Turtle Posted March 28, 2014 Report Share Posted March 28, 2014 So I've had a bunch of reports lately of players buying vehicles and then about a second later it will despawn. With the most recent occurance this is what I found in my RPT log: 17:26:42 "EPOCH SERVERTRADE: Player: John Doe (112286598) bought a CinderBlocks in/at Bash for 1x ItemGoldBar" 17:26:53 "EPOCH SERVERTRADE: Player: John Doe (112286598) bought a CinderBlocks in/at Bash for 1x ItemGoldBar" 17:26:57 Server: Object 22:473 not found (message 91) 17:26:57 Server: Object 22:472 not found (message 99) 17:27:00 "EPOCH SERVERTRADE: Player: Jesse Pinkman (122705286) bought a ATV_US_EP1 in/at Klen for 2x ItemGoldBar" 17:27:08 "Player is Null FAILED: Exiting, player sync: <NULL-object>" 17:27:23 Server: Object 22:476 not found (message 94) 17:27:23 Server: Object 22:475 not found (message 70) 17:27:23 Server: Object 22:478 not found (message 70) 17:27:23 Server: Object 22:479 not found (message 94) 17:27:23 Server: Object 22:474 not found (message 94) 17:27:23 Server: Object 22:477 not found (message 94) 17:27:27 "get: STRING (151772358), sent: STRING (151772358)" 17:27:27 "DISCONNECT: Swippzz (151772358) Object: B 1-2-M:2 (Swippzz) REMOTE, _characterID: 1767 at loc [-7240.75,19538.5,0.408966]" 17:27:28 "ERROR: server_playerSync: Cannot Sync Player Swippzz [1767]. Position in debug! [-7240.75,19538.5,0.408966]" 17:27:28 Client: Remote object 33:635 not found Keep in mind I'm pinpointing when "Jesse Pinkman" bought an ATV. Anyone else have this or know what could be causing it? Link to comment Share on other sites More sharing options...
LunatikCH Posted March 29, 2014 Report Share Posted March 29, 2014 Have the same problem, and when i go to them an spawn them theyr atv with admintool they tell me that they bought an UAZ not an ATV got about 10 people per week having the same problem Link to comment Share on other sites More sharing options...
Turtle Posted March 29, 2014 Author Report Share Posted March 29, 2014 switching over to config based traders: Link to comment Share on other sites More sharing options...
jahangir13 Posted April 14, 2014 Report Share Posted April 14, 2014 Turtle: did it make it better now. Issues solved? Link to comment Share on other sites More sharing options...
Flosstradamus Posted April 14, 2014 Report Share Posted April 14, 2014 I am having the same exact problem as you Turtle. I switched over to config based traders over the weekend and noticed a huge difference in dealing with traders. The menu loads instantly and you don't have to wait for the database to catch up to buy stuff. Link to comment Share on other sites More sharing options...
Turtle Posted April 15, 2014 Author Report Share Posted April 15, 2014 Yeah I'm using config based traders. When I first noticed all of this was happening I was using SQL, then I thought switching would help but it didn't. Link to comment Share on other sites More sharing options...
Turtle Posted April 15, 2014 Author Report Share Posted April 15, 2014 I've got it guys, I've got it. So after 1-2 weeks of trying to figure out this problem. I have done a ton of things throughout the weeks but after my most recent restart my fix was daunting. First off. Maintain your Database (not the cause of the problem but is a great help to the server) This was just extremely impactful on performance when you do it right. Next (here is what fixed the problem for me) I was originally using r3f Towing and btc lift scripts on my server. I followed these tutorial's to disable them from working on locked vehicles: Which effects server_publishvehicle2.sqf and that file also handles recording vehicles to the DB What I simply did is remove the scripts and the locked vehicle fixes for both towing and lifting and switching over to Epoch's built in heli lift system. If you guys hopefully are using the scripts I was or have any questions on how to follow through feel free to ask :) Flosstradamus 1 Link to comment Share on other sites More sharing options...
Flosstradamus Posted April 16, 2014 Report Share Posted April 16, 2014 I'll take a look through thanks. Link to comment Share on other sites More sharing options...
Turtle Posted April 16, 2014 Author Report Share Posted April 16, 2014 well guys, it worked, for, a day.... then just a few minutes ago: http://gyazo.com/9745f72c4b64f87d6194846904e0d611 The hunt is still on to what is causing the problem. Honestly some proffesional help on this would be great Link to comment Share on other sites More sharing options...
Flosstradamus Posted April 17, 2014 Report Share Posted April 17, 2014 well guys, it worked, for, a day.... then just a few minutes ago: http://gyazo.com/9745f72c4b64f87d6194846904e0d611 The hunt is still on to what is causing the problem. Honestly some proffesional help on this would be great Are you on a dedicated or is it ran through vert/dayzst/hfb/ss/vilayer? Link to comment Share on other sites More sharing options...
Turtle Posted April 17, 2014 Author Report Share Posted April 17, 2014 Dedicated box Link to comment Share on other sites More sharing options...
