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(Updated 7/24/14) Qdoba City with Ai's using WAI


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+++++UPDATED 7-24-14+++++

 

++Fix'd Entrance to no one can barrel through front entrance with vehicle.

++End Maze updated

 

Here is another city I build for my server. Players really like this one. Included in Zip is the Cords for the AI / weapon crates  using WAI script. And sqf file to custom crates added to city. 

 

There is a maze at end point where there is a nice Lottery Crate . Not easy to get through maze , so payoff is nice.

 

QDOBA AI CITY 

 

 

Picture 1 http://flic.kr/p/kNmqxH

pic 2 http://flic.kr/p/kNmrh8

pic3 http://flic.kr/p/kNnNYU

pic4 http://flic.kr/p/kNnPb7

 

Download Link https://www.dropbox.com/s/3uk7132x94i532g/Qdoba%20Ai%20city.rar

 

 

Have Fun 

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Installed this city and my players love it!! More than your other city which we use :P

 

Although, I was getting cfg weapons error for as_50 scoped. After inspecting the qdobacrate.sqf I was able to find the error.

 

-----------------------------------

 

_this addWeaponCargoGlobal ["m107",1];

_this addWeaponCargoGlobal [" BAF_AS50_scoped",1];

_this addMagazineCargoGlobal ["10Rnd_127x99_m107",10];

_this addMagazineCargoGlobal ["5Rnd_127x99_as50",10];

 

As you can see, there is a extra space in between " and BAF, removing the space should fix the error.

 

-------------------------------------

 

I have a question though, AI are walking through walls/buildings. Is this normal?

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i have it like this is my server_function.sqf:

//qdoba
	[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
	call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf";

and i have tried:

[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
[] execVM "\z\addons\dayz_server\addons\qdoba.sqf";

but still all i have is:

KJM5iwY.jpg

 

 

But still I cant get the building here! :(

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Im getting you cannot play edit this mission because of deletet content something...?

Yea it's ok. There is something in the file I need to delete. been laid up sick so when I get back to main comp I'll look for the content line that needs to be deleted. Or if you know how to do that just do it yourself if you can't waite .

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i have it like this is my server_function.sqf:

//qdoba
	[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
	call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf";

and i have tried:

[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
[] execVM "\z\addons\dayz_server\addons\qdoba.sqf";

but still all i have is:

KJM5iwY.jpg

 

 

But still I cant get the building here

 

yes add

 

if (isServer) then {

 

in qdoba.sqf after //affraid.net 

 

Don't know how that got deleted 

 

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  • 4 weeks later...

Ok I have a problem . I have installed this using the tutorial  , and followed it to the letter ... the problem is i get the AI and crate spawns in the correct location , but there is no city just alot of AI and some crates

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Did you put the file server side or client side? Also check the path to the file make sure it looks like this if its server side and you have it in a custome folder. 

 

[] execVM "\z\addons\dayz_server\addons\aicity.sqf";

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FYI to anyone using this!

 

One crate has the AS50 and M107 in them, another crate has severely OP rocketlaunchers!

 

A lot of those weapons can get players banned on a lot of servers that run antihacks!

 

 

Just an FYI, not condemning this guys work AT ALL!!!

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FYI to anyone using this!

 

One crate has the AS50 and M107 in them, another crate has severely OP rocketlaunchers!

 

A lot of those weapons can get players banned on a lot of servers that run antihacks!

 

 

Just an FYI, not condemning this guys work AT ALL!!!

 

LMAO Seriously? Just edit the sqf to remove the rocket launchers

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The strange thing is: When i use the original file from the first post the City appears without any problems (except no entry weapons cfg, even though i removed the space in the crate sqf file).

 

When i use the new version with isServer.. nothing appears, just the loot crates, like in the screenshot seen in this topic.

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