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Fast building?


illclint

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I've searched and searched and searched all to no avail. I'm curious as to how it works/how to enable it. 

Anyone?


edit: another question while i'm here - where the hell is my beconfig file supposed to go/where is it? I'm using the epoch server package running napf and no matter which BE folder I make one it, rcon doesn't work. 

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In the player_build.sqf near Line 391 change _limit = 3; to the number you want   so _limit = 1; would be 1 Step 

and Remove this 

 

 

        if (DZE_StaticConstructionCount > 0) then {
            _limit = DZE_StaticConstructionCount;
        }
 
 
 
also your be rcon password will go in the beserver.cfg that is with your BEClient.dll and BEServer.dll the folder is usually located in the root of where all your files are 
 
 
if your beserver.cfg doesn't exist, create one with the same spelling and case in notepad and put this in the file
 
RConPassword changeme
MaxPing 250
 
then change changeme to whatever you want the password to be and also change the max ping to whatever you want too
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In the player_build.sqf

I can't seem to find this in my server files anywhere. I see it's within the SQF folder on github, but that folder was never downloaded/does not exist within my server files as far as I can see. I'm assuming it's packaged within another file? 

Forgive my ignorance. 

 

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According to the changelog you can do it via the init.sqf files from 1.0.4.1, not tested though.

[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank

 

So try using

DZE_StaticConstructionCount = 1;
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According to the changelog you can do it via the init.sqf files from 1.0.4.1, not tested though.

[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank

 

So try using

DZE_StaticConstructionCount = 1;

Does anyone know if this sill works for 1.0.5.1? 

 

Thank you in advance

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According to the changelog you can do it via the init.sqf files from 1.0.4.1, not tested though.

[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank

 

So try using

DZE_StaticConstructionCount = 1;

 

 

Confirmed WORKING  1.0.5.1 

Thanks to the previous poster for this fix. :)

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Just at DZE_StaticConstructionCount = 1; to your init.sqf and it will do a one step build.

 

My init.sqf inside the MPMissions -> DayZ_Epoch_13.Tavi

/* For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];


//REALLY IMPORTANT VALUES
dayZ_instance = 13; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;


//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;


// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore)
spawnArea = 2500; // Default = 1500


MaxVehicleLimit = 250; // Default = 50
MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 20000; // Default = 10000


EpochEvents = [["any","any","any","any",30,"crash_spawner"],
["any","any","any","any",0,"crash_spawner"],
["any","any","any","any",15,"supply_drop"],
["any","any","any","any",10,"Military"],
["any","any","any","any",25,"Treasure"],
["any","any","any","any",40,"Supplyitems"],
["any","any","any","any",55,"Construction"]];
dayz_fullMoonNights = true;


dayz_minpos = -26000; 
dayz_maxpos = 26000;


dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;


dayz_paraSpawn = true;


dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 10; // Default: 0
DynamicVehicleDamageHigh = 90; // Default: 100


DZE_BuildOnRoads = false; // Default: False


DZE_MissionLootTable = true; //Custom Loot Tables


DZE_requireplot = 0;


// DZEdebug = true;


// ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------
PDZE_PiggdBankSystem = true;
// ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------


//Fast build (1 step)
DZE_StaticConstructionCount = 1;




REST OF THE CODE BLABLABL

A

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