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PVP and Non PVP Zones


xFATAx

Question

Hi All,

 

I've searched and searched for a way to do the following, but haven't come up with an answer...

 

I'm looking at splitting Chernarus up into PVP and Non PVP areas.  I would like to have it so there's some sort of god mode in the Non PVP area, where zeds and AI can still hurt you but players and vehicles cannot.  

 

I assume I can edit the trader safe zone script so it places multiple safe zones around the map, but how do I make it so zeds and AI can still attack, but players and vehicles cannot?

 

Will adding multiple safe zones create lag or any other sort of conflict?

 

Is there a script or a way to turn friendly fire off within a certain area?

 

Can I make an area on the map where only players with X amount of humanity can enter it, and if they try without enough humanity, they get tp'd to the outskirts of the map ?

 

Is there a way to log player deaths by showing who they were killed by and where they were killed on the map?

 

Does anyone else have something similar setup on their server who can help me out or give me some pointers on how I can implement this idea?

 

Thanks alot for your time everyone,

 

xFATAx

 

 

 

 

 

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