MrGrimm Posted April 1, 2014 Report Share Posted April 1, 2014 When trying to run this on my server i get this error..... =BTC=_Logistic_Lift\=BTC=_Hud.h, Line 90: RscTitles : Member already defined The only way to get by this is to leave the following out of my Description file..... #include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h" This line is what causes the error but if i leave it out the server will run but i get an error when i load in. Resource Title BTC_Hud not found Link to comment Share on other sites More sharing options...
0 MrGrimm Posted April 1, 2014 Author Report Share Posted April 1, 2014 respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Namalsk"; OnLoadIntro = "Welcome to Namalsk"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; #include "fixes\cfgSurvival.hpp" briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "Loadscreen.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class CfgSounds { sounds[] = { siren,zombie,cctv }; class siren { name="siren"; sound[]={custom\sirens\siren.ogg,0.9,1}; titles[] = {}; }; class zombie { name = "zombie"; sound[] = {zombie.ogg, .9, 1.0}; titles[] = {}; }; class cctv { name = "cctv"; sound[] = {cctv.ogg, .9, 1.0}; titles[] = {}; }; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; // DayZ Watermark class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 1.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; // Epoch Admin Tools #include "admintools\dialog.hpp" #include "custom\snap_build\points.hpp" #include "custom\extra_rc.hpp" Link to comment Share on other sites More sharing options...
0 MrGrimm Posted April 1, 2014 Author Report Share Posted April 1, 2014 Anyone ? Link to comment Share on other sites More sharing options...
0 Ghost Posted April 1, 2014 Report Share Posted April 1, 2014 I got you man Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 1, 2014 Report Share Posted April 1, 2014 its because you have two RscTitles. Link to comment Share on other sites More sharing options...
0 lordgeorge Posted April 21, 2014 Report Share Posted April 21, 2014 I may be playing the dumb card but i am also having the same error "Resource title BTC_Hud not found" How would i go about changing the RscTitles for that mod ? Cheers Link to comment Share on other sites More sharing options...
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MrGrimm
When trying to run this on my server i get this error.....
=BTC=_Logistic_Lift\=BTC=_Hud.h, Line 90: RscTitles : Member already defined
The only way to get by this is to leave the following out of my Description file.....
#include "=BTC=_Logistic\=BTC=_Lift\=BTC=_Hud.h"
This line is what causes the error but if i leave it out the server will run but i get an error when i load in.
Resource Title BTC_Hud not found
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