Barrikade Posted February 25, 2014 Report Share Posted February 25, 2014 Hi ive added a few lines to my init.sqf in my missions folder that were noted in recent changelogs. Running patch 1.0.4.2 on Napf island DZE_GodModeBase = true; DZE_R3F_WEIGHT = false; DZE_MissionLootTable = true; DZE_PlayerZed = false; so far ive had the chance to test the weight but im still getting overburdened what could i possiby be doing wrong? Thanks. Link to comment Share on other sites More sharing options...
0 Sukkaed Posted February 25, 2014 Report Share Posted February 25, 2014 That should do it unless you're using custom/outdated player_monitor.sqf. ..or try to move it at the bottom of the configs if it is not already. Link to comment Share on other sites More sharing options...
0 Barrikade Posted February 25, 2014 Author Report Share Posted February 25, 2014 I'm using a set of files that Massasster posted so I believe that player_monitor.sqf is most likely custom. I'm at work right now so I''ll have a look when I get home. Thanks. Link to comment Share on other sites More sharing options...
0 Achmed Posted February 25, 2014 Report Share Posted February 25, 2014 its best not to use any server packs as when new versions are released there not kept updated etc Link to comment Share on other sites More sharing options...
0 Sukkaed Posted February 25, 2014 Report Share Posted February 25, 2014 Check if you can find player_monitor.sqf from your mission file. If so, make this part look like this: if (DZE_R3F_WEIGHT) then { _void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf"; }; Link to comment Share on other sites More sharing options...
0 Achmed Posted February 25, 2014 Report Share Posted February 25, 2014 trouble is, just by adding that line if its missing you will be missing a load of other parts. best thing to do is start a fresh with the standard epoch files and build your own custom files Link to comment Share on other sites More sharing options...
0 Sukkaed Posted February 25, 2014 Report Share Posted February 25, 2014 Well, there is not much in player_monitor.sqf if (isServer) then { waitUntil{dayz_preloadFinished}; }; _id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; if (DZE_R3F_WEIGHT) then { _void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf"; }; Link to comment Share on other sites More sharing options...
0 Barrikade Posted February 25, 2014 Author Report Share Posted February 25, 2014 Thanks for the replies, I will try adding the code later and see where I get. I would really like to create a server from scratch but the time it would take for a noob like me seems daunting lol although I have a few days off work next week and no plans so maybe... Link to comment Share on other sites More sharing options...
0 Achmed Posted February 25, 2014 Report Share Posted February 25, 2014 I mean the other files that will have missing bits Link to comment Share on other sites More sharing options...
0 Barrikade Posted February 25, 2014 Author Report Share Posted February 25, 2014 i've been searching through the files for the past 20 mins and i'm not finding "player_monitor.sqf" anywhere amongst my files. Oh well i'll put up with the realism its no biggie. Thanks again .. Link to comment Share on other sites More sharing options...
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Barrikade
Hi
ive added a few lines to my init.sqf in my missions folder that were noted in recent changelogs.
Running patch 1.0.4.2 on Napf island
DZE_GodModeBase = true;
DZE_R3F_WEIGHT = false;
DZE_MissionLootTable = true;
DZE_PlayerZed = false;
so far ive had the chance to test the weight but im still getting overburdened what could i possiby be doing wrong?
Thanks.
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