Flosstradamus Posted April 17, 2014 Report Share Posted April 17, 2014 Dedicated box That's odd that you are having these kind of issues. What are the specs like ? Link to comment Share on other sites More sharing options...
Turtle Posted April 17, 2014 Author Report Share Posted April 17, 2014 http://gyazo.com/c053a5d5060dd4a008b6a052f522e72f Link to comment Share on other sites More sharing options...
Turtle Posted April 18, 2014 Author Report Share Posted April 18, 2014 ok guys here it is. The Fix: server_updateObject.sqf in the compiles folder in your dayz_server.pbo if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; just comment it out with a // //if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; Link to comment Share on other sites More sharing options...
Flosstradamus Posted May 4, 2014 Report Share Posted May 4, 2014 http://gyazo.com/c053a5d5060dd4a008b6a052f522e72f Very similar to mine but I actually fixed this by finally getting my basic.cfg setup with the #'s that the server likes. And also optimizing my ini for my SQL. But your fix did help. Link to comment Share on other sites More sharing options...
Zombiegirl Posted May 4, 2014 Report Share Posted May 4, 2014 Wow thanks turtle, this just started happening to me, I was concerned I was going to go through a million things. Thanks a lot. Turtle 1 Link to comment Share on other sites More sharing options...
Sukkaed Posted May 4, 2014 Report Share Posted May 4, 2014 Very similar to mine but I actually fixed this by finally getting my basic.cfg setup with the #'s that the server likes. And also optimizing my ini for my SQL. But your fix did help. What do you mean with basic.cfg setup with the #'s? I'm just having horrible desync issues and feels like changes in basic.cfg doesn't have any effect. Link to comment Share on other sites More sharing options...
Flosstradamus Posted May 5, 2014 Report Share Posted May 5, 2014 What do you mean with basic.cfg setup with the #'s? I'm just having horrible desync issues and feels like changes in basic.cfg doesn't have any effect. I was messing around with the minbandwidth and maxmsgsend #'s and after I made the changes my server has been running amazing. 50 players with 7.5k objects and no problems. I also changed my SQL settings a little bit as well. Link to comment Share on other sites More sharing options...
Sukkaed Posted May 5, 2014 Report Share Posted May 5, 2014 Care to share what you changed? You have 1gb connection? Link to comment Share on other sites More sharing options...
Flosstradamus Posted May 5, 2014 Report Share Posted May 5, 2014 Care to share what you changed? You have 1gb connection? I sure do. When I get home from work i'll post my basic.cfg Link to comment Share on other sites More sharing options...
Sukkaed Posted May 5, 2014 Report Share Posted May 5, 2014 I sure do. When I get home from work i'll post my basic.cfg Thanks. I get really good fps but horrible desync and it's not from my scripts. My database objects are under 4k. Link to comment Share on other sites More sharing options...
Turtle Posted May 5, 2014 Author Report Share Posted May 5, 2014 What do you mean with basic.cfg setup with the #'s? I'm just having horrible desync issues and feels like changes in basic.cfg doesn't have any effect. basic.cfg is very complex and hard to understand. And I still don't understand it. I suggest referring to this page to help set yours up. http://forums.dayzgame.com/index.php?/topic/51542-psa-server-admins-how-to-optimize-your-dayz-server-for-maximum-performance/ Getting the right numbers for your box can have a very being impact on your performance and are different for everyone. That website helped me get what I was happy with. Link to comment Share on other sites More sharing options...
Sukkaed Posted May 5, 2014 Report Share Posted May 5, 2014 basic.cfg is very complex and hard to understand. And I still don't understand it. I suggest referring to this page to help set yours up. http://forums.dayzgame.com/index.php?/topic/51542-psa-server-admins-how-to-optimize-your-dayz-server-for-maximum-performance/ Getting the right numbers for your box can have a very being impact on your performance and are different for everyone. That website helped me get what I was happy with. Well yeah I've seen that and many other posts related to basic.cfg but the point was that what ever I change, it doesn't help me at all and I would be interested to see what works for you. Link to comment Share on other sites More sharing options...
Turtle Posted May 5, 2014 Author Report Share Posted May 5, 2014 Well yeah I've seen that and many other posts related to basic.cfg but the point was that what ever I change, it doesn't help me at all and I would be interested to see what works for you. MinBandwidth=128000000; MaxBandwidth=104857600; MaxMsgSend=92; MaxSizeGuranteed=128; MaxSizeNonguaranteed=64; MinErrorToSendNear=0.029999997; MinErrorToSend=0.0019999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; serverLongitude=-74; serverLatitude=46; serverLongitudeAuto=-74; serverLatitudeAuto=46; Link to comment Share on other sites More sharing options...
Sukkaed Posted May 5, 2014 Report Share Posted May 5, 2014 Wow never tried that low MaxSizeGuaranteed. I'll test that :) Link to comment Share on other sites More sharing options...
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