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[Release] DayZ Mission System


TheVampire

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Quick question if anyone can answer. For AI skill level

 

["aimingAccuracy",0.20,0.25],
["aimingShake",0.85,0.95],
["aimingSpeed",0.80,0.90],
["endurance",0.80,0.90],
["spotDistance",0.70,0.85],
["spotTime",0.70,0.85],
["courage",0.80,1.00],
["reloadSpeed",0.80,0.90],
["commanding",0.80,0.90],
["general",0.80,1.00]

 

 

Will it even register if i changed it to

 

["aimingAccuracy",2.20,2.25],
["aimingShake",2.85,2.95],
["aimingSpeed",2.80,2.90],
["endurance",2.80,2.90],
["spotDistance",2.70,2.85],
["spotTime",2.70,2.85],
["courage",2.80,2.00],
["reloadSpeed",2.80,2.90],
["commanding",2.80,2.90],
["general",2.80,2.00]

 

Or is 1.00 the highest setting possible?

 

Also if anyone else has adjusted these setting to a max level that makes them even remotely hard as they are just way to easy.

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I am new to running a server and I have just set up this system. The missions are spawning ok but the a.i seem to have rapid fire on regardless of what gun they are using (they are all shooting like 50cals) how do I get them to fire normally?

 

Also when they die they have nothing on their bodies apart from the back pack. Looking in the settings I have it all set up for them to have loot on them, well I assume I have.

 

And as we are on this subject I might aswell add all my problems in 1 post. How do I reduce the amount of a.i at a mission? i only really want 4 or 5 and not the 10 - 15 i get at the moment.

 

If anyone can help me out with any of these that would be appreciated. Thanks

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  • 2 weeks later...

I am new to running a server and I have just set up this system. The missions are spawning ok but the a.i seem to have rapid fire on regardless of what gun they are using (they are all shooting like 50cals) how do I get them to fire normally?

 

Also when they die they have nothing on their bodies apart from the back pack. Looking in the settings I have it all set up for them to have loot on them, well I assume I have.

 

And as we are on this subject I might aswell add all my problems in 1 post. How do I reduce the amount of a.i at a mission? i only really want 4 or 5 and not the 10 - 15 i get at the moment.

 

If anyone can help me out with any of these that would be appreciated. Thanks

 

Running infiStar?

Set _CUF to "false"

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  • 2 weeks later...

Just wondering if there is a  better way for missions distance so my 12 missions dont over lap .. seldom they do but was wondering  i have 780 military operation missions between all maj and minor 

_disMaj = (_pos distance DZMSMajCoords);

_disMin = (_pos distance DZMSMinCoords);
_disMaj2 = (_pos distance DZMSMaj2Coords);
_disMin2 = (_pos distance DZMSMin2Coords);
_disMin3 = (_pos distance DZMSMin3Coords);
_disMin4 = (_pos distance DZMSMin4Coords);
_disMin5 = (_pos distance DZMSMin5Coords);
_disMin6 = (_pos distance DZMSMin6Coords);
_disMin7 = (_pos distance DZMSMin7Coords);
_disMin8 = (_pos distance DZMSMin8Coords);
_disMin9 = (_pos distance DZMSMin9Coords);
_disMin10 = (_pos distance DZMSMin10Coords);

_okDis = ((_disMaj > 2500) AND (_disMin > 2500) AND (_disMaj2 > 2500) AND (_disMin2 > 2500) AND (_disMin3 > 2500) AND (_disMin4 > 2500) AND (_disMin5 > 2500) AND (_disMin6 > 2500) AND (_disMin7 > 2500) AND (_disMin8 > 2500) AND (_disMin9 > 2500) AND (_disMin10 > 2500));!

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  • 2 weeks later...
  • 5 weeks later...

 

for ai not to have backpacks should it be like this 

 

// These are the backpacks that can be assigned to AI units.
DZMSPacklist = [
""
];

 

 

// These are the backpacks that can be assigned to AI units.
DZMSPacklist = [];
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  • 1 month later...

Ok everyone, I have a problem here. Been fucking with AI missions all day already.

I have DayZ Overpoch (Chernarus) server with Infistar A2 on it, and addons such as: 1 Click Single Currency & Banking Advanced 4.0, Deploy Vehicle and Suicide Script.

 

My hosting provider is GTXGAMING.

 

I already tried putting DZAI and Wicked-AI missions on the server, and DZMS including. None of them work. There are no signs of it in the console. Even after waiting for hours on the server, there are no any AI spawns. WTF is the problem here? I tried to re-install it over a million of times, yet this shit does not work.

 

Can anybody help please?

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Ok everyone, I have a problem here. Been fucking with AI missions all day already.

I have DayZ Overpoch (Chernarus) server with Infistar A2 on it, and addons such as: 1 Click Single Currency & Banking Advanced 4.0, Deploy Vehicle and Suicide Script.

 

My hosting provider is GTXGAMING.

 

I already tried putting DZAI and Wicked-AI missions on the server, and DZMS including. None of them work. There are no signs of it in the console. Even after waiting for hours on the server, there are no any AI spawns. WTF is the problem here? I tried to re-install it over a million of times, yet this shit does not work.

 

Can anybody help please?

