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I dont know if you understand my bad english right :) 

 

I have implementet it that every player on the server can see if a Admin or Moderator (or what ever) is using a script. I think you will also know the reproch that the admin is hacking or not playing fair. So my intention is that if every player get a message when an admin is using it, the player will trust the admin more

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I dont know if you understand my bad english right :)

 

I have implementet it that every player on the server can see if a Admin or Moderator (or what ever) is using a script. I think you will also know the reproch that the admin is hacking or not playing fair. So my intention is that if every player get a message when an admin is using it, the player will trust the admin more

 

I understand what you are saying, but if you can't trust the admins you have, then why give them the ingame ability to have these tools? They are not there to give us an advantage, if I want to play on a server, I play on a different one. If I need to help someone in game I will jump on my server and help them out. No one needs to know what I am doing to help someone with an issue, and I can honestly tell you I don't use the tools for my own advantage. Most admins won't play on their own server and if they do, they will not use them to give themselves an advantage.

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I think all 3 of us are misunderstanding him.

 

He's saying that notifying players when an Admin uses a script would increase the trust that those players would have of the Admins.

 

This way players know if an Admin is teleporting, spawning vehicles, using Godmode, etc. It's more for the players' benefit than the server owner and his Admins.

 

That about right?

 

That being said, I don't personally see a need for this, but you're welcome to set it up on your own server if you like.

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Update!

 

"Sandbird" has just made a fantastic addition to our Admin Tools:

 

43153c0a-9b2c-11e3-8a03-40d11239e1cb.png

 

A graphical vehicle spawn menu!

 

The "Perm" button will spawn the vehicle AND place a key in your inventory. "Temp" will temporarily spawn the vehicle (it will disappear after a server restart).

 

Thanks, Sandbird!

 

Additional Install Instructions:

  1. Open your description.ext
  2. Paste the following at the bottom:
#include "admintools\dialog.hpp"
 
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I think all 3 of us are misunderstanding him.

 

He's saying that notifying players when an Admin uses a script would increase the trust that those players would have of the Admins.

 

This way players know if an Admin is teleporting, spawning vehicles, using Godmode, etc. It's more for the players' benefit than the server owner and his Admins.

 

That about right?

 

That being said, I don't personally see a need for this, but you're welcome to set it up on your own server if you like.

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how do i get the menu up  plz? is it mouse wheel?

 

am i doing this right plz?

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] execvm 'AGN\agn_SafeZoneCommander.sqf';

[] execVM "Scripts\repairactions.sqf";

[] execVM "buildings\excbridge.sqf";

// Epoch Admin Tools
AdminList = [
"100750406", // <Mike>
];
ModList = [
"100750406", // <Mike>
];
[] execVM "admintools\Activate.sqf";

many thanks

 

robbie
 

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how do i get the menu up  plz? is it mouse wheel?

 

am i doing this right plz?

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] execvm 'AGN\agn_SafeZoneCommander.sqf';

[] execVM "Scripts\repairactions.sqf";

[] execVM "buildings\excbridge.sqf";

// Epoch Admin Tools
AdminList = [
"100750406", // <Mike>
];
ModList = [
"100750406", // <Mike>
];
[] execVM "admintools\Activate.sqf";

many thanks

 

robbie

 

 

First of all, no need to add yourself to both AdminList and Modlist....Admin is higher than Mod, so set your UID only there.

Second, you dont have infinistar or anything like that right ?

and Third, yes its a mouse wheel :), wait for a few seconds and then try it.

 

also if you still dont then please upload your RPT log, after you tried to activate the menu...wanna see if there are any errors in it.

Its located here : C:\Users\YOurProfileName\AppData\Local\ArmA 2 OA

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Is there any chance you can do a version number and change log like DZAI? At the moment I have to keep checking on here for changes or looking on github for how many hours ago stuff was changed

 

This is DZAI page

https://github.com/dayzai/DayZBanditAI

 

I like it how you see the version number straight off.

 

Anyway, keep up the good work!

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@ Revo personally love your idea. Would you maybe share your work once it's done? Haven't added this tool (yet) but if i do it I'd love have your feature in it as well!

When i'm finish, of curse :) 

 

@Gregarious: Will you include a config.sqf or something to the adminmenu folder? Or everything in the init.sqf of the mission file?

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how do i get the menu up  plz? is it mouse wheel?

 

am i doing this right plz?

