class Intel
	{
		startWeather=0.25;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=9;
		minute=20;
	};
};

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It works that way too but it is very not recommendable as it is just a huge mess. Just take the mission.sqf you get from the editor delete the unit/group/center creation and change the stuff that is mentioned in the custom bases sticky post. then call it either server or mission side and you are good.

Don't know where you got that mission.sqm idea from but it is not a good way to do it

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    • By EditedSnowHD
      Hy,
       
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    • By juandayz
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    • By juandayz
      *This is a Large Central Market to replace every markets in chernarus. ( for coin system)
      but if u want use in Gold system u can modify your "server_traders.sqf"
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      Special tnks to: Buck0,ElDubya,creativv  for help me !!!


       
      well lets to install:
      This guide have 2 parts: 
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      2- reconfigure your class markers, and sensors. located in "mission.sqm".
      ________________________________________________________________________________________________________________________________
      1-Making the sqf:
      A-open a new file in note++ and call it "mission.sqf" then paste this code inside.
      B-open a new file in note++ and call it "server_traders_cherno_11.sqf" then paste this code inside.
      First: drop the new file "mission.sqf" in:
      YourServerRoot\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\
      overwrite the file. then pack again your "dayz_server" folder like .pbo
      Second: drop the new file "server_traders_cherno_11.sqf"  in:
      YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\
      overwrite the file.  First part are ready.
      _______________________________________________________________________________________________________
      2-
      first: reconfigure your class marker. (add market and boat dealer markers)
      *go to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\  and open "mission.sqm"
      find "class Markers" and delete everything related whit stary,klen,bash,hero trade, bandit trade, boat dealer,and wholesaler.
      then add this code at the end of class markers  but inside of it.
      (take care about  class item7 and class item8 modify number 7 and 8. if u last class item are 9 then the central market class item must be 10, and boat dealer item must be 11
      **Now find  and modify number 21.  Example: if u have 10 class markers, then item=21 must be item=11. in this case we are adding two marks so add 2 numbers more.
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      I add my mission.sqm  for you compared.
      DONE!
    • By juandayz
      A Custom Trade, that simulates a radio emergency broadcast signal. Called "Antena 4"
      Thers 2 IA traders and you can choose what kind of things sold.

      well.
      -------------------------------------------------------------------------------------------------------------------------------------------------
      ONE: Download the folder whit .sqf BUILDINGS and IA TRADERS and paste into "MPMISSIONS/Chernarus_11/          
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      ---------------------------------------------------------------------------------------------------------------------------------------------------
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      [] execVM "customtrade\Radio.sqf";
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      ---------------------------------------------------------------------------------------------------------------------------------------------------- THREE: Open your mission.sqm and find this: (adding markers at map)
      class Markers
          {
              items=24;
              class Item0
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      Example if u have Items=8 then change by Items=9 or in this case items=24 by items=25

      ---------------------------------------------------------------------------------------------------------------------------------------------------
      FOUR: at the end of Class Markers add this:
      class Item17
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  name="Radio";
                  text="ANTENA 4 Broadcast Signal";
                  type="mil_circle";
                  colorName="ColorGreen";
              };
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      example:
      class Item16
              {
                  position[]={12944.227,210.19823,12766.889};
                  name="HeroTrader";
                  text="Campamento Veteranos";
                  type="mil_dot";
                  colorName="ColorBlue";
              };
              class Item17
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  name="Radio";
                  text="ANTENA 4 Broadcast Signal";
                  type="mil_circle";
                  colorName="ColorGreen";
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      -------------------------------------------------------------------------------------------------------------------------------------------------------
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              items=11;
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              {
                  position[]={6325.6772,304.99033,7807.7412};
                  activationBy="WEST";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zonestary";
                  expCond="(player distance zonestary) < 75;";
                  expActiv="TitleText[""Entrando al ULTIMO Y GRAN PUEBLO de STARY"",""PLAIN DOWN""]; canbuild = false;";
                  expDesactiv="TitleText[""Que tengas un buen viaje"",""PLAIN DOWN""]; canbuild = true;";
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                  {
                      
