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Spawning on islands


BetterDeadThanZed

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No, I don't want that. I want players to start on the ground. I wonder if adjusting this value will do anything?

 

spawnArea= 1500; // Default = 1500

 

I'm not sure if that effects players spawning, or general stuff like loot and vehicles.

 

All the player spawnpoints are defined in the mission.sqm. If you find out what worldspace coordinates are on the islands, which you can do with mapGridPosition and radio calls in the editor, and change them to different locations, you wont have the problem anymore.

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