Many years ago, I made a Humanity Loadout script for 1.0.5.x. The script is basic, it checks your players' humanity and grants a pre-set loadout when they spawn depending on their humanity level.
I've now updated and optimized this script for 1.0.6.x:
Hey all, trying to track down the code that determines what the multigun Vehicle attachment will fix. Here is why. A player of mine noticed that the vtols can not be repaired. After some testing on both the epoch and vanilla variant I couldn't get either to work and actually found I couldn't do much with repair on them at all, I'm wondering if this is the same as the Hitpoint issue???
As always thx in advance for any help or suggestions, always appreciated :)
I was wondering if it is possible to make it so that a players humanity would not change for a certain amount of time? I have a PVP arena with a teleport in and I was wanting to make it so people could TP in and fight without worrying about gaining or losing humanity.