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Suggestion: MRAP


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Oo MRAP's, fun beasts.

Im not sure why you want them INSTEAD of Humvee's but instead they should be there beside them.

I agree that they would be rare and cost an ARM and TWO LEGS to get. They are beastly and when it comes to small arms fire, they might as well be a tank (nothing short of a .50BMG in the exact right place will stop them).

 

Someone else suggested a vehicle before, with knowledge gained there, let us hope that these have correct damage models or they wont add them.

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I think that model fires a .50BMG HB which is high ballistics which are also explosive rounds. Imagine Cherno after a convoy of these.

 

There are a few vehicles already in Epoch that use a Browning M2 HB(Heavy Barrel) firing .50BMG. They really don't do much damage to buildings. Hell, smoke grenades do more damage to buildings (Not kidding..sadly)

As for..explosive? Uhm..no.

There are no such thing as explosive rounds for the .50BMG caliber. Explosive rounds only really show up when you start talking about 20mm and larger.

 

 

  • Cartridge, Caliber .50, Tracer, M1
Tracer for observing fire, signaling, target designation, and incendiary purposes. This bullet has a red tip.
  • Cartridge, Caliber .50, Incendiary, M1
This cartridge is used against unarmored, flammable targets. The incendiary bullet has a light blue tip.
  • Cartridge, Caliber .50, Ball, M2
This cartridge is used against personnel and unarmored targets. This bullet has an unpainted tip.
  • Cartridge, Caliber .50, Armor-Piercing, M2
This cartridge is used against lightly armored vehicles, protective shelters, and personnel, and can be identified by its black tip.
  • Cartridge, Caliber .50, Armor-Piercing-Incendiary, M8
This cartridge is used, in place of the armor-piercing round, against armored, flammable targets. The bullet has a silver tip.
  • Cartridge, Caliber .50, Tracer, M10
Tracer for observing fire, signaling, target designation, and incendiary purposes. Designed to be less intense than the M1 tracer, the M10 has an orange tip.
  • Cartridge, Caliber .50, Tracer, M17
Tracer for observing fire, signaling, target designation, and incendiary purposes. Can be fired from the M82/M107 series of rifles.
  • Cartridge, Caliber .50, Armor-Piercing-Incendiary-Tracer, M20
This cartridge is used, in place of the armor-piercing round, against armored, flammable targets, with a tracer element for observation purposes. This cartridge is effectively a variant of the M8 Armor-Piercing Incendiary with the added tracer element. Can be fired from the M82/M107 series of rifles. This bullet has a red tip with a ring of aluminum paint.
  • Cartridge, Caliber .50, Tracer, Headlight, M21
Tracer for use in observing fire during air-to-air combat. Designed to be more visible, the M21 is 3 times more brilliant than the M1 tracer.
  • Cartridge, Caliber .50, Incendiary, M23
This cartridge is used against unarmored, flammable targets. The tip of the bullet is painted blue with a light blue ring.
  • Cartridge, Caliber .50, Ball, M33
This cartridge is used against personnel and unarmored targets. Can be fired from the M82/M107 series of rifles. This cartridge has a 355 – 360 gr (23.00 – 23.33 g) heavy metal (tungsten) penetrator that is sabot-launched at a muzzle velocity of 4,000 ft/s (1,219 m/s). The 0.30 in (7.7 mm) diameter sabot, which is designed to break up at the muzzle to release the penetrator, must also survive the gun environment until launch. It is injection molded of special high strength plastic and is reinforced with an aluminum insert in the base section. The cartridge is identified by an amber sabot (Ultem 1000). For use only in the M2 series of machine guns. This round can penetrate 19mm of steel armor at 1500 yards.[9] Like the M903, this is a Saboted Light Armor Penetrator (SLAP) round, with the only difference being that the M962 also has a tracer element for observing fire, target designation, and incendiary purposes. It uses red colored plastic sabot for identification. For use only in the M2 series of machine guns.
  • Cartridge, Caliber .50, Ball, XM1022
A long-range match cartridge specifically designed for long range work using the M107 rifle.
  • Cartridge, Caliber .50, M1022 Long Range Sniper
The .50 Caliber M1022 has an olive green bullet coating with no tip ID coloration. The projectile is of standard ball design. It is designed for long-range sniper training and tactical use against targets that do not require armor-piercing or incendiary effect. It exhibits superior long range accuracy and is trajectory matched to MK211 grade A. The M1022 is ideal for use in all .50 Caliber bolt action and semi-automatic sniper platforms.[10] A so-called "combined effects" cartridge, the Mk 211 Mod 0 High-Explosive-Incendiary-Armor-Piercing (HEIAP) cartridge contains a .30 caliber tungsten penetrator, zirconium powder, and Composition A explosive. It can be used in any .50 caliber weapon in US inventory with the exception of the M85 machine gun. Cartridge is identified by a green tip with a grey ring.
  • Cartridge, Caliber .50, MK257 Armor Piercing Incendiary Dim Tracer
The .50 Caliber MK257 API-DT has a purple bullet tip. The bullet has a hardened steel core and incendiary tip. The .50 Caliber MK257 is used in machine guns M2, M3, and M85. Dim trace reduces the possibility of the weapon being located during night fire and is visible with night vision devices only.[10]
  • Cartridge, Caliber .50, Armor-Piercing-Incendiary-Tracer, Mk 300 Mod 0
As with the Mk 211 Mod 0, but with a tracer component. This cartridge likely can be used in any .50 caliber weapon in US inventory with the exception of the M85 machine gun, as with the Mk 211 Mod 0.
  • Cartridge, Caliber .50, Armor-Piercing-Explosive-Incendiary, APEI-169, M02
This cartridge is used against hardened targets such as bunkers, for suppressive fire against lightly armored vehicles, and ground and aerial threat suppression. It is generally fired either from pilot-aimed aircraft-mounted guns or anti-aircraft platforms both produced by FN Herstal.[11] It is identified by a gray over yellow tip.[12] A tracer variant of it also exists.

 

Ok so I stand corrected. There is one..one type of .50BMG round that is 'explosive'. And I highly doubt any of us would ever see that.

Also as it says there..not used by ground weapons generally.

 

A ground based machine gun, like the Browning M2's on the MRAP, and many other vehicles, will generally fire Ball, Tracer, Armor-Piercing, and maybe even some incendiary rounds..not explosive.

 

 

 

Anyways.

The main issue I have with the MRAPs, and they are damn good vehicles, is that they are..(in ARMA2 terms)..in the same category as an APC or a Tank.

Without modification, there are none of these in Epoch due to how imbalanced they would be (Im guessing as to the reason, but it would make sense).

The Armor values in the configs for any/all APCs and Tanks basically make them immune to small arms fire. Even a .50BMG out of the M107 or AS-50 won't touch em (Not kidding).

Which, in DayZ terms means the MRAP would be completely untouchable and it would be a god vehicle.

 

Now on the server I play on where we have T-90's, LAV-25's, Striker MGS', and other scary stuff running around...it might have a place. But I honestly cannot see it as having a role in standard Dayz Epoch.

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The gun is hardly the issue. As there are many other vehicles natural to epoch (at least I think they are...) that have 50 cals of some variety. The DshKm is a 50cal too (its just russian).

 

That link you shared could be very very helpful. woo.

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The gun is hardly the issue. As there are many other vehicles natural to epoch (at least I think they are...) that have 50 cals of some variety. The DshKm is a 50cal too (its just russian).

 

That link you shared could be very very helpful. woo.

 

Agreed...those guns aren't too much of a concern. The script in the link could be useful for adding some other vehicles you might not normally consider though  B)

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