Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017....
I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems.
So I decided to add and fix some of the stuff for vemf.
Check the Changelog for fixes and new stuff.
All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed :-)
Check readme and how to install.txt
If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
By Pickle Rick
Stop on by Rods server, ask for Pickle Rick or OTRod... we'll give ya a free tank.
Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 6.96
Current Build: 197
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles.
Supports missions on land and underwater.
Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions.
Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area.
Built in support for militarized missions with tanks and attack helis or jets if you wish.
AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile)
Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers.
Includes tools forspawning map addons exported using M3EDEN editor plugin.
Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot.
To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
Is there anyway to add a disable footsteps for admins?
Also I would love to be able to spawn a mission in from the admin menu, I tried some code but it just breaks Infistar, it would seem it is executing it automatically.