bsmaff Posted March 8, 2014 Report Share Posted March 8, 2014 After posting that I had Bloodsuckers working on Namalsk, but I have now managed to get them working on other maps. I will release the code when I have perfected it and got it working with various AI addons and most importantly. I WILL ONLY RELEASE WHEN I HAVE PERMISSION TO USE THE FILES ON ALL MAPS.... Here is a short video showing them working and running on my Chernarus test server. ispan55, Nakama Mind, CartoonrBOY and 3 others 6 Link to comment Share on other sites More sharing options...
0 Shep Posted March 8, 2014 Report Share Posted March 8, 2014 perfect! I am very interested in this! Link to comment Share on other sites More sharing options...
0 FOXHOUND1776 Posted March 10, 2014 Report Share Posted March 10, 2014 me too i want this for my epoch panthera server :) Link to comment Share on other sites More sharing options...
0 XerxesIv Posted March 11, 2014 Report Share Posted March 11, 2014 same here ill second that Link to comment Share on other sites More sharing options...
0 jay8454 Posted March 11, 2014 Report Share Posted March 11, 2014 ME TOO!! Hope for controll over custome spawn areas too. I want freak out my players like O mod used to! Link to comment Share on other sites More sharing options...
0 poet Posted March 12, 2014 Report Share Posted March 12, 2014 release this Link to comment Share on other sites More sharing options...
0 Radec59437 Posted March 12, 2014 Report Share Posted March 12, 2014 You're my God. Fingers crossed on those permissions. Link to comment Share on other sites More sharing options...
0 insertcoins Posted March 12, 2014 Report Share Posted March 12, 2014 Does this work without added clientside addons? Link to comment Share on other sites More sharing options...
0 Radec59437 Posted March 22, 2014 Report Share Posted March 22, 2014 Any news on this? smallp0x 1 Link to comment Share on other sites More sharing options...
0 armyeagle Posted March 23, 2014 Report Share Posted March 23, 2014 So cant wait .... must .... need .... now !!!!!!!!!!!!!!!! P.S Looks very amazing and can't wait to try it out , Keep up the good work! :) Link to comment Share on other sites More sharing options...
0 FOXHOUND1776 Posted April 24, 2014 Report Share Posted April 24, 2014 any news on this ? Link to comment Share on other sites More sharing options...
0 Grinchen Posted April 25, 2014 Report Share Posted April 25, 2014 If released, is it possible to have the bloodsuckers visible at all times (not just when close to the player)? Also make it scream from a distances when it spawns in? Yeah, like in breaking point... ;) Link to comment Share on other sites More sharing options...
0 bsmaff Posted April 25, 2014 Author Report Share Posted April 25, 2014 .... Link to comment Share on other sites More sharing options...
0 olliepack Posted April 30, 2014 Report Share Posted April 30, 2014 Any update on this?? Link to comment Share on other sites More sharing options...
0 antartis Posted April 30, 2014 Report Share Posted April 30, 2014 note that you will need to make players add @stuff parameters... Link to comment Share on other sites More sharing options...
0 Gooober Posted May 7, 2014 Report Share Posted May 7, 2014 Any updates on this. Would love to add to my military base on Skalisty Island. WAI ai on the outside of the walls and Bloodsuckers inside.... Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 7, 2014 Report Share Posted May 7, 2014 hey trolling.... permission to use on all maps? ... quit it Uuuhm, Sumrak would have to give permission to use his content (i.e. bloodsuckers). I got them fully working btw, but only on namalsk ;) Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 8, 2014 Report Share Posted May 8, 2014 an if i was to release a working version (wich isnt hard to get working if you knwo your scripts ) what would happen ? lol People would yell shame and it would be a dick move. Link to comment Share on other sites More sharing options...
0 bsmaff Posted May 14, 2014 Author Report Share Posted May 14, 2014 I will be releasing how to get them working on Namalsk in the next couple of days. From then, you can work out how to get them working on your game. Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 16, 2014 Report Share Posted May 16, 2014 make a custom "building_spawnZombies.sqf" (same way you make other tweaked dayz_code files) and add this before the buildingmonitor line near the bottom: //Add bloodsuckers if ((_type == "Land_bspawn" || _type == "HeliCrash" || _type == "HeliCrash_No50s" || _type == "Land_aii_upper_part" || _type == "Land_Mil_Barracks_i") && dzn_ns_bloodsucker && ((random 400) < dzn_ns_bloodsucker_den)) then { private["_content"]; _rnd = random 1; if (_rnd < 0.18562) then { _content = "this addMagazine 'ItemBloodbag'"; } else { _content = ""; }; "ns_bloodsucker" createUnit [[(_originalPos select 0) + (random 60), (_originalPos select 1) - (random 60), 0], group sefik, _content, 1, "CORPORAL"]; }; The "_type == " bits define what types of structures they'll spawn near. Added these lines to the init.sqf (I just had the spawn chance maxed out for testing): dzn_ns_bloodsucker = true; // Make this false for disabling bloodsucker spawn dzn_ns_bloodsucker_den = 400; // Spawn chance of bloodsuckers, max 400, ignore if dzn_ns_bloodsucker set to false And added this to the mission.sqm under class Groups: class Item3 //This Item# might change depending on the numbers of the other entries { side="EAST"; class Vehicles { items=1; class Item0 { position[]={78.115158,1.8671114,112.9837}; id=52; side="EAST"; vehicle="TK_INS_Soldier_EP1"; leader=1; skill=0.60000002; text="sefik"; init="this allowDamage false;"; }; }; }; Make sure to add 1 to the "items=" line directly under the "class Groups" line. copy pasted from a thread months ago. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted May 16, 2014 Report Share Posted May 16, 2014 Ok so bloodsuckers don't actually require client DL's interesting :D Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 16, 2014 Report Share Posted May 16, 2014 not when you run a namalsk server. If you run any other map, you need the skins, so you need the client to have additional files Link to comment Share on other sites More sharing options...
0 insertcoins Posted May 16, 2014 Report Share Posted May 16, 2014 not when you run a namalsk server. If you run any other map, you need the skins, so you need the client to have additional files Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted May 16, 2014 Report Share Posted May 16, 2014 That sucks :( Link to comment Share on other sites More sharing options...
0 Garett1169 Posted June 13, 2014 Report Share Posted June 13, 2014 Has there been any update to this? Link to comment Share on other sites More sharing options...
0 reaperxt666 Posted July 2, 2014 Report Share Posted July 2, 2014 i would like to know if there has been any updates on this Link to comment Share on other sites More sharing options...
Question
bsmaff
After posting that I had Bloodsuckers working on Namalsk, but I have now managed to get them working on other maps.
I will release the code when I have perfected it and got it working with various AI addons and most importantly.
I WILL ONLY RELEASE WHEN I HAVE PERMISSION TO USE THE FILES ON ALL MAPS....
Here is a short video showing them working and running on my Chernarus test server.
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