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[Official Release] EMS 0.3


Fuchs

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EMS 0.3


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Based on the code/work from Vampire' DZMS !

http://opendayz.net/threads/beta-dzms-dayz-mission-system.18421/


THX for the permission to use it for EMS !


Why now this step ?

There was a need for it to step over the new system !

The code is better written and similar to WAI !

Only one thing has to be added to get it installed !

I know Vampire since a long time !He helped me out much in the past !


Feature List:

  • Option to save vehicles to the database!
  • If Vehicle Saving is off, Users are warned when entering vehicles!
  • Randomized Crate Loot! No more static crate loot!
  • Adjustable Body Despawn Time!
  • Optional: AI Ran Over have no gear!
  • 2 Missions at a time
  • No more "Novy Sobor Bug"!
  • DZMS is completely server sided! No marker files needed in the Mission PBO!
  • DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename.
  • No more messy mission code! DZMS uses functions for most code.
  • Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion!
  • No more junk code! (Anyone who has read add_unit_server will understand)
  • DZMS has a simple Configuration File, no more digging through code
  • More Missions soon!
  • Get behind the AI code and adding DZAI [tests running]

Requirements:


Difficulty

  • Some knowledge of Epoch Server & Mission file locations
  • How to use PBO manager to unpack and pack PBO files
  • Easy : ~ 5 minutes
  • Downaload @ https://github.com/TheFuchs/EMS-0.3
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Install Instructions [server.pbo]

 

 

Part#1 

Unpack your Server.pbo with your [e.g.] pbo manager ,open system folder and open the server monitor with notepad++ 

Server.pbo>system>server_monitor.sqf

 

Part#2

Now press CTRL+F  [opens search on notepad++] for the allowConnection = true; line

allowConnection = true;

And insert the line below above it.
 

[] ExecVM "\z\addons\dayz_server\EMS\DZMSInit.sqf";

So it looks like


	call compile preprocessFileLineNumbers "\z\addons\dayz_server\helievac\init.sqf";
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf";
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
	[] ExecVM "\z\addons\dayz_server\EMS\DZMSInit.sqf";
	allowConnection = true;
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So you won't be using WAI.. Just something similar to it?

 

Crate loot randomization is fine as long as the loot that spawns is always worth doing the mission; WAI's missions used this and mostly spawned really crappy loot that one could find by raiding a barrack.

 

But hey, about time for this to get an update, looking forward to it :)

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Ural Mission isn't spawning loot crate, building supply mission isn't spawning building supplies. 

 

Will try to get more detailed, my admin team is just telling me this stuff while i'm at work.

 

The setup still works like DZMS, so if you don't change the file from EMS to DZMS most of the calls are wrong.

 

There are a few non-stock vehicles spawning in, so the files are not edited you can't sell vehicles from missions.

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