HellGamer115 Posted March 18, 2014 Report Share Posted March 18, 2014 I think so Just add if ((getPlayerUID player) in ["0123456789","987654321"]) then { before "//################################# Bexs Bunker ##########################################" and }; after "//########################### Bexs Bunker stop ############################################" So something like that : if ((getPlayerUID player) in ["0123456789","9876543210"]) then { //################################# Bexs Bunker ########################################## if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 ) then { if (s_player_bunker < 0) then { s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("Go in Bunker") +"</t>"),"bunker\bunkerin.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_bunker; s_player_bunker = -1; }; if ( cursorTarget isKindOf "Infostand_2_EP1" && (player distance cursorTarget) < 2 ) then { if (s_player_bunkero < 0) then { s_player_bunkero = player addaction[("<t color=""#0000ff"">" + ("Let me out!") +"</t>"),"bunker\bunkerout.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_bunkero; s_player_bunkero = -1; }; //########################### Bexs Bunker stop ############################################ }; this doesnt work, the menu doesnt show up for anyone even with the UID put in. please help Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 18, 2014 Report Share Posted March 18, 2014 please help the bunker doesnt work, the menu doesnt show up. DayZDrDoom 1 Link to comment Share on other sites More sharing options...
Barrikade Posted March 19, 2014 Report Share Posted March 19, 2014 Great script Bexs, I just edited it and added it to my napf server. Thanks for your great work :D Link to comment Share on other sites More sharing options...
kiel367 Posted March 19, 2014 Report Share Posted March 19, 2014 Great script Bexs, I just edited it and added it to my napf server. Thanks for your great work :D care to share this? :rolleyes: dying to put it on mine, which bunker did you use? Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 19, 2014 Report Share Posted March 19, 2014 Great script Bexs, I just edited it and added it to my napf server. Thanks for your great work :D can you tell me how you got it to work? because in chernarus, when i go to the bunker and look at that post thing i cant get it, the text wont show up Link to comment Share on other sites More sharing options...
dker Posted March 20, 2014 Report Share Posted March 20, 2014 My server is protected by infastars antihack. When players push "In den Bunker" they are being teleported first at bunker then back and I see in the log file next: TP: [206.249,12868.6,0.00146484] to [8849.06,2839.85,0.00149536] (13240m) | Survivor2_DZ |DayZ Instance: 11| How can i solve this problem? Link to comment Share on other sites More sharing options...
Falcon911 Posted March 20, 2014 Report Share Posted March 20, 2014 Took a little from our Hard Corp mod idea. .. nice.. http://youtu.be/X2xVBPKaBX8?t=18m I'm not complaining.....just to clear Link to comment Share on other sites More sharing options...
kiel367 Posted March 20, 2014 Report Share Posted March 20, 2014 disable anti teleport on infistar Link to comment Share on other sites More sharing options...
kiel367 Posted March 20, 2014 Report Share Posted March 20, 2014 Took a little from our Hard Corp mod idea. .. nice.. http://youtu.be/X2xVBPKaBX8?t=18m this video was what set me to looking for this kind of mod xD Link to comment Share on other sites More sharing options...
dker Posted March 20, 2014 Report Share Posted March 20, 2014 How can I turn off the anti teleport in infistar? AHconfig there is no such function in it. Link to comment Share on other sites More sharing options...
kiel367 Posted March 22, 2014 Report Share Posted March 22, 2014 if they are getting kicked, change autoban hacker to false, also any news on the napf release? Link to comment Share on other sites More sharing options...
smallp0x Posted March 25, 2014 Report Share Posted March 25, 2014 Thanks for this Bex. After some modifying, I thought I'd share what I ended up with. No traders just a cool loot spot ;) https://www.youtube.com/watch?v=qJbTqg0G0-k Link to comment Share on other sites More sharing options...
kiel367 Posted March 28, 2014 Report Share Posted March 28, 2014 can someone release this for napf already? im craving this lmapper 1 Link to comment Share on other sites More sharing options...
FragZ Posted April 6, 2014 Report Share Posted April 6, 2014 Nice work OP! Link to comment Share on other sites More sharing options...
