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"sector B"


jbladel

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Hi there,

We are setting up our new Epoch Taviana server and we would like to add some sort of sector b (comparable to sector b 1.7) up on our server.

We do know how to configure lootspawn and npc's etc but we have no clue how to actually build an island on the map.

Any tips/tricks are much appriciated, also if you would like to send me a map with a flat island on the coords 040100 (XY) of roughly 1500-2000 meters big and a smaller one of around 200-300 meters big about 1k away in NE location it would be much appriciated.

 

Kind regards. GodsWife

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You can't really add and island, unless you actually edit the map, and that's a different big ass can of worms.  We wanted to do something similar to Sector B ourselves, but setting up the ai seems to be... well out of my ballpark anyways.  I was trying to figure out how to use an AI system like Sarge or DZAI, but I wonder if you could actually just add AI from the editor in some way.  After doing extensive trader editing, I think i might have a better idea of how that would work now hmmm.

 

As for adding a Sector B to Taviana... if I remember correctly, the only islands in the default map are the couple in between the main islands and they're mostly filled with trees.  Unless that prison island is on there, to the north east, that would be a cool place to put it.

 

I mean, you could make a custom island made out of building materials, but that would be a lot of work.  Besides adding every single thing big enough to make an island, you have to go back into the sqf and add something to the init line so that things don't shift over the water... and I'm not sure if that will even work.  I know you can make things stand upright by doing that, not sure if that's effective over water... and now that I'm thinking of it, it probably won't work, it moves things depending on the altitude of the water below it, not on sea level, so all the items would wave, so to speak.  Trust me, I've tried building bridges, didn't work. =P

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2 things for DZAI

 

Create a spawn marker for where the npc's should spawn in cust_markers_tavi.sqf within dayz_server\DZAI\init\world_spawn_configs\custom_markers

 

Next define the npc group and add spawn marker you created above in cust_spawns_tavi.sqf in dayz_server\DZAI\init\world_spawn_configs\custom_spawns

 

Examples from my server

 

cust_markers_tavi.sqf

// Castle Patrol Area 1
_this = createMarker ["castle1", [4757.01,9820.84]];
_this setMarkerShape "ELIPSE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [200, 200];
castle1 = _this;

cust_spawns_tavi.sqf

[
		"castle1",	//This is the marker name to be used as the patrol and spawning area.
		3, 						//This trigger will spawn a group of 3 AI units.
		1,						//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
		false					//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
	] call DZAI_spawn;
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sarge ai

 

edit SAR_cfg_grps_tavi.sqf in dayz_server\addons\SARGE\map_config

 

define your marker and then define your patrol

// Nitija Army Base Patrol Area
_this = createMarker ["SAR_marker_nitija", [5961.44,6671.74]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [10, 10];
_this setMarkerDir 120.050;
SAR_marker_nitija = _this;
[SAR_marker_nitija,1,0,10,"patrol",false] call SAR_AI;
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what you are looking for in regards to sector b / salvation city is for origins.  grab those server files and you can have your sector b

well as far as i know even the origins devs dont have acces to all the server files so i doubt that will be possible, ill prob try building one near mitro or npp but thanks for all the posts :)

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Weren't the Origins devs trying to raise some legal issue over using that version of the Taviana map or something? After all the false global bannings and some other things I experienced with that group several months back, I decided not to go anywhere near anything they worked on. I definitely wouldn't be calling it Sector B anyhow. That would be pretty unoriginal anyways.

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well as far as i know even the origins devs dont have acces to all the server files so i doubt that will be possible, ill prob try building one near mitro or npp but thanks for all the posts :)

The server files are out there. Some Google fu for origins and github and u will find an older version of the files

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