Install them separately  

https://github.com/SMVampire/DZMS-DayZMissionSystem

http://epochmod.com/forum/index.php?/topic/15671-release-wicked-ai-220/

Edited by theduke
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I have a small issue. For some reason DZMS isn't giving out humanity. i have WAI installed as well and its having the same issue. Looked over all the files and installed again and still having problem. I know it is installed correctly. This issue just recently started happening as it worked before.

No issues pop in the RPT file either.

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  • 5 months later...
On 12.02.2014 at 10:05 PM, TheVampire said:

DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
DZMS should be considered as an "updated" DayZChernarus Mission System.

Why Use DZMS instead of DayZChernarus MS?

  • DZMS has a simple Configuration File, no more digging through code
  • No more junk code! (Anyone who has read add_unit_server will understand)
  • Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion!
  • No more messy mission code! DZMS uses functions for most code.
  • DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename.
  • DZMS is completely server sided! No marker files needed in the Mission PBO!
  • No more "Novy Sobor Bug"!

Plus, many features have been added!

  • Option to save vehicles to the database!
  • If Vehicle Saving is off, Users are warned when entering vehicles!
  • Randomized Crate Loot! No more static crate loot!
  • Adjustable Body Despawn Time!
  • Optional: AI Ran Over have no gear!
  • More!

 

The Current Version is v1.1

Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem

 

(Note: I have given The Fuchs permission to use DZMS as the base for EMS.)

I have one question how i can set the blood amount for bots from 12000 to 50000?

Its possible? I saw that option in dzai or wai bots but here i cant find it.

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  • 4 months later...
  • 3 months later...
On 28/05/2015 at 7:09 AM, Muffin Man said:

 

Running infiStar?

 

Set _CUF to "false"

I've search through the ah.sqf file to find this to edit (if that's where I'm suppose to change this) but I can't seem to find it at all.

Any help in finding this would be much appricated

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  • 2 months later...

I installed DZMS with ebay's fixes installed from his github. My problem I'm having is that sometimes a mission spawns and immediately the message that it was cleared will follow, but no one is near it and all the AI are alive. Once someone does the mission, clears the AI, naturally the mission marker wont clear.  By report does have some errors in it regarding DZMS. I have clear percentage set to 70%.

Spoiler

17:53:57 [DZMS]: Running Minor Mission WM3.
17:53:58 Error in expression <burban Psychotics";


_coords = ["Min", _code] call DZMSFindPos;

[nil,nil,rTitl>
17:53:58   Error position: <_code] call DZMSFindPos;

[nil,nil,rTitl>
17:53:58   Error Undefined variable in expression: _code
17:53:58 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 13
17:54:10 Server: Object 5:283 not found (message 99)
17:54:12 "HIVE: WRITE: "CHILD:305:986:[242.315948,[13393.525391,11915.967773,0.0846481]]:0.644378:""
17:54:12 "HIVE: WRITE: "CHILD:305:2035:[202.915726,[1640.789307,10416.836914,155.664093]]:0.992734:""
17:54:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.725631.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:54:21 Error in expression <LAIN",10] call RE;


[_coords,_missName,_code] ExecVM DZMSAddMinMarker;


_base >
17:54:21   Error position: <_code] ExecVM DZMSAddMinMarker;


_base >
17:54:21   Error Undefined variable in expression: _code
17:54:21 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 18
17:54:22 "HIVE: WRITE: "CHILD:305:986:[78.698616,[13409.563477,11886.0888672,0.3237]]:0.642349:""
17:54:22 "HIVE: WRITE: "CHILD:306:986:[["glass1",0.0570839],["glass2",0.041],["glass3",0],["glass4",0],["wheel_1_1_steering",0.767497],["wheel_1_2_steering",0.011],["wheel_2_1_steering",0.750623],["wheel_2_2_steering",0.011],["fueltank",0],["engine",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.027],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.015748:""
17:54:22 "HIVE: WRITE: "CHILD:305:1866:[69.158661,[13474.833008,11816.96582,37.669884]]:0.98745:""
17:54:25 Error in expression <.709,0],6,2,format ["DZMSUnitsMinor%1", _code]] call DZMSAISpawn;
sleep 3;
[[(_c>
17:54:25   Error position: <_code]] call DZMSAISpawn;
sleep 3;
[[(_c>
17:54:25   Error Undefined variable in expression: _code
17:54:25 File z\addons\dayz_server\DZMS\Missions\Minor\WM3.sqf, line 52

Meant to update this thread, it was my custom missions that needed updating. All is well now.

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  • 2 months later...
  • 2 weeks later...

can some tell me if i did this correctly, its in red

// Blacklist Zone Array -- missions will not spawn in these areas
// format: [[x,y,z],radius]
// Ex: [[06325,07807,0],300] //Starry Sobor
//"","","","","","","",""
DZMSBlacklistZones = [
            [[[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]]
];

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1 hour ago, Thug said:

can some tell me if i did this correctly, its in red

// Blacklist Zone Array -- missions will not spawn in these areas
// format: [[x,y,z],radius]
// Ex: [[06325,07807,0],300] //Starry Sobor
//"","","","","","","",""
DZMSBlacklistZones = [
            [[[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]]
];

 

Looks like you have one too many sets of brackets. Removed the outermost set.

DZMSBlacklistZones = [
            [[4143,1479,0],300],[[3096,6564],300],[[1370,7412],300],[[9103,7825],300],[[7562,3001],300],[[8385,2031],300],[[7562,3001],300],[[7033,7103],300]
];

 

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