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Road Pobeda ( A Highway leading from PobedaDamm to the Sector FNG )


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1.Place a road on the Map.

2.place a helpitem on the map next to the road ( i use a ammobox )  

3. Hold Left mouse button select both items

4. hold your mouse onto the ammobox and move the road :)

5. Save your Mission and move the road again to the exact Position ( ArmA II bug -.- )

6. Save again and enjoy

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So you literally put each one of these sections of roads down individually TWICE, this precise? No adderall before you did this right?

 

haha.  Awesome road.  Full of emersion just how I like it.  Now I have to go get the FNG base thing. Kinda how I bought ARMA just for dayz.

yes i did xD  it was a lot of work but thats the only way for mee ( maybe there is a road tool on armaholic or so but i wont use it )

 

This looks cool! Nice work :)

Thx for that

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  • 2 weeks later...

Awesome, brought life to that area...!!!

 

Players were receiving a message and I was getting this RPT error:

16:06:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. glt_bh_wreck
 
So I changed line 3135 from:
_this = createVehicle ["GLT_UH60_ARMY_Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
 
To:
_this = createVehicle ["Mi8Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
 

So the object 808 (line 3132) now reads:

 

_vehicle_808 = objNull;
if (true) then
{
//  _this = createVehicle ["GLT_UH60_ARMY_Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _this = createVehicle ["Mi8Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"]; // glt_bh_wreck error fix
  _vehicle_808 = _this;
  _this setVehicleInit "01.nul = [this,5,time,false,false] spawn BIS_Effects_Burn;    ";
  _this setPos [8743.8779, 14123.723, 0.00010681152];
};
 
Thank you for the awesome work!!!
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Awesome, brought life to that area...!!!

 

Players were receiving a message and I was getting this RPT error:

16:06:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. glt_bh_wreck
 
So I changed line 3135 from:
_this = createVehicle ["GLT_UH60_ARMY_Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
 
To:
_this = createVehicle ["Mi8Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
 

So the object 808 (line 3132) now reads:

 

_vehicle_808 = objNull;
if (true) then
{
//  _this = createVehicle ["GLT_UH60_ARMY_Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _this = createVehicle ["Mi8Wreck", [8743.8779, 14123.723, 0.00010681152], [], 0, "CAN_COLLIDE"]; // glt_bh_wreck error fix
  _vehicle_808 = _this;
  _this setVehicleInit "01.nul = [this,5,time,false,false] spawn BIS_Effects_Burn;    ";
  _this setPos [8743.8779, 14123.723, 0.00010681152];
};
 
Thank you for the awesome work!!!

 

Ah thx for fixing this 

 

No Problem

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