                  };
              };
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              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  activationBy="WEST";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
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                  expCond="(player distance zoneradio) < 75;";
                  expActiv="TitleText[""Welcom To The Broadcast Signal"",""PLAIN DOWN""]; canbuild = false;";
                  expDesactiv="TitleText[""See Ya later alligator"",""PLAIN DOWN""]; canbuild = true;";
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                  {
                      
                  };
              };   
      ***Note: Class Item must contain a counting up until the end of the class.
      example: Class Item0 (Bash trade), Class Item1 (Stary Trade), Class Item2 (Klen Trade), Class Item3 (custom trade), Class Item4 (airfield) etc...
      ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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              {
                  position[]={6325.6772,304.99033,7807.7412};
                  activationBy="ANY";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zonestary_safezone";
                  expCond="(player distance zonestary_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
                  class Effects
                  {
                      
                  };
              };   ***ADD BELOW: class Item8
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  activationBy="ANY";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zoneradio_safezone";
                  expCond="(player distance zoneradio_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
                  class Effects
                  {
                  };
              };     
      ***Remember the progresive count whit class items***
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      SEVEN: adding the new IA like a traders
      ***if ure using ZUPA´S COINS find "server_traders_cherno_11.sqf" in MPMISSION folder.***
      ***if ure using the standard gold system find "server_traders.sqf" in MPMISSION folder.***
      open whit note ++ and in the first line add this at the end of the line:
      ,"ValentinaVictim","Assistant"
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      serverTraders = ["US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2","ValentinaVictim","Assistant"];
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      EIGHT: adding the stuff will be bought and sold by the new IAb
        In the same file "server_traders.sqf" or "server_traders_cherno_11.sqf" at the botton add this:
      // General Store 2
      menu_ValentinaVictim = [
          [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
          [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
          "neutral"
      ];
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      menu_Assistant = [
          [["Medical Supplies",670],["Toolbelt Items",510],["Drinks",498],["Packaged Food",579]],
          [["ItemGoldBar","ItemZombieParts",1,1,"buy","Zombie Parts","Gold Bar",101]],
          "neutral"
      ];
      ***Note: u can change that is sold or bought. Just look for anothers Ammo,Weapon,Drinks,clothes... categories and paste in Assistant menu or ValentinaVictim menu.
      Or u can do your owns categories for the new IA traders.
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      ***HOW TO ADD A NEW CATEGORY.***
      1-Go to your Category Folder: Using Zupa Coins find in : ...\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category
      2- for example if u want to add a building supply category open:
      "NeutralBuildingSupplies.hpp" file
      3-go to the botton and add a new category.
      Example:
      class Category_204 {
      };
               class ChainSawR {
              type = "trade_weapons";
              buy[] ={20000,"Coins"};
              sell[] ={10000,"Coins"};
          };
           class ItemMixOil {
              type = "trade_items";
              buy[] ={5000,"Coins"};
              sell[] ={2500,"Coins"};
          };
      };
      class Category_2004 {
          class ItemMixOil {
              type = "trade_items";
              buy[] ={4000,"Coins"};
              sell[] ={2500,"Coins"};
          };
          class ItemTentOld {
              type = "trade_items";
              buy[] ={1000,"Coins"};
              sell[] ={600,"Coins"};
          };
          class ChainSawR {
              type = "trade_weapons";
              buy[] ={15000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class ItemComboLock {
              type = "trade_items";
              buy[] ={9000,"Coins"};
              sell[] ={5000,"Coins"};
          };  
           class ItemLockbox {
                  type = "trade_items";
              buy[] ={40000,"Coins"};
              sell[] ={20000,"Coins"};
          };
          class ItemVault {
              type = "trade_items";
              buy[] ={100000,"Coins"};
              sell[] ={100000,"Coins"};
          };
          class 30m_plot_kit {
              type = "trade_items";
              buy[] ={90000,"Coins"};
              sell[] ={60000,"Coins"};
          };
          class fuel_pump_kit {
          type = "trade_items";
              buy[] ={30000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class wood_ramp_kit {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
          class ItemOilBarrel {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
      };   
      ***class category number must be high number to not replace an existing one.*** DONE.    
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