Arce Posted February 18, 2014 Report Share Posted February 18, 2014 we have this weird maintain problem the camonets and sadbags disppear even if we maintain the base? aren't those affected by maintaining?? Link to comment Share on other sites More sharing options...
cen Posted February 18, 2014 Report Share Posted February 18, 2014 Those are not maintainable items Link to comment Share on other sites More sharing options...
ABRICOT Posted February 18, 2014 Report Share Posted February 18, 2014 I added Fortification class to this variable : I created a file named x.sqf in my mpmission folder with DZE_maintainClasses = ["ModularItems","DZE_Housebase","BuiltItems","LightPole_DZ","Fortifications"]; and in the init.sqf after call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; add this call compile preprocessFileLineNumbers "custom\x.sqf"; sandbag / wirecat / fuelpump ect.... are on fortification class. https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/cfgVehicles.hpp Link to comment Share on other sites More sharing options...
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