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Stage 30 of Scalar, Infinite loop when removing some building materials


thekaboobie

Question

Got a player report of getting stuck in an infinite loop when trying to remove a wood floor 1/4. I did some testing this morning and found that wood wall 1/3, wood floor 1/2, and wood floor 1/4 all have this issue which suggests an error in their deconstruction total stage count, thus the scalar instead of a number like 3 or 4. This is after upgrading to 1.0.4.1 I tested a few concrete building materials and did not see similar results nor did I see this happening on full size wood walls or floors.

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having the same issue with wood walls, workbenches and sandbags... just FYI. 

 

Anything we can do on our end prior to another patch?

I made a thread about this and this guy found a quick fix for now:

Does not work WITHOUT -

DZE_StaticConstructionCount

 

in init.sqf

DZE_StaticConstructionCount = x;//x - integer(count stage for destructing animation)

 

sorry for my eng

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