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] execvm 'AGN\agn_SafeZoneCommander.sqf';

[] execVM "Scripts\repairactions.sqf";

[] execVM "buildings\excbridge.sqf";

// Epoch Admin Tools
AdminList = [
"100750406", // <Mike>
];
ModList = [
"100750406", // <Mike>
];
[] execVM "admintools\Activate.sqf";

many thanks

 

robbie

 

one problem that I see is the , after your id

not sure but I believe the comma is only needed if there is a second admin the last or only admin shouldn't require a comma

that may be your problem also only puy your id in one of the fields

 

// Epoch Admin Tools

AdminList = [

"100750406", // <Mike>

];

ModList = [

"100750406", // <Mike>

];

[] execVM "admintools\Activate.sqf";

 

 

try

 

// Epoch Admin Tools

AdminList = [

"100750406" // <Mike>

];

ModList = [

"100750406" // <Mike>

];

 

[] execVM "admintools\Activate.sqf";

 

edit .......... never mind I now see you got it working

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Thanks for your wondefull admin pannel.

 

I started to read this post but i dont have time yet to read all so i post my report...

 

 

1- Vehicule with key on bandit/heros ( No listing of vehicules)

2- Vehicule god mode ( look like not working )

3- vehicule with no key ( Dont work, the vehicule spawn but will exploded if i enter in or disapear if i use gear option on it)

4- Look and delete ( It work great except than the object deleted will reborn and reappear at the exact same point after the server restart)

All the rest work perfectly.

This tool is simply a hudge best things to get for epoch.

Thx to share it

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Thanks for your wondefull admin pannel.

 

I started to read this post but i dont have time yet to read all so i post my report...

 

 

1- Vehicule with key on bandit/heros ( No listing of vehicules)

2- Vehicule god mode ( look like not working )

3- vehicule with no key ( Dont work, the vehicule spawn but will exploded if i enter in or disapear if i use gear option on it)

4- Look and delete ( It work great except than the object deleted will reborn and reappear at the exact same point after the server restart)

All the rest work perfectly.

This tool is simply a hudge best things to get for epoch.

Thx to share it

 

If I understand this correctly, it sounds like you might have the old, original version of these tools. The bandit/hero menus were fixed a few days ago, and a lot has been added/changed since then. Try reinstalling the tools by re-downloading them from Github. Make sure you follow the new install instructions, too.

 

Enjoy :)

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got this working on my non epoch server but after a little while past restart it doesnt show up anymore

I relog and nothing relog a few times it just dont show in scroll anymore... I moved it up  but it still not show after ahile this is the bottom of my init.sqf 

could I move it up higher  ???

 

// Extra actions for Taviana:
if (!isDedicated) then {
[] execVM "kh_actions.sqf";
 
};
// Epoch Admin Tools
AdminList = [
"77953158" // <=10th=Calamity>
 
];
ModList = [
"122799686" // <=10th=ColdAle>
];
[] execVM "admintools\Activate.sqf";
 
if (isServer) then {
axe_server_lampObjs =    compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
"axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
};
// Fred's Wardrobe
[] execVM "wardrobe\wardrobe_activate.sqf";
 
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
};
 
//R3F Towing and shit (or whatever you want to title it)
execVM "R3F_ARTY_AND_LOG\init.sqf";
 
};
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So, i'm finished the Fair Use Section. 

 

In the init.sqf i add the Variable 

AdminListFairUse = true;

so that it looks like this

// Epoch Admin Tools
AdminList = [
"33770502", // <Admin In-Game Name>
"2430850" // <Admin In-Game Name>
];
ModList = [
"99999999999999" // <Admin In-Game Name>
];
AdminListFairUse = true;

[] execVM "admintools\Activate.sqf";

The Core is that i add to every function three lines

if (AdminListFairUse) then {
		[nil,nil,rTitleText,"An Admin is using the Admin Tool: SCRIPT NAME", "PLAIN",10] call RE;
	};

So if you want to disable the message to every player for a specific function (Spectate as example) simply comment out these Lines.

 

One Error i found is a kick with publicvariable

22.02.2014 20:32:09: Pictureclass (IP) GUID - Value Restriction #70 "remExField" = [,,"titleText","An Admin is using the Admin Tool: Get Code of Lock","PLAIN",10]

Dont know why this is happen. But only in the Epoch Tool Section. Can somebody help please?

 

Download of the actually tool with the Fair Use Messages: http://revoplay.de/download/admintools_with_fairuse.zip

 

I hope you can include it, Gregarious. 

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