DayZDrDoom Posted April 18, 2014 Report Share Posted April 18, 2014 So, everything is working, except the traders. For some reason they have no menu. Ideas? Link to comment Share on other sites More sharing options...
DayZDrDoom Posted April 18, 2014 Report Share Posted April 18, 2014 please help the bunker doesnt work, the menu doesnt show up. I'm having the same issue, did you get it resolved. Link to comment Share on other sites More sharing options...
smallp0x Posted April 18, 2014 Report Share Posted April 18, 2014 So, everything is working, except the traders. For some reason they have no menu. Ideas? Sounds like an issue with fn_selfActions. Also, has anyone gotten TP working with the lastest Infistar? Even with auto-ban turned off it's still freaking out about TPs and banning on the 3rd attempt. Latest work with the bunker on Napf! :D https://www.youtube.com/watch?v=CzywPTDOMdg Link to comment Share on other sites More sharing options...
DayZDrDoom Posted April 23, 2014 Report Share Posted April 23, 2014 Sounds like an issue with fn_selfActions. Also, has anyone gotten TP working with the lastest Infistar? Even with auto-ban turned off it's still freaking out about TPs and banning on the 3rd attempt. fn_selfActions issue? like what? Ideas? My traders are not working. As for the infistar AH, you removed the line in Init.sqf right? The one that adds in the default AH and stops TPing? (Can't find it at the moment -,-) Link to comment Share on other sites More sharing options...
Nazguleye Posted April 25, 2014 Report Share Posted April 25, 2014 So im first answering... About infistar and AHconfig. My bunker works on cherno. You do not have to remove anything from infis AHconfig. Just set this: _BCM = false; _CSA = false; Here add the commands that SadPanda wrote: _dayzActions = ...s_player_bunkero,s_player_bunker... and delete the line in mission/init containing some "antihack". For me it worked.... But i need help aswell cause my problem is weird. So Bunker works BUT i can TP out of the bunker easily, but no option to TP in the bunker... what can it be?* !!!RESOLVED!!! and i did not add any traders - just in case** Link to comment Share on other sites More sharing options...
Nazguleye Posted April 25, 2014 Report Share Posted April 25, 2014 ohh well i did it.... i dont know why but had to merge 2 different scripts so both of the spawn point work //bunker if(_typeOfCursorTarget == "Infostand_1_EP1") then { if (s_player_bunker < 0) then { s_player_bunker = player addAction ["Go into the bunker", "bunker\bunkerin.sqf",[], 0, false, true, "",""]; }; } else { player removeAction s_player_bunker; s_player_bunker = -1; }; //outbunker if ( cursorTarget isKindOf "Infostand_2_EP1" && (player distance cursorTarget) < 2 ) then { if (s_player_bunkero < 0) then { s_player_bunkero = player addaction[("<t color="#0000ff"">" + ("Let me out!") +"</t>"),"bunker\bunkerout.sqf","",5,false,true,"", "]; }; } else { player removeAction s_player_bunkero; s_player_bunkero = -1; }; Link to comment Share on other sites More sharing options...
DayZDrDoom Posted April 27, 2014 Report Share Posted April 27, 2014 still trying to get TRaders to work. anyone have any suggestions? Link to comment Share on other sites More sharing options...
lmapper Posted May 11, 2014 Report Share Posted May 11, 2014 LoooL, wheres coordinates of trader ? Link to comment Share on other sites More sharing options...
bronwaterg Posted June 8, 2014 Report Share Posted June 8, 2014 I dont get this to working right the bunker is there but its buggy cant enter dont see the thingy to enter it i think i made a fault at step 1 but i dont know it il add my mission.sqm here would appreciate that you can fix my mission if there is something wrong :D http://www.megafileupload.com/en/file/539384/mission-rar.html Link to comment Share on other sites More sharing options...
wukey Posted June 9, 2014 Report Share Posted June 9, 2014 I would like this but id like it be done with humanity you can only enter the bunker with strict humanity count can this be done? Link to comment Share on other sites More sharing options...
fugi12 Posted July 29, 2014 Report Share Posted July 29, 2014 stoped my ai from working :'( but i got it to work Link to comment Share on other sites More sharing options...
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